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Posted by Rock, Paper, Shotgun Apr 15 2014 15:00 GMT
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Now that John is on sabbatical, where will RPS turn when they need someone who understands emotions? Child of Light is about a young girl exploring a twinkling world of wonder and danger, and probably its story will require descriptors like “tender” and “heartfelt”. The rest of us aren’t equipped to deal with such things. Case in point: the plinky-plonky video tour of the game’s world, Lemuria, which can be found below. I’m too scared to watch it myself, but I showed it to Adam and he hasn’t stopped screaming since. He seems so confused and angry.

… [visit site to read more]


Posted by Kotaku Apr 14 2014 22:30 GMT
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Well, the weather's finally starting to get warm. Flowers are starting to bloom. Cherry blossoms are exploding from tree branches. Must be time for another heart-breaking glimpse of the long-brewing follow-up to Beyond Good & Evil.Read more...

Posted by Kotaku Apr 14 2014 18:42 GMT
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Child of Light continues to look gorgeous as heck. Ubisoft's new RPG will be out April 30 for PC, PS4, PS3, Xbox 360, Xbox One, and Wii U. New trailer above.Read more...

Posted by Joystiq Apr 14 2014 02:00 GMT
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The Mighty Quest for Epic Loot's playerbase knows well the busywork of sorting heaps of loot to find great items, but now they can leave the task to a sidekick and focus on earning glory. Ubisoft Montreal has added four pets to the free-to-play dungeon crawler, which tag along for castle raids if you're willing to part with the involved funds.

Players can pick between Lil Flameo, a miniature crimson dragon, Lil Arachbro, a spider Ubisoft describes as "adoragross," Snugglemuffin, a hamster that rolls around in a protective ball, and Mr. Squiddlins, a bucket with an eye and a tentacle. They all serve the same purpose, but Mr. Squiddlins can be purchased with 7,000 gold, while the other three pets are available in exchange for 575 Blings, the game's currency that's exchanged for real-life money.

Adventurers seeking a particular grade of loot can tell their pet which types of items to covet and which to ignore via the Options menu. If you're ready for a sidekick, you can adopt a pet at the in-game Cornelius' Emporium. [Image: Ubisoft]

Posted by Joystiq Apr 13 2014 02:00 GMT
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Oh the times, they are a-changin'. Or rather, the times, they are a-stayin' the same, because once again, Rocksmith 2014 has new DLC for all aspiring guitarists on Xbox 360, PS3 and PC. This time, it's rockabilly legend Bob Dylan's songs up for grabs. You can get "Like A Rolling Stone," "Just Like A Woman" and "Subterranean Homesick Blues" for $2.99 each or $7.99 for the three-song pack on Xbox Live, PSN or Steam.

As hard as some of Dylan's songs might be for your fingers, they'd be a whole lot harder if Rocksmith 2014 also required you to sing along in Dylan's voice. [Image: Ubisoft]

Posted by PlayStation Blog Apr 11 2014 16:00 GMT
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If there’s one thing better than blazing through one of Trials Fusion’s trickiest courses, it’s knowing you did it faster — and with fewer crashes — than your friends. Online leaderboards lie at the heart of the Trials universe, and with Trials Fusion on PS4 we’re taking that competitive experience one step further.

Trials Fusion will pit you against racers all around the world in a heated battle to dominate the global leaderboards with your fastest times and even your highest FMX scores. Built off the core framework of Trials Evolution, Trials Fusion now makes it easier than ever to track your rivals’ progress and one-up their top race times. This is your chance to prove your skills, crash now and then, and prove that within your battered, broken rib cage beats the heart of a champion.

And for those who want more immediate gratification when smoking their rivals, Trials Fusion also supports 4-player local multiplayer races and FMX courses. Just promise not to throw a controller at your friends when you face-plant at the finish line.

Get ready to crush your competition (and probably shatter a few bones) on April 15th. For more information on Trials Fusion, be sure to follow us on Facebook and Twitter.


Posted by Kotaku Apr 11 2014 00:00 GMT
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Yeah, this is little more than an advertisement for Nvidia tech. But the clip also gives us a look at Watch Dogs running on the PC, and it looks great.Read more...

