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Posted by IGN Mar 05 2010 22:28 GMT in Battle Punks
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A decent-looking fighting game on Facebook? Yup.

Posted by IGN Mar 05 2010 22:27 GMT in Mario Kart DS
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The company's new 4G commercial makes a pretty big blunder.

Posted by Kotaku Mar 05 2010 22:00 GMT in Gaming News
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#preview Already released for computers and coming to WiiWare this Monday, Max & The Magic Marker gives a good impression. Especially if you play it on a screen that's 137-inches diagonal. More »

Posted by IGN Mar 05 2010 22:22 GMT in Lips: I (Heart) the 80s
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ESRB listing reveals a new karaoke title.

Posted by Joystiq Mar 05 2010 22:15 GMT in Gran Turismo 5
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It's been nearly two years since EA Sports called it quits on the NASCAR franchise (a little less if you count NASCAR Kart Racing). NASCAR gamers are growing impatient and, for better or for worse, will have to wait for the perpetually-delayed Gran Turismo 5 to get their NASCAR fix.

At the very least, fans can take comfort in knowing that Blake Davidson, managing director of licensed products at NASCAR, has incredible faith in the game. "They're going to do it better than anybody's ever done it before," he stated in a video posted on the PlayStation.Blog. "It's really the next step for us, it's the best depiction of what NASCAR cars are in any driving game to date." Certainly a bold statement, considering NASCAR is just one feature in the racer.

According to Davidson, one of the reasons why NASCAR teamed up with Polyphony Digital is the recommendation of one of the sports most famous racers today. "Dale Earnhardt, Jr. himself actually came to us and said 'you really need to look at Polyphony Digital. They're a great developer, the best in the world at what they do.'"

Posted by GoNintendo Mar 05 2010 21:42 GMT in Nintendo Stuff
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The Bad Dudes aren’t really all that ‘bad’…as in good. They seem pretty lame by Billy and Jimmy standards. Obviously they were meant to capitalize on that success, but they only stuck around because of how laughibly lame they are. Article here

Posted by IGN Mar 05 2010 22:08 GMT in Final Fantasy XIII
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Wondering if you should commit to that last-minute pre-order this weekend?

Posted by Joystiq Mar 05 2010 22:00 GMT in Kinect
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The problem of input latency is something that keeps popping up in coverage of Microsoft's Project Natal. It's something we noticed when demoing Natal at TGS last year, something Microsoft promised to address before launch. Apparently, certain outlets are still noticing latency issues, which has prompted both Microsoft and Peter Molyneux to come to the peripheral's defense. The comments come in response to reactions from a recent event held in London for non-enthusiast press.

Speaking to GI.biz (account required), Molyneux noted his "frustration" at seeing the press use a version of Natal that has since been "exceeded many times over." Said Molyneux, "So very often you get a position that what a person's looking at is two, three, four months, a year old and you kind of want to go, 'no, no, it's 10 times better than that!'" He added that there have been "countless" revisions to Natal's camera and software since X10, which was held just weeks ago. Furthermore a Microsoft source told GI.biz that the unit demonstrated in London was "one-tenth as responsive" as the current revision.

Microsoft doesn't have any Natal presentations planned for GDC next week, but maybe, just maybe Molyneux will show us how far the peripheral has come during his panel on intuitive game design.

Posted by GoNintendo Mar 05 2010 21:30 GMT in Nintendo Stuff
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Nintendo of Europe has put together another website promo on their official website that breaks the 4th wall. This time, the DSi XL busts onto the scene, and smashes the entire front page! Hit the link below to check out the animation. Site here

Posted by IGN Mar 05 2010 22:03 GMT in Blade Kitten -- Part 1
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Watch a cat girl kick everyone's butt.

