At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.
Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?
We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.
PlayStation.Blog recently got its hands on a trailer for the very recently monikered PlayStation Move -- though it doesn't really contain any information which hasn't surfaced over the past few minutes (or rather, months). There's PlayStation Eye integration, voice support, and -- guess what! That ball on top? Totally changes colors.
The only new information this new trailer imparts is what you're going to look like while you play a game with the PlayStation Move. That is to say, infinitely dweeby. Check out the trailer above to see what we mean.
#mac
Somehow the Mac went from gaming afterthought to everyone's favorite platform in the span of a week. Now the MMO Fallen Earth is Mac compatible, beginning with today's Beta release of the game. More »
During its GDC 2010 conference Sony has revealed that Zipper Interactive's upcoming shooter SOCOM 4 will support the (just officially named) PlayStation Move motion controller. Controlling the shooter requires the PlayStation Move and its optional secondary device known as the Move "Sub-controller" -- a wand like device which sports an analog stick.
During Sony's Game Developer's Conference keynote SOCOM 4 was demoed using the precise motion-control scheme to varying accuracy success. PlayStation Move support was also showcased in a demo for LittleBigPlanet (originally shown at TGS 2009) where PlayStation Move players could interact with the environment around Sackboy (or Sackgirl!).
Sony also featured a handful of mini-games for an upcoming compilation title titled Sports Champions, including a gladiator-style fighter and table tennis. The PlayStation Move will release later this year in a variety of bundles.
The surly ape who started it all has had a rocky road to tread and now it seems that the lovable, tie-wearing fella has had it. Yeah, he’s in bad shape, but some of the outings were great: Donkey Kong Country, Jungle Beat and Donkey Konga were all a blast. What does the [...]
At Sony's special GDC event, Activision, Capcom, WB Games, Namco Bandai, Square Enix, Ubisoft, EA, Disney, Konami, Sega, Crave and Tecmo Koei all confirmed that they'll be supporting the Move in future versions of their games. Although that confirmation came in the form of a slide full of company logos and word from Sony vice-president of marketing and PSN that, "Virtually every third-party publisher" will support the new motion-control device.
Sony's Jack Tretton went on to say that 36 publishers and third-party developers will support it, and according to a press release, "In fiscal year 2010, SCE Worldwide Studios will also release more than 20 games that are either dedicated to or supported with the PlayStation Move platform. While this same group of publishers will probably support Microsoft's Project Natal as well, it's good to know that everyone is onboard. But onboard how? Are they developing Move departments that will get every possible ounce of gameplay out of these things? Or do they mean support like backrubs and cookies?
We aren't sure what titles will be supported just yet, but our team of Joystiqers are waving the Move about as you read this, and we'll have more news very soon.
#law
Well, here we go again. Rhode Island has a bill in its legislature that provides for up to $1,000 in fines and a year in jail for selling M- or AO-rated games to underage buyers. More »
During its GDC 2010 conference Sony has revealed that Zipper Interactive's upcoming shooter SOCOM 4 will support the (just officially named) PlayStation Move motion controller. Controlling the shooter requires the PlayStation Move and its optional secondary device known as the Move "Subcontroller" -- a wand like device which sports an analog stick.
During Sony's Game Developer's Conference keynote SOCOM 4 was demoed using the precise motion-control scheme to varying accuracy success. PlayStation Move support was also featured in a demo for LittleBigPlanet, where is was noted that current LBP fans will be able to use existing tools to help make the game a cooperative experience where one player controls movable objects in the environment and others control Sackboy (or Sackgirl!).
Sony also featured a handful of mini-games for an upcoming compilation title titled Sports Champions, including a gladiator-style fighter and table tennis. The PlayStation Move will release later this year in a variety of bundles.
Sony announced during its GDC 2010 press conference that the upcoming US release of EyePet will feature support for its motion controller, PlayStation Move. The game will allow players to manipulate toys and also play games with their EyePets. Furthermore, it's even possible to create new toys. The promotional video during the event showed off a child using the Move to draw a car on some virtual paper, which then jumped off the page and became an object that players and the EyePet could then interact with.
In addition, Sony announced that EyePet is slated for a North American release this holiday. There was no mention of what will happen to the European version of the game, which was released last year. Presumably, Move support will be added once the peripheral launches.
#gdc
Say goodbye to the Arc or Gem and hello to the PlayStation Move. Sony has revealed the official name for its motion controller, coming this fall in three forms - alone, with the PlayStation Eye, or bundled with a PS3. More »
During its GDC press conference, Sony announced that the PlayStation motion controller -- newly dubbed PlayStation Move -- will launch in several different packages to accommodate the various gamers out there. Sony is planning an "aggressive" marketing campaign around the new peripheral when it launches later this year and -- similar to Microsoft's launch plans for Project Natal -- it will treat the launch of the PlayStation Move as a separate "platform launch."
There will be multiple bundles, including a bundle that includes a PlayStation 3 console, the PlayStation Move and the PlayStation Eye. Furthermore, the company will launch a starter pack, which includes a PlayStation Move, a PlayStation Eye and an unnamed game all for under $100.
Wayne Barlow's 'Cerberus' ... gross
Held in conjunction with the Into the Pixel and Video Game Art Show exhibitions, San Francisco's Hotel des Arts is dedicating its entire fourth floor to "The Making of Dante's Inferno" through April 2010. We've got a sneak peek at the art on display in the gallery below, but if you want to see the real deal we'd suggest you make your way to the opening night reception being held at the Hotel des Arts on Thursday night, from 6pm to 10pm, smack dab in the middle of GDC week.
"I'm Commander Shepard, and this is my favorite store on the Citadel." - English
"Jestem dowódcą Shepard, a to jest mój ulubiony sklep na cytadeli." - Polish (machine translation)
In a GDC 2010 session entitled "Localizing Large RPGs," which forms part of an ongoing localization summit, BioWare localization project manager Ryan Warden eloquently explored the revered developer's process of adapting a huge, dialogue-driven game like Mass Effect 2 for alternative markets and languages. It may surprise you to learn that BioWare's processes are significantly more elegant than hiring an army of workers to copy and paste lines of text into Google Translate.
With 450,000 words and 30,000 lines of voice-over in the English version, Mass Effect 2 demanded an active approach in its translation to eight languages, including Russian, Czech and Spanish. "Trying to manage this scope is almost unfathomable," said Warden. "For BioWare titles, we don't have the luxury of waiting for the title to be fully complete before starting localization."
The concurrent process was designed to provide as much information and context to translators as possible, allowing them to focus on the job without having to request further information for each new conversation. BioWare compiled a complete localization kit, complete with a pronunciation guide (that's crow-guhn, not kroggin!), an IP glossary, a collection of translator Q&A documents and an extensive character database. "Any time that a translator spends time asking questions and waiting for feedback ... that's wasted time," Warden added. The goal, he said, was to "eliminate any doubt in the confidence of the translator."