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Gold Prognosticus

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Posted by Gold Prognosticus Jan 16 2015 17:22 GMT in Starbound
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  • Server IP: 85.236.101.238:22025
  • Server Password: tippi
  • Mumble Server (it was free so why the hell not) IP: 85.236.100.137:2187

It took a little longer than expected, but I finally got this thing up and running. I don't plan on renewing unless you guys keep playing, so it's currently set up to run over the next month. Though I don't think I can enforce it, everyone starting fresh so we're all at the same point would probably add to the effect.

Slim
I'll check it out once the stable update goes live
Gold Prognosticus
The subscription for the current game has expired, but it's easy enough for me to re-purchase if/when people are interested.

Posted by Gold Prognosticus Jan 05 2015 23:04 GMT
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The problem with passwords is that they are often easy to steal or guess, and that either you need to re-use simple passwords across multiple sites in order to be able to remember them all or use a password manager to store them, in which case spyware needs only copy the encrypted data file and keylog the master password in order to steal all of them.

I propose a solution in which a user would have a small USB device that contains an inaccessible storage microchip containing a unique identifier and private encryption key for each login, as well as a public section with the required software/drivers. When the user wants to log into a website or application, the server then uses the respective public key stored for that logon to encrypt a random string as an authentication challenge. The client then sends the challenge string and a master password to the USB device, which then decrypts and returns the challenge string based on the respective private key. This response is returned to the server, thus authenticating the user and triggering the server to commence the user's session.

If spyware should steal the master key to the tool it is useless as the private keys are permanently stored on the USB device and are never visible to either the client or the server. If someone were to steal the USB device it would be impossible to use as they would not know the master key (and even if they were to disassemble the device to get at the closed storage it would be a simple matter to encrypt it based on the master password). The odds of someone simultaneously stealing both the digital and physical elements of the system are very slim, thus greatly increasing security while reducing the number of passwords a user needs to remember to one.

Thoughts? (Assuming anybody has a clue what I'm talking about :P)

Ignorant
market it
Francis
two-factor auth isn't so bad

Posted by Gold Prognosticus Sep 24 2014 19:08 GMT
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"And so Gold said 'LET THERE BE SPAMBOTS', and it was so."

It's somewhat lacking in features at present, but I've managed to get my API into a state where I'm comfortable publishing it. Master branch is stable versions only, dev branch is where I'll push my day-to-day changes. You'll need a few libraries to make it run, all listed in .classpath at present (if people want an easier way of using it out of the box I'll see about getting a .jar file and/or javadocs set up for it).

Francis
hi-technicaaal
lain

Oh mother of hell yes, thanks for this. First order of business, I need to make a command line client so I can post over SSH.


Posted by Gold Prognosticus Sep 12 2014 16:59 GMT
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I am trying to see if this all works together now.
Gold Prognosticus
First comment.
Fortran
so ur on digi when a thred posted "yo dis a test" but gold not here THEN WHO WAS GOLD

Posted by Gold Prognosticus Sep 12 2014 15:26 GMT
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I am trying to see if this all works together now.
Gold Prognosticus
First comment.
Gold Prognosticus
test

Posted by Gold Prognosticus Sep 12 2014 13:19 GMT
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I will probably delete it soon.
Gold Prognosticus
This is a test reply.
[DEAD]
dgstdgsgsfsgsdf

YouTube
Posted by Gold Prognosticus Aug 29 2014 15:40 GMT
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  • Built-in RFID/Amiibo support
  • Wider 3D viewing range
  • C-Stick replacing the Circle Pad Pro
  • More powerful CPU
  • ZL/ZR shoulder buttons
  • Firmware update scheduled for October with custom menu themes
  • HTML5 browser support
  • New 3DS games won't be compatible with the original model
  • October release in Japan, 2015 in Europe, no idea about America
Francis
Seems like the point is to better support porting Wii and Virtual Console games. HTML5 hopefully means you can develop games using the Nintendo Web Framework.
Gold Prognosticus
Betalands 3DS confirmed?

Posted by Gold Prognosticus Jul 07 2014 19:19 GMT
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(Reposting because the old thread probably won't bump any more, old thread is at http://digibutter.nerr.biz/topics/291552/trillek2d-alpha-04 for reference)

NOT IN A DEAD GAME ENGINE!

ACTUAL CLICKABLE BUTTONS!

WONKY JUMP PHYSICS!

LESS THAN HALF THE FEATURES OF THE PREVIOUS VERSION!

TRULY THIS IS THE NEXT STEP FOR INDIE GAME DEVELOPMENT!!!

