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Posted by IGN Mar 06 2010 00:10 GMT in PC Gaming News
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Catch up on the ongoing legal war between Infinity Ward and Activision.

Posted by IGN Mar 06 2010 00:08 GMT in PlayStation News
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Catch up on the ongoing legal war between Infinity Ward and Activision.

Posted by Joystiq Mar 06 2010 00:00 GMT in Backbreaker
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Click to enlarge Backbreaker may be the greatest football game no one will ever play. While I can attempt to detail its incredible use of the Euphoria physics engine, its spectacular graphics and truly innovative gameplay, all these features are moot thanks to the crippling fact that the game does not have the NFL license. Without the license, the annual Madden devotee won't have this on his (or her!) radar -- ironic, because Backbreaker makes good on the lofty promises of Madden 06's teased "CG movie" effect, which EA Sports has yet to deliver on, even four years later.

It's easy to get jaded about sports games as they iterate, releasing slightly improved games year after year. We've grown accustomed to complacency. But simply watch a video of Backbreaker and you'll probably agree: this game is a breath of fresh air no one expected from the genre. It goes to show that with proper competition, there's a lot of room for innovation.

Perhaps the most obvious thing to discuss are Backbreaker's animations, powered by the same tech used in Grand Theft Auto IV and Star Wars: The Force Unleashed. Euphoria allows game characters to react to their virtual environment and create dynamic animations. Unlike canned ragdolls, these animations are surprisingly lifelike, and because they can be generated on the fly, ensure the game feels spontaneous. Backbreaker has one huge advantage over games like The Force Unleashed, though: it's developed by NaturalMotion, the studio that made the Euphoria tech.

Posted by IGN Mar 06 2010 00:05 GMT in Xbox 360 News
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Catch up on the ongoing legal war between Infinity Ward and Activision.

Posted by PlayStation Blog Mar 06 2010 00:02 GMT in ModNation Racers
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Hello, Mark here back for another developer post. Since we last talked, our North American and European Public PS3 Betas have exposed ModNation Racers to the world. These previews generated lots of great feedback and have helped us focus on key issues in these final months. I’m happy to say that frame rate, load times and race cameras have all improved.

In my last update, I talked about some of the more advanced features of Track Studio that we’ve used to create the tracks for the game. Today I’d like to talk about some of the cool props you can add to your tracks to make them fun, challenging and memorable! Dynamic Props are interactive objects that you can place on your track to enhance the gameplay.

4409833498_4cf86b18ab.jpg

We’re including a load of exciting things to place on your tracks, such as barrel launchers that shoot crushing or exploding barrels.

4409066791_70a035bbf1.jpg

There are also ModBots, robots that move back and forth across your track and attack karts that get close. Some shoot flame, some will bounce racers off the track if they aren’t careful. They can be scattered anywhere, so it’s a nice touch if you want your racers to watch the road.

We’ve also included ramps for cool jumps, and launchers for shooting the kart over huge distances. We have barriers that pop out of the ground to test a driver’s agility, and flame vents to make any careless driver extra crispy! We designed them to be customizable, reusable and effective in a variety of different scenarios. The devilish setups we’ve put in our tracks are just the beginning of what can be done!

Highlighting a Dynamic Prop in Track Studio and pressing the Square button will pop up a dialog where you can adjust settings on how the prop behaves. For instance, you can dial in the height of a ramp, or change the direction of the Twister (a giant rotating platform). Adjusting these things gives you the power to customize your track to make it as crazy as you want.

4409066571_517a1e6430.jpg

Dial your ramp just right or you might hit some humps!

These dangers work well with gameplay incentives such as item pods or boost pads – give the racers a reason to brave the danger! For instance, use a Devastator (a giant stomper) and boost pads in combination with a popup ramp to let them jump clean over it, versus the faster, more treacherous route under the Devastator.

4409833346_66ba6c9fa2.jpg

A whole gauntlet of Devastators to slalom through!?!

