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Posted by GoNintendo Mar 16 2010 05:36 GMT in Nintendo Stuff
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We’ve talked about this a few times now. Some GameStop locations are making customers put down $5 just to take home a Monster Hunter 3 demo. Once again, you don’t have to put down a penny for the demo…it’s supposed to be 100% free. Now, instead of just complaining about the issue, [...]

Posted by Joystiq Mar 16 2010 07:00 GMT in Flower
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On the last day of GDC, a little room in the back of the North Hall of San Francisco's Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren't very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on thatgamecompany's downloadable gem, Flower.
They started off by explaining a little bit about how thatgamecompany developed the game: It all started from the narrative, as co-founder Jenova Chen wanted to try and create a rise and fall story with no actual protagonist to speak of. Then, they loaded up the game itself, and played through most of the levels, talking about their designs as commentary over the gameplay itself.

Posted by GoNintendo Mar 16 2010 05:22 GMT in Nintendo Stuff
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For those that haven’t played Cave Story already, these screens don’t really seem that interesting. To those that have, you’re probably noticing something out of whack. It looks like the WiiWare version of Cave Story is going to let us play as Curly Brace. This is a pretty fun inclusion for reasons [...]

Posted by Lord Crump Mar 09 2010 17:50 GMT in Final Fantasy XIII
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I'm about 3 hours in as of now. So far, it's all good; it raises the bar for videogame production values, acting as an "Avatar" of sorts for videogames.

As for the linearity, while it is more linear than FFIX and earlier games in the series, honestly, I think people may have been exaggerating, as the level design is no worse than FFX's (And FFX was an awesome game).

The battle system is just as I expected it to be; ATB perfected. This is, without a doubt, one of the most fun and engaging battle systems in the series; it is true that you can only control one character during battles, but that is a minor issue that really doesn't detract from the experience at all.

As for the cutscenes, some people were saying that the game was incredibly heavy with them, calling the game a "movie" of sorts; so far, this seems like bullshit. The game is no more cutscene heavy than FFX was (And FFX was an awesome game). I like the way the game handles cutscenes, as well; the cutscenes are shorter and more scattered around than other games that elect to just put out less, but far longer cutscenes (I'm looking at you, MGS4).

There aren't any towns, but honestly, I can't say that I miss them. Since when did an RPG need "towns," anyway? In some situtations, they just feel too artificial and non-fluid; in a game like FFXIII where you're seen as terrorists and pretty much hated by everyone, honestly, being able to walk around towns and in to random people's houses and shops would be stupid and completely take you out of the game's atmosphere and plot. Having no towns can really add to the atmosphere, as well; in Metroid Prime, there were no friendly NPCs and everything wanted to kill you, which made it feel special. In Demon's Souls, aside from the Nexus and the odd merchant placed here and there, there was little to no human interaction whatsoever (Adding to the overall feeling of hopelessness the game possessed). In FFXIII, you're outlaws being hunted down by an autocratic, highly religious government. It works.

Speaking of plot, so far, the game's narrative and characters (Save for Vanille, who is really starting to piss me the hell off) are far more interesting than XII's. This is a true step up, and a return to form for the series. And that's without mentioning the lore of the world of Coccoon and Pulse; overall, it's a very interesting setting. Let's see if the rest of FFXIII's plot can make the most out of the setting.

So yeah, overall, so far, so good. The way FFXIII is structured, however, brings to mind a theory that I've often considered; that the video RPG genre is slowly going to die as other genres adopt RPG elements and hold better-developed stories, making "true" RPGs harder to distinguish. FFXIII is a more streamlined experience, with a greater focus on combat than some of the previous FF titles in the series, which had the occasional puzzle in addition to combat. Overall, it's a very experimental title (Of course, then again, the FF series is a more experimental series than most other JRPG franchises).
 

Popple
I will probably get it, but I don't consider it the next step in JRPGs. You know what an example of a good RPG is? Persona 4. The Persona series have proved time and again that the classic RPG formula can still work, but Square refuses to listen.
As for the production values, well it's sad to say that it will only get to wear its crown until next week. Then God of War III is going to come in and slice its head off.
©na
Above poster has either only played one Final Fantasy or has never played any of them at all, seeing as he thinks the games are actually related to each-other plotwise.

