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Posted by Joystiq Dec 05 2009 18:30 GMT in Brutal Legend
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Brütal Legend may have had a smaller-than-expected impact during the game's first month on shelves, but Double Fine head Tim Schafer remains nonplussed. In fact, he hasn't even seen the numbers yet, instead choosing to wait "'til after Christmas," he recently told GamePro. "I like to give it time, you know? I think many people look too soon but a lot of games I've worked on have succeeded based on word of mouth," he explained. And despite somewhat disappointed responses from critics, Schafer said he was happy "for the most part" with how the game was received. While he's still not talking specifics, the idea of more downloadable content is clearly one Schafer's interested in. "We definitely want to do more DLC for both single-player and multiplayer, as well as some tuning patches," he said, and added that the developers are still watching multiplayer online to see what needs fixing. We're betting it won't be too long before we hear what the folks at Double Fine have in mind.

Video
Posted by GameTrailers Dec 02 2009 22:08 GMT in Muscle March
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The Wii gets pumped up.
Francis
Yes, this is being localized for a winter release in America.
MM
This is a really small game. Beatable in about 30 minutes. There is offline multiplayer though.

Posted by Joystiq Dec 06 2009 02:30 GMT in Soul Calibur: Broken Destiny
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[Image credit: mrlerone] If you're anything like us, you'll be spending a decent part of your holiday stuck in the seat of a train, bus, automobile, or aeroplane, heading towards wherever "home" is for the upcoming holidays. We know how nice it can be to pick up a new game or two for the travels ahead, and in the spirit of that we're giving out a DS/PSP travel pack for this week's Swag Saturday including both Soul Calibur: Broken Destiny and Kingdom Hearts 358/2 Days. Tell us your best (gaming or non-gaming) holiday travel story (keep it clean, folks! -- no "mile high club" stories!) and we'll pick one winner at random to receive the travel pack early this week. As always, keep an eye on the email address tied to your commenting name to find out if you've won! Leave a comment telling us your best (gaming or non-gaming) holiday travel story. You must be 18 years or older and a resident of the US or Canada (excluding Quebec -- which may have to do with the Ubisoft Petz franchise) Limit 1 entry per person per day This entry period ends at 9:31PM ET on Sunday, December 6 At that time, we'll randomly select one winner to receive one copy of Kingdom Hearts 358/2 Days for Nintendo DS ($35 ARV) and one copy of Soul Calibur: Broken Destiny for Sony PSP ($40 ARV). For a list of complete rules, click here

Posted by GoNintendo Dec 06 2009 00:17 GMT in Nintendo Stuff
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I heard rumors that Silent Hill: Shattered Memories was out at GameStop, just waiting to be picked up by consumers. Turns out the rumors were true, as the game doesn’t seem to have a street date. I grabbed my copy, complete with free soundtrack! Hopefully some of you guys and gals are [...]

Posted by GoNintendo Dec 06 2009 00:03 GMT in Nintendo Stuff
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This wasn’t done by an official Simpsons’ artist, but instead, someone that is mimicking the style. It seems that this artist is taking all sorts of different characters from various forms of entertainment, and then drawing them in a Simpsons’ style. Pretty unique idea…and now I want Link on The Simpsons, damnit!

Posted by GoNintendo Dec 05 2009 23:56 GMT in Nintendo Stuff
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How much do you love Pac-Man? Enough to drop $130 on a watch that features the pill-gobbler and his friends? If so, grab yours here!

Posted by GoNintendo Dec 05 2009 23:47 GMT in Nintendo Stuff
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I have to give Mr. Parish credit. He has the GameSpite gang going through notable and not-so-notable game characters. You wouldn’t think that’s such a big deal, but his gang is going through the entire alphabet. As you can see, they aren’t even out of the ‘A’s’ yet. It’s going to [...]