Posted by Rock, Paper, Shotgun Apr 10 2014 19:00 GMT
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Rufus Wainwright once drawled, “Pretty things, so what if I like pretty things?” Which I think is the perfect reason for me to post this Child Of Light trailer. If Rufus can like pretty things, then so can I. And Ubisoft’s platform puzzle game is an entrée for eyelashes, a pie for the pupil, a roast for the retina, a quiet lunch by the river on a sunny day for the orbit. It is a feast for the eyes.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Apr 09 2014 13:00 GMT
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I’m sure Ubisoft’s enticingly open racer The Crew will provide oodles of entertainment if I can just make it past the title screen without face-planting into my steering wheel due to paralytic title-born boredom coma. The Crew sounds like the most generic thing in the world, and in some ways it looks the part too. The promise of having the entirety of the (truncated) United States open for traversal, however, is simply too tempting to resist. I am conflicted but hopeful. It’ll be out this fall, and there’s a new trailer below.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Apr 09 2014 10:00 GMT
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In an alternate dimension, we all love Uplay dearly and Valve won’t stop shoehorning Steam into annual churned-out sequels like Left 47 Dead, Team Fortress XII: Right Back Hat Ya, and Half-Life: Pirates. In this one, however, that’s absolutely not the case. Uplay is fiddly, sometimes catastrophic meltdown-prone bloatware that gates us from playing games until we’ve gone through an archaic activation and update process. And if servers happen to be down due to demand or some other mishap? Well, good luck. The service’s worst days, I think, are generally behind it, but it’s still a pain. Unsurprisingly, it’s going to show up in Watch_Dogs, presumably to do the opposite of aidin’ main character Aiden Pearce.

… [visit site to read more]


Posted by Kotaku Apr 08 2014 16:05 GMT
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Ubisoft's big open-world racing game—announced at E3 last year—will be out for PlayStation 4, Xbox One, and PC this fall, the company said today.Read more...

Posted by Rock, Paper, Shotgun Apr 07 2014 10:00 GMT
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I’ve grown complacent, and my PC weak. I haven’t upgraded at all in a fair few years, but now face building a whole new system. See, the demands of multiplatform games pretty much stalled once console developers starting pushing their limits, but now a whole new load are out and oh, their games are hungry. One of the first all-singing, all-dancing shiny big games is Ubisoft’s Watch Dogs, and its system requirements confirm that it’s about time I take my dear old friend down to Regents Canal in a hessian sack. Good night, sweet prince.

… [visit site to read more]


Posted by Kotaku Apr 05 2014 00:15 GMT
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Watch Dogs is finally arriving next month, after what seems like 65 years (give or take) of hype, delays, doubts, and discussion. It'll be on last-gen and next-gen consoles, but it'll also be on PC. What kind of PC must you have to run it? Well.Read more...

Posted by Kotaku Apr 03 2014 22:30 GMT
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Here's 10 minutes of Child of Light on PS4. Sony's PlayStation Access sits down with creative director Patrick Plourde to talk about Ubisoft's upcoming JRPG-influenced role-playing game. It's looking very pretty, as usual.Read more...

Posted by PlayStation Blog Apr 03 2014 16:00 GMT
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Before a crumbling statue in a dark wood, Aurora faces her first enemy in Child of Light. As it screeches in the little girls’ direction, she hefts her oversized sword into the air with supreme confidence. She’s unfazed by its arachnid frame and menacing gait. This encounter depicts Child of Light in its purest form: unflinching, beautiful, and defiant of expectations. It’s a PS3 and PS4 RPG that celebrates the RPG tradition while striking out on a new path, wholly its own.

When I first wrote about Child of Light last year, Aurora had already embarked on her adventure through the enchanting world of Lemuria. Earlier this week, I had the opportunity to play the opening two hours, uninterrupted. The result: an unassailable emotional connection to Aurora and her quest. The team at Ubisoft Montreal has crafted a heart-rending story, steeped in detail and welcoming to young gamers as well as old.

Aurora’s arrival in Lemuria is immediately tragic. Daughter to an Austrian duke, the young girl falls ill and wakes in an unfamiliar wood. Bereft of her father and overwhelmed with emotion, Aurora is soon united with a charming little flame, Igniculus, whom Aurora addresses as “Sir Firefly.” He guides her to a seer and mystic who could reveal her pathway home.

