All Topics Gaming older than one year ago

Sign-in to post

Posted by Joystiq Sep 28 2009 16:25 GMT in PlayStation Move
- Like?
During Tokyo Game Show last week we crashed Polyphony Digital's studio and chatted up Kazunori Yamauchi about ... Gran Turismo 6? Wait -- what? Just watch the interview.Selected excerpts below:Joystiq: Are there any plans to bring Gran Turismo PSP's "Party Mode" to GT5?Yamauchi: I'm glad you noticed that. What we really worked hard to make the PSP portable fun and interesting is in those types of details. Obviously, these are ideas we worked hard on and they will be carried over in some form into GT5.In Gran Turismo, with its ten years of history, the people that who good at playing the game are really, really good at playing the game. Of course, there are a lot of first-time players that want to get into the game, and it was a major theme for us to develop the game so it would be easier for them to get into it. With the party races and these game modes we've developed for the PSP, we've come to one solution for that aspect.

Posted by Joystiq Sep 28 2009 16:15 GMT in Xbox 360 News
- Like?
Filed under: Podcasts This is it. This is the show, kids. It's the very last episode of the Xbox 360 Fancast with Dustin Burg. We figured the most appropriate way to commemorate the occasion would be spending the entire episode talking about Halo 3: ODST, so that's exactly what we did. We also read from the gigantic pile of farewell letters that Dustin received. Give it a listen, and then give our departing host a moment of silence.Big thanks to Chris Majewski (AKA Magic Whiskey) for the farewell art above. Oh, we're also sure that you're wondering how we plan to deal with the problem of Dustin still being in our regular podcast art. Well, we've got it covered, thanks to reader Kcasey. Check out our new podcast art after the break.[iTunes] Subscribe to the Podcast directly in iTunes (MP3).[Zune] Subscribe to the Podcast directly in Zune Marketplace (MP3).[RSS MP3] Add the Xbox 360 Fanboy Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically.[MP3] Download the MP3 directly.Hosts: Richard Mitchell (SenseiRAM), Dustin Burg (SuperDunners), Alexander Sliwinski (Sli Xander), Xav de Matos (Snypz).Produced by Richard MitchellMusic: Intro/Outro: "Electromooq" by Uma Floresta. "Discipline" by Nine Inch Nails.For fans: Xbox 360 Fancast Facebook group

Posted by Joystiq Sep 28 2009 15:55 GMT in Street Fighter IV
- Like?
Capcom recently launched one of the most nebulous video game teaser sites in recent history, hinting at an update for Street Fighter IV. All said site displays is a short video clip of what we believe is the music video for A-ha's "Take On Me" spliced together with footage of some sort of fluorescent fluid swirling lazily down a toilet drain. Also, a date and time: "2009.09.29. 17:00 JST." Whoa. Capcom's on Joystiq Standard Time, too? Fortunately, French site JV247 has received a few purported, light-shedding screenshots from an anonymous source at Capcom. If legit, these screens reveal the existence of the oft-rumored Super Street Fighter IV -- a retail game (or perhaps just a DLC expansion) that will add at least two Street Fighter regulars to the game: Juri and T. Hawk (seen above). These screens look like the real deal, but details from the source are scant.Stay tuned -- an official announcement is expected within the next 24 hours.

Posted by Joystiq Sep 28 2009 15:25 GMT in Dragon Quest Wars
- Like?
Welcome to another Monday, a day when most of us with jobs or school must go back to that place we just love to spend most of our time each week. That is, unless you're one of the lucky few who just sit around waiting for the Wii and DSi shops to update. If you fall into the latter group, we'd just like to thank you for waking up this early to check out what's available for download today on the Wii and DSi. It's nice of you to do so considering you don't have any obligation to be up before noon. Boy, that must be nice. So head past the break and see what's available already!

Posted by Joystiq Sep 28 2009 15:05 GMT in Gran Turismo 5
- Like?
Sony announced a March release for Gran Turismo 5 at Tokyo Game Show last week, a release window that was specifically targeted for the Japanese market. However, don't expect a surprise 2009 release (sorry Amazon!). "I don't think it's going to be that different for US and Europe," Polyphony Digital head Kazunori Yamauchi told journalists at a GT5 event last week. "Marketing is still discussing their issues," which is the reason why a specific date hasn't been pegged yet for those markets.Yamauchi then went on to list a befuddling list of features that should ship on the disc next year. GT Mode will return with all the features of classic GT games, like the garage, the car dealer, the tuning shop, and license tests. However, more exciting are the new features, such as a brand-new physics model that includes damage and deformation for all normal cars. Hybrid and electric cars are going to be added to the livery, too, with over 950 cars available on the disc. There will also be over 70 variations of over 20 locations to race through.The online features have been expanded to include both text and voice chat, with support for lobbies and private rooms. There will also be online photo albums and online replay albums, with the ability to export replays to YouTube. Gran Turismo TV, the video service introduced in Gran Turismo 5 Prologue will also be expanded with a brand new UI, progressive downloading (so you can watch the video content while it downloads), and the ability to export these videos to PSP. While this may seem like the kitchen sink of features, Yamauchi then teased that "we have much more planned." Considering it's been five years since the release of Gran Turismo 4 on PS2, fans of the franchise are expecting only the best, if not more. Will Polyphony Digital be able to deliver upon such staggering expectations?

