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Posted by GameTrailers Sep 25 2009 19:00 GMT in Kinect
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Senior Producer Kenichiro Imaizumi talks Natal and Kojima Productions.

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Posted by GameTrailers Sep 25 2009 19:00 GMT in Kinect
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There are others who do more, so Tecmo steps up even more after that.

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Posted by GameTrailers Sep 25 2009 19:00 GMT in Kinect
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It's tough revolutionizing an industry, but Capcom R&D head Keiji Inafune knows what it takes.

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Posted by GameTrailers Sep 25 2009 18:36 GMT in Dead Rising 2
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In this biz it's all about the F-shot.

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Posted by GameTrailers Sep 25 2009 18:36 GMT in Dead Rising 2
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Go long. Go hard.

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Posted by GameTrailers Sep 25 2009 18:36 GMT in Dead Rising 2
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Give him the stick--don't give him the stick!

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Posted by GameTrailers Sep 25 2009 18:35 GMT in Dead Rising 2
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Swing the wheelchair like the deadly weapon it is.

Posted by Joystiq Sep 25 2009 18:35 GMT in Kinect
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Speaking to Destructoid, Microsoft's Kudo Tsunoda had some bad news for gamers hoping to see old Xbox 360 game updated with Natal controls. The Natal team has been able to effectively implement motion controls in older titles -- like Beautiful KatamariSpace Invaders Extreme and -- but Tsunoda intimated that it required large portions of code to be changed. According to Tsunoda, it's not something that developers could easily patch into older titles. In other words, if you want your favorite pre-Natal title to support motion control, you'll have to hope for a full-fledged re-release from the publisher. That's definitely a blow for those hoping to enjoy some of their favorite games with motion control, especially considering Sony can patch motion control into older PS3 titles. Here's hoping Namco sees the light and releases Beautiful Natal-amari once Project Natal hits retail shelves.

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Posted by GameTrailers Sep 25 2009 18:29 GMT in Dead Rising 2
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So, you say you want a video game where you ride a mechanical bull?

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Posted by GameTrailers Sep 25 2009 18:29 GMT in Dead Rising 2
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This joint really has the loosest slots.

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Posted by GameTrailers Sep 25 2009 18:29 GMT in No More Heroes 2: Desperate Struggle
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Everyone's favorite ganguro gal returns with some serious vengeance to spare.

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Posted by GameTrailers Sep 25 2009 18:10 GMT in Dead Rising 2
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Hack and slash and gooey goodness rolled into one tidy gameplay.

Posted by Joystiq Sep 25 2009 18:10 GMT in PlayStation News
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Ever wonder what makes someone become an assassin? It's really not the kind of job one finds at a career fair. No, it's really more of a vocation that one is compelled to do. For one Ezio Auditore di Firenze, lead character of Assassin's Creed II, the reasons are very, very personal. We'd hate to spoil it for you, so go ahead and watch the latest trailer, fresh from the Tokyo Game Show.

Posted by Joystiq Sep 25 2009 18:10 GMT in Xbox 360 News
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Ever wonder what makes someone become an assassin? It's really not the kind of job one finds at a career fair. No, it's really more of a vocation that one is compelled to do. For one Ezio Auditore di Firenze, lead character of Assassin's Creed II, the reasons are very, very personal. We'd hate to spoil it for you, so go ahead and watch the latest trailer, fresh from the Tokyo Game Show.

Posted by Joystiq Sep 25 2009 18:05 GMT in Muramasa: The Demon Blade
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If you didn't take our word on how awesome this game is, then here's your chance to check it out first-hand. One lucky reader will not only receive a copy of Muramasa: The Demon Blade, but we've also got a small collection of poster art for the game. It's a one-two punch of free gaming goodness. Best of luck! Leave a comment telling us which of the game's main characters you prefer: Kisuke or Momohime You must be 18 years or older and a resident of the US or Canada (excluding Quebec) Limit 1 entry per person per day This entry period ends at 3:00PM ET on Thursday, October 1 At that time, we'll randomly select one winner to receive Muramasa: The Demon Blade ($50 ARV) and a collection of art cells ($15 ARV) For a list of complete rules, click here