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Posted by Kotaku May 09 2012 03:00 GMT
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#coverstory As a box art fetishist, this might be the best website I've ever seen. It's called Box vs Box, and its purpose is to compare the box art of Japanese video games and their Western counterparts. More »

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Posted by Kotaku May 09 2012 03:30 GMT
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#outrun I'm not American, and I don't live in America, so my familiarity with Sonic (apparently a drive-in burger chain) is limited. I am however very familiar with classic arcade racer OutRun, which Sonic is tapping into with this retro-infused commercial. More »

Posted by Kotaku May 08 2012 03:30 GMT
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#totalrecall These wonderful shots are courtesy of Bleeping Relics, and show the control boards of a trio of old Pong consoles. These old analog systems weren't adjusted via menu screens or fancy UI systems. If you wanted to change something, well, there was a button right there on the console. More »

Posted by Kotaku May 05 2012 04:00 GMT
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#maxpayne It's not that common that a video game character realizes that he's actually in a video game. And like any fourth-wall breaking shenanigans, it can be a tricky maneuver to pull off. More »

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Posted by Kotaku May 05 2012 03:00 GMT
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#letsdance You know what the world needs more of? Choreographed dance routines. You know what I'm talking about. This is what I'm talking about. More »

Posted by Kotaku May 04 2012 03:30 GMT
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#nintendo I hated the N64 pad. Hated it. Didn't like the button placement, didn't like the ergonomics, really didin't like the fact the little joystick was broken on half the controllers you ever picked up. More »

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Posted by Kotaku May 04 2012 03:00 GMT
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#starwars There are loads of terrible Star Wars games. We've talked about them here before. But there's different reasons someone can say a game is terrible. They might not like the genre, or the platform, or the way the game has treated the Star Wars canon. More »

Posted by Kotaku May 03 2012 03:30 GMT
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#sega Take a look at this commercial, for the Sega Mega Drive (Genesis). It's for the Indian market, and while it's a little rough around the edges, it's mostly what you'd expect from the mid-90s. Except for that weird "Shaw Wallace" business. More »

Posted by Kotaku May 03 2012 03:00 GMT
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#assassinscreed Nothing will make you realise just how old this console generation is than today's Total Recall, which looks at the very first concept art ever put down on paper/computer for the project that would become Assassin's Creed. More »

Posted by Kotaku May 02 2012 03:30 GMT
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#sega We've looked at Sega's pioneering role in the world of 3D gaming before here on Total Recall, but only briefly stopped on Time Traveler, one of the company's two and only attempts at holographic, 3D arcade gaming. More »

Posted by Kotaku May 02 2012 03:00 GMT
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#callofduty Call of Duty: Black Ops II. Activision and Treyarch will spend the next six months telling you this game is a sequel, but the fact the game's name starts with "Call of Duty" reminds us we're way past the point of using the number "II" when it comes to these shooters. More »

Posted by Kotaku May 01 2012 03:30 GMT
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#grandtheftauto In 1976, a short film called C'était un Rendez-vous was released in France. It ran for ten minutes. And if you've ever played a driving game you'll probably want to watch it. More »

Posted by Kotaku May 01 2012 03:00 GMT
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#totalrecall If cheap magazines or dummy's guides to dummy's games are the only exposure you have to video games and the world of words on paper, I'm sorry you weren't gaming in the 1980s, when you would have been treated to some of these. More »

Posted by Kotaku Apr 28 2012 03:00 GMT
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#romance Yesterday on #Speakup, commenter chadoban asked which video game characters we'd all go gay (or straight) for. Your answers were as varied as they were enjoyable, so Chris Person thought he'd grab some of the most popular ones and render them into gifs. More »

Posted by Kotaku Apr 27 2012 03:30 GMT
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#music Throughout the 1980s and 1990s, video game publishers and their cohorts in the marketing world thought it would be a good idea to use rap in their commercials. It was not. More »

Posted by Kotaku Apr 27 2012 03:15 GMT
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Almost a year ago to the day, I wrote a piece on Sony's Net Yaroze, a kit which allowed PS1 users to make their own video games. Well, anyone who was interested in the subject, please check out this enormous feature over on Gamasutra, which even has in-depth interviews from the men behind it. [Gamasutra] More »

Posted by Kotaku Apr 27 2012 03:00 GMT
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#nintendo After I posted those amazing old Zelda images from Nintendo Power the other day, I got an email from reader Yannick, who just so happens to run a blog that collects all kinds of awesome old Nintendo Power artwork by Katsuya Terada. More »

Posted by Kotaku Apr 26 2012 03:30 GMT
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#batman If you're sensitive to unnecessary amounts of drama in your video game advertisements, a word of caution: this contains an unnecessary amount of drama for a video game commercial. More »

Posted by Kotaku Apr 26 2012 03:00 GMT
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#segacd The Sega CD was home to some terrible things, but it was also home to some wonderful curiosities as well. And few are as curious as Micronet's 1993 strategy game The Third World War. More »

Posted by Kotaku Apr 25 2012 03:30 GMT
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#gamecrazy Game Crazy, a now-defunct minor player in the US games retail space, operated for around a decade, kicking off in 1999 and winding down in 2010. Those involved with the chain, a subsidiary of Movie Gallery, will tell you its because increased competition squeezed it out of the market. More »

Posted by Kotaku Apr 25 2012 03:00 GMT
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#zelda In the late 1980s, Nintendo's internal development teams set out to make two games that would forever define its classic Super Nintendo Entertainment System. One was Super Mario World. The other was The Legend of Zelda: A Link to the Past. More »

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Posted by Kotaku Apr 24 2012 03:30 GMT
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#polyphonydigital This is Omega Boost. It was an OK shooter released in 1999 on the PlayStation. I remember it, and pay tribute to it here today, not for the game, but for everything around it. More »

Posted by Kotaku Apr 24 2012 03:00 GMT
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#portal Portal may be the name for a contemporary series from Valve, about mad robots and jumpsuits, but it's also the name of a video game first released nearly twenty years ago. More »

Posted by Kotaku Apr 21 2012 03:30 GMT
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#masseffect A little while back, Jimmy "Big Giant Circles" Hinsen released an album of music that he'd written for Mass Effect 2 but that didn't make the cut. More »

Posted by Kotaku Apr 21 2012 03:00 GMT
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#princeofpersia At the end of March, Prince of Persia creator Jordan Mechner found the source code for the game years after he'd thought it was lost. More »

Posted by Kotaku Apr 20 2012 04:00 GMT
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#totalrecall Us 21st century kids with our Unreal Engines and fancy computers think our animation is just so shit hot. And it is! But it had to come from somewhere, and that somewhere are these very humble beginnings. More »

Posted by Kotaku Apr 20 2012 03:40 GMT
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#arcades The 80's were an awesome and bizarre time for arcades. Nobody knows this better than Gary Vincent, owner and operator of the American Classic Arcade Musuem in New Hampshire. For the past 3 years, he's been shipping 30 arcade cabinets to PAX East in an attempt to recapture the feel of those classic 1980's arcades. More »

Posted by Kotaku Apr 20 2012 03:20 GMT
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#konami Unlike the Konami of the day, which relies almost entirely on milking a couple of key franchises and selling mobile games in Japan, the Konami of the 1980s was a more exciting company. More »