Video
Posted by PlayStation Blog Mar 05 2010 22:01 GMT in MLB 10: The Show
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Sports fans, what could be better than the Highlight Reel from MLB 09: The Show, where the game chooses the most significant plays and presents them back to you in a television broadcast presentation style? How about the ability to choose your own plays of the game, your own camera angles, and present them in a highlight reel fashion with your own personal touch? Move over ESPN, in MLB 10: The Show, the new Movie Maker feature allows you to do just that! Be the cameraman, the editor, and the overall director of your own personal highlight reels.

With the new Movie Maker feature in MLB 10: The Show, save up to 10 of your most memorable plays of the game. You can do this by using our extensive Replay Filter System, sorting those highlight quality plays in any order that you desire. You can show your offensive feats first, including every double, triple, or home run from the game. Followed up by your defensive gems, including diving catches, clutch strikeouts, and double or triple plays!

The user has total camera angle freedom by using our free-floating camera controls to place the lens exactly where you want it using close-up or far-out perspective angles to capture the action in any way you see fit. Need some help from the experts? Then go ahead and choose from 10 unique Camera Presets, already built into the Movie Maker.

You can set up to three Edit Points for any play to capture the action from different camera perspectives, editing at the start and finish point of any play. The Movie Maker can also be used at the Post Game Menu, or at any time during your current offline game. The feature works in any of our gameplay modes, including Road to The Show, and from the Post Game menu of any completed online game. After you finish editing your movie, save it to the Hard Drive, and share it as you see fit, the only limit is your imagination!

Welcome to The Show!


Video
Posted by PlayStation Blog Mar 05 2010 22:01 GMT in MLB 10: The Show
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Sports fans, what could be better than the Highlight Reel from MLB 09: The Show, where the game chooses the most significant plays and presents them back to you in a television broadcast presentation style? How about the ability to choose your own plays of the game, your own camera angles, and present them in a highlight reel fashion with your own personal touch? Move over ESPN, in MLB 10: The Show, the new Movie Maker feature allows you to do just that! Be the cameraman, the editor, and the overall director of your own personal highlight reels.

With the new Movie Maker feature in MLB 10: The Show, save up to 10 of your most memorable plays of the game. You can do this by using our extensive Replay Filter System, sorting those highlight quality plays in any order that you desire. You can show your offensive feats first, including every double, triple, or home run from the game. Followed up by your defensive gems, including diving catches, clutch strikeouts, and double or triple plays!

The user has total camera angle freedom by using our free-floating camera controls to place the lens exactly where you want it using close-up or far-out perspective angles to capture the action in any way you see fit. Need some help from the experts? Then go ahead and choose from 10 unique Camera Presets, already built into the Movie Maker.

You can set up to three Edit Points for any play to capture the action from different camera perspectives, editing at the start and finish point of any play. The Movie Maker can also be used at the Post Game Menu, or at any time during your current offline game. The feature works in any of our gameplay modes, including Road to The Show, and from the Post Game menu of any completed online game. After you finish editing your movie, save it to the Hard Drive, and share it as you see fit, the only limit is your imagination!

Welcome to The Show!


Posted by GoNintendo Mar 05 2010 21:28 GMT in Nintendo Stuff
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These patent images show off a new cartridge design that is quite similar to the development cartridges that game devs use, but the image in the patent is slightly different. Also, the DS-like device that is shown off could be in reference to the DS…or a device that is similar. I wonder what [...]

Posted by GoNintendo Mar 05 2010 21:23 GMT in Nintendo Stuff
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I love this NERF stuff for the DS and DSi. Mom Brain has one of the shells, and she’s kept it on there since the very first day she used it!

Posted by Kotaku Mar 05 2010 21:40 GMT in Gaming News
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#review Tim Burton once again treads on sacred fantasy ground in Alice in Wonderland, a twisted take on Lewis Carroll's classic novels. How far down the rabbit hole does Burton go? More »

Posted by GoNintendo Mar 05 2010 21:13 GMT in Nintendo Stuff
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Cory Godbey is someone that GoNintendo regulars should be familiar with. He produces the amazing ‘bit and run’ comic series that we post every week. Imagine my surprise when I see that some of Cory’s work has been selected as a feature on the official Cave Story blog! Hit up the link [...]

