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Posted by GoNintendo Nov 25 2009 18:15 GMT in MonsTeca Corral
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Liverpool, November 25, 2009 – The much anticipated Wiiware™ title, Monsteca Corral will soon make its gaming debut this coming January 2010 after almost 18 months of development. The British indie game developer Onteca, only recently announced the launch of their first game this month which sparked off debates as to whether or not an [...]


Posted by IGN Nov 25 2009 18:44 GMT in Rock Band 2
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Over 60 million downloads spread over 390 different bands.

Posted by Joystiq Nov 25 2009 18:30 GMT in New Super Mario Bros. Wii
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Though the latest edition of Iwata Asks is technically focused on New Super Mario Bros. Wii, the first few pages of the interview go off on a tangent about the overall-clad plumber's roots which you might find interesting. For instance, did you know that Miyamoto's original plan for Donkey Kong was a video game based on Popeye? It's true -- it was only after he was denied the rights to put the muscly-armed sailor man in a video game that he created the most prolific video game character of all time. Of course, just like a timid middle school student, Mario was forced to go through some awkward formative phases. Miyamoto revealed that in the original design for Donkey Kong, Mario -- who, at the time, was referred to as "Mr. Video" -- was unable to jump. Man, we feel like we just gazed into some kind of creepy alternate universe. "It is me, Mr. Video. I'm going to slowly walk over there, all the while praying that I don't encounter any ground-based enemies."

Posted by GoNintendo Nov 25 2009 18:02 GMT in Nintendo Stuff
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Remember, Shin Noukyo Iku is a Marevlous DSi-enhanced title that is hitting retail for a whopping $90 in Japan. Let’s hope these promo videos help Marvelous to make some cash!

Posted by IGN Nov 25 2009 18:28 GMT in The Sky Crawlers: Innocent Aces
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See the first English trailers for the epic Wii flight game from the maker of Ace Combat.

Posted by GoNintendo Nov 25 2009 17:59 GMT in Nintendo Stuff
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Check out our Flickr set for more screens Graffiti Entertainment Inc - a subsidiary of Signature Devices, Inc. (OTCPK: SDVI) - today announced that it has secured an exclusive distribution deal to publish ‘Commander: Europe at War’ (Nintendo DS™) in North America developed by Slitherine Commander – Europe at War is the first high level strategy game [...]

Posted by IGN Nov 25 2009 18:24 GMT in Operation Barbarossa: The Struggle for Russia
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Try your hand at commanding thunderous Soviet tanks in the battle for Berlin.

Posted by GoNintendo Nov 25 2009 17:51 GMT in Nintendo Stuff
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Who knows…maybe Nintendo will get to this point one day in the future. The sequel to the Wii will have two screens, and take up a large portion of your living room!

Posted by GoNintendo Nov 25 2009 17:54 GMT in Nintendo Stuff
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“Dogs and Bullets” by Mikael “Orioto” Aguirre Worthy of a frame, a desktop, or an art show if you ask me! Fan-art never ceases to amaze me.

Posted by IGN Nov 25 2009 18:15 GMT in Lufia: Estpolis DS
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Get your first look at the action RPG remake.

Posted by IGN Nov 25 2009 18:12 GMT in Red Dead Redemption
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Looks like you'll have time to play this after all.

Posted by GoNintendo Nov 25 2009 17:36 GMT in Nintendo Stuff
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Looks like Robomodo went through a ton of prototypes before they hit on something they wanted to use. Apparently, many of those prototypes had rectangular holes cut out in them. Why on earth would Robomodo need that? The guys at Develop found out a development secret… We’re told that a widely-used motion controller [...]

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Posted by GameTrailers Nov 25 2009 18:00 GMT in Assassin's Creed II
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(Spoiler) The Truth of the glyphs is revealed!

Posted by GoNintendo Nov 25 2009 17:29 GMT in Nintendo Stuff
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As a wish recipient herself, 12-year-old Emily Adkins knows how important it is to raise funds for the Make-A-Wish Foundation. Adkins is helping GameStop (NYSE: GME), the world’s largest video game and entertainment software retailer, support the world’s largest wish-granting organization by designing the artwork for one of its 2009 holiday gift cards. The retailer [...]

Posted by IGN Nov 25 2009 17:55 GMT in Nintendo News
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Level-5 promises some big changes for next installment.

Posted by Joystiq Nov 25 2009 17:45 GMT in Tony Hawk: Ride
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We're so proud of the individuals who managed to play through the pain radiating from their twisted, throbbing ankle, and craft a review for the latest (peripheral-infused) installment in the Hawkman's gaming franchise, Tony Hawk: Ride. Here's what these brave, persistent critics had to say about the experience. Game Informer (5.75/10): "As a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies." IGN (5/10): "The idea? A more immersive skateboarding game that would ride the recent wave of hit games featuring their own custom controllers. The result? An expensive proposition that neither casual nor hardcore gamers will get much out of." GameSpy (2.5/5 Stars): "As expected, Tony Hawk Ride is an experiment -- an interesting and ambitious experiment, but one that doesn't come together as a fully functional experience. I love the basic feel of the board, and had occasional bouts of fun amidst frequent frustration, but THR's gargantuan buy-in price is an awful lot to ask of an effective guinea pig audience." Giant Bomb (1/5 Stars): "While the Tony Hawk franchise has been down on its luck lately, and was probably in need of a reboot as dramatic as this, the execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough. "

Posted by IGN Nov 25 2009 17:43 GMT in PC Gaming News
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Integration of studio-quality film, interactive gameplay creates most immersive Mystery Case Files game yet.

Posted by GoNintendo Nov 25 2009 17:12 GMT in New Super Mario Bros. Wii
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“We had a lot of debate about that (the death pause). There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there’s that little stutter, that makes everyone say to each other ‘Oh, nice, you screwed [...]