Video
Posted by GameTrailers Sep 28 2009 15:00 GMT in Gran Turismo 5
- Like?
Nothing says fast like Ferrari

Video
Posted by GameTrailers Sep 28 2009 15:00 GMT in Gran Turismo 5
- Like?
A brand new car is revealed for Gran Turismo - the 2010 Mercedes SLS AMG.

Video
Posted by GameTrailers Sep 28 2009 15:00 GMT in Gran Turismo 5
- Like?
Take the Subaru for a spin in the next iteration of Gran Turismo.

Posted by Joystiq Sep 28 2009 14:45 GMT in Nintendo News
- Like?
We've long been fans of the impressive capabilities of Korg DS-10 -- not just for its ability to rickroll -- and now that appreciation has soared to new heights courtesy of Denkitribe. The talented YouTube user has contributed a video of Daft Punk's "Harder, Better, Faster, Stronger" recreated in the music suite program. Mind you, this isn't just the beats, either -- the DSi actually sings the song. It's pretty nifty, if we may say so ourselves, so head past the break and check it out![Via Engadget]

Posted by Joystiq Sep 28 2009 14:35 GMT in Alpha Protocol
- Like?
It appears Sega's Alpha Protocol is going to suffer a delay, the precise length of which is the topic in question. The last official word we heard from the publisher was Alpha Protocol was to be released October 6 (that's next week!), a release date that has seemed unlikely for quite some time as numerous retailers have long since shifted that date to late October. The latest release date change causing questions is that mega-retailer GameStop has shifted its expected launch date for the title to 6/1/2010, with Amazon Canada also showing a 2010 release (Amazon US has not made any change). Developer Obsidian Entertainment is forwarding all requests for comment to Sega which, in traditional Sega fashion, means all requests for comment have been met with the Sega Wall of Silence[TM]. We'll update as soon as somebody decides to say something. Remember, the company line from Sega is that Alpha Protocol is supposed to hit store shelves next week.

Posted by Joystiq Sep 28 2009 14:20 GMT in Xbox 360 News
- Like?
Even though the above mod isn't the flashiest or covered in all kinds of figures, we must say we enjoy the simple tastefulness of the Septagon'd Xbox 360. Created by Aron (via Hawty McBloggy), the mod also features a new silver color for the console and some built-in LED lights for a cooling and calming effect. And while any one of us would undoubtedly be satisfied with the above mod, Aaron has plans to keep going with the mod and will eventually add some plexiglass. We have just one suggestion, Aaron: move the Xbox 360. How are you going to play any games with that thing in front of your TV?[Via Bungie]

Posted by Joystiq Sep 28 2009 14:05 GMT in Final Fantasy XIII
- Like?
Square Enix has finally released its TGS 2009 trailer for the hotly anticipated Final Fantasy XIII. In it, players can watch nearly seven full minutes of the game's story. Sadly, the entire trailer is in Square Enix's native tongue -- unsurprising since the trailer comes straight from the TGS 2009 show floor. Know what's going on? Sound off in the comments.

Posted by Joystiq Sep 28 2009 13:45 GMT in Halo 3: ODST
- Like?
Halo 3: ODST had the type of UK launch one would expect from a Bungie Halo game. According to Chart Track, 64 percent of ODST's sales were recorded in the first 24 hours after launch last Tuesday, September 22, helping to rank the game twelfth on the list of all-time week one sell-throughs (for a single format). For context, Master Chief's previous outing, Halo 3, rocketed to the fourth highest first week sell-through upon its release, trailing only GTA: San Andreas for PS2, Grand Theft Auto IV for Xbox 360, and -- surprise, surprise -- GTA IV for PS3. Professor Layton and Pandora's Box (the Diabolical Box in the States) premiered at the number two spot last week, with prior week's top performer, Need for Speed: Shift, tapping the brakes down to third. Source -- Halo 3: ODST shines brightly at #1 (Chart Track) Source -- All formats chart (Chart Track) Be sure to check out Joystiq's Halo 3: ODST Review, as well as in-depth analysis of the Campaign and Firefight games modes -- and our new miniFAQ!

Posted by Joystiq Sep 28 2009 13:05 GMT in Metal Gear Solid: Peace Walker
- Like?
Sharing a flimsy, cardboard box with another soldier is sure to cause an inexhaustible supply of awkward discomfort. Aside from the clear violation of personal space, there are two major concerns for the occupants of Metal Gear Solid's iconic camouflage: (1) Who's driving this thing? And (2) that better be your gun poking me in the back, I swear.Thankfully, Metal Gear Solid: Peace Walker has an elegant solution for the former problem. Holding up on the PSP's d-pad will "sync" you with your sneaking partner(s) and, as long as the button remains held down, you'll stay in automatic lockstep with the leader. Remaining a cohesive group is an essential strategy for a silent approach, though splitting up offers its own advantages as well.

