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Posted by GoNintendo Jan 07 2010 20:28 GMT in Nintendo Stuff
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Open & Shut Case - Trace Memory, DS I was just talking about this very part of Trace Memory last night! That made me happy…and now I start to get mad again. Yes, I’m still reeling over the fact that the sequel never came here, and it never will. Does anyone have a [...]

Posted by IGN Jan 07 2010 20:58 GMT in PC Gaming News
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Miguel Caron appointed as CEO of Funcom Games Canada Inc.

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Posted by GameTrailers Jan 07 2010 20:55 GMT in Paradise Quest
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The popular PC puzzler announces its debut on iPhone and iPod via the appstore.

Posted by GoNintendo Jan 07 2010 20:18 GMT in Nintendo Stuff
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Yes, we finally made it to the letter D in GameSpite’s coverage of the gamer’s alphabet. We start things off with one guy that just saw his adventure hit DSiWare, and another character that has been long forgotten by many.

Posted by GoNintendo Jan 07 2010 20:15 GMT in Nintendo Stuff
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Check out the higher-res version here (thanks Doug!)

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Posted by GameTrailers Jan 07 2010 20:44 GMT in Metal Slug XX
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A Japanese trailer about the features of Metal Slug XX.

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Posted by GameTrailers Jan 07 2010 20:41 GMT in FP 30 Great Games Winter Fun
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The party moves outside to the cold with 30 Great Games Winter Fun!

Hopefully, the third time is the charm for SOCOM Fireteam Bravo. After two delays, the Slant Six-developed co-op shooter is finally making its way to PSP on February 16 on both UMD and PlayStation Network. As per usual, online multiplayer is central to the upcoming SOCOM sequel. Fireteam Bravo 3 will not only support sixteen player Infrastructure play, it also features four-player co-op -- a first for the franchise. Considering Slant Six's track record, it'll either play like the brilliant SOCOM Tactical Strike ... or like SOCOM Confrontation.

Posted by IGN Jan 07 2010 20:34 GMT in Wings of Prey
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The console take on IL-2 makes its way back to the PC.

Posted by Joystiq Jan 07 2010 19:00 GMT in Dragon Age: Origins -- Awakening
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This March, fans of Bioware's epic RPG, Dragon Age: Origins, will be able to extend the experience through 'Awakening,' the hefty retail expansion bearing an equally hefty $40 price tag. While the new trailer coinciding with the announcement was gripping in its own right, many gamers are likely wondering what is deserving of so much coin. Sure, we know it takes place after Origins, we know players will be fighting new Darkspawn baddies and we know there's new items and a raised level cap, but what else should gamers look forward to spending another gazillion hours on? Well, in a recent interview with IGN, Bioware's Fernando Melo put it all on the line. Basically, the Darkspawn haven't retreated underground after Origins' Blight -- as was the case following previous Blights -- and in the land of Amaranthine, one Darkspawn in particular has evolved to the point where it can talk and reason: the Architect. And if you haven't played through Origins at all and have no character to import, you'll have the option to create a new one that will automatically be placed somewhere between level 17 and 20, around the toughness of Awakening's roster of bad guys. Then there's the raised level cap. Melo couldn't confirm where it would be when Awakening releases in March, but said it will "probably end up in the mid to high 30s." Also, you'll gain access to a bunch of new followers, complete with all-new banter and micro-managing. This will have a greater affect on imported characters, as Melo says a lot of the choices you've made in Origins carry over and, depending on what point you're currently at in the main game, characters will act accordingly. And if you choose to play Awakening first, decisions there will transfer back to Origins in the same way. Melo even detailed a bit of the "re-spec" ability you'll have in Awakening. You'll be able to force a reboot of your character's skill points through a tome, allowing you to retain whatever level your Origins character is at, but have a fresh start in terms of where you want to place your points. Obviously, if you choose not to import a character, this feature is moot because you'd be spending all of the points you'll get from starting at the high level Awakening begins. It's a lot to process and IGN's interview is three very lengthy pages, so if you want to read the rest, head on over and check it out. Just beware of spoilers.

Posted by IGN Jan 07 2010 20:26 GMT in PC Gaming News
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Creators of the Curse of the Pharaoh casual game series currently developing new hidden object game.

