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Posted by Joystiq Apr 16 2014 19:30 GMT
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Fable Anniversary lead designer Ted Timmins has announced his departure from Lionhead Studios. In a multi-tweet explanation of his exit, Timmins said the Microsoft-owned company has been "such an integral part" of his life. Citing that his time at Lionhead made up more than one third of his life, "it's a good time for change."

Timmins' first project with Lionhead was the original Xbox action-role playing game Fable in 2004. Microsoft purchased the studio in 2006. Timmins thanked former Lionhead boss Peter Molyneux for establishing the company that would "give a spotty 18-year-old with no talent or qualifications a chance."

"There's also something quite special that Fable 1 was the first game I was a part of, and Fable Anniversary is my last," Timmins wrote. [Image: Lionhead]

Posted by Joystiq Apr 16 2014 18:30 GMT
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GAME and Microsoft deemed the UK retailer's Xbox store a success, after confirming to MCV the London outlet closes its doors later this month. As MCV notes, the store opened in June 2013 on a short-term lease and with a focus of boosting Xbox One sales at launch.

"The short-term contract location for the dedicated Xbox store has given us real insight into what consumers expect from the next generation of retail," said GAME Stores Director Dave Howard told MCV. "We have implemented Xbox sections in all of our stores - we have taken all the best of the Xbox store into over 320 GAME stores around the UK. Customers really showed an appetite for hands-on experience, interactive displays and a way to digitally access Xbox Live content. We will continue to innovate our stores with Microsoft."

Pop-up stores for launches are nothing new in London: Ubisoft trotted one out for a game a few years ago, Q Entertainment's Child of Eden. While that game was arguably good enough to warrant its own store, it really could've done with 100 more. [Image: GAME]

Posted by Kotaku Apr 16 2014 17:00 GMT
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Before Titanfall was Titanfall, the mech-heavy shooter went through years of development hell. Crippled by a complicated lawsuit back in 2010, the folks behind the newly-formed studio Respawn Entertainment worried for a long time that they might never actually make a game.Read more...

Posted by Kotaku Apr 16 2014 16:30 GMT
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Trials Fusion is out now, and it apparently has a collection of hidden minigames, including a first-person maze, and Trials versions of Marble Madness, Angry Birds, and... Tennis. Here's how to find 5 of them.Read more...

Posted by IGN Apr 16 2014 16:37 GMT
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Respawn Entertainment is vowing to increase the frequency of updates for its multiplayer shooter, Titanfall.

Posted by IGN Apr 16 2014 16:00 GMT
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Is the newest trials as fun and challenging as the rest of the series? Find out in IGN's video review.

Posted by Joystiq Apr 16 2014 15:00 GMT
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We've all had our secret victories in the war against wobble: freely standing in the shower on one foot while washing the other, or rejecting the easy-mode handrails of a jostling train. Trials Fusion is about those quick, instinctual corrections you make - or fail to make - when there's a bump in the road.

Balance is divine in Trials Fusion, and mastering it makes you a god on a motorcycle. But that's jumping ahead to the conclusion of the journey; this story of a tenacious man driving with abandon over hills and valleys, trying not to fall his little face off.

There's a lot to think about as you constantly fiddle with your speed and your driver's posture in a world of steep angles and dangerous pits, and yet it feels thoughtless in the moment. You just know it in your gut: You need to lean forward to keep the bike on this incline. Almost there, almost - oh that's too much acceleration, you're lifting up front. You can get out of this, you can bring it back, just wiggle a bit and - nope. You've gone and done the banana peel again. Now your bike is upside down and crushing your bones.

Posted by Joystiq Apr 16 2014 13:30 GMT
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Infinity Ward is launching DLC for Call of Duty: Ghosts on Xbox platforms that will add narration to multiplayer matches by the one and only Snoop Dogg. As you terrorize the battlefield, Snoop becomes your own personal hype man, which sounds like just about the most amazing thing in the world. Want something a little gruffer? A voice pack featuring Full Metal Jacket drill instructor R. Lee Ermey is also in the works. Each DLC pack is priced at $2.99.

IW is launching a number of new customization DLC packs for weaponry featured in Ghosts, as well. Continuing to show its friendliness towards all things 420, Ghosts players can purchase the puntastic Blunt Force Personalization Pack, which delivers "chronic lethality" camo, a reticle, patch, player card and background. The Blunt Force pack and other customization packages are available for $1.99.

Finally, the latest set of DLC features player skins, one of which features past CoD heroes Soap and Ghost. According to the Call of Duty blog, customization DLC packages "are non-transferable and cannot be carried forward or backward" between last generation's console and the new Xbox One.

