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DarkBlueAce

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Posted by DarkBlueAce Nov 21 2013 18:43 GMT
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If I remember correctly they rarely if ever put up anything worthwhile, and on top of that they already spoiled parts of Mario 3D Land I would rather have discovered for myself. I'd be happy if Francis took their feed off the site.

Doopliss

Why aren't you complaining about kotaku like everyone else

DarkBlueAce
I guess there's just too much coverage of the game. Though Gonintendo did spoil something else regarding the end of the game. Most people might not care if it was a surprise or not though. It's just so disappointing when there are spoilers left and right before the game is even out. Like I knew the twist that was going to happen with Wheatly before I even played Portal 2.

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Posted by DarkBlueAce Mar 14 2013 04:59 GMT
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Nastasia
does anyone here even still play this game
Yena

I'd love to play this game if my internet connection wasn't the worst *crag*ing ever

 

I used to be so good, too...


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Posted by DarkBlueAce Feb 21 2013 02:28 GMT
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Posted by DarkBlueAce Jul 10 2012 19:29 GMT
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I'm curious to see what you all think of this.

Fallen Shade
blah blah zombies derp brains hrrrrrrrgn
Gold Prognosticus
Looks like a 3D version of Urban Dead to me.

Posted by DarkBlueAce Jun 08 2011 18:57 GMT in Feedback
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I think that it might be neat to add more detail to the underground part of the background. Like at the bottom could be the Underwhere.

Super-Claus
That could be cool
and as you progress further down the page you see different levels and stuff
I deman there be a strip club halfway down the page
Super-Claus
still waiting for my strip club halfway down the page

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Posted by DarkBlueAce Jun 30 2012 06:30 GMT
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Tails Doll
aaaaaaaaaa

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Posted by DarkBlueAce Jun 25 2012 06:55 GMT
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Nastasia
what
Super-Claus
I expect the best and I give the best. Here's the beer. Here's the entertainment. Now have fun. That's an order!

Posted by DarkBlueAce May 29 2012 18:56 GMT in The Binding of Isaac
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Discuss and share information to your heart's content.

THAT BOBZ GUY

Widow boss is the worst thing ever.

That is all.

Viddd
Cancer stacks with max tears stat, get maximum attack stat and chemical burn and basically you're a minigun.

Posted by DarkBlueAce May 27 2012 23:29 GMT
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Tails Doll

Willis Location
300 S. Danville St
Willis, TX 77378
(936) 539-7801 Office
(936) 788-8399 Fax

Me and a couple of guys around Houston are going to come over and lynch him vote him out of office, 

MM
ISS erryday

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Posted by DarkBlueAce Apr 14 2012 03:45 GMT
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Super-Claus
Version of snake that lets you turn on 90 degree angles
whaaaaaat
Fallen Shade
intense

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Posted by DarkBlueAce Apr 07 2012 20:08 GMT
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Maiq the Liar

Uh

Slim
cwasson

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Posted by DarkBlueAce Mar 13 2012 05:43 GMT
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sims
oh my gosh
Nastasia
dude this looks like a *crag*ing party this is totally something i have to do sometime

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Posted by DarkBlueAce Oct 10 2011 21:15 GMT
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©na
Ancient

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Posted by DarkBlueAce Sep 23 2011 05:14 GMT
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Fallen Shade
uhhhhh
Nastasia
i would like to shoot him many times

Posted by DarkBlueAce Sep 20 2011 23:09 GMT
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darkz
only in low elo. try pulling this shit off once you're level 30 and it wont work anymore
Popple
How does someone manage 0 kills with Orianna.

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Posted by DarkBlueAce Sep 16 2011 18:21 GMT
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Super-Claus
neato

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Posted by DarkBlueAce Sep 15 2011 07:28 GMT
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Doopliss

I don't like you

Super-Claus

instruct me on the course of action on which to complete a douglas


Posted by DarkBlueAce Sep 15 2011 18:43 GMT
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Opening doors revealed to me that you can block with a sword by holding RMB


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Posted by DarkBlueAce Sep 13 2011 21:53 GMT
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Slim
get dunked
©na
A demonstration of superior skill

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Posted by DarkBlueAce Sep 11 2011 22:20 GMT
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Fallen Shade
should've fixed his mirror
©na
Oh hey this again

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Posted by DarkBlueAce Sep 06 2011 20:03 GMT
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MM
I remember watching this last month.