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But adventures are rarely so easy, and Aurora is tasked with finding the Sun, Moon, and Stars, which have been stolen from the sky by the Black Queen. Returning the light to the land may enable Aurora to go home and be with her family again, so she is forced to play the role of hero.

Unlike many JRPG leads, Aurora embraces her newfound quest with startling haste. She charges forward with no trace of childlike fear or hesitance — a refreshing change from the norm. And while Child of Light features turn-based battles and questing companions, it more often than not darts away from RPG stereotypes, or finds clever ways to invigorate them.

If the above art hasn’t conveyed the point, Child of Light boasts a rare sort of beauty, equal parts ethereal and familiar. The UbiArt Framework makes each scene and each character look marvelous, from lamenting specters to gilded walls. The layered backgrounds give each environment immense depth, with birds taking flight and the silhouette of a giant lumbering past in the distance.

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Every word in Child of Light, from the narration to the dialogue (even the quest objectives), is written in varying forms of rhyme. This bestows Child of Light with a storybook quality — though it maintains an abundance of wit. Aurora and Igniculus, for example, recruit a jester into their party that simply can’t seem to rhyme, and the pair must cooperatively correct her mistakes.

These clever plays with words are not all comical. When passing a cemetery, Igniculus remarks: “Don’t they know? Rocks planted in the ground will not grow.” A heart-breaking vignette of the firefly’s innocence and naivety, laid atop an unsettling background.

With no spoken dialogue outside of the unseen narrator, Child of Light’s aural spell is cast with exquisite music. The audio team employs long, running piano melodies rife with heart. They stir up in rhythm with Aurora’s journey, haunting the player with sparse chords or building tension with tumbling solos. It invokes Yann Tiersen’s immaculate work with the Amelie soundtrack in 2001 (Child of Light Creative Director Patrick Plourde mentioned the film to me when we first met, so it’s been on the mind…).

The more time players spend with Child of Light’s battle system, the more intricacies are revealed. Though the system itself is a straightforward, turn-based platform, the finesse involved with timing goes far deeper. There’s an art in waiting for the right moment to strike, interrupting an enemy attack and keeping Aurora safe. Igniculus can shine in the faces of enemies and delay their turn, allowing for further control of the flow of battle. Another player, be it a child, sibling, or partner, can control Igniculus on a second DualShock and take a simpler (but no less strategic) role.

Earning levels grants skill points to Aurora and her companions, which can be spent to unlock additional abilities in a branching skill system. Earning new skills makes the next in the branch available, giving players some flexibility in how they develop each hero.

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And through it all, the player builds a connection with Aurora, who’s just about the most charming RPG hero in recent memory. This emotional resonance, coupled with the rich writing, promise to bring players back time and time again for repeat play sessions for years to come.


Posted by Joystiq Apr 02 2014 09:00 GMT
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The AFI DLC pack for Rocksmith 2014 adds "Totalimmortal," "Girl's Not Grey," "Silver and Cold" and "Miss Murder," for $10 together or $3 each. Start practicing those awesome ohs now.

Posted by GoNintendo Mar 28 2014 19:30 GMT
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Coming from an EDGE interview with Ubisoft's vice president of creative Lionel Raynaud...

"We are able to offer people a new Assassin's Creed every year because they want Assassin's Creed every year. As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.

It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven't seen before that's consistent with being an Assassin in the world we've created."

Link

Posted by Rock, Paper, Shotgun Mar 28 2014 11:00 GMT
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I’ve been to Chicago before. It was for Lollapalooza a few years ago, so I remember heat, sweat, and gibbering herds of sticky humans jammed together like uncooked hotdogs – and pretty much nothing else. I guess, then, I’ll just have to take Ubisoft’s word for it when it comes to Watch_Dogs‘ rendition of Chicago, which is apparently about as true to life as you can get while presupposing that a) it is the near future and b) the entire city can be controlled by a single magic cell phone. Apparently all the citizen AI and whatnot is quite sophisticated, though. Hack into the jungle of 1s and 0s below to for a video.

