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Posted by Joystiq Mar 10 2010 01:20 GMT in PC Gaming News
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This year's Game Developers Conference has two new tracks for the new kids in town: the Social & Online Games Summit and the iPhone Games Summit. Facebook's Gareth Davis delivered the keynote for the former this morning, titled "How Friends Change Everything." With 400 million users, 200 million of whom are playing games on the service, it's pretty hard to argue with Facebook's bona fides as a seriously huge gaming platform. With components like Facebook Connect, we're even seeing Facebook functionality penetrate the historically isolated game consoles, like Xbox 360, PlayStation 3, and even DSi.

While Microsoft trumpets the largely dubious distinction of being the "largest social network on television," it doesn't compare favorably to what most of us consider to be a real "social network." Outside of the Facebook integration, adding friends on Xbox Live is a largely manual process; one obfuscated by aliases instead of real names, the basic litmus test of a social network. Indeed, Davis thinks "real identities" are a major component to Facebook's gaming magic. Playing against real people is "much more compelling than playing against SharkBoy69," says Davis. When it comes to real identity in games, Davis says we're just "scratching the surface."

Posted by Joystiq Mar 11 2010 00:09 GMT in PlayStation Move
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Though you guys had some bold, provocative ideas for what the heretofore unnamed "PlayStation Motion Controller" should be called, Sony has just squelched your creativity during its GDC event by giving the peripheral its official name: The PlayStation Move. We know, we know -- we were also really hoping for "The Seybold," too.

So, now that we can stop posting conjecture about what the device is going to be called, what other reason will we have to write about it? Sony hopes to provide that information later in the event, when it reveals a few of the killer apps that will accompany the peripheral's release. Stay tuned!

Posted by IGN Mar 11 2010 00:08 GMT in Tom Clancy's Splinter Cell: Conviction
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We delve into the hefty feature set, checking out the different solo and co-op gameplay modes.

Posted by Joystiq Mar 10 2010 23:55 GMT in PlayStation Move
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It's an awfully nice gesture of Sony to invite us to its GDC 2010 press conference -- and it's one where we expect to see some equally nice gestures. That's a Motion Controller joke, folks. Check back by 4:00PM PST (7PM EST) to catch our full and irritatingly detailed liveblog!

Posted by IGN Mar 10 2010 23:55 GMT in Project E:st
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Probably the prettiest MMO to date.

Posted by Joystiq Mar 10 2010 20:00 GMT in Darksiders
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Unlike the less than wonderful relations some developers are currently having with their publishing partners, Vigil Games' general manager David Adams says things between his studio and THQ couldn't have been better during the development of Darksiders. "We were pretty lucky, just because our publisher had this weird, insane faith in us that I don't necessarily think any other publisher would have had ... our take was that if we just did really cool stuff, people would see that -- they'd want to jump on the bandwagon and support us, and THQ did," Adams tells GamesIndustry.biz in a recent interview.

Adams adds that his studio is constantly "trying to be more efficient, do stuff quicker, using less money," so that certainly can't hurt how THQ feels about Vigil, especially given the last year of "restructuring" the publisher underwent to become financially solvent once again. "THQ went through a lot of pain and restructuring -- they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products." We'd like to point out that, in this situation, we're all winners because THQ has seemingly become a competitive publisher again, due to producing quality products that we get to play -- and hey, tons of people don't lose their jobs.

Posted by Kotaku Mar 10 2010 23:40 GMT in God of War III
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#kotakutalkradio God of War III director Stig Asmussen joined hosts Brian Crecente and Stephen Totilo on Kotaku Talk Radio today, broadcasting from the Game Developers Conference in San Francisco. More »

Posted by Kotaku Mar 10 2010 23:20 GMT in PlayStation Move
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#gdc10 Sony's press conference at the 2010 Games Developer Conference is about to begin, and Kotaku is there, bringing you the news as it happens. Join us as Sony shares its deepest, darkest secrets with the world. More »

Posted by Joystiq Mar 10 2010 23:22 GMT in Battle Punks
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We already broke out the news you're looking for: Each of the Windows Phone 7 Xbox Live-infused games will offer its players 200 Gamerscore points. You'll be able to boost your Xbox rep in significant chunks without having to hunker down in front of a big screen for long stretches. You'll never again have to go so long without hearing that satisfying "Achievement unlocked" sound. The world, as you know it, has changed.

Fortunately, the channel through which you'll access these on-the-go 'cheevos looks like it has loads of promise. The handful of work-in-progress Windows Phone 7 games we were shown today at GDC didn't leave much of an impression -- however, the effortless portability of games between the platforms supported by the recently announced XNA Game Studio 4.0 opens up a lot of possibilities for development on Microsoft's new mobile device.

Posted by Joystiq Mar 10 2010 23:15 GMT in Dead or Alive Paradise
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Those of you who have Japanese PSN accounts will have your own private paradise on the PlayStation Network this week. Sony announced that a demo of Tecmo's Dead or Alive Paradise -- which is precisely the kind of game you'd want to try out by downloading, without having to make eye contact with anyone -- will be available for download in Japan this Friday, March 12.

