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Posted by GameTrailers Sep 25 2009 21:54 GMT in Metal Gear Solid: Peace Walker
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Big Boss takes on enemy forces in true Snake fashion.

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Posted by GameTrailers Sep 25 2009 21:54 GMT in Metal Gear Solid: Peace Walker
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Big Boss takes on enemy forces in true Snake fashion.

Posted by Joystiq Sep 25 2009 21:50 GMT in Dante's Inferno
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Filed under: Sony PlayStation 3, Action, TGS We've talked up Dante's Inferno and its similarities to God of War before -- and not much has changed in that regard in the game's latest build. So, instead of going deep into the gameplay here, we'll focus on the content we saw in the new level, based on the sin of "Lust." It's quite the hellish journey, especially for the folks at the ESRB. (Just a warning: despite our best efforts, given the subject matter, some of the content described might be considered NSFW. Read on at your own risk.)

Posted by GoNintendo Sep 25 2009 21:50 GMT in Nintendo Stuff
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Want to see a discussion about Q*Bert that’s pretty tough to wrap your head around? If so, indie musician Ryan Adams has put up a blog post all about Q*Bert’s name, which is pretty unique in the game industry, even to this day. What in the world does it mean, exactly!?

Posted by Joystiq Sep 25 2009 21:40 GMT in Kinect
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In one of a series of videos released by Microsoft of developers offering their thoughts on Project Natal, Kenichiro Imaizmu, producer of the Metal Gear Solid series at Kojima Productions, revealed that Hideo Kojima had been leading the design of a custom controller for use with his "previous production," Metal Gear Solid 4. As Imaizumi described, the ideas were figuratively -- and literally -- shocking. "We tried running electric shock waves, install a pulse reader ... we also tried to build a controller that's receptive to the strength of the [player's] grip," he divulged. "We tried a lot, even a transforming controller." It's too bad none of these concepts ever saw the light of day; Kojima could have birthed a truly shocking DualShock.Imaizumi also extolled the virtues of Project Natal, mentioning its ability for gesture, voice and color-based interaction. But, as far as we know, Natal doesn't have the ability to zap players with electric shocks. (Though we've learned to never say "never" ... again -- see what we mean after the break.)

Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that new downloadable add-on content for FINAL FANTASY® CRYSTAL CHRONICLES®: My Life as a Darklord™ for WiiWare™ is available from today. FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord gets a magic boost today thanks to [...]

Posted by Joystiq Sep 25 2009 21:35 GMT in Hasbro Family Game Night 2
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Hasbro Family Game Night 2 hits the Wii (ever so gently) this October with more family-friendly games based on real-world Hasbro titles. The latest installment delivers: Operation, "Boppit," Jenga, Pictureka and Connect 4x4. It also includes Mii integration and a "Family Game Show" mode that allows multiple players to face off in a game night competition. For those with a collection itch, playing the various titles found in the game will unlock a slew of items for hosts Mr. and Mrs. Potato Head to wear -- and unlike at home, the items aren't stored up their ... oh my, let's just end here.

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Posted by GameTrailers Sep 25 2009 21:33 GMT in Naruto: Clash of Ninja Revolution 3
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Asuma, Shikamaru and Choji are showcased in this signature moves vignette.

Posted by GoNintendo Sep 25 2009 21:30 GMT in Nintendo Stuff
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The Nintendo of Europe website is on-fire with redesigns to promote recent releases. Wii Sports Resort is now out, and Professor Layton and the Diabolical Box is in! Click over and have a look for yourself. Site here (thanks asch!)

Posted by Joystiq Sep 25 2009 21:20 GMT in Dante's Inferno
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"Well, you know, I do think Dante would approve of our game. He was a man ahead of his time," supposed a Dante's Inferno developer about Dante Alighieri, author of 14th-century epic poem the Divine Comedy; the first part, Inferno, serving as the game's source material ... in theory.

Posted by GoNintendo Sep 25 2009 21:05 GMT in Nintendo Stuff
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The reviews for Dead Space: Extraction are coming in, and things are looking good for Visceral Games’ first outing. While it may not be pulling in 9s, it’s definitely getting a lot of 8s. I think Visceral is proving their worth in the game development field, and I’m really looking forward to whatever [...]

Posted by Joystiq Sep 25 2009 20:50 GMT in Okamiden
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I've waited in long lines for two things at TGS: the Level-5 demo session, which has been packed since the first minutes of the show, and Okamiden, which required more standing around than I expected. How can the sequel to a game that is regarded as a sales failure, developed by someone else, be such a massive draw to the TGS crowd? Perhaps the adorable Chibiterasu and Kuninushi statues inside the demo area helped bring people in. Or maybe people are just way into sitting down -- an amenity offered (and required) by both the Level-5 and the Okamiden demo.

Posted by GoNintendo Sep 25 2009 20:50 GMT in Nintendo Stuff
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A pile of leaves…a dead pile of leaves for DLC. If you want, you can grab your dead leaf pile right now. Make sure to hurry, as it’ll only be available until Oct. 9th! Thanks to Moldy Clay for the heads up.

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Posted by GameTrailers Sep 25 2009 20:41 GMT in Assassin's Creed II
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Plan your kill with more options than ever at your disposal.

Posted by Joystiq Sep 25 2009 20:40 GMT in Dead Rising 2
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Filed under: Microsoft Xbox 360 Terror. Is. Reality. Don't believe us? Check out the new trailer, which we just witnessed (and caught on camera) at Capcom's Dead Rising 2 event in Tokyo. You don't want to miss Keiji Inafune's posh yellow jacket as he introduces the clip. The event is a junket unlike any other at Tokyo Game Show this year. Capcom (with the help of Microsoft) took over a restaurant/bar in Ebisu, promising free food and drinks to all attendees -- with the promise of a two-of-a-kind yellow jacket at stake for the person who wins tonight's Dead Rising 2 mutliplayer tournament. Yeah, multiplayer. Long hinted at, we finally had a chance to play the game's competitive multiplayer mode. It certainly wasn't what we were expecting. You take control of one of four participants in a zombie-ridden game show called "Terror Is Reality." Players will compete in four different minigames, each of which takes a different spin on Dead Rising's zombie-smashing gameplay.

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Posted by GameTrailers Sep 25 2009 20:36 GMT in Lost Planet 2
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Traversing the vast jungle environments is quite a contrast to snow!

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Posted by GameTrailers Sep 25 2009 20:36 GMT in Lost Planet 2
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Watch out for charlie, in the trees!

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Posted by GameTrailers Sep 25 2009 20:36 GMT in Lost Planet 2
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It's all been leading to this epic conclusion!

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Posted by GameTrailers Sep 25 2009 20:26 GMT in Obscure: The Aftermath PSP
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Aftermath finally comes to the portable realm on PSP.

Posted by GoNintendo Sep 25 2009 20:25 GMT in Nintendo Stuff
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Now this is the way things should be. During an Activision/Blizzard press conference in Portugal, a slide for Modern Warfare: Reflex popped up that confirms WiiSpeak support. We even have a pic of the slide for proof! I guess the devs heard the public cries for WiiSpeak, and now we’re getting it. That [...]