Posted by Joystiq Mar 16 2010 06:00 GMT in Slider
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Don't get too excited, folks. This isn't a game adaptation of a popular sci-fi series. Slider is one of the first PlayStation Move-enabled games to come out Sony's Japan Studios. It's also a perfect example of a game that's significantly hampered by uninspired motion control design.

Slider certainly has a lot of charm. You play as a business man (or woman) on the run from the Japanese mafia. In typically zany Japanese games logic, your escape vehicle of choice is random office furniture. The quirky concept is very reminiscent of Incredible Crisis, a PS1 minigame collection that also featured a race with furniture. A Sony producer told us that he was proud of the comparisons.

Unfortunately, thanks to poor implementation of motion controls, Slider just isn't as good. Waggling the controller propels your character forward. To jump or duck, you need to thrust your controller upward or downward. Yes, moving forward, up and down all involve nearly identical motions, making for an imprecise and rather frustrating control experience. Every time our character failed to make a boost, or turn, or jump, or duck, we couldn't help but think, "Is this supposed to be fun?" Perhaps it's my innate lack of gaming skill, but I highly doubt casual gamers would be able to pick this up and play with any ease.

Posted by Kotaku Mar 16 2010 05:00 GMT in PSPgo
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#sony Gavin Cheshire, VP of Codemasters (DiRT, Operation Flashpoint), owns a PlayStation Portable. Which may explain why he's slagged the handheld off in the latest issue of Edge Magazine. More »

Posted by Kotaku Mar 16 2010 04:30 GMT in Gaming News
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#research All week long, we'll be running Kotaku Census 2010, where we ask you a ton of questions, and you answer them. Our first polls are now up, and want to know all about the consoles you own. More »

Posted by Kotaku Mar 16 2010 04:00 GMT in God of War III
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#ps3 There's a televised God of War trivia competition on Spike tonight. What fun. There is one bright spot emerging from the charade, though: the winner's prize, which is this custom God of War III PlayStation 3 console. More »

Posted by Joystiq Mar 16 2010 05:00 GMT in PlayStation Move
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We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implementing Sony's motion controller into the game, and what that means for gamers, new and old.

By removing the Magic Card, and replacing it with motion controls, isn't this new version of EyePet, essentially, a brand new game?

Especially for North America and Japan, as well. It's going to be the first release, so yeah it's a brand new game. We've really made a lot of effort to make sure that whatever we converted from the Magic Card for the Move wasn't just a port. We deconstructed and reconstructed things to really make it feel like a Move-dedicated game. Obviously, to begin with it wasn't. We put a lot of effort into that. We've extended the development by another nine months to really give something special to players.

Will it be a PlayStation Move launch title?

Yes it will be, this Fall.

Posted by Kotaku Mar 16 2010 03:30 GMT in Wakeboarding HD
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#playstationnetwork How many games have been based on the water sport of wakeboarding? One? Two?! No, three, now that Creat Studios is bringing Wakeboarding HD to the PlayStation Network this week, perhaps the most shark-jumping of the bunch. More »

Posted by Kotaku Mar 16 2010 02:00 GMT in Mafia II
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#gdc10 What differentiates Mafia II from other open world gangster games, especially Take-Two's other popular driving and delinquency-filled Grand Theft Auto series? For one, Mafia II runs things at a slower, simpler place. It also has Playboy Playmates. More »

Posted by Kotaku Mar 16 2010 02:30 GMT in Gaming News
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#nes This display case, containing a pristine, never-played Nintendo Entertainment System, and a never-used Robotic Operating Buddy (we like to be formal on first reference here) will fetch more than $4,000 when its eBay auction closes in about 30 minutes. More »

Posted by Joystiq Mar 16 2010 03:00 GMT in PlayStation News
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Real or not, this God of War music video is absolutely hilarious. Set to Robin Thicke's "Sex Therapy," the music video made its premiere on X-Play tonight. We've learned two things from watching this clip: 1) Kratos' character design looks ridiculous outside of the game's context and 2) Kratos should never, ever show his "softer" side.

Too bad this video isn't going to be used by Sony for promotional purposes. As revealed by this behind-the-scenes video, it's a rather elaborate experiment conducted by G4. It is quite possibly the greatest thing the network has ever done, and deserves a look after the break.

