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Posted by weedlord bonerhitler Jun 18 2011 07:24 GMT
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weedlord bonerhitler
oh goddammit
Slim
gyazo

Posted by Joystiq Jun 18 2011 22:30 GMT in Wii U
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Continuing his week of video game-themed coverage, Jimmy Fallon played host to Nintendo's Reggie Fils-Aime last night. Check out the video below to see The Legend of Zelda: Skyward Sword in action, and to hear Reggie talk up the Wii U, which will apparently launch "in 2012, after April."
darkz

ok

MM
It's a ploy to make everyone in the audience buy one to play it.

Posted by FrozenWinters Jun 19 2011 02:24 GMT
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This post contains little behavioral observations; rather it outlines the premasters of the experiment which I will now partake in.

First, it was decided that naps on the first day are useless, impossible moreover. My strategy is first to fall into sleep deprivation, and then fall asleep insanely, only to be awoken in 25min.

To entertain myself, I will be reading Feynman’s lectures.

Let the science begin!


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Posted by Kotaku Jun 18 2011 19:00 GMT in Electronic Arts
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#watchthis The gaming provocateur (and World of Warcraft power user) Athene says his mom wanted him to post this. It sounds like it came from the man himself, except for the part where she stutters over the pronunciation of the company's name at the beginning. More »
Francis
preach it sister
Super-Claus
ah
I couldn't tell. She sounded closer to Ukrainian to me.

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Posted by Fallen Shade Jun 18 2011 19:50 GMT in The Legend of Zelda: Ocarina of Time 3DS
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Fallen Shade
Also Bottle Duplication and swordless link are back, oh and theres a new Water Temple early break involving epona. It's kinda funny how getting rid of ISG doesn't mean shit anymore.
Fallen Shade
cuz dere kewl an crzy yo

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Posted by Maiq the Liar Jun 18 2011 18:04 GMT in Pony General
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Nastasia
holy *crag*
i might have to start watching mlp because of these
Super-Claus
*crag*ing amazing

Posted by Super-Claus Jun 18 2011 13:05 GMT
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Nastasia
nice

The flurry of trailers reminding you of your long-time love for The Legend of Zelda: Ocarina of Time wasn't enough to get you excited for the 3DS remake? The latest TV ad, starring Robin Williams, his daughter (named Zelda, after the 1987 NES game), and his incredible grey mane should do it!
Super-Claus

robin williams is a *crag*ing wizard

Tails Doll
Wow stop whining.

Posted by Joystiq Jun 17 2011 01:10 GMT in Shinobi 3DS
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If you've heard that the new 3DS Shinobi game feels exactly like the original -- or any Shinobi game to date -- you've heard wrong. Even though it's published by Sega and it's about a ninja, Griptonite's new Shinobi is definitely a modern action game. It does take some inspiration from the series, which makes it recognizable as a descendant of those games, but it's more reimagining than remake.
darkz

ok

MattTheSpratt
I'm *crag*ing okay with this.
So long as the music isn't replaced by generic orchestral/stereotypical oriental/awful remastered stuff..

Posted by Francis Jun 18 2011 01:25 GMT in Gaming News
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this episode features music from Blaster Master, Secret of Mana, and Gunstar Heroes

Super-Claus
if this was real I would probably be one of the people at that club
MattTheSpratt
And then Outrun happened, now it's just as good.

Posted by Joystiq Jun 17 2011 03:15 GMT in Xbox 360 News
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You can buy an Xbox 360 for the low price of $99.99 at GameStop right now ... but be warned, it's a bit of a gamble.

For one thing, you're not buying one of the new Xbox 360 S models, but the old, notoriously unreliable, RROD-prone original models (with a 20GB hard drive). And it's refurbished. And ... it comes with a 90 day warranty.

Basically, what we're saying is don't get too attached to this $100 Xbox, because it could be out of your life at any time. Think of it as a rental for an unknown period.
Francis
dammit, I just spent almost that much on just cables, power supply, controller, & harddrive.
Popple
I owned one of these and it lasted me 3 years before kicking the bucket.
I mean yeah, it's my only console to ever break, but $100 ain't bad.

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Posted by weedlord bonerhitler Jun 18 2011 02:48 GMT
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Linkshot
didn't didn't didn't didn't didn't it didn't didn't do
Popple
I know the guy who made this from Giantbomb.
His videos have been blowing up lately for some reason.

YouTube
Posted by Fallen Shade Jun 18 2011 00:16 GMT in The Legend of Zelda: Ocarina of Time 3DS
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Nastasia
i need this game right the *crag* now holy shit
Nastasia
which is totally worth the 40 dollars

Posted by Super-Claus Jun 18 2011 01:42 GMT
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though instead of a blue police box for a tardis he has a ... port-a-potty for a tardis.


