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Posted by Meow Mod Oct 25 2008 21:41 GMT in Digital Butterflies
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AWSOME.png
I just edited it from the game.

Posted by Slim Oct 18 2008 20:03 GMT in Digital Butterflies
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Posted by Valve Oct 16 2008 07:18 GMT in Team Fortress 2
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Since the release of Meet the Sandvich in August, several people have asked us how something we'd boasted would be "our magnum opus," "over four hours long" and "make Citizen Kane look like something dumb a complete idiot would make," ended up being one un-dramatic minute spent inside a refrigerator.


Posted by Meow Mod Oct 12 2008 04:18 GMT in Digital Butterflies
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That butterfly seems to be... Working the fields.
With a hoe.
Don't say it.

Posted by Valve Oct 08 2008 17:09 GMT in Team Fortress 2
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Work on the next class pack is gearing up, a little slower than we'd like. In the meantime, I thought I'd post some answers to the common email questions we receive.

How do respawn waves work? Is my respawn time affected by my performance? Why do they exist at all?

Posted by Viddd Oct 03 2008 01:09 GMT in Digital Butterflies
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I've never seen anything like it...
...Well, maybe I have, but not with wings. Yes, I made this.

Posted by Meow Mod Sep 29 2008 17:29 GMT in Digital Butterflies
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...in disguise. :shifty:;
*brick'd*

Posted by Meow Mod Sep 29 2008 14:58 GMT in Digital Butterflies
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OMG ITS SUFJAN!!!! XDDDDDDDDDDDDDD(tiems over 9000 penises)543649_thumbnail_280_Sufjan_Stevens_Sufjan_Stevens_Sydney_Festival_Sideshows_2008.jpg

Posted by Valve Sep 18 2008 00:49 GMT in Team Fortress 2
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Well, it's been a couple of weeks since we updated the blog, and we thought it was time to let you know why we've been so quiet. The last couple of weeks we've actually been moonlighting on Left 4 Dead. While the L4D team has been focusing on finishing up the core cooperative gameplay, we've been helping them by working on their Versus mode. Versus is the recently-announced competitive mode where one team plays the Survivors and one team plays the Infected. We've learned a lot while working on TF2 in the last year, and we were able to apply some of those lessons to Versus mode. As a result, we've just finished adding critical hits, respawn waves, flawless auto-team balancing, and facestabs to L4D, while removing anything that looked remotely like a grenade. I kid, I kid.

Posted by Meow Mod Sep 11 2008 02:39 GMT in Digital Butterflies
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Tipi guna keel u
Except, even when inverted, she looks mildly tame.

Posted by Fallen Shade Sep 04 2008 22:41 GMT in Digital Butterflies
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But I got rid of it, because it was really god damn awful and something Dim would post. You can still see it if you click the topic link though, I think I hate it as much as you will, oh and hello to you too Mrs. Bumpityvaginasocketweasel Von Dicktickler


Posted by Valve Aug 29 2008 00:12 GMT in Team Fortress 2
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The path to arriving at a final design for a character is sometimes a long and winding one. This was especially the case for the Demoman and we thought it would be interesting to step through that process and shed a little light on how we arrive at our final designs. Early on in the process, soon after we decided that we were going to start a new, more stylized direction for TF2 it opened up a whole range of possibilities in terms of what that meant visually. One of the first (albeit short-lived) ideas that was being thrown around was to try to recreate a look of claymation for our game. The idea was to make the world look like a miniature set built for clay figures which animated and gibbed into chunks of clay.

Posted by Meow Mod Aug 22 2008 07:25 GMT in Digital Butterflies
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The Black one tried to gouge my eyes out when I first encountered it, and the white one was led here by another schweet photographer, Torch Dragonbait.
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Quite the specimens, aren't they? :franis:

Posted by Valve Aug 19 2008 19:55 GMT in Team Fortress 2
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We decided to create a new TF environment after sensing some desert-fatigue, both internally and externally. The new theme had to be a departure from the current look without being so different that the characters felt out of place in it. We also wanted to leverage some content from our existing environments, since crafting every asset from scratch would mean we'd be moving the release beyond Valve time and into the realm of geologic time.

Posted by Meow Mod Aug 18 2008 08:55 GMT in Digital Butterflies
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This butterfly scares me. And it can speak English.
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Help.

Posted by Meow Mod Aug 17 2008 14:51 GMT in Digital Butterflies
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I don't recommend hugging or dissecting it.

Posted by Valve Aug 12 2008 02:21 GMT in Team Fortress 2
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We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards.

Posted by Meow Mod Aug 10 2008 21:15 GMT in Digital Butterflies
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The ultimate model of Tiptron is finished, and is now ready for public viewing.
tiptronmkiv.jpg
GACK ACK ACK ACK!

Posted by Meow Mod Aug 10 2008 18:36 GMT in Digital Butterflies
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Fallen_Air_by_OrthancG.jpg
It tried to kill me, but I caught it. 8D

Posted by Lord Crump Aug 07 2008 03:32 GMT in Digital Butterflies
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Borrowing the idea from Francis's "Your Creation of the Week" contest. In an attempt to revive the digital butterfly section, and bring it back to the glory it had when the site started out, I have decided to create this thread, where the week's best butterfly is shown on the first post. Here are the rules-
1. Post your nominations in this thread.
2. The butterfly must be rare. (In other words, it must be user-created; use photoshop, paint, or whatever to make it. You can use other images to create your butterfly; for example, my "politicalflys" would count.)
3. It must be a butterfly. (Obviously. So, that means the "anything with wings rule" doesn't apply here. Sorry. The rules are still pretty loose, however, as my "politicalflys" would count. Just make sure it's a butterfly, and not something that's obviously not a butterfly (Like a dragon, for instance.))
Post your schweet pics- the nominations will constantly continue. The winning butterfly for this week will remain on the first post for a week, while nominations for the next week's butterfly are made.
The current prize is an item from my shop called the "Butterfly-Trophy." The prize will surely change in the weeks ahead. So, let's get to the nominations.
Butterfly of the Week:
tiptronmkiv.jpg

Posted by Valve Aug 01 2008 21:24 GMT in Team Fortress 2
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One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achievement packs, we want our level designers to have more to work with in terms of giving their settings a unique look.

Posted by Meow Mod Aug 01 2008 05:52 GMT in Digital Butterflies
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OP2-3.png
I grew wings. plx don't dissect me. D: