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Posted by GameTrailers Feb 27 2010 00:12 GMT in Dekaron
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The Extreme Action gets even more extreme in 2010 with game upgrades and a brand new server.

Posted by Kotaku Feb 26 2010 23:40 GMT in PlayStation Network
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#clips Hello Games' Joe Danger is on a very, very short list of downloadable games that we're unreasonably excited about here at Kotaku, a game that got its first official video showing during last night's GameTrailers TV. More »

Posted by Joystiq Feb 26 2010 23:57 GMT in Transformers: War for Cybertron
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Remember those other awful Activision Transformers games based (in some part) on the Michael Bay movies? No? Good, let's work from there.

Transformers: War for Cybertron
, developed by High Moon Studios (The Bourne Conspiracy, Darkwatch), takes its inspiration from the G1 universe of the '80s cartoon. Actually, that's not entirely accurate. It's more like what the new J.J. Abrams Star Trek movie is to the original. The characters are the same, their motivations are similar; however everything has a whole new (in this case, literal) paint job. Lead Designer Matt Tieger tells us the game presents "nothing that violates your expectations" and the studio worked closely with Hasbro to stay true to the original idea of the Transformers ... speaking of the original idea of Transformers, there will also be action figures based on the game's interpretations of the characters.

In War for Cybertron, players participate in two campaigns, one following the righteous Autobots and the other shadows the misunderstood Decepticons. Both campaigns take place on the Transformer home planet of Cybertron and, as Tieger puts it, "Ends up with them having no place to go."

Each campaign features three-player online (no offline or "couch") co-op. For the Autobots, the level we saw featured Optimus (not a Prime, yet) and Bumblebee meeting for the first time, and rolling along in the always awkward "third wheel" spot was Ratchet. The Decepticons included Starscream, Thundercracker, Skywarp, Soundwave and Megatron. Of course, in both cases, there are several more playable characters. For fans of the original series, many of the voices will sound wrong -- sadly, in some very important instances, the cartoon's original voice actors have passed away.

Posted by Francis Feb 26 2010 03:36 GMT in PlayStation News
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Else you will get the "You do not have enough free space" message even though it looks like you do.  So to download the 2671MB God of War III demo, you need 5342 MB free.

MM
gay
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He is talking about downloadable games, but you are correct, as far as I can tell. That isn't very far, since I don't know much about the hardware of any of the consoles.

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Posted by Joystiq Feb 26 2010 23:30 GMT in Splinter Cell: Conviction
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If you were hoping to infiltrate this post about Splinter Cell Conviction and find anything short of three trailers, then prepare to be totally satisfied. Ubisoft's established a correspondence with Joystiq, deploying three fresh new videos from April's Badass: The Game -- and like that totally accurate and brief description, these videos will bash your face against a mirror and leave you bleeding for dead on a men's room floor. OK, not really, but we're painting a picture, so work with us here. A picture with words.

Above, you'll find a brief overview of how the co-op game fits into the story and the four additional gameplay modes, but you'll need to sneak on past the break for the next two pieces of intel: one video is a closer look at Deniable Ops, while the other documents Persistent Elite Creation, the special series of challenges within the single-player and multiplayer framework. Basically, it's a fancy way of saying "unlockable junk for your stuff."

Posted by Kotaku Feb 26 2010 23:20 GMT in MLB 2K10
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#clips So, MLB 2K10 releases on Tuesday, officially delivering to you this hitters-vs-pitchers battle it's been touting the past two months. Here is the final installment, complete with artist's renderings by the Rangers' Nelson Cruz. More »

Posted by Kotaku Feb 26 2010 23:00 GMT in Plants vs. Zombies
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#thecrazies The Infected. Los Ganados. Majini. Parasite hosts. Some of the biggest "zombie" games in recent years don't feature the undead. Why can't we call a spade a spade, burying it in the neck of a good old-fashioned undead zombie? More »

Posted by Kotaku Feb 26 2010 22:40 GMT in Warhammer Online: Age of Reckoning
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#boozing After a long day in Warhammer Online: Age of Reckoning, one builds up a big Orcish thirst. The best way to quench said thirst? Drinking your beverage of choice (mead, ale, blood, etc.) from an officially licensed WAR stein. More »

Posted by PlayStation Blog Feb 26 2010 23:07 GMT in MLB 10: The Show
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Aaron Luke here to bring you the next chapter in our series of MLB 10: The Show posts. This installment will focus on the enhancements we’ve made to “Road To The Show” (RTTS). We’ve targeted several aspects of the mode for improvements, and think you’ll like what you find in this year’s edition of RTTS.

We’ll begin by discussing player creation. This year’s PS3 Create Player system has received some new accessory additions, giving you even more options to customize. You can now select a variety of color settings to nearly every part of your player’s gear. Among many other options, you can customize three areas of your glove with different colors, set both the barrel and handle colors of your bat, and customize your shoe colors. We’ve also added a field to the General tab that will allow you to determine whether or not your player was born in the U.S. This will determine which roster you would appear on if your player were to be selected for the All-Star Futures Game.

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After finishing up your player’s look and deciding whether to enter the draft or select your team, you’ll notice on entry of the mode that your season begins right at the start of the Double-A season. You will no longer start out in Spring Training and have to square off against MLB-caliber players. We’ve changed this flow to better mimic the real world, and to make an invite to Spring Training something that’s earned. Plus, to give you a good head start right out of the gate, we’re giving you some training points to help you get through your initial advancement goal set.

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Now that you’re in the mode, you should take note of some new options this year that will certainly change how you experience games. The new Game Watch and Game Completion options will certainly change how you play RTTS games, as they’ll now give you the ability to determine how much of the game you want to view. Set your Game Watch option to All Pitches if you want to see every pitch of the entire game; All Fielding if you only want to see your at-bats and be a part of every fielding play; Result Play if you want to expedite your games to see only the final pitch of an at-bat while on either offense or defense; or Classic if you prefer the old style and only want to see plays involving your player.

Game Completion is similar to Game Watch, however it only takes affect after you’ve been removed from a game. So if you’re a starting pitcher, this option will let you see what your bullpen does with the runners they inherited from you. This option has similar settings as Game Watch, so you can set it to All Pitches, Result Play, or Off. When any of these options are set, and you’re on the bench waiting for your next opportunity, you’ll also notice a new custom view from the dugout.

We’re very excited about these new options as they really add to that feeling of suspense as to whether the ball will be hit your way or not. Now, more than before, you’ll need to be on your toes in the field.

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Among other options to note, we brought back the classic L1/R1 baserunning controls for you old-schoolers. The RTTS Baserunning option will default to New, but if you prefer the single button press style controls, be sure to change it to Classic. We’ve also added in the ability to take pregame batting practice when you’re in the starting lineup for that game. You can step into the cage and take ten swings to help get your timing down before game-time. You won’t receive any training points or attribute improvements, but this will definitely help get you into a nice rhythm. To ensure you participate in batting practice, set the Pre-Game Batting Practice option to On. Lastly, we’ve added a new Mound Warm-Up feature that will give relievers a chance to throw eight warm-up pitches on the mound, after coming out of the bullpen. Just like pregame batting practice, you won’t receive any training points for this, but it does give you the chance to get a good rhythm before facing live hitters.

Moving on to other new game features, one area of focus for us this year was to emphasize fundamental baseball. As a result, we came up with two new systems that are sure to reinforce the notion of “team first.” First we created a new mistake-tracking system that keeps tabs on what you do during a game, and will penalize you for not playing smart baseball. If you do things like throw to the wrong base, forget to cover your base on a force out, or get caught stealing with the pitcher batting to end of the inning, you will receive training point penalties. To combat the “me first” motto a lot of RTTS players have taken when on the basepaths, we’ve created a new Green Light system. When you first start out with a club, you’ll have the Green Light. From there, it’s up to you how you handle it. If you’re a slow runner, and you take the risk of stealing and get caught, there’s a good chance your manager will take away your green light. Continue to steal without it and you risk getting benched for a game or even losing your spot in the lineup. Once the green light is removed, you’ll have to improve your speed and baserunning ability to a level that satisfies your manager in order to regain it.

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For you stat-heads, we’ve created a new career stat-tracking system that keeps tabs on your stats versus every team. We aren’t tracking every stat, only the top-level stats. For position players, we track total games played, average, at-bats, hits, home runs, runs batted in, walks, and strikeouts. For pitchers, we track your games played, won-loss record, ERA, innings pitched, hits allowed, home runs allowed, walks allowed, and strikeouts. You can view these stats at any time during the game, or in the front end. When in a game, access your career stats by pressing the select button. The in-game display has even more detailed stats than the front end, as you’ll get a breakdown of your stats versus every pitcher or batter on the opponent’s roster. The front end will display only your total stats versus each team in your current league.

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We’ve also done some polish on the overall game flow and information presented when in a game. This year, you can now access your stat-based advancement goals at any point during a game. To do so, press up on the D-Pad and you’ll see both your stat-based advancement goals as well as your current dynamic goal. We’ve also altered the flow for presenting dynamic goals when pitching. You’ll no longer be taken to the “presentation land” to get your goal screen. Now your goal will appear out of the score bar, and the game flow won’t be interrupted. If you missed the goal display, you can press up on the D-Pad at any point to check if you have a dynamic goal.

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Not only have we included the new Catcher Calling the Game mode to RTTS, or the new Pitching/Fielding trainings (post coming soon), but also we’ve put a big emphasis on a lot of little things that have a big impact on the mode. As stated in a previous post, the All-Star Futures Game and Home Run Derby also find their way into RTTS. We’re very excited about this year’s offering, and hope you are as well. Thanks for taking the time to read this, and I wish you all the best of luck on your Road To The Show.


Posted by Joystiq Feb 26 2010 23:00 GMT in Mega Man Zero Collection
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Capcom has terrible luck with handheld Mega Man compilations. Remember how a collection of the Game Boy Mega Man games was supposed to be released alongside the GameCube/PS2 Mega Man Anniversary Collection? Remember when that actually happened? (No, because it didn't.) Now the Japanese website for the DS Mega Man Zero Collection reveals that the game's April 22 release date in that region has been delayed to an unspecified date.

We've put in an inquiry with Capcom about whether this affects the "early summer" release date for North America. But if the company doesn't know when it'll release the game in Japan, the other dates would pretty much have to be up in the air as well.
[Via Protodude's Rockman Corner]

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Posted by GameTrailers Feb 26 2010 22:50 GMT in Supreme Commander 2
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Gas Power Games has developed a new method for unit pathfinding in Supreme Commander 2.

Posted by Joystiq Feb 26 2010 22:40 GMT in Dead or Alive Paradise
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Tecmo's Yoshinori Ueda says the upcoming PSP exclusive Dead or Alive: Paradise is not meant to be softcore porn, despite the game's not-so-subtle marketing line: "Paradise in the palm of your hand." Ueda told Eurogamer that Dead or Alive: Paradise only intends to showcase beautiful woman and the "beauty of their bodies," but was firm (stiff, even) that the game isn't meant to be degrading toward women.

Featuring bikini-clad mini-games and the ability to photograph the virtual "beauties" without fear of a restraining order, Dead or Alive: Paradise isn't a traditional game; however, Ueda says the game features a number of different activities to engorge entertain gamers. The goal, it seems, is to allow players to escape to some kind of magical world: "we hope that people playing the game will be able to come away with the feeling that they've visited paradise," Ueda said.

Sounds titillating, and in no way creepy or disgusting.

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Posted by GameTrailers Feb 26 2010 22:39 GMT in MLB 2K10
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Andrew Bailey takes on Nelson Cruz in the fifth Pitchers vs. Hitters trailer for MLB 2K10 from 2K Sports.

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Posted by GameTrailers Feb 26 2010 22:32 GMT in BlazBlue: Calamity Trigger
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The wheel of fate turns to Europe March 2010!

Posted by Kotaku Feb 26 2010 22:00 GMT in Star Trek Online
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#review After years of television series, books, cartoons, movies, and video games for both consoles and PCs, Star Trek faces the final frontier: the massively-multiplayer role-playing game. More »

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Posted by Joystiq Feb 26 2010 22:20 GMT in God of War III
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"You finally get the chance to see what it's like to be killed by Kratos," Adam Puhl explained to Geoff Keighley in the latest episode of GameTrailers TV. Although described as "first person kills," we'd argue that they should be coined "second person kills" -- you are doing the killing, after all. Regardless of the terminology, these interactive sequences are likely to represent some of the most gruesome moments of the entire franchise. For us, this footage represented the highlight of last night's episode.

The 21-minute special includes a rather comprehensive look at God of War III, but be warned of potential spoilers. You will see some new bosses, and even a new power that enhances the combat rather significantly. It's only a few weeks away until the game's release, so let's find out if you have the willpower not to visit GameTrailers.

Posted by GoNintendo Feb 26 2010 21:54 GMT in Nintendo Stuff
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- developed by Paon - due out March 2nd in Japan for 800 Nintendo Points - virtual aquarium program - select an aquarium theme, set up its layout, and populate it with fish - eight aquarium themes: Black Light, Gold Fish, Guppy, Characiformes, Angel Fish, Arowana, Variety 1 and Variety 2 - 40 types of fish. - change BGM, wallpaper, tank [...]

Posted by IGN Feb 26 2010 22:02 GMT in Dragon Age: Origins -- Awakening
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We play through the first few hours of the new expansion.