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Posted by GameTrailers Sep 29 2009 20:15 GMT in Avatar: The Game
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The Dev team proudly presents a montage of gameplay for our viewing pleasure.

Posted by Joystiq Sep 29 2009 20:10 GMT in Enslaved
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Click to enlarge After teasing the partnership a little over a month ago at Germany's Gamescom, publisher Namco Bandai and UK-based developer Ninja Theory are ready to finally reveal some details of their upcoming "original, new IP" for Xbox 360 and PlayStation 3: Enslaved. The game takes place in a "perilous, post-apocalyptic America" and centers on protagonists Monkey and Trip. That's right, protagonists, plural. You'll control the musclebound Monkey, while Trip -- a "technologically savvy but sheltered young woman" -- remains AI-controlled. Think: Half-Life 2's Alyx ... except considerably more manipulative. Recognizing her need for Monkey's "raw strength and power," Trip has linked their slave headbands so "if she dies, he dies." Uh, thanks partner? Helping Ninja Theory along its quest is Andy "Gollum" Serkis who is lending his considerable motion-capture acting abilities to the developer once more, following his work on the PS3-exclusive Heavenly Sword. Also joining the project is novelist, screenwriter, and video game newcomer Alex Garland, who you may recognize from his work on the novel The Beach and the screenplay for 28 Days Later. Enslaved is "planned for release in 2010," which we'll unofficially translate as "late 2010."Since you've got some waiting to do, why not take a peek at the first screenshots from the game?

Posted by Joystiq Sep 29 2009 20:05 GMT in Final Fantasy XIII
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Speaking to Reuters Japan, Square Enix CEO Yoichi Wada told the news service that the publisher expects Final Fantasy XIII to sell more than its predecessor, which has sold close to six million copies worldwide since its release in 2006. According to Andriasang, Wada remarked that he's hopeful recent price cuts on PS3 and Xbox 360 will drive up sales of the game when it arrives in Japan on December 17 and the rest of the world next spring.Considering XIII is this console generation's first traditional Final Fantasy installment, we don't imagine Square Enix will have any problem moving units. After all, to hit the six-million-sold mark, only about 11 percent of the combined worldwide PS3 and Xbox 360 userbase will need to buy a copy. [Via Andriasang]

Posted by GoNintendo Sep 29 2009 20:05 GMT in Nintendo Stuff
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More screens from each version in our Flickr set Majesco Entertainment (NASDAQ: COOL) today released the first screenshots for Alvin and the Chipmunks: The Squeakquel. Based on the highly anticipated theatrical release of the same name that opens Christmas Day, the game features The Chipmunks and their girl-group rivals The Chipettes as they rock the house [...]

Posted by Joystiq Sep 29 2009 20:00 GMT in Lucidity
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LucasArts' dreamy platformer, Lucidity, has received an official price of $10 (800 in Microsoft's fantasy currency world). While the team behind the title jested with selling a single $3,000,000 copy and calling it a day, they thankfully opted to include all of us at a more reasonable price. And if 300,000 of us get lured in by the side-scrolling adventure, it'll work out about the same!Look for Lucidity on October 7th on PC and Xbox Live Arcade.

Posted by Joystiq Sep 29 2009 19:50 GMT in Nintendo News
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Following last week's drought due to the public holiday, Nintendo has turned the download faucet back on in Japan. It's another week free of WiiWare, but there's certainly enough Virtual Console material to make up for it. Outside of a trio of VC Arcade titles, we've got a Super Famicom tactical RPG classic: Bahamut Lagoon (Super Famicom, 1 player, 800 Wii Points) Galaxian (VC Arcade, 1 - 2 players, 800 Wii Points) Tecmo Bowl (VC Arcade, 1 - 2 players, 800 Wii Points) [VC in Brief] Märchen Maze (VC Arcade, 1 - 2 players, 800 Wii Points)

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Posted by GameTrailers Sep 29 2009 19:41 GMT in Muramasa: The Demon Blade
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Muramasa has been out in stores, why don't you own it yet?

Posted by Joystiq Sep 29 2009 19:35 GMT in Fieldrunners
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The European PlayStation Blog has announced that iPhone mega-hit Fieldrunners will be a PSP Minis launch title on October 1. The tower defense game went straight to the top of the App Store charts (and won an IGF mobile award) for its intuitive design and beautiful visual style, which appears to have made the trip over to PSP -- along with new maps and towers.No word from Sony America on whether the game will make it onto the next PSN update in the States or not. We've been told the next update will be gigantic because of the PSP Go's launch, so keep an eye out for an earlier-than-usual PSN Thursday and the mega update.

Posted by GoNintendo Sep 29 2009 19:30 GMT in Nintendo Stuff
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According to Amazon, that is… That’s a pretty unique idea, and I’m sure proceeds will go to helping the fight against breast cancer, as well as money towards breast cancer awareness. Pretty interesting…we’ll keep tabs on this one. Thanks to Supa_S for the heads up.

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Posted by GameTrailers Sep 29 2009 19:11 GMT in Uncharted 2: Among Thieves
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This is one train wreck you don't have to feel bad staring at.

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Posted by GameTrailers Sep 29 2009 19:11 GMT in Uncharted 2: Among Thieves
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If this place were your sanctuary, why would you ever want to leave?

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Posted by GameTrailers Sep 29 2009 19:11 GMT in Uncharted 2: Among Thieves
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The gorgeous lost city is waiting to be explored.

Posted by GoNintendo Sep 29 2009 19:10 GMT in Nintendo Stuff
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Far be it from me to tell anyone that they shouldn’t want to dress like a Tokyo Game Show lady. You guys and gals can do whatever you want. If you were looking for fashion tips on how to nail that TGS look for your next social gathering, you should find all that [...]

Posted by Joystiq Sep 29 2009 19:05 GMT in PlayStation News
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Right from its vertigo-inducing "training stage" (it seems crass to even describe it like that) you'll know Uncharted 2 is something really special. Sure, you're being taught the basics of leaping, climbing and crawling through the rough terrain that hero Nathan Drake must overcome in his latest adventure, but you're doing so as you cling with all your might to a train car dangling off a cliff, knowing always that one wrong move will mean a certain, gooey death in the chasm below. As I emerged breathless from the part where they teach you the controls, the thought that kept running through my head was, "How long can they keep this up?"

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Posted by GameTrailers Sep 29 2009 18:55 GMT in Operation Flashpoint: DR
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Eagle Offense must gain control of the airfield to win out the day.