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Posted by Joystiq Oct 07 2009 21:35 GMT in PlayStation News
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Santa Monica-based development studios interested in "medium casual video game development" for Sony handhelds, watch out! There's a new cat in town and, even though it lacks opposable thumbs, this kitten can code. Enter: Broodworks, a new independent studio headed by former Sony Santa Monica executive producer and director of internet development Shannon Studstill. Given Studstill's previous position with Sony and the location of Broodworks, superannuation surmises that Broodworks is a second-party studio working closely with SCEA. We'll keep you posted as the story (and the company's website) develops. [Via superannuation]

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Tim Shafer captures the life and times of a heavy metal roadie.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Tim Shafer captures the life and times of a heavy metal roadie.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Eddie Riggs sits down with Tim Shafer to talk Brutal Legend.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Eddie Riggs sits down with Tim Shafer to talk Brutal Legend.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Feast your eyes on more hack and slash mayhem.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Feast your eyes on more hack and slash mayhem.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Eddie Riggs sits down to play with himself for our viewing pleasure.

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Posted by GameTrailers Oct 07 2009 21:34 GMT in Brutal Legend
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Eddie Riggs sits down to play with himself for our viewing pleasure.

Posted by Joystiq Oct 07 2009 21:20 GMT in PlayStation News
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PSP minis are supposed to introduce bite-sized iPhone-esque games to Sony's handheld. While minis feature small file sizes and reduced functionality, they certainly don't carry smaller price tags. The first batch of minis have all been priced between $4.99 and $9.99, making them no cheaper than the average PlayStation Network exclusive. Which sounds like the better deal for $9.99? Yet another version of Tetris ... or the 3D online multiplayer shooter Syphon Filter: Combat Ops?Even worse, many of these minis are priced higher than their iPhone counterparts. While Hero of Sparta costs $1.99 on iPhone, it costs $5.99 on PSP. Fieldrunners costs $2.99 on iPhone, but $6.99 on PSP. We chatted with SCEA's Eric Lempel to talk about the lack of apparent value in the minis program. He explained that Sony has no hand in determining the prices of minis. "As far as pricing goes, the publisher of the title sets the pricing," he explained. When quizzed if publishers were allowed to create a $1.99 game on PSP, he told us: "Yes, absolutely."Lempel agrees that publishers must seriously think about the kind of prices they're setting on the Store, to ensure their content offers the same value as other PSP titles. "I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say 'I'd rather just go for this kind of stuff instead of minis.'"

- alliances are called “stances” this time around - stances are basic characteristics of monsters that you’ll need to learn in order to use them properly - the main character has a stance as well, which impacts how he handles monsters - your stance can change depending on choices made while playing - having monsters with the same stance [...]

Activision's always been a company with a finger squarely placed upon the pulse of the gaming culture. It knows what we need -- and what we need is more World War 2-based first-person shooters. Call of Duty's part-time developer Infinity Ward struggled with that notion for years according to a recent Official PlayStation Magazine interview with Ward's Vince Zampella. If Activision had its way, Zampella explained, Modern Warfare probably never would have happened. Whoa, did anyone else just get a really weird chill down their spine? Zampella said Activision "thought working on a modern game was risky," and went so far as to conduct "market research" supporting its fears to quell Infinity Ward's desire for modernization. We're not sure which market Activision surveyed, however, as Call of Duty: Modern Warfare moved over 14 million units. We bet the publisher talked to WWII veterans. "Yeah, our war was the coolest! Kids today with their AC-130s. That's not fightin'. That's just flyin' a big, bomb droppin' robot kite."

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Posted by GameTrailers Oct 07 2009 21:03 GMT in Craft of Gods
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The Generale fears no evil.

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Posted by GameTrailers Oct 07 2009 21:03 GMT in Craft of Gods
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Snag yourself an animal and go for a ride!

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Posted by GameTrailers Oct 07 2009 21:03 GMT in Craft of Gods
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Will you go for the mohawk or pigtails look?

Posted by Joystiq Oct 07 2009 20:35 GMT in PlayStation News
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The managing director of Chips, the UK's largest independent game store chain, doesn't see a bright future for Sony's new PSP Go. In fact, during a little pow-wow with GI.biz, Don McCabe said, "I'm 99.9 per cent sure it's going to fail miserably, in which case it's going to put back other potential people coming into that digital space." Wow, that's a lot of certainty! McCabe doesn't point to any one thing about the new handheld as a deterrent for potential customers (examples: price; no UMD; crazy cable accessories), but seems adamant that the system isn't destined to "go anywhere." Of course, this comes in stark contrast to Sony's opinion that PSP Go sales are meeting expectations. If both end up being correct, those must have been some weirdly low expectations.

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Posted by GameTrailers Oct 07 2009 20:29 GMT in Dissidia: Final Fantasy UT
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So many clichés, so little time.

Posted by GoNintendo Oct 07 2009 20:25 GMT in Nintendo Stuff
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Just incase you guys were getting worried… Link here Like I said earlier, don’t worry about the title not coming to Wii. I’m sure it’ll hit Wii, I’m just thinking that it’ll go to PS3 as well.

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Posted by GameTrailers Oct 07 2009 20:20 GMT in Sonic & SEGA All-Stars Racing
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Ryo takes a break from trying to avenge his father to school his Sega counterparts in racing!

Posted by Joystiq Oct 07 2009 20:20 GMT in Lucidity
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Filed under: X3F TV Two pleasantly surprising games on Xbox Live Arcade this week. First, there's South Park: Let's Go Tower Defense Play!, which is a tower defense game based on South Park, of all things. Then there's Lucidity, an original puzzle platform game from LucasArts. After taking a quick jaunt through the trial versions of both games, we're pleased to say that both of them are quite enjoyable. See what you're in for in the latest XBLA in Brief, and then decide if either game deserves your 800 ($10). Download the trial version of South Park Download the trial version of Lucidity [iTunes] Subscribe to X3F TV directly in iTunes. [Zune] Subscribe to the X3F TV directly. [RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically. [M4V] Download the M4V directly.