With so many Dynamic Props, and so many possible combinations, I can’t wait to see what the community comes up with.

Until then, check out our new trailer (above) that gives you a taste of all the insanity you can create with the toys we’ve built for you.


Posted by PlayStation Blog Mar 06 2010 00:02 GMT in ModNation Racers
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Hello, Mark here back for another developer post. Since we last talked, our North American and European Public PS3 Betas have exposed ModNation Racers to the world. These previews generated lots of great feedback and have helped us focus on key issues in these final months. I’m happy to say that frame rate, load times and race cameras have all improved.

In my last update, I talked about some of the more advanced features of Track Studio that we’ve used to create the tracks for the game. Today I’d like to talk about some of the cool props you can add to your tracks to make them fun, challenging and memorable! Dynamic Props are interactive objects that you can place on your track to enhance the gameplay.

4409833498_4cf86b18ab.jpg

We’re including a load of exciting things to place on your tracks, such as barrel launchers that shoot crushing or exploding barrels.

4409066791_70a035bbf1.jpg

There are also ModBots, robots that move back and forth across your track and attack karts that get close. Some shoot flame, some will bounce racers off the track if they aren’t careful. They can be scattered anywhere, so it’s a nice touch if you want your racers to watch the road.

We’ve also included ramps for cool jumps, and launchers for shooting the kart over huge distances. We have barriers that pop out of the ground to test a driver’s agility, and flame vents to make any careless driver extra crispy! We designed them to be customizable, reusable and effective in a variety of different scenarios. The devilish setups we’ve put in our tracks are just the beginning of what can be done!

Highlighting a Dynamic Prop in Track Studio and pressing the Square button will pop up a dialog where you can adjust settings on how the prop behaves. For instance, you can dial in the height of a ramp, or change the direction of the Twister (a giant rotating platform). Adjusting these things gives you the power to customize your track to make it as crazy as you want.

4409066571_517a1e6430.jpg

Dial your ramp just right or you might hit some humps!

These dangers work well with gameplay incentives such as item pods or boost pads – give the racers a reason to brave the danger! For instance, use a Devastator (a giant stomper) and boost pads in combination with a popup ramp to let them jump clean over it, versus the faster, more treacherous route under the Devastator.

4409833346_66ba6c9fa2.jpg

A whole gauntlet of Devastators to slalom through!?!

With so many Dynamic Props, and so many possible combinations, I can’t wait to see what the community comes up with.

Until then, check out our new trailer (above) that gives you a taste of all the insanity you can create with the toys we’ve built for you.


Posted by IGN Mar 05 2010 23:46 GMT in Intellivision Lives!
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Virtual Play Games secures the publishing rights to the long-in-development retro compilation.

Posted by IGN Mar 05 2010 23:34 GMT in Arc Rise Fantasia
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Our impressions of the first hour of this upcoming JRPG.

Posted by Kotaku Mar 05 2010 23:20 GMT in Gaming News
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#legal On his blog, David Jaffe writes that similarities between Microsoft's upcoming Scrap Metal and Sony's Twisted Metal, as well as the film title "War of the Gods," should both rate "a sternly worded legal letter," from Sony's lawyer-mans. More »

Posted by IGN Mar 05 2010 23:30 GMT in Portal 2
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Sequel set for this year. Xbox 360 and PC only.

Posted by IGN Mar 05 2010 23:27 GMT in Naughty Bear
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Wreak havoc in this fun-filled romp.

Posted by IGN Mar 05 2010 23:26 GMT in Naughty Bear
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It's good to be bad in A2M's interesting take on teddies.

Posted by IGN Mar 05 2010 23:17 GMT in PC Gaming News
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Crush, kill, and destroy for free by unleashing your inner robot.

Posted by Kotaku Mar 05 2010 23:00 GMT in Red Dead Redemption
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#preorderbonus The results are in for Rockstar's choose your own Red Dead Redemption preorder outfit, but you're not getting your Deadly Assassin just by entering a code. This here's the Wild West, and you're gonna have to jump through some hoops. More »

Posted by IGN Mar 05 2010 23:07 GMT in Dante's Inferno: Dark Forrest
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Is this DLC worthy of Beatrice's smokin' body?