Posted by IGN Mar 16 2010 02:03 GMT in Xbox 360 News
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A new ultra-portable gaming headset from the makers of the A40 Audio System.

Posted by Kotaku Mar 16 2010 01:00 GMT in Demon's Souls
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#gdc10 Sony Computer Entertainment published From Software's brilliant Demon's Souls in its native Japan, but when it came time to take it westward, it was up to publisher Atlus to step forward and localize the PS3 game. "That was a mistake." More »

Posted by Kotaku Mar 16 2010 01:30 GMT in Gaming News
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#fps One week ago Bungie filed a new trademark application for Marathon, the FPS superstar of Mac gaming's brief apogee during the mid- to late-1990s. There are few details beyond that but the paperwork's enough to stoke fantasies of a reboot. More »

Posted by Joystiq Mar 16 2010 02:30 GMT in Attack of the Movies 3D
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This May, Wii owners won't be alone in shooting their way through scenes reminiscent of classic action movies in glorious, anaglyph 3D. Majesco has announced that it will release Attack of the Movies 3D on Xbox 360 as well.

Attack of the Movies sends groups of up to four players (wearing up to four pairs of goofy 3D glasses) through movie-themed worlds, rich with hostile sea creatures, aliens, and robots. Don't have your own glasses? No worries -- the game comes with four sets. Not only will you get to shoot stuff with your friends, you'll all get to look like that one guy from Back to the Future when you do!


Posted by IGN Mar 16 2010 01:24 GMT in ModNation Racers
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It won't be long until it's "racing" to stores. Har-har.

Posted by IGN Mar 16 2010 01:05 GMT in Gears of War 3
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The man who brought us Gears of War talks motion controllers, what's in store for everyone's favorite blood-soaked series, and more.

Posted by PlayStation Blog Mar 16 2010 01:01 GMT in God of War III
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Can you say, “Biggest meetup ever?” Because if you made it out to San Francisco on Wednesday, you experienced it first-hand. Not that we didn’t expect an early God of War III hands-on event to draw a mega-crowd. But still, hats off to you guys for making it out in spades. A HUGE thank you to everyone who came out for an entire day’s worth of festivities, culminating in a chance to play God of War III before it hits stores tonight/tomorrow! Thanks also to those who followed along at home — hopefully it will make picking up the game even more exciting!

And you East-coasters that have been asking and asking for us to come to you…well, it’s official. The PlayStation.Blog is coming to New York City and Boston (PAX East) next week! Specific details coming soon.

As for San Francisco, it was a day-long celebration of God of War III. Several of you lined up as early as 5am to secure a spot in our massive tent. (Check out ALL the pictures of our God of War III GDC 2010 Meetup on Flickr!)

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At around noon, we unleashed the burrito truck upon the line! Now that spells CHAOS!

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Shortly after, we opened the tent “doors” to the masses. Everyone was greeted inside by PlayStation 3s loaded up with God of War Collection, and a special challenged awaited. The test? Complete the God of War II Challenge of the Titans “Blind Fury” the fastest…in one try. You die, you’re out. And the winner would lock down a God of War III Ultimate Edition!

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We thought we’d see plenty of quick deaths, but in fact, many of you utterly blitzed this challenge. But only one came through with a time that could arguably last through the ages. 16 seconds! 16 freakin’ seconds! Here’s your winner:

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Throughout the day, we raffled off TONS of games, posters and other unique PlayStation goodies. Anyone who brought a PSP took home God of War: Chains of Olympus, but we also gave away MLB 10: The Show PSP, Heavy Rain, Fireteam Bravo 3, Killzone 2 and much more.

The highlight of the meetup was definitely the presence of Stig and the Sony Santa Monica Studio team who stopped by to sign autographs for everyone who came! All attendees also scored a limited-edition God of War III art book!

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And finally, there was the chance to take your picture and create a personalized God of War III cover! There are some truly great shots in Flickr, so flip through ‘em!

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Posted by Joystiq Mar 16 2010 02:00 GMT in Batman: Arkham Asylum
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Not only does the Game of the Year edition of Batman: Arkham Asylum add TriOviz 3D, it comes with Batman and Joker-themed 3D glasses. They're not exactly what you would imagine Batman and/or the Joker wearing to watch something in 3D, but they are decorated in the style of the two characters. They're like one of those old Halloween costumes with the picture of the character you're supposed to look like printed on the front.

