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Posted by Kotaku Mar 12 2010 22:00 GMT in Gaming News
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#gdc In the wake of this week's unveiling of Sony's take on motion-controlled video gaming, and Microsoft's push for their motion-controlled gaming well under way, Kotaku sat down with Nintendo of America's president Reggie Fils-Aime to ask if these high-def entries into a market Nintendo so dominates is concerning. More »

Posted by IGN Mar 12 2010 22:02 GMT in PlayStation Home
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Move over Farmville, Sony wants to own your Wall and Tweets.

Posted by IGN Mar 12 2010 21:52 GMT in Global Agenda
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It's an MMO, it's a shooter...it's Global Agenda

Posted by IGN Mar 12 2010 21:51 GMT in Nintendo News
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New game, new rules, new venues.

Posted by Kotaku Mar 12 2010 21:30 GMT in Gaming News
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#screengrab It's Friday afternoon, and you've got a bit of time before work lets out? Here, take this. It should keep you nice and occupied until Monday. As seen on DeviantArt. More »

Posted by Joystiq Mar 12 2010 21:35 GMT in PC Gaming News
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The pricing scheme announced this week by OnLive, in which you'd pay $15 a month for the privilege of buying and renting games, won't be the only way to interact with the streaming service. In addition to that "OnLive Game Service," the company will open an "OnLive Game Portal" sometime after the June 17 launch of the main service. It sounds a lot like the browser-based streaming offered by competitor Gaikai.

The Game Portal is a free browser-based service that allows streaming of a selection of demos, as well as a limited number of full games for rent -- for a per-game fee, without the monthly charge. The selection of games is limited not just in number, but also "subject to available OnLive service capacity and whatever usage limits are associated with each given demo."

The Portal will work with the OnLive set top box, in addition to the browser plug-in. It is expected to roll out sometime in 2010, after the June 17 launch of the main service.

[Via Big Download]

Posted by Kotaku Mar 12 2010 21:00 GMT in Mass Effect 2
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#gdc The first paid downloadable content for Mass Effect 2 is a heist mission. And it's a tease. [Content spoilers in this post.] More »

Posted by Joystiq Mar 12 2010 21:00 GMT in Gaming News
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Battle vs. Chess appears to bring Battle Chess to a new generation, with a similar hook and a name that just skirts a potential copyright lawsuit. With "upbeat combat visuals & mechanics," the game sounds like a modern update of the classic chess game that let us watch chess pieces beat the stuffing out of each other. There don't appear to be any videos showing BvC's animations. The real draw of the original Battle Chess was each piece had a unique way of dispatching its foe -- a modern update would hopefully have more varied animations.

The title is being developed for several platforms, including PC, Mac, DS, Wii and Xbox 360. Battle vs. Chess touts that it uses the Fritz! chess algorithm software and it is currently making moves for a May 2010 release.

Posted by GoNintendo Mar 12 2010 20:25 GMT in Metroid: Other M
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Kuniaki Haishima is going to be performing the composing duties on Metroid: Other M. If you’ve never heard of the man before, you can check out a summary of his composing accomplishments below. Composer – Kowloon’s Gate (PS1) CG Movie Composer – Record of Lodoss War (Dreamcast) Composer – Siren 2 (PS2) Composer – Kamen Rider (Anime) Composer / [...]

Posted by Kotaku Mar 12 2010 20:30 GMT in Gran Turismo 5
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#sony And new trailer included in copies of God of War III gives us a teasing glance of night driving, a new addition to the generally sun-dappled world of Gran Turismo. More »

Posted by IGN Mar 12 2010 20:38 GMT in HardGrip
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Get a grip on these brand new shots.

Posted by Joystiq Mar 12 2010 20:32 GMT in Kinect
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You hear that, developers? You should be shakin' in yer boots -- motion-based gaming is going to force you to throw away everything you've ever learned about game design and start anew. At least that's what Lionhead's Peter Molyneux (not so exaggeratedly) had to say when quizzed on the subject of the "arms race" between the big three for waggle supremacy. "All of this stuff is making all the designers sweat -- I've met lots of designers at GDC, and we're all very bleary-eyed at the moment because every rule we've got, we're having to throw away," Molyneux told Eurogamer.

And understandably so. Between WIi's established console dominance (not to mention last year's MotionPlus add-on), this week's unveiling of PlayStation Move, and Microsoft's Project Natal this holiday, there's a lot to work with. It's this problem, though, that Molyneux believes will forge new types of game experiences in the years to come. "I don't think the first wave of these motion-control titles will be what you expect .... just as with every hardware chain, it's the second wave where they usually come up with stuff that's interesting ... so the second wave could be really cool."

And as far as Natal in Fable 3 goes, the eccentric developer kept mum on the specifics, only offering, "You can expect us to use Natal to make you laugh and to surprise you and to give you this feeling of power -- there are some very obvious things we could do, like controlling the GUI in Natal, and it doesn't really excite me." Tom Cruise will be so disappointed.

Posted by GoNintendo Mar 12 2010 19:56 GMT in Nintendo Stuff
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Dortmund, March 2010. On time for the release of the new Nintendo DSi XL, Kamikaze Gear introduces the matching accessory products: Hard shell case, screen protection films and hard plastic covers protect your handheld console at home and while travelling. The robust hard shell case EVA Nylon Carrying Case protects Nintendo DSi XL, games and [...]

Posted by MM Mar 12 2010 20:15 GMT in Aika Online
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god tier translators

Fallen Shade
bottom right one is the best

Posted by Kotaku Mar 12 2010 20:00 GMT in Dante's Inferno
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#screengrab During their Scoring Hell talk at the Game Developers Conference, the folks behind the sounds and music of Dante's Inferno boiled down their game to its essence: Donkey Kong upside down. More »

Posted by Joystiq Mar 12 2010 20:03 GMT in Metroid: Other M
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After delivering a GDC panel on his cinematic inspiration, we met with Metroid: Other M producer Yoshio Sakamoto to ask him about everything from collaborating with Team Ninja, lessons learned from Metroid Prime, the newfound focus on story in the Metroid universe, and whether or not he played Chair's Super Metroid love letter, Shadow Complex. Read on!

Can you tell us about the process of working with Team Ninja. Who does what design-wise and technology-wise?

Yoshio Sakamoto: The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they've also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it's not so much that we're dividing up tasks but collaborating as equals.

After E3 and the initial announcement a lot of people were making comments like, "Oh, it seems like they've dumped Retro for this series and they want to go with another developer," as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.


Posted by IGN Mar 12 2010 20:09 GMT in PlayStation News
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Crytek's latest game development solution to be used by Georgia-based developer Xaviant for new multi-platform title Lichdom.