*ahem*

So, after six months of procrastination, I have finally finished refactoring my space game project in Unity and brought it to about the same level of functionality as version 0.1a. Barring the vastly better menu system (now that I've got it to actually work) there's not much to see as of yet, but there are a few things behind the scenes that should help in adding new features in the near future.

Controls are left/right or A/D to move, space to jump and escape to pause (note: does not actually pause the game).

Super-Claus
neatoriffic
Gold Prognosticus
Version 1.1.0 is about 75% done - currently trying to get the level editor working and then it should be good.

Posted by Gold Prognosticus Jun 27 2014 09:23 GMT
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Heading up to Center Parcs in Sherwood Forest until next Friday. I have my phone so I'll still be accessible, but I won't be able to get on Steam or do anything that requires more than basic Internet access until I get back. Try not to blow up the site while I'm away!

Posted by Gold Prognosticus Jun 07 2014 14:28 GMT
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By sending commands to the account you can navigate a virtual maze with other users, collaborating with each other to plot a route through the labyrinth. Who will be the first to reach the exit?

JacobDaGun
That's really cool. I'll check it out now.
Gold Prognosticus
New 500-room maze has started gogogo

Video
Posted by Gold Prognosticus Apr 27 2014 17:51 GMT in Bob's Game
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Ignorant
the money will go to getting him off the streets
Francis

oh hey, this actually got funded... apparently by a last second $5000 donation


YouTube
Posted by Gold Prognosticus Apr 16 2014 12:47 GMT in Half-Life
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[DEAD]
sexy

Posted by Gold Prognosticus Mar 20 2014 19:16 GMT
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When plugged into a computer and launched, the game uses the computer's MAC address to procedurally generate an environment unique to that particular computer. It then connects to a central server to download changes to that environment made by other users who have played the game on that computer, as well as uploading any changes you make so that future visitors would be able to find them - kinda like PMOG/The Nethernet but across physical systems rather than websites.

Internet cafes and public computers would become collaborative world-building projects, all without ever having to read or store files on computers you do not own/have write-access to. Players could go on quests across multiple computers in multiple locations to collect items or complete objectives. Finding items or creations in hard-to-reach worlds would become more of an achievement.

This has been a rambling game idea, brought to you by Gold Prognosticus.
Slim
Sounds like a cool idea, but it sounds like it would need to catch a lot of popularity to really be successful
never know tho
[DEAD]
yeah that

Video
Posted by Gold Prognosticus Feb 18 2014 20:06 GMT
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Gold Prognosticus
Must resist the urge to make Twitch Plays Betalands...

Posted by Gold Prognosticus Feb 17 2014 22:23 GMT
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Let's see if this works...
Gold Prognosticus
Guess not.
Gold Prognosticus
This on the other hand, works perfectly.

Posted by Gold Prognosticus Feb 09 2014 12:22 GMT
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If you can read this message, it means my program to log in and post messages to Digi automatically is working as intended.

Posted by Gold Prognosticus Jan 01 2014 00:40 GMT
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We have time travel, flying cars and all that stuff; it's pretty awesome.

Happy New/Nerr Year guys :)

Doopliss

He's lying there's nothing but shattered hopes, dreams, expectations and bones

Ignorant

wow nice anti-bumping gaycis


YouTube
Posted by Gold Prognosticus Dec 27 2013 20:42 GMT
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Ignorant
this is amazingly generic that it's amazing
[DEAD]
13/10

Posted by Gold Prognosticus Aug 20 2013 20:18 GMT
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Latest Version: http://st0rage.org/~hunterx/trillek/Trillek2D%200.4a.zip

AKA Gold's sort-of-unnamed attempt at making an 0x10^c alternative, AKA Betalands: Space DLC.

Arrow keys to move, Z to jump, and Q to toggle the debug stats (though those aren't much use outside of development). There's not an awful lot to see at present, but it represents the completion of most of the key framework elements of the engine (and completed faster than I have ever managed to do in the past to boot), allowing the development of more advanced fuctionality, and I figured I'd post it here so that in the event of this project ever making it past three or four public builds you can see the progression of the game throughout the development cycle.

You might need the XNA Redistributable or some other stuff to run it, but I don't have time to go find the links to them at present. If Google hasn't helped by morning I'll find the links then.

Fortran

What is it with shitty programmers and being completely unable to make a cross-platform game. It's like watching someone slip on a banana peel. "Oh, what, Clang? SDL? I, uh, no, um, Windows only! Whew, That was a close one, I almost let everyone run my program for a second there!"