In case you haven't heard about this Arkham Asylum thing until now, you can see a trailer for the Game of the Year edition after the break. You'll be able to pick it up on March 26 -- but only if you're in Europe, Asia, or Australia, as those are the only regions for which this edition has been announced.

Posted by GoNintendo Mar 16 2010 00:26 GMT in Bit.Trip Runner
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- beats from Bit.Trip Beat and Core are resources being collected on the first zone of Runner - the first stage is a Moon stage - raw beats become the resources of the Bit.Trip universe - the last stage is a derelict city stage - dynamic levels - references to other Bit.Trip games - bonus levels pay homage to Pitfall - no [...]

Posted by IGN Mar 16 2010 00:48 GMT in PC Gaming News
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Take 3D PC gaming to the big screen.

Posted by GoNintendo Mar 16 2010 00:10 GMT in Nintendo Stuff
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Check out this poll on the Hot Wheels website… Ummm, how does Wii not fit into the ‘game system’ category? I guess it’s just such a phenomenon that it’s in a category all its own! Thanks to AFXSteve for the heads up!

Posted by Kotaku Mar 16 2010 00:00 GMT in PlayStation Network
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#gdc10 Might & Magic: Clash of Heroes, the Nintendo DS strategy-RPG that went under-appreciated—and under-purchased—by too many last year, is getting a second chance on Xbox Live Arcade and PlayStation Network in 2010. How's it looking? More »

Posted by Kotaku Mar 16 2010 00:30 GMT in MLB 2K10
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#patch A fix correcting a debilitating dead-end bug for players connecting to random ranked matches in MLB 2K10 could go live as early as this week. The patch addressing the error contains a multitude of other fixes as well. More »

Posted by Joystiq Mar 16 2010 01:30 GMT in Fable III
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During a one-on-one conversation with writer Frank Rose at South by Southwest titled "The Emotion Engine: Can a Video Game Speak to the Heart?," Lionhead's Peter Molyneux offered some early details on the episodic potential of Fable 3, citing the serial nature of Charles Dickens' novels.

He began by comparing Fable 3's industrial setting to the mid-19th century setting of Charles Dickens' London, calling it a "brilliant time to set a game." "You look at the characters and the world that someone like Charles Dickens developed and you think, 'Well, it would be brilliant to feel like you're walking through that Dickensian version of London with a little bit of darkness.' Those novels, if you don't know them, are very, very dark," Molyneux explained. "They're written in a way that breaks the story up into these episodes. So why don't we do a similar sort of thing?"

Though Molyneux told Joystiq just last week that Fable 2's episodic experiment had been "massively successful," he stopped short of promising similar functionality for Fable 3; however, yesterday, he seemed to suggest they would be doing just that. "So what we're thinking with Fable 2 to start off with, and with Fable 3, we're going to give you the first big episode and then allow you to continue to download new episodes," Molyneux said. "And that's analogous to the way Charles Dickens wrote his books."

Asked if he would be developing these episodes "as you go along," Molyneux responded, "This is the new world of computer games where in fact, a lot of us are now saying, is, 'If we can have a really strong digital relationship with people then that means you don't have to entirely finish your game or your universe or your experience on release.'" Now, before you get upset, appreciate that Molyneux knows how "strange and bizarre" that sounds, so he's got two examples to help you better understand.

Posted by Joystiq Mar 16 2010 01:30 GMT in PlayStation News
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Tales of Phantasia may become one of the few titles to be re-released twice on a single platform. In 2006, Namco Bandai launched an updated version of the classic SNES RPG for PSP (although it never found a Stateside release), and now it looks to be releasing that same game one more time.

Thankfully, Tales of Phantasia X won't just be the original game in a shinier box. In addition to a remake of Tales of Phantasia, the pack will include the Narikiri Dungeon sequel. Phantasia X is planned for release later this year, roughly fifteen years after the original's debut.

[Via Andriasang]

Posted by Kotaku Mar 15 2010 23:40 GMT in Gaming News
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#screengrab Mario, represented by several dozen slices of toasted bread and some plain hamburger buns. Seen via Epic Win FTW. You know what's coming next: Bacon Luigi. More »