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Posted by Kotaku Feb 25 2010 13:30 GMT in Gaming News
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There was the time the slave gladiator came to work, and the other time in which dudes got spanked. This time, it's PSP gaming day at Japan's Dengeki.com. Ladies cosplaying as characters Ryomou and...

Posted by Kotaku Feb 24 2010 17:33 GMT in Super Mario Galaxy 2
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Super Mario Galaxy 2 hits North America on May 23, Nintendo of America's Cammie Dunaway told a group of writers gathered in San Francisco for the Nintendo Summit this morning. Super Mario Galaxy 2...
Francis
I better hurry up and beat Galaxy 1
MattTheSpratt
< hasn't beaten SMG ಠ_ಠ

Posted by Kotaku Feb 25 2010 13:00 GMT in Gaming News
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Hollywood loves talking money — salaries, budgets, you name it. The game industry doesn't. Some developers have been very open about how much their titles cost to produce. Other developers...

Posted by Joystiq Feb 25 2010 00:01 GMT in Alpha Protocol
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Alpha Protocol is ready to spy hard on May 28 and June 1 in Europe and North America, respectively, according to IGN. Spies in the land down under will get their chance to play the game on May 27.

Obsidian's RPG has been plagued by delays, shifting its launch from fall, to spring, to summer. Hopefully, this time Sega can make the game's latest release date -- or at least let us know in a reasonable amount time if it's delayed, again.

Posted by Kotaku Feb 25 2010 12:00 GMT in Gaming News
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First Australia had its Nintendo Summit and then America has its Nintendo Summit. Now Europe is having its...Nintendo Summit. For big titles like Super Mario Galaxy and Metroid Other M, Nintendo of...

Posted by IGN Feb 25 2010 11:19 GMT in Super Mario Galaxy 2
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Metroid: Other M also dated. Sort of.

Posted by Joystiq Feb 25 2010 11:00 GMT in WarioWare: D.I.Y. Showcase
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Meeting with Nintendo reps yesterday to check out the interoperability between WarioWare D.I.Y. for DS and WarioWare D.I.Y. Showcase for WiiWare, we were informed that the publisher itself will be making two original games available for download each week after the titles launch at the end of March. Not only that, but there are plans to distribute D.I.Y. microgames created by "famous" game developers in the future -- which, of course, you'll be able to study the inner-workings of in detail using the DS version of the latest WarioWare.

Think you should be both "famous" and a "game developer?" The trio of tidbits we jotted down is rounded out by word of contests Nintendo is planning to hold, in which specific microgame themes will be presented to the D.I.Y. community, it'll take submissions (for, say, a game based on your favorite food) and the best of the best will then be chosen and distributed by the Big N. Got that notebook full of (tiny) game ideas handy?

Posted by Kotaku Feb 25 2010 10:00 GMT in Gaming News
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Alfa Romeo's MiTo hatchback faces down oil drums and gas pumps in a Space Invaders-style shootout. The MiTo went on sale in 2008, and Space Invaders debuted in Japanese arcades in 1978. These...

Posted by Kotaku Feb 25 2010 10:00 GMT in Gaming News
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The Wii was released in November 2006. The GameCube was released in 2001. About time for a new home consoles, right? Um, no. "I don't think it'll [Wii successor] be any time soon," Nintendo of...

Posted by Joystiq Feb 25 2010 10:07 GMT in Ghostbusters: The Video Game
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Our problem with Ghostbusters mainly revolves around the fact that we're not one of them. Our childhood-up-until-now dream has always been to slap on that jumpsuit and get knee-deep in Ectoplasmic residue with our comrades in arms, our shoulder patches glistening against the light of our never-crossing streams as we vanquished ancient evils. Well, it'll never happen -- mostly because Ghostbusters isn't real, despite our best attempts at willing it into existence.

But, there's at least a consolation prize: this sweet Proton pack mod for the Wii. The glorious concoction of plastic and LEDs was created by Ghostbusters Fans forum member irrelevanttomfoolery and pretty much sets the benchmark for badass game controller mods. Seriously, that ridiculous Resident Evil 4 chainsaw is like child's play compared to how awesome this thing is, so click on the image above and go read up on it.

