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Posted by Rock, Paper, Shotgun Aug 19 2013 10:00 GMT
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Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Posted by Kotaku Aug 17 2013 15:00 GMT
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0x10c (often pronounced "ten to the c") was for a time the next big thing from Mojang and Markus "Notch" Persson, creator of Minecraft. It was to be a sprawling sandbox space adventure, but Persson put the project on hold back in April, citing creative difficulties, and then this week said he'd shelved it altogether.Read more...
Gold Prognosticus
Must resist temptation to try and code the game myself...
Gold Prognosticus
Betalands: Space DLC

Posted by Joystiq Apr 06 2013 21:30 GMT
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0x10c, Mojang co-founder and Minecraft inventor Markus Persson's first-person spaceship management game, has been put on the back burner until the developer can rid himself of a "weird creative block," Persson told Polygon.

"It's just some kind of weird creative block that's been going on for too long," Persson said, "and [0x10c] is going to be put on ice until we can fix that. I'm very excited about the actual game. We have two prototypes going on now. It's not really fun yet, but it feels like it could be fun because there's nothing to do in there yet."

Persson also said that another developer has been brought in to assist with the project and ensure that the game is actually made, regardless of whether Mojang ever actually releases it. Should it prove fun enough to be released, however, a potential launch is still a "ways off."

Posted by Rock, Paper, Shotgun Apr 06 2013 07:00 GMT
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REPORTER: “Mr Notch, you just made several quadrillion dollars and simulated a nigh-infinite terrestrial expanse where nearly anything is possible via the wide-eyed machinations of human ingenuity. What are you going to do now?”

NOTCH: “I’m going to Disneyland space! Only it’s more of a space-themed hacker heaven. But it’s also kinda like Firefly somehow. Or something.”

EVERYONE EVER: “Ooo! Wait, huh?”

Seeing as Minecraft is basically a series of unending, entirely re-moldable Earths, a giant leap into the stars makes sense for Notch, and he’s got some intriguing ideas backing it up. But allow me to echo the confused dog head tilt of everybody else in saying, er, how? How will all those elements fit together? What will I actually be, you know, doing? Turns out, Notch himself is part of that very same everyone, and for now, he’s stumped. As a result, 0x10c‘s frozen in carbonite for the time being, and Notch feels no need to rush its development into high gear.

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Posted by Joystiq Nov 30 2012 03:45 GMT
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In a recent interview, Mojang's Markus "Notch" Persson says he's thinking more and more that 0x10c, the Minecraft mogul's space-based PC title, may use a subscription-based monetization plan when it's ready to be sold. The idea's not cemented just yet, but Notch expects to have a multiplayer mode with the game called "the multiverse," and there will likely be cost associated with keeping all of the virtual ships running on a real server.

Each ship will require a "generator" to keep it running, so Notch's current idea is that "one subscription gives you one generator." Presumably, he says, multiple players could run around inside one ship, so you may pay a subscription and then invite your friends to join you on your vessel. But someone will have to pay to keep the game going.

Notch also talks a bit about how construction will work in the game: Players will likely build a ship's external features first, and then organize various components inside for different layouts or more options. And Notch says there will be "mining," in that players will have to find resources in the galaxy to use as parts, but he says it definitely won't be Minecraft-style. As Notch told us at PAX, work is definitely well underway, and we should see more very soon.

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Posted by Joystiq Oct 22 2012 23:00 GMT
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Markus "Notch" Persson continues his video series documenting development on his new space sim, 0x10c. Today's video update focuses on multiplayer, showing off "base functionality" in an environment populated by two players.

They shoot each other with laser guns to no avail in the video above but, hey, it is only test footage of an extremely early build. It's kinda Notch's new thing - this latest test video follows last week's update, which focused on player bobbing, lighting and gun implementation.

Posted by Rock, Paper, Shotgun Oct 12 2012 17:00 GMT
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Markus “Not”-”Minecraft”-”ch” Persson* has released some footage of his work on Elite-style space game, 0x10c (pronounced “Notch’s New Game”), in which you control the pilot aboard a working spacecraft, filled with varied and vulnerable systems. PCG quotes Notch as saying: “The goal is to have it feel a bit like Firefly. You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL.” The silent video shows lasers, lights, and some other stuff. And if it’s got lasers, that means one thing: it’s got pew! pew!(more…)


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Posted by Joystiq Oct 05 2012 02:15 GMT
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Markus "Notch" Persson has been pretty forthcoming with the development progress on his follow-up to Minecraft, the space-based adventure 0x10c. We've seen some screens and a fan-made trailer, but today we have some early prototype footage.