You'd better work! Work it out with this aerobics game sequel.

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Posted by GameTrailers Jan 07 2010 20:22 GMT in Kinect
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Project Natal gets a release date and Xbox 360 users get something to anticipate in the second half of this CES 2010 keynote.

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Posted by GameTrailers Jan 07 2010 20:21 GMT in Super Street Fighter IV
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Adon makes his presence known by taking on veteran Ken in Super Street Fighter 4.

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Posted by GameTrailers Jan 07 2010 20:21 GMT in Super Street Fighter IV
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Fan favorite Ryu spars with newcomer Cody in Super Street Fighter 4.

Posted by Joystiq Jan 07 2010 20:15 GMT in Xbox 360 News
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A new Xbox Live Indie Game from Safari Studios, a dev comprised of two brothers from Australia, placess gladiators in a semi-futuristic arena, vying for the adoration of a bloodthirsty mob. It's like they plucked the design document from our own horrifying dreams. Creed Arena launched on Microsoft's Indie platform on January 1, 2010, after ranking among the Top 20 titles in the 2009 Dream Build Play competition. Looking to bathe in blood in front of millions of virtual fans? Creed Arena is available on the Xbox Live Marketplace for 400 ($5). Make sure to follow Joystiq on Twitter, where we will give away a download code for a free copy of the game later today. Footage of frantic action can be watched after the break. Queue the free trial of Creed Arena on your Xbox 360

Posted by Joystiq Dec 23 2009 23:15 GMT in Zangeki no Reginleiv
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Zangeki no Reginleiv, everybody! No, we didn't just wish you happy holidays in Russian -- that's the name of Nintendo's upcoming Japanese release (it basically means "Dynamic Slash," or "Dynamic Zan") that's not only its first Cero D-rated ("M") title ever, but also developed by Sandlot, the folks behind 2007's action gem-in-the-rough Earth Defense Force 2017. As you can see in the new trailer (posted for your viewing enjoyment after the break), the game features Norse heroes doing some MotionPlus-enabled hacking and slashing that results in screen-filling sprays of blood and dismemberment. Good, good times. It's highly unlikely we'll ever see this one show up here in North America -- Nintendo of America and mature games don't usually mix well. But you can still grab your Wiimote, watch this trailer while waving your arms around, and dream.

Posted by GoNintendo Jan 07 2010 19:45 GMT in Nintendo Stuff
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Oh boy, isn’t that the truth! Did you think that DSiWare and WiiWare were void of any great games this past year? If so, you must have been living under a rock! Well, that’s actually not true at all. Nintendo hardly promotes these games, so you’re forgiven for missing out on [...]

Posted by IGN Jan 07 2010 20:12 GMT in Alan Wake
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Additional story chapters available post-launch.

Posted by GoNintendo Jan 07 2010 19:42 GMT in Fast Draw Showdown
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A portion of a Nintendo Okie review… Howdy: * Besting your own reaction times can be fun. * The game’s so bad, it’s good. See Ya’: * Terrible acting. * Wii Remote doesn’t get recognized as well as it should. Full review here (thanks Ryan!)

Posted by Joystiq Jan 07 2010 20:00 GMT in Xbox 360 News
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As far as we know, the kind of laziness which prevents you from visiting the nearest Blockbuster Video is a worldwide phenomenon. According to a press release (.doc link) dropped just in time for CES, Microsoft is catering to this global lethargy by opening up the Xbox Live Video Marketplace to ten more countries this fall: Denmark, Finland, Norway, Sweden, Netherlands, Belgium, Switzerland, Austria, Australia and New Zealand. Basically, if the Xbox Live Video Marketplace was playing Risk, it'd have a kickass lock on the Eastern Hemisphere.

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Posted by GameTrailers Jan 07 2010 20:01 GMT in Kinect
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The mouse freed us from the arrow key; how will the NUI conquer the Z-axis?

Posted by GoNintendo Jan 07 2010 19:29 GMT in Nintendo Stuff
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North American gamers already know that they’re getting Phoenix Wright WiiWare come next Monday, but what about our European friends? The good news is, the wait shouldn’t be that long at all. Capcom has confirmed that Phoenix Wright WiiWare is due to release in Europe sometime this month, with doesn’t leave many Fridays [...]