Posted by IGN Mar 05 2010 23:04 GMT in PC Gaming News
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Could Jason West and Vince Zampella re-join Electronic Arts?

Posted by IGN Mar 05 2010 23:03 GMT in PlayStation News
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Could Jason West and Vince Zampella re-join Electronic Arts?

Codies may have grounded the DLC chopper for Operation Flashpoint: Dragon Rising, but that hasn't stopped Valve from dropping a nuke on its price tag and featuring it as the Steam weekend deal. Up until Monday, you can grab the military shooter for a meager $7.50 -- 75 percent off the usual asking price of $30.

As for what to do with the cash you save should you choose to download, you could tuck it in the piggy bank or even use it towards financing your own real war in a fictitious country. We really wouldn't suggest that, though -- real life is woefully lacking in respawns. Also, $12.50 only gets you like 1/300,000th of a tank.

Posted by IGN Mar 05 2010 22:51 GMT in Shank
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Shank is one of those games that immediately catches your eye.

Posted by Kotaku Mar 05 2010 22:40 GMT in Gaming News
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#tecmo Tecmo Koei's latest Musou crossover, the one that blends classic manga Fist of the North Star characters with Dynasty Warriors style play, is making its way to Europe. The game known as Hokuto Musou will summer in Europe, officially. More »

Posted by IGN Mar 05 2010 22:49 GMT in PlayStation News
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Valhalla recruitment page reveals plans for HD console support.

Posted by Joystiq Mar 05 2010 22:41 GMT in Battlefield: Bad Company 2
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For those who prefer their multiplayer experiences to be full of camaraderie rather than competition, Battlefield: Bad Company 2 delivers a bonding experience like few other games can. By pushing the idea of teamwork upon players, Bad Company 2 is a game that discourages the "lone wolf" mentality found in many, if not most, online first-person shooters.

A question I've been asked a lot this week: "I barely played and/or didn't really enjoy the first Battlefield: Bad Company's multiplayer. How does this stack up?" The sequel is more Battlefield 1943 than Bad Company. It's a more balanced experience like developer DICE's summer hit, but with a modern setting and delivering the scope one would expect from a full-priced retail experience.

Squads. It's one of the most important elements to Battlefield and a feature that has gotten better through each iteration. A squad is your mini-team within the game; working with them just makes sense, since you'll be respawning with them when you die. In previous Battlefield games, squad members would sometimes be switched to the other team, even as total strangers were inserted in your squad. (As one comrade-in-arms aptly put it this week: "It's like being invited to a Rock Band party, but you're accidentally given the address next door and they're playing Guitar Hero. Sure, it's almost the same, but that's not the party you wanted to attend.") Thankfully, the biggest problem with making a squad is resolved in this outing.

Posted by IGN Mar 05 2010 22:45 GMT in Final Fantasy XIII
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How critical were the critics?

Posted by GoNintendo Mar 05 2010 22:06 GMT in Nintendo Stuff
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Now that we know who the voice actress is for Samus in Metroid: Other M, we can see what other films/TV shows/ect she’s done! Hit up the link below to see her full resume. Film / Television My Hotel Year Cathy Seattle Film Institute The Flip Side Heather E.L. Studios How to [...]

Posted by IGN Mar 05 2010 22:40 GMT in Xbox 360 News
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Could Jason West and Vince Zampella re-join Electronic Arts?

Posted by IGN Mar 05 2010 22:33 GMT in Xbox 360 News
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Valhalla recruitment page reveals plans for HD console support.

Posted by Kotaku Mar 05 2010 22:20 GMT in Gaming News
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#usrelease Daedalic Entertainment is pleased to announce that its award-winning, hand-painted adventure game The Whispered World is finally coming to North America, with Viva Entertainment publishing the German game in the states this April. More »