Posted by Kotaku Feb 25 2010 09:00 GMT in Fable III
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Call it merchandise. Call it stuff. Call it crap. Fable III developer Lionhead Studios is already thinking about things to sell you. "With the release of Fable III imminent this year we've started...

Posted by GoNintendo Feb 25 2010 08:20 GMT in Metroid: Other M
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Nintendo knew that Metroid: Other M was their big gun for the media summit. They may have dedicated 8 demo booths to Super Mario Galaxy 2, but it was Metroid: Other M that got the special treatment. This game was behind closed doors, and available to those with appointments. If you didn’t [...]

Posted by GoNintendo Feb 25 2010 07:59 GMT in Super Mario Galaxy 2
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Here’s what I learned from my multiple hands-on sessions with Super Mario Galaxy 2… 1. I think this game may actually look better than the original Galaxy (visuals) 2. Having Yoshi in a Galaxy setting is so much fun that it seems criminal 3. The level designs for Galaxy 2 are way more outlandish than the original. [...]

Posted by GoNintendo Feb 25 2010 07:44 GMT in X-Scape
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There’s no doubt that X-Scape is related to X, a Game Boy title that never made it outside of Japan. X-Scape clearly references the earlier game, and it follows the same sort of gameplay patterns that made the first so entertaining. I’m just really happy to see Nintendo working on a sequel to [...]

Posted by GoNintendo Feb 25 2010 07:32 GMT in Metal Torrent
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Bullet hell…someone get me out of this bullet hell. These type of games are not meant for me. I have enough problems with shmups that aren’t filled with wall to wall bullets. That means that I’ll never get anywhere with Metal Torrent. It’s not going to be a purchase for me, [...]

Posted by GoNintendo Feb 25 2010 07:27 GMT in Photo Dojo
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Truth be told, I didn’t actually play Photo Dojo at the media summit today. That’s because I downloaded the game on my Japanese DSi XL. It cost me 200 Nintendo Points, and I seriously think that it was the best $2 that I’ve ever spent! This game is going to pay you [...]

Posted by GoNintendo Feb 25 2010 07:16 GMT in Super Meat Boy
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A game that’s more sadistic than Mega Man 10? That’s no easy feat to accomplish! That didn’t stop the Super Meat Boy guys from setting out on that mission. There’s no doubt that Super Meat Boy is a ridiculous challenge…one that will push your gaming skills to their limits. This is [...]

Posted by GoNintendo Feb 25 2010 07:09 GMT in And Yet It Moves
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Long before I knew about And Yet It Moves heading to WiiWare, I downloaded it through Steam. I’m a sucker for a gorgeous game, and And Yet It Moves is definitely shining in that category. I like games that push visuals in new ways, not in shiny, higher-polygon count methods. Most of [...]

Posted by Kotaku Feb 25 2010 07:20 GMT in Gaming News
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The latest entry in the 2D King of Fighters series has been announced by Osaka-based game developer SNK Playmore. It is The King of Fighters XIII. The arcade title runs on the Taito Taito X2 arcade...

Posted by GoNintendo Feb 25 2010 06:56 GMT in Rage of the Gladiator
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If you purchased Punch-Out!! on the Wii, or have played Punch-Out!! throughout your life and found enjoyment, then there’s absolutely no reason why you would want to miss out on Rage of the Gladiator. No matter how I word it, I can’t fully express how impressive it is to see all this game crammed [...]

Posted by GoNintendo Feb 25 2010 06:47 GMT in Art Style: Rotozoa
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Art Style: Rotozoa was another surprise game for the Nintendo Media Summit. I think the most surprising thing about these games is that Nintendo didn’t just dump them out onto the WiiWare service without any fanfare. These games should actually enjoy a fair bit of coverage before they’re actually available for purchase. [...]