… [visit site to read more]


Posted by Kotaku Mar 27 2014 17:30 GMT
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Last week, we told you all about Assassin's Creed Unity, one of the two games in Ubisoft's action-adventure series that will be out this fall. Today we've got some new details on the second game: Assassin's Creed Comet.Read more...

Posted by Kotaku Mar 27 2014 17:08 GMT
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Watch Dogs takes place in Chicago—and you can do all sorts of interesting things there, judging from this new trailer. Read more...

Posted by PlayStation Blog Mar 27 2014 17:18 GMT
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As the third largest city in America and an iconic urban landscape, Chicago also holds the distinction of being the most surveilled city in the nation. Its network of cameras and security systems makes Chicago the perfect setting for a game like Watch_Dogs. One of the challenges of rendering a real city in a game is balancing creative vision with reality: people must be able to recognize and believe in Watch_Dogs’ Chicago while allowing the game’s unique tone to shape its atmosphere.

With the freedom afforded by Disrupt, an impressive new game engine exclusive to Watch_Dogs, Ubisoft has created a version of Chicago that is almost impossibly alive. Learn all about the new engine and how we’ve created a living, breathing Chicago inside Watch_Dogs here:

Watch_Dogs is never just black and white; whether in expressing Aiden’s morality or building the city in which he lives, there is always another layer to consider. On the surface, The Wards may be crime-ridden, festering in the shadow of the Mad Mile, but beneath the mirrored sky-scrapers and luxury condos is something more insidious than the grittier gang turf can offer. At every turn in Watch_Dogs’ version of Chicago, you’ll find secrets and shades of grey, and it’s up to you to make the decisions that will define your experience.

Should you choose to tread lightly, you will slip in and out of crowds unnoticed and go about your business in secret. Act more recklessly, though, and expect the citizens around you to respond with uncertainty, fear, or even violent retaliation. Aiden might work alone, but in the age of smartphones and up-to-the-minute media, even he will never go unwatched; every action has consequences.

You can pre-order your copy of Watch_Dogs for PS4 or PS3 by visiting the official site.

Be sure to follow us on Facebook and Twitter to get the latest news and updates.


Posted by Joystiq Mar 25 2014 23:00 GMT
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The latest act to join guitar tutor Rocksmith 2014 is Matchbox Twenty, a band you'll recall from the soundtrack of nearly every romantic comedy released in the latter part of the 1990s.

Included in this latest DLC offering are five songs: "Unwell," "Push," "3AM," "How Far We've Come" and "She's So Mean." Like the prior Rocksmith DLC releases, which showcased bands such as Weezer and Oasis, all five of these tracks can be purchased for $12. If you'd rather pick up a few songs piecemeal, each is individually priced at $3.

The Matchbox Twenty DLC is currently available for every incarnation of Rocksmith 2014, whether its on the Xbox 360, PlayStation 3 or PC. According to publisher Ubisoft, Rocksmith 2014 can teach novices to play guitar in only 60 days, which should give you just enough time to assemble a band, book a few gigs, then watch the whole thing collapse due to drugs, sexy groupies and the prying eyes of the E! True Hollywood Story. [Image: Ubisoft]

Posted by Joystiq Mar 24 2014 16:00 GMT
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Trials Frontier, one of the two upcoming games in the motorcycle-flipping series from developer RedLynx, will launch April 10 on iOS. The mobile entry in the series will roll to Android at a later, undisclosed date.

Being the first Trials game on iOS and Android isn't Frontier's only departure for RedLynx, as the game is also set in a futuristic wild-west environment "after the fall of the Trials Fusion universe." Players unlock small villages that are all that remain of civilization in Frontier as well as new motorcycles, characters and upgrades for their bikes. Those that connect the game with Trials Fusion will receive bonus gear as well.

Trials Frontier was first announced during publisher Ubisoft's E3 2013 press conference alongside Trials Fusion. Fusion is slated to launch April 16 on PC and entered a closed beta phase late last week. [Image: Ubisoft]

Posted by Rock, Paper, Shotgun Mar 21 2014 10:00 GMT
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Occasionally at GDC, there’s a big new game announcement, but that’s not really what the week-long event is for. The Game Developers Conference is instead where designers, programmers and artists go to pull back the heavy tarp of secrecy and reveal the gross, technical innards of openness and sharing. It’s in that spirit – plus the spirit of self-promotion and bragging – that we’re seeing so much detail of so many different game engines. Including, in the video embedded below, Ubisoft’s Snowdrop Engine. It’s being built by Massive Entertainment for The Division, and it’s very pretty and smart.