Gold Prognosticus
XIPC and XIRI are acronyms of the Propulsion Controller and Radar Interface documents included in the Docs folder of the game. At present any part containing hardware (in this case the DCPU part, the Engine or the eRadar) is automatically linked to the first/earliest built DCPU-containing part which can then query said hardware via the appropriate machine code commands; later you will be able to specify which hardware components are linked to which specific DCPUs. When the DCPU part is interacted with and the screen becomes visible, the game captures the user's keyboard and sends that to the Keyboard hardware component within the part (though the keyboard is still buggy and doesn't respond correctly/at all to particular keys at present).

Posted by Gold Prognosticus Oct 01 2013 20:26 GMT
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IP Address: 64.237.38.122

Port: 12777

Password: nerr

I'm sure you all know the drill by now. Server is running a new (I believe large-size) map to get the new terrain features, and I'll personally be starting a fresh character to go with it. The server is currently paid for a month of hosting, if people are still playing by then I'll decide whether or not to renew.

Ignorant
Gold go update that shit
Gold Prognosticus
Aaaaaaand we're back online after the latest update.

Posted by Gold Prognosticus Sep 21 2013 20:13 GMT in Steam
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Francis
a Steam Machine... made of cardboard
Fortran
The beta controllers remind me of the Google Cr-48. I bet those things are gonna be worth a fortune on ebay in the future.

YouTube
Posted by Gold Prognosticus Sep 16 2013 17:48 GMT in Terraria
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Looks like we're not going to be short of things to do on our next server.

Ignorant
NOT THE BEES!!!
Didn't they say that they weren't going to work on it anymore?
Ignorant
According to Red, It's going to have built in server hosting. No need for port forwarding or Hamachi.

Posted by Gold Prognosticus Aug 19 2013 20:42 GMT in Half-Life 3
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WHAT

Gold Prognosticus

Oh wait this might actually be fake whatever

Back to waiting I guess

Fortran
pretty sure it's painfully obvious valve will never release HL3. Before they were just lazy but now that's it's an actual joke they'll never release it out of spite.

Posted by Gold Prognosticus Jul 15 2012 20:29 GMT
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There are a lot of requested features building up that Francis does not have the free time to implement for us. Unless Francis chooses to release the current source code, our options are to make do with what we have, or to design our own system from scratch. Which leads me to the subject of tonight's debate: If an open-source, collaborative Nerr 3.0 was started, how many of you would be willing to help out, and in what ways? Obviously PHP and HTML work would be the primary job, but graphics would also be necessary for what we can't rip from the existing site. Organising all the required features into one place would also be very useful. And if Francis is reading this: Would you be open to making use of such a project officially if it actually gets off the ground? You're welcome to contribute if you like (perhaps integrating your Digi game system you've been working on).

It's not exactly Digibutter: The Game, but I feel that a project like this would really be beneficial for both the site and the community.

MM
francis should just stop being lazy
JacobDaGun
Oh..I thought we were listing languages.

Posted by Gold Prognosticus Jun 15 2013 16:22 GMT in Hi-Technical Support
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Downforeveryoneorjustme.com reports it as being offline, so I think it's a serverside issue rather than a clientside one. Makes it a bit awkwared when I see a news post on the Digibutter index and then can't reach it by clicking the link.

Super-Claus
nerr 3.0 takes its first life. It's like the Ottoman's crawling in on the Byzantines.
Gold Prognosticus
Digi.vg is working now, but www.digi.vg is redirecting to Digibutter for some obscure reason.

Posted by Gold Prognosticus Jun 01 2013 13:50 GMT in Francis
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Today I've noticed that whenever I load a page on Digi, Avast reports that it has blocked a suspicious connection to chats.lulzsec.com (although the website itself still loads). The issue doesn't seem to be browser-specific (having tested it in both IE and Firefox) and I have yet to see this occur on any other websites. I had my brother test it on his PC and the alert still registered (albeit only after I logged my account in on his computer), but I am running a scan on my PC just in case there is something going on locally.

Is this something I should be concerned about? To anyone reading this topic, have you also recieved any alerts?

Gold Prognosticus
Issue seems to have stopped now. I got as far as tracing it to the Chat (connecting directly via digibutter.nerr.biz:8080 triggered the alert once I entered my username and logged into the chat itself) before I stopped getting the alert on all pages.
[DEAD]

Aren't most of them in jail though? Also what glory do they get from attacking a site with less than 20 active posters?


YouTube
Posted by Gold Prognosticus May 22 2013 23:39 GMT
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Super-Claus
whattds aeasdysjgygegertysarsdrsdr
HELP
MM


Posted by Gold Prognosticus Apr 04 2013 17:24 GMT in Terraria
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IP: 176.24.105.252

Port: 7777

The server is presently hosted on my PC and will be subject to the usual timing restrictions that comes with. All relevant info will be posted in the comments.

[DEAD]
Cool, I look forward to never being on it
MM
neat