Yes, the above video of 0x10c is meant more as a test than your usual gameplay trailer - Notch is testing physics, bobbing and guns in this early build. Still, it's great to see he's making progress despite recent hiccups.

Posted by Rock, Paper, Shotgun Sep 15 2012 12:00 GMT
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Yesterday, we ran the first part of my chat with Minecraft creator and needer-of-no-introductions Notch, wherein we largely talked about life after Minecraft and what he’s been up to recently. But there’s more to this world than Minecraft (at least, until we discover our entire world is actually a block-by-block Minecraft reconstruction of the real world), so today, we’re forging ahead into the future. And also the present, but the other thing sounds cooler. So read on to see Notch discuss copycatting in games, his ideas for non-games ala Proteus, a virtual reality version of Minecraft, Steam, Windows 8, and heaps more.

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Posted by Joystiq Sep 07 2012 02:30 GMT
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Speaking to Joystiq at PAX last weekend, Minecraft creator Markus "Notch" Persson told us that while most of his days lately are taken up with "just discussing how to do stuff" ("and then Reddit," he added slyly), work continues on the 0x10c space game he announced a while ago. Oh, and in case you're still wondering how the title is pronounced, Notch calls it "ten-to-the-C."

"I have the game world fleshed out, all the soft stuff, like the setting," he says. "And I have the emulator for the CPU, which is probably the most complex part of it, all written. I had a prototype for walking around and trying out all of the graphics styles, but that wasn't really fun. So I kind of took a break to recharge my batteries and deal with some personal stuff, and then I'll probably start over again when I get back to Sweden." Starting over again means he'll just rework the graphical engine on the game, and "rethink how the rendering is done, how the physics is done for the character."

The team working on 0x10c did have a building interface in mind for players to design their own spaceships, and Notch said it was heavily based on the popular 3D Construction Kit. But the interface wasn't fun, he told us. "We had something kind of inspired by [the Kit], with cubes you could remove corners from to make angles, but it turned really annoying when you tried to build anything."

And Notch also confirmed that the game, whenever it is ready, will be released out to the public the way Minecraft was, in various states of finish as it's being built. Notch says he got the idea to release games that way from the old roguelike genre, of all places. "The first version they release is just you can walk around in the dungeon and that's it, that's the extent of what you can do. That's where I got it from." That release schedule, he said, works great for games that fall back on sandbox or user-generated content, but not everyone. "If you're making like The Walking Dead or something, because it's story driven," he said, then obviously a half-finished version won't work. "You're just going to ruin it for people in the other versions."

Posted by Kotaku May 09 2012 19:00 GMT
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#0x10c Stare closely at the prototype title screen of 0x10c, the new game from Markus "Notch" Persson, the creator of Minecraft. You might need to adjust your brightness settings. More »

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Posted by Joystiq Apr 20 2012 01:00 GMT
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If we had a set of pipes like the guy narrating this fan-made 0x10c trailer does, we'd sit around narrating our own game trailers, too - that, and making voicemail greetings for all of our friends.

Posted by Joystiq Apr 12 2012 23:30 GMT
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Notch has been a busy fellow, and understandably so: he recently announced his next project, 0x10c. After unveiling the first preliminary screen for his work-in-progress, he uploaded several others to the game's official site. The link to the screens section isn't visible on the front page, so you'll want to drop this link into your address bar and change the .png file number accordingly. There are currently a total of seven (007) screens.

Above you can see a stoic miner staring out a window as his ship passes by what appears to be a large asteroid. Not every screenshot is as thrilling as the one above, but you're free to do some mining of your own in our gallery below.