All DLC will launch on April 22 for the Xbox 360 and Xbox One. [Image: Activision-Blizzard]

Posted by Joystiq Apr 16 2014 11:00 GMT
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Halo series and Destiny composer Martin 'Marty' O'Donnell is no longer working for Bungie, and he claims the studio's directors fired him "without cause" last Friday, April 11.

O'Donnell tweeted the news this morning, and shortly after Bungie responded on its blog. Community Manager David Dague said the studio and O'Donnell parted ways "as friends."

"For more than a decade, Marty O'Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans," wrote Dague. "Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future. We wish him luck in all his future endeavors."

We've reached out to Bungie for further details.

O'Donnell's departure is certainly a surprise given his stock with Halo and Bungie fans, especially with Destiny rapidly approaching its release date of September 9. The veteran composer had collaborated with former Beatle Paul McCartney on a "musical prequel" to Destiny, titled Music of the Spheres. It has yet to be released. [Image: @PaulMcCartney]

Posted by Joystiq Apr 16 2014 00:30 GMT
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PopCap's Plants vs. Zombies: Garden Warfare takes to the Wild West today with the launch of "Zomboss Down," a free DLC pack that introduces a batch of new multiplayer content on the Xbox One and Xbox 360.

Zomboss Down adds eight new playable characters to Garden Warfare's roster and a new Western-themed map, complete with an Ennio Morricone-inspired soundtrack. Zomboss Down follows up on last month's Garden Variety DLC, which added the "Gnome Bomb" gameplay mode and new character customization options.

[Video: PopCap]

Posted by Joystiq Apr 15 2014 23:00 GMT
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Respawn plans to improve its "update tempo" for future improvements to Titanfall, upping the frequency of announcements related to updates as well as the patches themselves. Game Director Steve Fukuda broke down the developer's update plans in a recent blog, noting that one part of the game's updates will "tend the garden and keep the weeds out," such as last week's changes to the game's Gooser Challenge.

Fukuda also discussed both convenience and infrastructural features, the former making "life more pleasant" for players in the game. Future convenience feature additions to Titanfall include the ability to rename custom loadouts and set custom loadouts specific to each of the game's mode. Infrastructural additions include items like the private online match mode that arrived last week.

"Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations," Fukuda wrote of the infrastructural features. He added that "tangible" content for Titanfall is on the way, including new maps, game modes, a new burn card set and "Nose Art" insignias for those that want to customize their titans. [Image: EA Games]

Posted by Joystiq Apr 15 2014 22:30 GMT
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It looks like the Megalodon has a whole new batch of victims incoming. After being released an exclusive for Premium members, Battlefield 4's Naval Strike DLC is now available for purchase for all. The content is available on PC, Xbox One, PS4, PS3 and Xbox 360.

Naval Strike adds four new maps; a hovercraft vehicle; new Carrier Assault mode, which is inspired by Battlefield 2142's Titan Mode; and the aforementioned giant shark attack.

Battlefield 4's Naval Strike DLC is priced at $15. [Images: DICE]

Posted by Joystiq Apr 15 2014 21:00 GMT
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The Xbox One version of Trials Fusion will require a day-one patch to increase the game's resolution to 900p, Ubisoft has confirmed. Prior to the application of the patch, Trials Fusion on Xbox One will run at 800p at 60fps. Ubisoft also confirmed developer RedLynx had originally targeted a resolution of 1080p for both the Xbox One and PS4, but the team was still optimizing its game for each platform. The PlayStation 4 version of Trials Fusion will run at 1080p at 60fps at launch.

Trials Fusion from developer RedLynx launches tomorrow for the Xbox One, PS4, Xbox 360 and PC. [Image: Ubisoft]

Posted by IGN Apr 15 2014 18:48 GMT
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IGN shows you how to get the gold medal on the Triathalon level in Trials Fusion. For more stunts, strategies and more, check out the full wiki on IGN @ http://www.ign.com/wikis/trials-fusion

Posted by IGN Apr 15 2014 18:08 GMT
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We chat with the legendary actor about his work on Trials Fusion, CHIPs and his life as an actual police officer.

Posted by Kotaku Apr 15 2014 13:54 GMT
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Plants Vs. Zombies: Garden Warfare just keeps getting better and better. Today EA drops the free Western-themed "Zomboss Down" game pack, adding two maps, eight new characters and tons of new customization items. Read more...

Posted by Kotaku Apr 15 2014 04:20 GMT
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Microsoft is in the process of rolling out a new Xbox One update that, among some other minor fixes, addresses one glaring oversight.Read more...