… [visit site to read more]


Posted by PlayStation Blog Mar 21 2014 05:23 GMT
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Hey there! With the release of Watch_Dogs quickly approaching, we’re delighted to present to you a first look at some bonus content created just for PlayStation owners.

Hacking is your weapon in Watch_Dogs. In four all-new mission exclusive to PS4 and PS3, Hacktivist group DedSec taps Aiden to help set the record straight and expose a company’s deceitful activities. More precisely, they need Aiden’s skills, connections, and his ability to hack into Chicago’s complex central operating system (ctOS) to track down enemies and expose them for who they really are. He’s just the man for the job.

This exclusive content provides PlayStation gamers with 60 minutes of additional gameplay, plus a hacking boost and a brand new character skin. It expands the already massive world of Watch_Dogs and enriches the experience for PlayStation fans.

You can pre-order your copy of Watch_Dogs for PS4 or PS3 by visiting the official site.

And be sure to follow us on Facebook and Twitter to get the latest news and updates.


Posted by Joystiq Mar 21 2014 03:00 GMT
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Players who pre-order the Windows PC version of RedLynx's motorcycle stunt sim Trials Fusion can get a head start on the competition in a closed beta test prior to the game's launch next month, publisher Ubisoft announced today.

Starting March 21, players who pre-purchase Trials Fusion at GameStop, Amazon, and other retailers can download a beta version free of charge. Trials Fusion is also slated for release on the PlayStation 4, Xbox 360, and Xbox One, though Ubisoft's beta offer is available exclusively for the upcoming PC release.

Trials Fusion will be priced at $19.99 when it premieres digitally on April 24.

[Image: Ubisoft]

Posted by Kotaku Mar 20 2014 17:30 GMT
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Watch Dogs is getting different stuff for PlayStation platforms. The exclusive content includes a different outfit for hero Aiden Pearce, extra missions and a hacking boost.Read more...

Posted by Rock, Paper, Shotgun Mar 19 2014 14:00 GMT
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I was at the UbiSoft event where Child Of Light was revealed. It’s the first time I’ve ever been at a press event where an informal queue formed, and the press were ignoring other demos to wait in line to play it. They waited for hours: friends who joined the queue would accost me as I passed* by, begging me to go on a buffet run for them. I’m honestly not exaggerating. Whatever held them in place that day wasn’t the game, really. It looks like a 2D platformer thing: there’s wandering, it has puzzles, and it has co-op; but the art and atmosphere seemed to reach out like the aroma of a cartoon pie, beckoning people in.

The new dev diary below explains a little about how that came to be, with Ubisoft attempting to capture the essence of a living painting by creating development tools that supported their artists and animators. … [visit site to read more]


Posted by IGN Mar 18 2014 23:33 GMT
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Win $50 for the PlayStation Store! Xbox's Marc Whitten leaves Microsoft & Assassin's Creed writer on games not having to be 'Fun'. Plus, MS reportedly working on a VR Headset for Xbox One.

Posted by Joystiq Mar 18 2014 01:30 GMT
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The online-only, free-to-play shooter Ghost Recon Online has ditched its redundant subtitle for something a little more bomb, yo. Ghost Recon: Phantoms will launch on PC via Steam in April, publisher Ubisoft has announced.

"With all the changes the game has undergone since its conception, the team felt it deserved a 'fresh identity," Producer Corey Facteau explained in a Q&A post. Its arrival in April as Phantoms will end the game's 21-month-long beta phase, add new visual flair and continue the franchise's showcase of "a realistic depiction of tomorrow's battlefield."

Along with its new level design and lighting, Tom Clancy's Ghost Recon: Phantoms also features new character classes, fresh gear, and plans for "even more" additional content following its official launch next month. [Images: Ubisoft, Dean Koontz, Paramount Pictures, Our Hearts]