Posted by GoNintendo Feb 25 2010 06:41 GMT in Art Style: Light Trax
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I think I might have to give Art Style™: light trax my surprise hit of the show award. It was nice to finally put a game to the trademark that we learned a week or two ago, but it was even better to see that the title is actually looking like one of the [...]

Posted by Kotaku Feb 25 2010 07:00 GMT in Gaming News
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Apple cracked down on titillating apps with a Victorian laundry list of no-nos. Then, it seems, Apple created a new "Explicit" category in the Application Store. Then it vanished! The new...

Posted by Joystiq Feb 25 2010 07:01 GMT in Guilty Party
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don't feel guilty -- click this pic as much as you like
On my list of games I expected to see from Stubbs the Zombie dev Wideload Games, "multiplayer mystery game" ... well, it wasn't actually on my list. But I have to say that I was excited by what I saw (and played) of Disney Guilty Party during the Nintendo Q1 Media Summit. It was funny, clever and, well, different.

Though it will support four-player cooperative (and even competitive) mystery-solving (think: Clue meets Zack & Wiki), the session I participated in was a two-player affair. From levels that include a train, mansion, aquarium and others, I ended up playing the gumshoe character on a cruise ship that was missing its wheel and anchor. Along with my partner in crime ... solving, I came pretty close to solving the whodunnit (you need to find evidence as to the perp's hair length, sex, shape and height before accusing anyone) as I used my allotted moves and turns to investigate the dollhouse-like cut-away of the ship.

Special cards came into play (the over-arching story's villain might, for example, lock off a room -- there's a card that counters that) as did some ... err, unique "interrogation" mini-games, including "staring" into a suspects eyes, paying a bribe and tickling the truth out of an NPC using the Wiimote. The writing's sharp and funny, the classic adventure game underpinnings are noticeable and I'm eager to play more.

Posted by GoNintendo Feb 25 2010 06:32 GMT in WarioWare D.I.Y.
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A WarioWare game where I can make my own micro games? Where do I sign up?! I’ve been waiting for quite some time to go hands-on with WarioWare: D.I.Y.. Before the game was announced, I was wondering just what Nintendo could do to keep the franchise alive and innovative. I was thinking about [...]

Posted by Joystiq Feb 25 2010 06:52 GMT in FlingSmash
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click to enlarge After playing a few levels of Span Smasher FlingSmash, I had finally answered an important question -- "What the heck is it?" -- but was left with another unanswered. It's true: This is a game of tossing a ball (well, a ball-like character) against blocks in side-scrolling stages, using the power of Wii MotionPlus to ... more accurately toss the ball-thing. (It actually comes in pretty handy for hitting small targets, such as gems and coins.)

Playing it felt like tossing a ball against a brick wall, only sideways, which I assure you is as strange as it sounds. It was good enough fun; a very simple arcade game that is a nice change from the typical paddle-based block-breaker. I couldn't help but wonder, though, why it's destined to be a retail release and not a WiiWare title.

Posted by GoNintendo Feb 25 2010 06:20 GMT in Max & the Magic Marker
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Max & the Magic Marker is what we want to see more of on WiiWare. This is the type of game that can really help the service make a name for itself. It’s certainly a unique idea that puts the Wiimote to great use, it’s built with a lot of love and care, [...]

Posted by IGN Feb 25 2010 06:50 GMT in Metal Torrent
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It's like shooting slot machines filled with powerups.

Posted by GoNintendo Feb 25 2010 06:14 GMT in Mega Man 10
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I finally got a chance to play Mega Man 10 today. You guys know that I’m a die-hard Mega Man fan, and I absolutely loved Mega Man 9. So how was my time with Mega Man 10? I’d love to tell you, but I’m only allowed to talk about Strike Man’s level. [...]

I learned something about Prince of Persia: The Forgotten Sands today that I didn’t previously know. The Wii version is actually a completely different game from the 360/PS3 version. I thought the Wii version was a ‘built from the ground-up’, but was based on the 360/PS3 version. Talk about being pleasantly surprised [...]