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Posted by GoNintendo Mar 15 2010 00:01 GMT in Nintendo Stuff
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I had the pleasure of meeting up with Hyperfludd and some other GoNintendo fans today at the Nintendo World Store event. Hyperfludd sent over some really nice coverage of the event, with a ton of pictures and more video footage to check out. Hit up all the goodies below! Check out more pictures here Check [...]

Posted by GoNintendo Mar 14 2010 23:30 GMT in Racquet Sports
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A portion of an NWR review… Racquet Sports is a great idea, as it takes the great Tennis and Ping Pong parts of the Wii Sports games and gives them the main focus. However, this idea is executed terribly, since the games are malformed versions of their Wii Sports counterparts with a heavy emphasis on mindless [...]

Posted by GoNintendo Mar 14 2010 23:58 GMT in Nintendo Stuff
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As I’ve said in the past, Sonic the Hedgehog fans are some of the most devoted gamers out there. They can also be some of the cruelest, while also more than willing to turn a blind eye to issues. When a new Sonic game is announced, there are millions of people that bash [...]

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Posted by Kotaku Mar 15 2010 00:00 GMT in PlayStation Move
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#gdc That Game Company's Jenova Chen and Kellee Santiago, saw their team's game Flower nominated for several Game Developer's Choice Awards, winning for Best Downloadable. We talked about their future, Pokemon, and, since they made motion-games for the PS3, PlayStation Move. More »

Posted by Joystiq Mar 15 2010 01:00 GMT in PC Gaming News
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In an interview with Joystiq during the 2010 Game Developers Conference, OnLive president and CEO Steve Perlman said he'd prefer not to sell any kind of hardware for his company's upcoming streaming game service. "The fact that we have to sell a piece of hardware for the TV, if you will, takes us out of our core business." While OnLive will launch as a computer application on PC and Mac this summer, the company is also currently beta testing the OnLive Micro-console for use on televisions. "We think the Micro-console is a cool thing, but we'd rather not have any hardware at all," Perlman said.

Ideally, Perlman would like the OnLive service to be added to set top boxes -- including adding the service to existing boxes via software update. "If it has a USB port [for the controller] and we have adequate performance in there, then it's conceivable we can do it," Perlman told Joystiq. "A lot of them just have built-in latency because they assume they're using a conventional compression algorithm [for video]. In that case there's nothing we can do."

Perlman echoed previous statements, saying that he expects OnLive to be "scrutinized" for any latency issues that may arise, especially considering OnLive is unique in that it "demands the connection to be exactly what it's spec'd to be." We'll certainly find out when it arrives this June.

Posted by GoNintendo Mar 14 2010 23:18 GMT in Nintendo Stuff
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As you can see from these individual sellers on Amazon, Wii Fit Plus is pulling in a pretty penny. Of course, the same can be said for pricing on eBay. We even hear that most retailers are sold out of the Wii Fit Plus bundle, which would explain why these prices are so [...]

Posted by GoNintendo Mar 14 2010 23:00 GMT in Pokemon HeartGold / SoulSilver
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- Yellow Forest Pokéwalker Route will be given over WiFi in HeartGold & SoulSilver - available April 1st to April 30th - Yellow Forest Route is a special route on the Pokéwalker that houses six different types of Pikachu - one Pikachu knows Surf - one Pikachu knows Fly - takes place in Europe/NA/Australia all at the same time Thanks to [...]


Posted by IGN Mar 14 2010 23:30 GMT in Nintendo News
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Could this be the year the Wii finally packs a punch for the Nintendo faithful?

Posted by GoNintendo Mar 14 2010 22:54 GMT in Deca Sports DS
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A portion of a Siliconera review… I’d have to say that Deca Sports DS most reminds me of Wii Sports Resort. It isn’t due to the sports included, but more based on the feel. It’s the sort of game that’s best with friends, and also seems to work well in small doses.

Posted by Joystiq Mar 15 2010 00:00 GMT in Final Fantasy XIII
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The creators of Final Fantasy XIII have been notoriously tight-lipped about the Fabula Nova Crystallis trilogy, a series comprised of FFXIII, Final Fantasy Versus XIII and the PSP-exclusive Final Fantasy Agito XIII. During a GDC panel titled "The Crystal Mythos," director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise's 13th series.