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Posted by DarkBlueAce Sep 04 2011 02:56 GMT
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Posted by DarkBlueAce Jul 07 2011 01:17 GMT in StarCraft II: Wings of Liberty
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Most games you eventually get tired of at some point. Whether it doesn't have enough content to keep you interested or that it's just the same thing over and over. And after a while a game will lose the appeal it once had when you first played it. However Starcraft transcends this in a few key ways.


First of all is the evolution of the game. As people play Starcraft and hone their skills, new strategies are developed. New threats must be accounted for. Being able to determine what your opponent is planning to do is a skill in and of itself and is vital at higher levels of play as you may find yourself ill prepared for what your opponent has up their sleeve.


Secondly is the depth of the game. Over time you will learn the most efficient way to play as your race of choice and make the most use of it's respective strengths. Your perspective of Starcraft will change as you play it. Much like as in other games such as Team Fortress 2, you will start to notice new things as you improve. In Team Fortress 2 you will start to recognize amoungst the various sounds of battle when a spy has uncloaked near you, or you will see a weak point in the other team's defense and be able to exploit it with the appropriate class. In Starcraft it goes much deeper. When you first play the game you won't know what a certain composition of units means. You won't know where you are being hit when a nuclear launch is detected. However as you continue to play the game these things become obvious to you. You will start to see things as you never did before. Seeing a lot of static defense in the enemy's base will mean so much more to you than when you first started to play and it only looked difficult to attack. If you spot certain tells in time you will know what you need to in order to counter your opponent's strategy. In this way the game's entertainment value rises as you continue to play it.


Third is the custom content created by the Starcraft community. Besides countless maps are varying game modes available to play. Be it tower defense, space battles, the ever popular Phantom Mode, or even Mafia, there is something for everyone. And new ones are always being developed. Take for example Phantom Mode. This is similar to the main game in it's mode of play, however it is much different gameplay wise. There are a few options to choose from at the start, but typically there are eight players total. Two paladins, four slayers, and two phantoms. The slayers are normal players allied with the paladins and they get a bounty for killing an enemy. Paladins get a regular income of resources that diminishes as slayers are killed. Phantoms get an income of resources that increases over time as well as extra supply over time as well. Supply is what limits the amount of units you can make. Nobody knows who anybody else is so the slayers and paladins must determine who the phantoms are before they grow too powerful for anybody to defeat. Deception is a large part of the game as a clever phantom will turn his enemies against eachother.


These are just a few aspects of the game that make it entertaining and keep it's players coming back for more.


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Posted by DarkBlueAce Jun 25 2011 21:51 GMT in Mega64
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Super-Claus
that burger was kinda disgusting.
Super-Claus
but they are never open on Sundays. They dare you to hate them.

Posted by DarkBlueAce Jun 06 2011 20:44 GMT
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Popple
Okay, if you plan on getting this I need *crag*ing names.
I need to know where my posse at.
Popple
Okay, if you plan on getting this I need *crag*ing names.
I need to know where my posse at.

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Posted by DarkBlueAce May 11 2011 05:22 GMT
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Posted by DarkBlueAce Apr 27 2011 23:51 GMT
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Fallen Shade

Bomberman 64 had a wonderful OST, I need to cram more of it onto my MP3


Posted by DarkBlueAce Apr 06 2011 05:24 GMT
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Nastasia
Oh hey it's my hair when it was purple
i miss my purple hair )':
Nastasia
Of course you would take two things and imply something totally different

Posted by DarkBlueAce Mar 04 2011 23:56 GMT
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There's about five more in the background, but the resolution is a little low to make them out. It's amazing what absolute boredom and laziness can find.

MM