We're now on the edge of our seats to find out which girls we'll get to interact with in the demo. Will it be the supposed martial artist with the ridiculous proportions, or the other one?


Posted by Joystiq Mar 10 2010 23:00 GMT in Xbox 360 News
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Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future.

For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions:

Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers?

Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described.

We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.

Posted by IGN Mar 10 2010 22:59 GMT in Happy Wars
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Could this be the answer to Fat Princess?

Posted by Joystiq Mar 10 2010 22:40 GMT in Gaming News
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According to the Hollywood Reporter, Ubisoft will release a short film ahead of the release of Ghost Recon: Future Soldier. The film will be helmed by Francois Alaux and Herve de Crecy, the duo that just won an Academy Award for their short film Logorama. We're assuming the Ghost Recon film won't be quite as cheeky. The short, which will serve as a prequel to Future Soldier, will be a 20-minute live-action film, reportedly with a budget between $8-10 million. It's being written by Tim Sexton, co-writer of Children of Men.

The project is in line with Ubisoft's ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin's Creed: Lineage short film series to promote Assassin's Creed II. Later in the year, Ubisoft Montreal's Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat's future could be a bright one.

[Via Big Download]

Posted by Joystiq Mar 10 2010 21:20 GMT in PlayStation Move
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Sony will announce the "official" name for its PlayStation Motion Controller during its main event tonight (7PM ET) at GDC. In the meantime, let's play a game!

According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ...
View Poll
Francis
How about the "PlayStation Shaft-Orb New User Remote" aka the PSSONU Remote
Flar3
I lol'd at the WeeToo name.

Posted by Kotaku Mar 10 2010 22:20 GMT in Clash of the Titans
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#screens If you are going to compare a game to God of War, why not use the game based on the remake of the movie that surely held some inspiration for God of War in the first place? More »

Posted by Kotaku Mar 10 2010 22:40 GMT in Gaming News
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#gdc10 The shitcanning of Infinity Ward leads Jason West and Vince Zampella and the ensuing litigation that followed isn't just disappointing to Activision and Call of Duty fans, it's also a total bum out for high level Electronic Arts execs. More »

Posted by Joystiq Mar 10 2010 22:20 GMT in OnLive
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Following today's GDC keynote from OnLive CEO Steve Perlman, his COO, Mike McGarvey, fielded questions about the game streaming service that's launching June 17. Unfortunately, just how much full games will cost on top of the $14.95 monthly subscription fee was not one that he answered.

McGarvey did confirm that the service will launch with a lineup of titles "in the teens," comprised of some that will have been on shelves for a few months -- Mass Effect 2 and Dragon Age: Origins were examples -- and others that will release closer to OnLive's debut, such as Prince of Persia: The Forgotten Sands. The catalog will grow from fewer than 20 games on day one to "50 to 60" by the end of 2010, according to McGarvey. These (and all) games on the service will be playable "for years" after release, he said, addressing concerns that buying a game "hosted" by the company could be a risky investment.

Some details are being saved for an announcement at or leading up to E3, including when the OnLive micro-console will be available and, of course, game pricing. McGarvey would say that the company is looking to offer incentives (free games, perhaps?) to build the subscriber base, and that those who sign up "may get some free content" for the monthly fee ... at some point. The micro-console may also be offered free with a service commitment, McGarvey stated, though it will "potentially" be sold on its own.

Saying that more than 250,000 people signed up (but weren't all accepted) for the OnLive beta, McGarvey admitted that the company expects "demand will far outweigh capacity" for the service's launch -- we'll be interested to find out how many people actually "pre-subscribe" and if the company changes its outlook leading up to mid-June.


Posted by IGN Mar 10 2010 22:22 GMT in EA Sports MMA
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Electronic Arts plans to bring the flair of Strikeforce to more than just the ring with fiery entrances and plenty of the warm red stuff.

Posted by IGN Mar 10 2010 22:21 GMT in Tiger Woods PGA Tour 11
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Bring your game to the Ryder Cup stage and see if you can beat the Europeans.

Posted by GoNintendo Mar 10 2010 21:49 GMT in Nintendo Stuff
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Auctions here Nintendo NES Merchandise Lot - Vintage Mario / Zelda Nintendo SHARP FAMICOM STATION BOX Console !

Posted by Kotaku Mar 10 2010 21:20 GMT in Gaming News
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#gdc10 PC gaming service OnLive, officially unveiled at last year's Game Developers Conference, was finally dated and priced at this year's show. The on demand streaming game arrives June 17th in the United States, priced at $14.95 USD per month. More »
Francis
So basically you are paying $15 a month to rent a gaming machine. Unless the streaming games are cheaper than retail, that is too much $$$.
Slim
this is stupid

Posted by IGN Mar 10 2010 22:18 GMT in Call of Duty: Modern Warfare 2
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Electronic Arts' John Schappert calls the situation "dissapointing."