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Posted by Meow Mod Jun 24 2009 16:43 GMT in Nintendo News
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Coming from a WayForward fan club email… Fan Club: Before LIT, what other WayForward games did you guys work on? Adam Tierney: I came into the company as an animator on a Batman game for Leapster, before working under Matt on Sigma Star Saga (GBA) as the game’s assistant director. Since then I’ve hopped around on a [...]

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Posted by Meow Mod Jun 24 2009 16:00 GMT in Champions Online
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Crush your super villains where it hurts--in their secret lairs!

Posted by Meow Mod Jun 24 2009 06:57 GMT in Nintendo News
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I swear, the weather here in NJ has been so rainy lately! I love an excuse to sit inside and play games, but even this is getting a bit too much for me! I’m hoping for a nice, sunny day tomorrow. That’ll make it all the better for driving to GameStop! [...]

Posted by Meow Mod Jun 24 2009 06:57 GMT in Nintendo News
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I swear, the weather here in NJ has been so rainy lately! I love an excuse to sit inside and play games, but even this is getting a bit too much for me! I’m hoping for a nice, sunny day tomorrow. That’ll make it all the better for driving to GameStop! [...]

Posted by Meow Mod Jun 24 2009 06:16 GMT in Nintendo News
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More Carnival King Info “When playing Carnival King you’ll believe you’re feeling the rumble of the rides and the magic of the midway! Carnival King is an all-ages target shooting game that combines exciting 3D graphics and an enticing carnival sound track to create a fast-paced and challenging gaming [...]

Posted by Meow Mod Jun 24 2009 06:11 GMT in Nintendo News
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Here comes a story that could turn out to be big, bad news for Atari, and others as well. Word on the street is that some Wii titles currently on the market are using ScummVM to run their games. This largely pertains to the classic titles that Atari contacted Majesco over, and then [...]

Posted by Meow Mod Jun 24 2009 06:06 GMT in Nintendo News
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A portion of a Vooks interview with Krome’s Mark Coombe… Vooks: Lots of developers tout that they’re developing a game with the Wii in mind, and this usually means throwing in a bunch of motion controls that don’t make much sense. What is Krome doing to make the Wii version stand out? MC: Developing for the Wii [...]