Posted by Joystiq Apr 15 2014 02:00 GMT
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Snowcastle Games recently achieved its funding goals on Kickstarter for Earthlock: Festival of Magic, the developer's turn-based RPG for PC, Mac, Linux, Wii U, PS4 and Xbox One. As the first of three chapters planned for the JRPG-inspired saga, Snowcastle earned $178,193 on the funding platform and will continue to accept donations for the game on its website to achieve its numerous stretch goals.

The game is set on the planet Umbra, which "mysteriously stopped spinning ages ago." Players guide a scavenger known as Amon as he tracks down a warlock's army, stopping regularly at Amon's home Plumpet Island to farm for magical items used during battles. The turn-based battles also feature a pairing system in which attackers are directly matched with healing specialists known as protectors.

Previously known only as Festival of Magic, the game turned up on Kickstarter in November before Snowcastle canceled the campaign in December. It was also shown off by Nintendo in a Wii U montage video in August. Snowcastle is planning to launch the game in Q1 2015 on PC, Mac and Linux with console launches planned for the following quarter. [Image: Snowcastle Games]

Posted by Joystiq Apr 14 2014 23:30 GMT
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Titanfall isn't just the name of Respawn's popular online shooter, it's also one of the most satisfying attacks in said game. Drop a titan on a pilot and the pilot becomes bloody goo. Drop one on another titan, and that titan becomes burning scrap. But what if you were to drop a titan on an enemy evac ship?

That idea is put to the test at the 1:52 mark of the above clip. While you can destroy an evac ship with a falling titan, it's not as simple as it sounds. They key problem is that a titan will fall right through an evac ship as if it weren't there. However, on certain maps, when the evac ship arrives to pick up its would-be passengers, it may fly low enough to make itself vulnerable. In such a situation, if you drop a titan right next to the ship, the splash damage from the giant robot's earthshaking impact will blow the transport to pieces, along with anyone who happens to be comfortably relaxing inside. Difficult? Yes. Totally worth it? Clearly. [Image: Respawn Entertainment]

Posted by IGN Apr 14 2014 21:24 GMT
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IGN shows you how to earn a Gold medal on "Big Air" in Trials Fusion For more stunt, strategies and Trials action, check out the full Trials Fusion wiki on IGN @ http://www.ign.com/wikis/trials-fusion

Posted by IGN Apr 14 2014 21:24 GMT
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IGN shows you how to get the best results from the FMX trick system in Trials Fusion. For more stunt, strategies and Trials action, check out the full Trials Fusion wiki on IGN @ http://www.ign.com/wikis/trials-fusion

Posted by Joystiq Apr 14 2014 22:30 GMT
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It's not often we see a video game trailer best described as "enchanting," but if you can come up with a better descriptor for this Child of Light footage without resorting to made up adjectives and giddy swears, we'd like to hear it. [Image: Ubisoft]

Posted by IGN Apr 14 2014 19:59 GMT
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Titanfall Expedition DLC Coming in May

Posted by Joystiq Apr 14 2014 12:00 GMT
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Titanfall became the second game to return to the top of the UK charts in 2014, after forcing FIFA 14, the first game, to eject and drop into third. Respawn's mech-crammed shooter saw a 220 percent boost in sales following its arrival on Xbox 360, and that was enough to see it keep Lego: The Hobbit just beneath the summit in second place.

It's a sign of a quieter April that retailer promotions helped South Park: The Stick of Truth rise up to fourth. That said, last week wasn't quiet enough to take Kinect: Sports Rivals into the top ten, and Rare's motion-controlled latest had to settle for 14th place. Football Manager 2014 placed 18th thanks to its spring transfer onto Vita, and the coaching sim is just ahead of The Elder Scrolls Online in 19th, which saw a sizable drop after debuting the week before in the No. 2 spot.

Posted by Kotaku Apr 14 2014 03:00 GMT
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In case you've forgotten all about it since its debut at least year's E3, Below is an upcoming roguelike from some of the guys (Capy, not Superbrothers) who made Sword & Sworcery. This is the game's PAX trailer.Read more...

Posted by Joystiq Apr 13 2014 21:00 GMT
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Horror games tend to create chilling atmospheres, but the unsettling moments within them are often pre-meditated or scripted. The spooks in Broken Window Studios' Grave may be a bit more freeform than that - the Oculus Rift-compatible trek through an open-world desert environment on PC, Mac, Linux and Xbox One isn't entirely predictable. The layout of Grave's environment shifts with each passing night, making navigation less about checking off rooms on a map and more about exploring and staying prepared for the world's threats.

Of course, the night's blanketing darkness hides Grave's danger, a threat that players can fend off with sources of light. Each progressively-generated sunset brings out a variety of enemies, which players can either stand bravely against during evening strolls, or use light-based weaponry to fend off while stowing away in shelters. Supplies are limited though, so shying from valuable exploration time will eventually backfire.