Posted by Joystiq Sep 28 2009 12:30 GMT in Super Meat Boy
- Like?
Trailers are fine, but we're true renaissance men at Joystiq with an appreciation for all forms of artistic expression. That means that in addition to the crass populism of video game trailers, we can also appreciate the refined non-motion of comics about video games. In that vein, we're proud to be the first to bring you this comic about the upcoming WiiWare release, Super Meat Boy. Just in case they're not up for the cerebral challenge, we've also put up a new trailer for the game. You know ... for the common people.

Posted by Joystiq Sep 28 2009 11:05 GMT in Nintendo News
- Like?
It's surprising to think Sega hasn't already made a Super Monkey Ball game for the Wii Balance Board. It seems like a no-brainer, doesn't it? However, Sega made the playable debut of the very first Balance Board-enabled Monkey Ball game at TGS this year with Step & Roll.Conceptually, the game is rather easy to grasp. Once again, players are tasked with getting monkeys (that are mysteriously trapped in plastic balls) to a goal by tilting the game world. This time around, the game can be controlled through shifting your weight on the Balance Board -- the translation should be immediately apparent.Perhaps masters of Wii Fit (and subsequent fitness-related knockoffs) should find no problem with Step & Roll. However, a Balance Board novice like myself was a bit overwhelmed by the sensitivity demanded by the game: it takes subtle shifts in weight to carefully control the monkeys. Instead, my exaggerated movements caused the board to jerk around, tossing the trapped simian around haphazardly through the course.

Posted by Flar3 Sep 27 2009 03:30 GMT in Mario & Luigi: Bowser's Inside Story
- Like?
srsly, I keep fighting enemies and the Vacuum Icon isn't shining. Where was the last blitty for you in Peach's Castle?
Flar3
Bump because I know popple's here and has the game.
Sync-chan
He already got it, don't worry.

Posted by Joystiq Sep 28 2009 11:00 GMT in LittleBigPlanet
- Like?
It's been a while since the release of the last high-profile LittleBigPlanet DLC. DC's going to rectify that with its upcoming costume and sticker pack, inspired by the classic graphic novel Watchmen. As commenters on Media Molecule's official blog pointed out, it appears that Dr. Manhattan is missing from the pack -- but that might make sense considering the character's penchant for walking around naked with his bits showing. That doesn't sound appropriate for a kid-friendly game!Of course, somehow a Sackboy version of Rorschach is, though ...

Posted by Joystiq Sep 28 2009 09:05 GMT in Valkyria Chronicles II
- Like?

Most fans of the original Valkyria Chronicles will want to know one thing: is the PSP-exclusive sequel a worthy follow-up successor to its predecessor? The answer, from our short time with the game at TGS, seems to be undeniably "yes."A costumed girl attempted to explain the game's controls to me, but I was immediately able to jump in. Veterans of the first game will find themselves at home here: the interface has remained largely unchanged from its transition from PS3 to PSP. Once again, VC2 employs the "BLITZ" battle system of the first game: a unique combination of both real-time movement and turn-based strategy. Players are given a number of Command Points (CP) which can be used to select various units: scouts, snipers, tanks, etc. Once selected, these units are manually controlled as in a third-person shooter, with players stopping to aim at enemies. Enemies can respond by firing back, but they cannot change position. Each unit is allowed only one barrage of gunfire before they must end their turn. Once players run out of CP, or manually end combat, the "enemy phase" begins, where the AI is allowed to do the same thing.The mixture of real-time and turn-based combat proves to be an ideal handheld gaming experience, mixing the casual pace of a turn-based game with the excitement of a shooter. Valkyria Chronicles is more about tactics, less about precision aiming -- a good thing to consider when adapting a title to Sony's handheld.


Posted by Joystiq Sep 28 2009 07:05 GMT in Resonance of Fate
- Like?
The first TGS trailer for Resonance of Fate (End of Eternity in Japan) had us very excited due to its unique John Woo-inspired bullet-riddled action. However, the second (and presumably last) trailer for the game from the game show goes back to traditional JRPG form by focusing exclusively on the game's heavy-handed story.While there's chance for greatness in tri-Ace's upcoming story, we can't say that's what's keeping us interested in the game. For once, could it be that a JRPG is keeping our attention more for its gameplay than its pre-rendered cutscenes?

Posted by GoNintendo Sep 28 2009 06:55 GMT in Nintendo Stuff
- Like?
D3stiny_Sm4sher returns with another Monday morning review for you all. Muramasa has been getting a ton of chatter, but was it worth the buzz? You’ll have to read on to find out! While you do that, I’m going to slip off to bed. I need to get some sleep to start [...]