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"Marianne, send in someone please. Anyone at all. Oi! Send in someone with one eyebrow! That'd be marvelous." "Sir, you've fired everyone." "Already? But it's not even eight o'clock." "You've outdone yourself, sir."
teamfortress.com posted by Valve May 19 2009 02:57 GMT in Team Fortress 2
At the W's
I think I've found my man. Valve's staff is now down to two employees: me and our Greek intern Stavros Xanthis. We're sitting in the main board room, staring at each other from across the table. I turned up the thermostat as far as it will go. It's hard t...
teamfortress.com posted by Valve May 19 2009 02:51 GMT in Team Fortress 2
Overheard: Robin Walker gets results
"Alden, you have three seconds to tell me why you're fired." "Wait, what? I—" "You're fired."
teamfortress.com posted by Valve May 19 2009 02:29 GMT in Team Fortress 2
Getting warmer
Valve's head of HR, Kathy, just came to talk to me. I'd been lining up employees in a row against the wall so I could run past and fire them faster.
teamfortress.com posted by Valve May 19 2009 00:40 GMT in Team Fortress 2
Getting to the bottom of things
As many of you know, the Meet the Spy video was leaked this weekend. Some of you on the forum have wondered if Valve leaked it on purpose. And until we find the clown who did leak it, the answer to that is yes.
teamfortress.com posted by Valve May 19 2009 00:32 GMT in Team Fortress 2
Sniper/Spy Update, Day 5
You've met the Scout, the Soldier, the Demoman, the Heavy, the Engineer, and the Sniper. Then, for some reason, a sandwich. But now it's time to meet the stealthiest, shiftiest, most secretive, suit-wearing TF team member of all...
teamfortress.com posted by Valve May 18 2009 17:14 GMT in Team Fortress 2
Sniper Update, Day 4
Day 4 of the Sniper update brings us…uh… hold on, that’s not…Holy hell. All those conspiracy theorists on the TF forum couldn’t have been right all along, could they? Pyro's going to be inconsolable now.
teamfortress.com posted by Valve May 15 2009 20:11 GMT in Team Fortress 2
Sniper Update, Day 3
Sniper shows off the latest addition to his arsenal: the Razorback, a beautiful hand-carved tribal shield with a shocking modification.
teamfortress.com posted by Valve May 14 2009 21:17 GMT in Team Fortress 2
TF2 - Super Smash Brothers 64 Intro
If you haven’t seen it yet, check out the spiffy TF2 video made by AyesDyef over here and check out how spot he really is here. It was his birthday earlier this month, so if you see him on a Goldrush out there, wish him a happy birthday before you shoot...
teamfortress.com posted by Valve May 14 2009 20:09 GMT in Team Fortress 2
Sniper Update, Day 2
Day 2 of our Sniper Update is live, this time with a rundown on a new game mode and two new arena maps. Plus a postcard from Sniper, who likes to keep his parents updated on his exciting, legal, not-being-a-crazed-gunman job.
teamfortress.com posted by Valve May 13 2009 22:48 GMT in Team Fortress 2
The arrow, the wall and you.
No, the Huntsman doesn’t stun. It pins dead/dying players.
teamfortress.com posted by Valve May 13 2009 00:08 GMT in Team Fortress 2
I'm gonna be all over ya like shingles
Also, a quick note: The fine fellows at Gang Garrison have just released version 2.1 on their webpage. We played a bunch of 2.0, and can't wait to spend some time with the new update. There's a ton of new additions, from Control Point mode to Killcams to ...
ganggarrison.com posted by Valve May 05 2009 22:27 GMT in Team Fortress 2
You better hold onto your head, mate
The Sniper has been a tricky class to update. In particular, designing an alternative to the Sniper Rifle has been a challenge. To understand why, we need to go back, way back, into the mists of time, when dinosaurs roamed the earth, and we started workin...
teamfortress.com posted by Valve May 05 2009 20:48 GMT in Team Fortress 2
And that's what ye git fer toochin that!
One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on. It's a tricky problem because our master servers need to ask a game server for its details, and that server can lie to ...
teamfortress.com posted by Valve Mar 12 2009 19:29 GMT in Team Fortress 2
I Can't Take My Eyes Off You for Five Minutes
Honestly. Please, do take a cursory glance at the missive directly below this one. Take care to notice its author, and the dismally recent date of its posting.
teamfortress.com posted by Valve Feb 25 2009 23:38 GMT in Team Fortress 2
You Have Failed Me
It saddens me that despite my best efforts to instruct and better you, some of you insist on finding new ways to fail.
teamfortress.com posted by Valve Feb 19 2009 00:44 GMT in Team Fortress 2
Ya appear to have trodden on a mine!
The news you've all been waiting for: The Scout Update! Also, we released an update yesterday with a change that needs some clarification. The update notes said this:Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Sy...
tf2.com posted by Valve Feb 17 2009 23:49 GMT in Team Fortress 2
Take your lumps like a man, Private Twinkle Toes!
On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critic...
teamfortress.com posted by Valve Feb 04 2009 23:08 GMT in Team Fortress 2
Okay, this does not look good here. Umm...
The Scout was one of the first TF2 classes we worked on when we decided to try out a more stylized approach to the game. As a result, his concept art is further afield, and in the eyes of our artists, much more embarrassing. This might be exacerbated by t...
teamfortress.com posted by Valve Jan 28 2009 22:01 GMT in Team Fortress 2
That's what I'm talking about!
We're just about done with the Scout pack, and our design and coding has already moved on to the next pack. The weapons and achievements are all nailed down, and we just have to finish up the final artwork on them. We like to do the final art as late as p...
teamfortress.com posted by Valve Jan 28 2009 01:33 GMT in Team Fortress 2
Hey good job, there, hardhat
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.
teamfortress.com posted by Valve Dec 10 2008 23:39 GMT in Team Fortress 2
Finding the Time to Bleed
Since the release of Meet the Sandvich in August, several people have asked us how something we'd boasted would be "our magnum opus," "over four hours long" and "make Citizen Kane look like something dumb a complete idiot would make," ended up being one u...
teamfortress.com posted by Valve Oct 16 2008 07:18 GMT in Team Fortress 2
Git along there, little doggies
Work on the next class pack is gearing up, a little slower than we'd like. In the meantime, I thought I'd post some answers to the common email questions we receive.How do respawn waves work? Is my respawn time affected by my performance? Why do they exis...
teamfortress.com posted by Valve Oct 08 2008 17:09 GMT in Team Fortress 2
Gentlemen,
Well, it's been a couple of weeks since we updated the blog, and we thought it was time to let you know why we've been so quiet. The last couple of weeks we've actually been moonlighting on Left 4 Dead. While the L4D team has been focusing on finishing up...
teamfortress.com posted by Valve Sep 18 2008 00:49 GMT in Team Fortress 2
A Grim Bloody Fable
The path to arriving at a final design for a character is sometimes a long and winding one. This was especially the case for the Demoman and we thought it would be interesting to step through that process and shed a little light on how we arrive at our fi...
teamfortress.com posted by Valve Aug 29 2008 00:12 GMT in Team Fortress 2
Alpine Art Style
We decided to create a new TF environment after sensing some desert-fatigue, both internally and externally. The new theme had to be a departure from the current look without being so different that the characters felt out of place in it. We also wanted t...
teamfortress.com posted by Valve Aug 19 2008 19:55 GMT in Team Fortress 2
Incoming Heavy!
We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bi...
teamfortress.com posted by Valve Aug 12 2008 02:21 GMT in Team Fortress 2

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