Posted by Joystiq Mar 05 2010 21:30 GMT in Vanquish
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During the recent Vanquish media unveiling in Tokyo, creator Shinji Mikami outed the action/shooter game's lack of multiplayer functionality. "That's the main reason we're keeping Vanquish as a single-player experience -- to deliver the level of impact, the level of detail and the visuals we want to offer," Mikami offered at the press event, reports Eurogamer.

Apparently, due to the fact that the single-player game is "very intense" and "full of action," a multiplayer component would require "shaving a lot of things off" in order to make them work. It would seem that Mikami's more interested in Vanquish's main campaign impressing than the title having legs, though he would argue that a tacked-on multiplayer does little in the interest of serving gamers. "It kind of boils down to whether you have the multiplayer but you don't have that much impact, and end up being like everyone else ... or even below par." Yep, we're just as shocked and appreciative of his refreshing honesty as you are.

Posted by IGN Mar 05 2010 21:26 GMT in Resonance of Fate
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A possible sleeper hit? Catch the beautiful opening cinematic here.

Posted by IGN Mar 05 2010 21:17 GMT in Final Fantasy VIII
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You may not want to get too excited until you watch the episode. Is the Gun Blade really a good weapon?

Posted by Joystiq Mar 05 2010 21:00 GMT in Portal
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[Game Informer]
Today's big reveal of Portal 2 as next month's Game Informer cover did lots of us in the maniacal excitement department, but little for us in the hard facts department. But now, between Eurogamer being told by Valve that the game is heading to Xbox 360 and PC, and Game Informer's reveal that the sequel features a "two-player co-op mode [with] its own campaign [featuring] two new playable characters" (not to mention that it's set to release at "full retail price") we're ... well ... we're still kinda hurting for more news. The most important question of the moment, though: Can we have it right now? Please? We know you said this holiday, but what if we say pretty please? With cherries on top?

Source 1 - Eurogamer
Source 2 - Game Informer

Posted by Kotaku Mar 05 2010 20:20 GMT in Portal
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#valve Officially released details on Valve's sequel to Portal were scant. Fortunately, retailer GameStop comes through with some major details, including the addition of a two-player cooperative campaign mode and all-new characters. More »

Posted by IGN Mar 05 2010 20:40 GMT in PlayStation News
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School thugs win the fight against super robots.

Posted by IGN Mar 05 2010 20:39 GMT in Nintendo News
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School thugs win the fight against super robots.

Posted by Kotaku Mar 05 2010 20:15 GMT in Portal
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#valve Officially released details on Valve's sequel to Portal were scant. Fortunately, retailer GameStop comes through with some major details, including the addition of a two-player cooperative campaign mode and all-new characters. More »

Posted by Joystiq Mar 05 2010 20:30 GMT in PC Gaming News
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Richard Garriott spent years as the ruler of a fictional kingdom before he became a second-generation astronaut. Sounds like the kind of guy you'd want to make a movie about! That's exactly what filmmaker Mike Woolf and his production company, Beef & Pie, has done, and it sounds like it's going to be a treat not only for old-school PC game-types who remember "Lord British," but also anyone interested in the process of going into space.

Richard Garriott: Man on a Mission, a film about the preparation and execution of Garriott's 2008 trip to the International Space Station, will premiere at the South by Southwest Film Festival in Austin, Texas, with showings on Sunday, March 14 and Thursday, March 18. The film includes "never-before-seen training footage in Star City, Russia's secretive cosmonaut training facility," as well as footage of the launch and video taken from space by Garriott. Check out a trailer after the break.

Posted by IGN Mar 05 2010 20:30 GMT in Kenka Bancho 4: One Year War
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School thugs win the fight against super robots.