Posted by GoNintendo Dec 05 2009 23:41 GMT in Nintendo Stuff
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Metroid isn’t just the name of a long-running, highly-praised video game series. It happens to be the name of a band as well. Metroid describes their music as ‘the intersection of rock and the score to your favorite video game’. I gave some of their tracks a listen, and you can definitely [...]

Posted by GoNintendo Dec 05 2009 23:43 GMT in Nintendo Stuff
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Looking to pick up Might and Magic: Clash of Heroes on the cheap? Just hold out a few more hours, and you’ll be able to grab this game from Best Buy for just $20. The reviews of Might and Magic: Clash of Heroes thus far have been pretty outstanding. I know that [...]

Posted by GoNintendo Dec 05 2009 23:35 GMT in Nintendo Stuff
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Time to pick the top 10 games of the decade that don’t deserve to be anywhere near a real list of top 10 games of the decade! Not satisfied with naming the top 50 games of the past 10 years, our friends at Dtoid have put together a top 10 list that’s sure to [...]

YouTube
Posted by GoNintendo Dec 05 2009 23:25 GMT in Nintendo Stuff
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Direct link/more footage here and here (thanks BLW and GameStreaming!)

Posted by GoNintendo Dec 05 2009 23:29 GMT in Nintendo Stuff
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Have you ever heard of the Music MediaMix Market event? It happens twice a year in Japan, and it allows video game music-lovers to meet up and share/purchase all sorts of great music. You’ll find all sorts of fan remixes and other sound projects at the event, most likely coming away with delicious [...]

Posted by Joystiq Dec 05 2009 22:30 GMT in The Legend of Zelda: Spirit Tracks
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[Image credit: Rich Lem] Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year. "We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks. We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'! [Via Gamasutra]

Posted by Joystiq Dec 05 2009 20:30 GMT in Metal Gear Solid: Peace Walker
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Click to sneak through the full gallery Though we still don't know much about Metal Gear Solid: Peace Walker's cast of characters, Konami sent out a batch of glamour shots for a few of the assumed super spies you'll be cavorting with during your time with the game. Our personal favorite? Definitely Chico. It takes a special breed of man to pull off an Ascot that expertly. Check out all the portraits, as well as a bunch of new screenshots, in the gallery below.

Posted by Joystiq Dec 05 2009 18:30 GMT in Brutal Legend
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Brütal Legend may have sold less than thrillingly during the game's first month on shelves, but Double Fine head Tim Schafer remains nonplussed. In fact, he hasn't even seen the numbers yet, instead choosing to wait "'til after Christmas," he recently told GamePro. "I like to give it time, you know? I think many people look too soon but a lot of games I've worked on have succeeded based on word of mouth," he explained. And despite somewhat tepid responses from critics, Schafer said he was happy "for the most part" with how the game was received. While he's still not talking specifics, the idea of more downloadable content is clearly one Schafer's interested in. "We definitely want to do more DLC for both single-player and multiplayer, as well as some tuning patches," he said, and added that the developers are still watching multiplayer online to see what needs fixing. Given the usual one month after release and then three month after release DLC schedule, we're betting it won't be too long before we hear about exactly what the folks at Double Fine have in mind.

Telltale has put together a fantastic musical tribute to Chapter 5: “Rise of the Pirate God”. There are some slight spoilers for the episode, but I think they’re worth sitting through just to check out this feature!

YouTube
Posted by GoNintendo Dec 05 2009 15:28 GMT in Nintendo Stuff
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Want to have a listen to a sample of Bentley Jones’ “So Much More”, the theme song for Sonic and SEGA All-Stars Racing? Well then, check out the video below! Direct link here I bet you wish you didn’t listen now.

Posted by GoNintendo Dec 05 2009 15:21 GMT in Nintendo Stuff
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Brownie Brown was behind the development of Mother 3, and they’re also doing work on Kappa-Do. Looks like they wanted to tip their hat to Mother 3 fans that just so happen to pick up Kappa-Do as well!