Posted by Rock, Paper, Shotgun Apr 12 2012 12:30 GMT
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Information about Notch’s recently announced space exploration game 0x10c has been slowly emerging from stasis. The fine fellow tweeted a screenshot of the forthcoming game, showcasing “Flashlights, for spelunking and fixing broken ships!” featuring two spacemen (who resemble the Soldier from that low-res TF2 model pack quite a bit, come to think of it. Notch stealing content! Proof that Notch is more evil than EA!) standing in a creepy dark room with what looks to be the much talked about 16bit Basic computer in the background. But there’s more! That screen from the tweet was linked on the official site as 006.jpg, and if you cunningly replace the numbers with 001 to 007, more screens are revealed. I’ve put them below for your convenience. Im’ a propa investelagativ jurnlist

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Posted by Joystiq Apr 10 2012 21:30 GMT
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Not that these fine lads in adventure gear aren't boxy, but they're a sight less cube-like than Notch's previous work in Minecraft. 0x10c is an alternate-reality title, examining the historical timeline that would have been had the space race never ended and our astrological exploration expanded exponentially, until a group of humans awake from cryogenic sleep in the year 281,474,976,712,644 AD to find civilization has disappeared.

The screenshot shows off "flashlights, for spelunking and fixing broken ships!" Notch tweeted. Something about that description sounds familiar, but we can't put our finger on it. Minecraft had spaceships, right?

Posted by Giant Bomb Apr 04 2012 16:08 GMT
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This man would like to take you to space.

Notch hinted not too long ago that his next game would be set in space, an idea that undoubtedly sent minds racing as to what kinds of crazy crap the Minecraft creator might come up with when working within the boundless stretches of the universe at large. Still, I doubt anything was expecting anything quite this specifically bonkers.

0x10c is the name of Notch's next game, a space-faring "hard science fiction" game that puts players in the role of one of many human astronauts from an alternate universe where the space race never ended. As the back story here goes... you know what? Let's just use Notch's own words.

In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.

Get all that? I hope so, because I don't think I'm smart enough to dissect it any further.

Players will control a ship that works via a generator with a fixed wattage. Certain technologies will require a bigger drain on your ship's generator than others. Notch cites the example of a cloaking device, which would require so much power that you'd have to shut down most computer systems and dim the lights just to make it work correctly.

The on-board computer you'll be using is "a fully functioning emulated 16 bit CPU" that you can use to control all your ship's functions. Notch plans to release full specs for the computer soon.

As for actual gameplay, Notch promises everything from lots of engineering and advanced economy systems to full-on combat against AI and rival player ships. You can see the full breadth of what Notch has thus far announced at the official 0x10c website. Similar to Minecraft, Notch plans to release an early version of the game publicly in order to have players help shape the ultimate direction of the final product.

Francis

This actually sounds pretty awesome, though probably too ambitious

Gold Prognosticus
The emulated CPU controlling the ship sounds interesting.

Posted by Rock, Paper, Shotgun Apr 04 2012 07:50 GMT
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Markus Persson’s put a name and a description to the Elite-inspired space game he’s been teasing Twitter about recently, and it’s pretty obvious this is going to be a full-fat endeavour rather than another micro-project. 0x10c is the game’s name, how it’s pronounced is anyone’s guess but I’m gonna go with ‘Derek’. It’s a reference to a programming error that caused space travellers (from an alternate 1988 where the space race hadn’t ended) going into deep sleep to stay under for billions of years.(more…)


Posted by Joystiq Apr 04 2012 02:30 GMT
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We're not even going to pretend we know how to say the name of Markus "Notch" Persson's next game: 0x10c. According to what info he's placed on the new game's website, it's "a space game" that will launch in a manner similar to MineCraft -- releasing in an early state so players can help shape the final end product.

The story revolves around a fictional parallel universe where the space race never ended, and corporations and wealthy individuals ventured out into the unknown. After an error occurred in the computers governing human sleep cycles while ships ventured out into uncharted space, humans woke up in the year 281,474,976,712,644 AD, finding little-to-no civilization remained.

Each ship runs on a fixed wattage CPU, so any action will drain the ship's systems. Balancing wattage will be a core component of the game. "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." 0x10c promises space battles, salvaging supplies from derelict ships, an advanced economy system and ... duct tape.

Finally, the site says the game will likely charge a monthly fee for joining the Multiverse, since Notch and crew will "emulate all computers and physics even when players aren't logged in."