Toriyama's main point during his presentation is that Agito and Versus won't be sequels to the recently released Final Fantasy XIII -- they'll both have their own unique set of characters, gameplay systems and overarching stories. The only thing connecting them is the "Crystal Mythos" motif -- a theme where the fates of ordinary humans are controlled by omnipotent gods. Players of Final Fantasy XIII should already be acquainted with this storytelling device.

The other detail about the series Toriyama mentioned was that, like XIII, the rest of the series will continue to focus on story-driven gameplay rather than allowing the player to explore an open world. For better or worse, it sounds like Versus and Agito will possess the same linearity for which XIII was frequently criticized.

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Posted by Kotaku Mar 14 2010 20:30 GMT in Portal 2
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#gdc After Valve's Gabe Newell was honored as a Pioneer at the GDC Awards, I asked him to predict gaming's future and to offer more Portal 2 teases, a Half-Life 2: Episode 3 update and Pokemon tips. My success rate: 50%. More »

Posted by Kotaku Mar 14 2010 22:40 GMT in Gaming News
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#brevity Haiku is so overdone, and would be verbose compared to these spot-on assessments of nearly 100 video games, done in just five words by Games Radar. Some rate a spoiler alert. More »

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Posted by Kotaku Mar 14 2010 21:30 GMT in Batman: Arkham Asylum
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#gdc Batman: Arkham Asylum art director David Hego did better than I could, talking in a language other than his native one, about Batman winning Best Game Design at the Game Developer's Choice Awards. Plus, he tolerated my Pokemon tips request. More »

Posted by Kotaku Mar 14 2010 22:00 GMT in Gaming News
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#newreleases Tuesday is named for Tiw, the Norse god of war. Fittingly it's also the day Sony's God of War III releases. More »

Posted by Pokemoneinstein Mar 14 2010 15:02 GMT in Pokemon HeartGold / SoulSilver
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DO NOT criticize it or suggest anything other than what I ask. I built it the way I want it, now: Here's what I've got on my team:

 

Feraligatr

Crobat

Furret

Wigglytuff

Golem

 

And for the fifth Pokémon, should I add Magmortar or Exeggcutor, and which would work better if I changed the Crobat to a Butterfree? I can see how each would come in handy.  Thanks!

Slim
FERALIGATR SUCKS
Pokemoneinstein

I knew I could count on you guys.


Posted by Joystiq Mar 14 2010 22:00 GMT in Xbox 360 News
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EEDAR hosted a two part panel at GDC this year. In the second half of the panel -- you can read about the first half here -- Jesse Divnich presented the results of an Xbox Live Achievement study the firm recently conducted. The info was pulled from a pool of 32 million data points -- provided by MyGamerCard.net -- and centered on a random sampling of 100 different Xbox 360 games.

Probably the most interesting statistic that Divnich dropped: An average of only 4 percent of Xbox gamers actually managed to earn all of the achievements in any given game. When focusing only on major, "AAA" titles, that number drops to 2 percent. Meanwhile, less than 10 percent of consumers get more than 80 percent of Achievements. Furthermore, Divnich noted that only 27 percent of users manage to unlock more than 50 percent of Achievements.

Divnich concluded his talk by saying that developers should learn as much as possible from Achievements. He advised studios to use them as motivational tool for users noting that the number of unlocked Achievements tends to drop off at around 30 percent. He added that gamers who manage to unlock at least 80 percent of Achievements are typically motivated to unlock the remaining 20 percent.

Finally, Divnich stated that developers can use Achievements as a form of direct user feedback. By observing which Achievements are unlocked, developers can see the parts of a game that players enjoy. This, in turn, can help developers decide what to focus on in the sequel. Beyond that, Achievement monitoring could even help them decide whether to make a sequel at all.