Broken Window is currently seeking funding to make Grave possible, with $8,751 out of the requested $30,000 gathered at the time of this writing. Should the project clear its goal, the creatures in Grave's everchanging world will start stalking players in early 2015, with backers that chip in $60 or more getting access to a beta before then. If you're willing to wait until Grave is finished, contributing $15 gets you the story version, with $20 earning an endless "Survive The Night" mode. If you're still uncertain, an early PC demo of Grave is available on the project's Kickstarter page. [Image: Broken Window Studios]

Posted by Joystiq Apr 13 2014 15:00 GMT
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For all of the technical wizardry going on behind the scenes, Left 4 Dead was a simple game: four players versus seemingly endless hordes of zombies, peppered with the occasional, amped-up special zombie. Evolve, the latest game from Left 4 Dead developer Turtle Rock Studios, trims down the number of bodies on screen while simultaneously introducing new layers of complexity. Evolve ditches the undead hordes for a single, player-controlled monster pitted against four player-controlled hunters. On the surface, it's a much simpler formula, until you realize that each hunter has their own individual set of weapons, items and abilities, and the monster is constantly evolving, steadily becoming stronger and more deadly as the round progresses. (You'll find our video preview from February after the break, if you want a better idea of how it all works.)

After trying my hand as the monster at PAX East - and losing, sadly - my first question to Executive Producer Denby Grace was obvious: How do you balance this? How do you make sure it's both fair and fun?

"There's just a bazillion little dials that we can twist," he says. "The biggest thing we do is we playtest a lot. We have a huge telemetry system built into it." Every match that Turtle Rock plays internally, whether by the development team or QA, brings with it lots of data, he says. "Every ability, every item, every weapon has its counter as well, on the opposing team. In that respect, we're very careful about not giving people a bunch of overpowered stuff. It's a real precision exercise, and it only comes out with playtesting, so we do a lot of it." Everyone in the studio, he says, plays around two hours of Evolve every day.

Posted by Joystiq Apr 12 2014 23:00 GMT
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Titanfall developer Respawn announced at their PAX East panel today that they'll be bringing new modes, among various other tweaks, to their heartwarming game about soldiers and the robots they so dearly love. One such mode will be a 2v2 variant of Last Titan Standing, where all players begin with their walking deathmachines. Considering how well that went for us, maybe we'll stay away. But then, we're masochists, so ...

Respawn said that they'll also be introducing new ways to make the titular Titans more tantalizing: Titan-themed burn cards and Titan insignias are on the to-do list, as is a new matchmaking system that will let players use hashtags to filter through private games until they find one they like. Lastly, Respawn will also be introducing "rifts," which will introduce various tweaks to already-existing modes.

All these micro-updates will be free, while Titanfall's first DLC, Expedition, will cost $10. [Image: EA]

Posted by Joystiq Apr 12 2014 22:45 GMT
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Phil Spencer is the new head of Xbox, and as he said multiple times last month, he's all about the games. But what does that mean? Where did Phil "Gaming" Spencer get his start at Microsoft? What's his favorite game? Gamer game gaming. Games? Games. Xbox spokesman Larry "Major Nelson" Hryb recently gamed spoke with Spencer about his new position, giving us all a little more insight into the man now running Xbox. You can watch the interview above.

In the interview, Hryb asks Spencer to recollect his history with Microsoft and asks why he's stuck around with the company for so long. Spencer says it's because he believes in the people there and their enthusiasm. Hryb also asks Spencer to choose his favorite game that he worked on. We'll give you a couple guesses to see if you can figure it out.

Nope. Sorry, not that either. Give up? Voodoo Vince. "You think about all that I've worked on: I've worked on Halos, I've worked on Gears of War, I've worked on Forzas, games that are just amazing, fantastic games," Spencer told Hryb. "But to me, it's really about the memories that are created and the fun that you have when you play games. And I'll always remember Voodoo Vince and finishing it with my daughters."

Games. [Image: Microsoft]

Posted by Joystiq Apr 12 2014 22:32 GMT
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Titanfall pilots that are a bit fatigued from stomping around the same set of maps, take note - the game's first portion of DLC maps are due in May under the title of "Expedition." Polygon reports that the three-pack of maps will include "Swampland," a stretch of alien ruins that offers trees for wallrunning, "Runoff," a map that incorporates water, and "War Games," a map that's hosted within the game's training simulator.

"Expedition" is the first of three map packs included in Titanfall's season pass, which was announced in March alongside its $25 price tag. The pass provides a $5 discount from what the combined price of the three map packs would be if bought separately. [Image: Respawn Entertainment]