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Posted by weedlord bonerhitler Jun 18 2011 00:11 GMT
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they made the ledge closer now this is possible. :o

Fallen Shade
They also found a way to skip the trials I believe
Nastasia
So, there are still a lot of ways to break it probably
i mean they already found one definetely
weedlord bonerhitler
>can't skip owl
NNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Posted by PlayStation Blog Jun 17 2011 13:07 GMT in LittleBigPlanet 2
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You keen-visioned PlayStation.Blog readers are bound to know that the LittleBigPlanet 2 PlayStation Move DLC was officially announced at the E3 PlayStation press conference (huzzah!). You were no doubt left with questions around what it does, how it works and what marvels will be possible once our army of LBP creators get their hands on it.

In a nutshell, the PlayStation Move Pack lets you create levels with (and for) the PlayStation Move motion controller, and it includes a set of levels built by Media Molecule to make your creative juices juicier. LBP has always been all about communities creating and sharing, so rather than show you our 200-slide marketing presentation, I’ll hand you over to Andrew, AKA Chimpanzee, creator extraordinaire and editor of the splendid Rocket Cheetah, for enlightenment…

Back in May I was lucky enough to be invited to the hallowed grounds of Mm Towers to check out the new LittleBigPlanet 2 features they were working on and hang out with some well-known Creators to see what they could do with them. We all knew that Media Molecule were working on an update to the game, introducing brand new tools which make use of the PlayStation Move motion controller, but what we saw was so much more than LBP 2 with added ‘waggle’.

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15 members of the community from as far afield as the USA and France descended on Media Molecule’s Guildford studios and to kick things off we were given a brief demonstration of some of the features of the Move Pack.

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Looking back, I suppose I shouldn’t have been surprised by how much was being given to creators – after all, Media Molecule aren’t exactly known for doing things by halves. Aside from features that people are expecting, the Move Pack also includes a wealth of amazing new gadgets and tweaks which Creators have either been asking for forever or don’t even know that they need yet, but will soon wonder how they ever did without.

First up was the Manipulator, a power-up which can be dropped into a level to instantly enable Move gameplay. It works just like other power-ups that you’re already familiar with; It’s equipped when a player walks over it and can be removed with the power-up remover. With the Manipulator, the player aims by pointing the Move motion controller and can pick up, move around and carry grabbable objects using the trigger. It has a set range (similar to that of the grappling hook) indicated by a translucent orb around Sackboy.

The Moveinator is the PlayStation Move’s equivalent of the Controlinator. As well as all the standard buttons, it gives Creators access to all of the Move’s sensors: Gyroscopes for rotation and tilt on all and the accelerometers to detect up. down, left and right movement. Anyone who’s used the Controlinator in their levels will find the Moveinator’s circuit board very familiar. All of the outputs can be wired-up to Mover logic to allow the player to control any object directly.

Combine the Moveinator with the Move Cursor and you’ve got instant point and shoot gameplay. Just plonk one of these new logic chips down on the Moveinator’s circuit board and you’re given a reticule which you can aim with the PlayStation Move. You can customize the pointer to be any sticker you like and you can even tweak a range of options to have it change color or even switch to a completely different graphic when it hovers over specific objects.

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To illustrate how some of the new features could be used, we were shown a few of the MM-made levels that’ll be included in the downloadable pack. It’s the largest piece of DLC that Media Molecule have released so far and the variety of gameplay is bound to inspire Creators to come up with even more exciting and original ideas. The main story levels consist mainly of puzzle/platformers where you play using with a DualShock or Sub-controller in one hand and the PlayStation Move in the other – a control scheme that was surprisingly easy to get used to. But the mini games are where I was really blown-away. One was a Labyrinth-style game where you had to tilt the Move to guide a ball through a maze-like track. In another, you had to use the Move Cursor to arrange objects, conveyer belts and bounce pads on a board to guide a dumb Sackbot from one side to the other.

Overwhelmed? I was. But grab a cup of coffee and take a deep breath because we aren’t even nearly done yet!

Next we we shown some of the smaller but equally pleasing new tweaks and tools. Firstly, Media Molecule have been listening and have delivered on a much-requested feature: Multipliers on Score Givers! Huzzah! You can even tweak how often the score is multiplied and by how much. They’ve also introduced Speed and Rotation Sensors which output if and how much an object is moving, which I’m sure will be music to many Creators’ ears. There’s also a new Slicer Tool. This works in a similar way to the Corner Editing Tool but allows you to pick any two points on the edge of a shape and slice it in two – a big time-saver.

Yet another new tool is the Move Recorder – a new logic chip which records the fluid motion of the Move controller. This allows Creators to give realistic, organic behavior to any object and anyone who’s used Sackbots’ “Act” function will instantly recognize how it works.