Posted by Kotaku Mar 14 2010 20:00 GMT in Gaming News
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#screengrab Lemmings marching across a rail underpass in Copenhagen, Denmark, as seen by reader Staffan O. Note the exit over the second light. More »

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Posted by Kotaku Mar 14 2010 19:30 GMT in Portal 2
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#gdc After Valve's Gabe Newell was honored as a Pioneer at the GDC Awards, I asked him to predict gaming's future and to offer more Portal 2 teases, a Half-Life 2: Episode 3 update and Pokemon tips. My success rate: 50%. More »

Posted by Kotaku Mar 14 2010 19:00 GMT in God of War III
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#dlc We've heard that God of War III had a pretty involved postscript that had to be trimmed from the game. The game's director explained why to Kotaku Talk Radio, but said if it does come back, it'll be free. More »

Posted by PlayStation Blog Mar 14 2010 19:01 GMT in PlayStation News
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Looking at the reading list, last week was all about GDC and God of War III reviews (the latter of which are averaging a stunning 93/100). Personally, I spent much of my week either connecting the community with the GoW devs, doing the GDC press conference thing, or connecting the media with people within PlayStation so they could write some of the stories you see below. Fortunately, Chris is working on a number of GDC follow-up stories that you’ll be seeing over the next few days.

In the meantime, feel free to link to anything good you’ve seen this week that we’ve missed.

The PS Blog weekly reading list (Week of March 8, 2010)

  • Interview: Naughty Dog co-president Evan Wells — Joystiq
  • GDC 10: UMD Format “Alive And Well” – IGN
  • GDC 10: Zipper does Move control right, SOCOM 4 hands-on – Destructoid
  • PSLS On Location – The God of War III GDC San Francisco Meetup – PlayStation LifeStyle
  • Video Game Review – God of War III – Gamervision
  • GDC 2010: Quantic Dream’s David Cage Interview – G4tv.com
  • Lord of the Rings: Aragorn’s Quest makes ‘Move’ to PS3 – Joystiq
  • EA Sports Active 2.0 coming to PS3, snubs Xbox 360 – Destructoid
  • Will You Be Buying God Of War III At Midnight? – Kotaku
  • GDC 10: The best (and sexiest) Move game ever: Slider – Destructoid
  • GDC 10: ModNation Racers PSP Hands-on – IGN
  • GDC 10: Using the Move to interact with EyePet – Destructoid
  • GDC 10: PlayStation Move Coverage Wrap-Up – IGN
  • Win a PlayStation 3 and God of War III! – Destructoid
  • Interview: Sony’s Scott Rohde on PlayStation Move – Joystiq
  • Be The Butler – Kotaku
  • GDC 10: Sony’s Jack Tretton Talks About PlayStation Move – G4tv.com
  • PlayStation Move requires 1-2 MB of system memory – Joystiq
  • Why 3D Dot Game Heroes Isn’t Coming On Xbox 360 – Siliconera
  • GDC 10: Slider Hands-on – IGN
  • Sony reveals what makes PlayStation Move tick – GameSpot
  • Yakuza 3 Review – IGN
  • PSP Spotlight: Metal Gear Solid: Peace Walker – IGN
  • God of War III for PlayStation 3 – Reviews – G4tv.com
  • God of War III Review: Olympic Glory – Kotaku
  • Review: God of War III – Destructoid

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Posted by Kotaku Mar 14 2010 18:30 GMT in Scribblenauts
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#gdc Beating Zelda and Grand Theft Auto, Jeremiah Slaczka's 5th Cell won top handheld and innovation honors at the Game Developer's Choice Awards for Scribblenauts. After winning, he explained why the sequel isn't "Scribblenauts 2" ... and I got Pokemon tips. More »

Posted by IGN Mar 14 2010 18:36 GMT in Farmville
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Updates from the top Facebook games this week

Posted by Kotaku Mar 14 2010 18:00 GMT in Gaming News
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#weekendreader I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror. More »

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Posted by Kotaku Mar 14 2010 17:30 GMT in Torchlight
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#gdc Zynga's Bill Mooney obtained the 2010 Game Developer's Choice Award for Farmville in the Best Social/Online Game category. To celebrate, he allowed Kotaku to brainstorm with him about world domination, Farmville: The Movie and ... I got Pokemon tips. More »