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Posted by GameTrailers Sep 25 2009 14:06 GMT in Metal Gear Solid: Peace Walker
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Konami takes the stage to show off Peace Walker.

Posted by Joystiq Sep 25 2009 14:05 GMT in Kinect
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Explaining Project Natal's mantra of fun and accessibility can't be the easiest task in the world, especially since it has to be done while ricocheting about in front of a motion-detecting camera. And despite that, creative director Kudo Tsunoda makes it look easy, calmly elaborating on Natal's goals and features while he dances about in a room full of journalists. We've heard it before: Natal is Microsoft's sledgehammer, swung straight into the walls that years of button pressing and circle strafing have slowly erected around traditional gaming. We've seen similar attacks from Nintendo's Wii, as well as from the massive genre of the Instrument Protagonist, but Microsoft is hoping for much more than a dent. In the wall. Do you get it? It's like a metaphor and stuff. The bizarre problem with Natal in its early state is that it, um, works. The technology is clearly functional -- heck, it's vaguely magical -- which makes the absence of truly compelling software almost immediately disappointing. Anyone can simply hop in front of the camera, which never seems to stop and ask, "Who are you and where did you come from -- and why are you so fat compared to the last person?" You're recognized within seconds and can start playing a moment later. And then you slap flying balls.It's a bit of an unfair demand considering the product's not due until 2010, but the impatience is testament to the convincing nature of the technology itself. In the meantime, Microsoft is exploring Natal's tricks in two existing games: Beautiful Katamari and Space Invaders Extreme.

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Posted by GameTrailers Sep 25 2009 13:57 GMT in Samurai Shodown: Edge of Destiny
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Whip out your katana.

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Posted by GameTrailers Sep 25 2009 13:51 GMT in Dynasty Warriors: Strikeforce
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This raid is definitely multi.

Posted by Joystiq Sep 25 2009 13:50 GMT in Crackdown 2
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During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown."It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in Crackdown 2. Stay tuned for gameplay footage and our hands-on impressions of the upcoming sandbox title.

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Posted by GameTrailers Sep 25 2009 13:40 GMT in Monster Hunter 3
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Peep my new boomstick.

Posted by Joystiq Sep 25 2009 13:40 GMT in Fallout 3
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The highlight in this week's PSN Update is that The Bats is back with more free DLC. Also, for Fallout 3 owners not planning to trade up to the "game of the year edition," the single most important piece of DLC for the game, Broken Steel, is now available from the PSN store for $10. For those who don't know, Broken Steel takes away "the ending" of the game and allows the (anti-)hero of the Capital Wasteland to continue their journey with an increased level cap. Check out the full update after the break -- and, sadly, no Trine. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

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Posted by GameTrailers Sep 25 2009 13:37 GMT in Steins;Gate
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New characters; some with cute new faces.

Posted by Joystiq Sep 25 2009 13:35 GMT in PlayStation News
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Filed under: Microsoft Xbox 360 Terror. Is. Reality. Don't believe us? Check out the new trailer, which we just witnessed (and caught on camera) at Capcom's Dead Rising 2 event in Tokyo. You don't want to miss Keiji Inafune's posh yellow jacket as he introduces the clip.The event is a junket unlike any other at Tokyo Game Show this year. Capcom (with the help of Microsoft) took over a restaurant/bar in Ebisu, promising free food and drinks to all attendees -- with the promise of a two-of-a-kind yellow jacket at stake for the person who wins tonight's Dead Rising 2 mutliplayer tournament.Yeah, multiplayer. Long hinted at, we finally had a chance to play the game's competitive multiplayer mode. It certainly wasn't what we were expecting. You take control of one of four participants in a zombie-ridden game show called "Terror Is Reality." Players will compete in four different minigames, each of which takes a different spin on Dead Rising's zombie-smashing gameplay.

Posted by Joystiq Sep 25 2009 13:35 GMT in Xbox 360 News
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Filed under: Microsoft Xbox 360 Terror. Is. Reality. Don't believe us? Check out the new trailer, which we just witnessed (and caught on camera) at Capcom's Dead Rising 2 event in Tokyo. You don't want to miss Keiji Inafune's posh yellow jacket as he introduces the clip.The event is a junket unlike any other at Tokyo Game Show this year. Capcom (with the help of Microsoft) took over a restaurant/bar in Ebisu, promising free food and drinks to all attendees -- with the promise of a two-of-a-kind yellow jacket at stake for the person who wins tonight's Dead Rising 2 mutliplayer tournament.Yeah, multiplayer. Long hinted at, we finally had a chance to play the game's competitive multiplayer mode. It certainly wasn't what we were expecting. You take control of one of four participants in a zombie-ridden game show called "Terror Is Reality." Players will compete in four different minigames, each of which takes a different spin on Dead Rising's zombie-smashing gameplay.

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Posted by GameTrailers Sep 25 2009 13:31 GMT in Forza Motorsport 3
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Hug the curves with this sweet little automobile.

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Posted by GameTrailers Sep 25 2009 13:28 GMT in Okamiden
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Explore more at TGS 09!

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Posted by GameTrailers Sep 25 2009 13:17 GMT in R.U.S.E.
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We go deep into the world of R.U.S.E. at TGS 09.

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Posted by GameTrailers Sep 25 2009 13:16 GMT in R.U.S.E.
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Tanks don't fit on trains. Not easily, that is.

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Posted by GameTrailers Sep 25 2009 13:16 GMT in R.U.S.E.
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Will this be a great game, or just a clever ruse?

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Posted by GameTrailers Sep 25 2009 13:16 GMT in R.U.S.E.
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Wrap up an exclusive R.U.S.E.-worthy walkthrough.

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Posted by GameTrailers Sep 25 2009 13:06 GMT in Tatsunoko vs. Capcom: Ultimate All Stars
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All new supers, baby.

Posted by Joystiq Sep 25 2009 13:05 GMT in The Last Guardian
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We had a few minutes to chat with Fumito Ueda, director of Ico, Shadow of the Colossus, and the upcoming The Last Guardian. He explained the game's unusual Japanese title to us, and talked about the possibilities of PSN support. Read on for more:The Japanese title of The Last Guardian is much longer than the English one. Can you explain what the Japanese title means?Initially, the project started as "Project Torico." In the past, we haven't used the project name in the actual title of the game. For example, Shadow of the Colossus (Wanda to Kyozo) had a different project name, "Nico." I wanted the project name to be in the title this time, but it wasn't so well received by the international crew. They said a more simple, more direct title would be better. My hope, or my intention is that the Japanese title is the original title of the game.[A literal translation of the title, as suggested by Sony in the presence of Ueda, was "Man Eating Giant Eagle: Torico."]

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Posted by GameTrailers Sep 25 2009 12:46 GMT in Resident Evil: Darkside Chronicles
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Some zombies never learn.

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Posted by GameTrailers Sep 25 2009 12:45 GMT in Resident Evil: Darkside Chronicles
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What's going on here?

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Posted by GameTrailers Sep 25 2009 12:43 GMT in Resident Evil: Darkside Chronicles
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Wrap up your look at Resident Evil: The Darkside Chronicles.

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Posted by GameTrailers Sep 25 2009 12:31 GMT in Lost Planet 2
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Check out the magic of Lost Planet 2 from TGS 2009.

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Posted by GameTrailers Sep 25 2009 12:31 GMT in Lost Planet 2
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Wrap up your exclusive look at Lost Planet from the TGS 09 show floor.