Well, that’s about it. Oh wait, no it’s not!

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Just a small thing really, no big deal, it’s just that LittleBigPlanet 2 now has a freakin’ paint studio! The fully-featured Sticker Creator takes you to a whole new interface where the Move controller is your paint brush. Excuse me while I gush here for a moment but it really is no exaggeration to say that the artistic types among you will be able to create fully-fledged masterpieces with this. There’s a selection of brush types, shapes and colors to choose from and you can also change the brushes opacity, allowing you to blend several colors together to get that precise shade that you’re after. You could also take any existing sticker and use it as a brush or stamp. I used it to make a rather lovely ocean of bright yellow rubber ducks but you could of course get a little more creative with it and compose hundreds of different stickers together into something incredible

The paintings you make can then be used as stickers in-game, shared in prize bubbles or exported in high-resolution to the XMB.

With all these awesome new stickers you’ll be making, you’ll want a way to display them in their full glory in your levels. Mm has you covered, yet again, with the new Sticker Panel material. This mysterious new substance is magical; draw out a block of it in Create mode and as soon as you stick a sticker to it, it becomes completely invisible, leaving only the sticker behind. Sticker Panels behave in a similar way to the Hologram material in that it has no physical properties, can pass through other objects and can be stacked on top of one another in the same layer. However, unlike Hologram material, a Sticker Panel doesn’t affect the sticker’s color or opacity… unless you want it to of course.

Phew! That about does it for my ‘brief’ round-up of the LBP 2 Move Game Jam. It was a truly amazing to see some master Creators in action, let loose with some new toys. I really cannot wait to see what the rest of the community does with them.

A huge thank you to Spaff, Tom and everyone at Mm for making it happen and to everyone who was there on the day for letting me tap them on the shoulder every 10 minutes with a curious “Whatcha dooin’?”

Francis
I may have to get LBP2 when this comes out. Hope the DLC is free, but i doubt it
weedlord bonerhitler
IS THAT SHROWSER I SEE?

Posted by Kotaku Jun 17 2011 22:00 GMT in Duke Nukem Forever
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#guesteditorial There has been quite a lot of talk about the unusual making of Duke Nukem Forever. Years of production and numerous delays made the game almost a phantom: like some mystical beast that was oft spoken of but never seen. Once the game was released, even more fuel was added to the fire of commotion surrounding the game. More »
darkz

he-man womun haters club

Tails Doll
whine whine whine

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Posted by Super-Claus Jun 17 2011 16:45 GMT in BioShock
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Posted by Kotaku Jun 13 2011 22:00 GMT in Wii U
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#butitmatchesthecolorofmytoilet! Prior to E3, as details of the next Wii were becoming clear, I had a dream that I could play the games on Nintendo's next console in my bathroom. More »
MM
It all depends how close the bathroom is really...
DarkBlueAce
The WiiU fries it's circuits when in close enough proximity to porcelain

Posted by Kotaku Jun 17 2011 06:00 GMT in Kinect
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#culturesmash At the Tokyo Game Show, booth companions wear skimpy outfits. Some say it's degrading, some like it. Microsoft's booth companion outfits are cute and designed to show off each woman's best feature, giving them more confidence and making them comfortable. More »
weedlord bonerhitler

 

 

ok

Posted by weedlord bonerhitler Jun 17 2011 01:12 GMT
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Fallen Shade
kinda expected
Linkshot

Speedrun min time increased by: 2 hours


Posted by FrozenWinters Jun 16 2011 23:51 GMT
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FrozenWinters
Nastasia banned me for posting this.
FrozenWinters
I have more than one computer; I will change if the ban lasts more than one day!

Posted by Kotaku Jun 16 2011 19:40 GMT in Gaming News
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#rentordie Starting Friday the denizens of grocery stores, Walmarts and gas stations nationwide can quickly rent video games from kiosks at $2 a day. More »
Francis
going to rent Duke Nukem at 12:01am to maximize my rental time
Slim
renting nickelodeon fit

Posted by Popple Jun 16 2011 21:41 GMT
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Maiq the Liar

Pistons are the way of the future, man.

Tails Doll
I already have a mod with pistons. They're exactly like that.

Nintendo's regular Iwata Asks features are typically capable of dredging up some fairly magical feelings of nostalgia, but none have tapped into our happiness centers quite like the latest installment, which details the development of The Legend of Zelda: Ocarina of Time. Not only does it talk about the game's early prototypes (including that ill-advised, short-lived FPS version), it talks about the inspiration for some of the major revelations that made the game possible. For instance, Z-Targeting? That was inspired by actual ninjas. Seriously!

Check out the full interview for more details, like the developmental relationship between OoT and Super Mario 64, as well as a long-overdue admission that, yes, Link is running around Hyrule in long, white underwear.
darkz

ok