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Posted by Kotaku Mar 17 2010 02:00 GMT in Batman: Arkham Asylum
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#eidos Or should that be batwagon? Regardless, Eidos has set dates for the re-release version of Rocksteady Studios' surprisingly good comic book hit Batman: Arkham Asylum, confirming that we'll be battling the asylum's inmates in a new way this spring. More »

Posted by Kotaku Mar 17 2010 01:30 GMT in God of War III
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#screengrab Reader ryandesu used paper cutouts to dress up a poster he got with God of War III today. "Since this may be Kratos' last game, he's gotta get a real job, but can't go to interviews in his normal attire." More »

Posted by Fallen Shade Mar 14 2010 12:36 GMT in Team Fortress 2
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IT WAS PROPHECISED THAT A HEAVY AND A SOLDIER WOULD COME AND SAVE THE DAY
TWO MOTHER*CRAG*ERS EMERGED! KILLING NIGGAS DAT WERE GAY

TO TEACH A VALUED LESSON THESE BROS THEY HAD ASSURED
KILLING ALL OF TEAM BLUE, MAKING SURE THE CANCER WAS CURED
DEMO KNIGHTS AND SPYS TRIED TO REBEL AGAINST THIS POWER
BUT LITTLE DID THEY KNOW THAT IT WOULD BE THERE FINAL HOUR
WHEN VID AND LOAF, HEAVY OF BOXING AND SOLDIER OF STEEL
TAUGHT ALL THOSE MOTHER*CRAG*ERS WHAT IT MEANT TO BE REAL
EQUALIZER TO THE BACK AND KGB TO THE FACE
TEAM LOAF AND VID SHOWED THOSE *crag*S WHO WAS THE MASTER RACE
 
BUT THEN PEOPLE GOT WISE AND WENT TO TEAM BLUE
THESE *CRAG*ERS LOST VALUE AND WHAT IT MEANT TO BE TRUE
SO ALONE FOUGHT LOAF AND VID, 2 HEADBUTTING MOTHER*CRAG*ERZ
ULTRA RACING TRUCKERZ
BUYING WEAPONS STRAIGHT FROM TUCKERZ
THEY KILLED 8 OF BLUE AS ONLY RED OF 2
 
THROUGH THE MIDST OF THIS BATTLE, THROUGH THE INTENSITY OF THIS FRAY
LOAFSKZ AND VID INFERNO WITH LOW HEALTH SAVED THE *CRAG*ING DAY

AWWW YEAH

 
Carpaccio

Lovely.

Viddd
aw yeah bro
good times

Posted by GoNintendo Mar 17 2010 01:04 GMT in Nintendo Stuff
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Looks like this would be perfect for Wiimote motion, which we’ve already learned will play some part in the game. I’m thinking this is the real deal, and I know it’s going upset a few fans!

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Posted by Kotaku Mar 17 2010 01:00 GMT in Call of Duty: Modern Warfare 2
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#spoof When Battlefield: Bad Company 2 riffed on rival Modern Warfare 2's "Mapathy" promo last week, it could be seen as a playful poke. This, however - a comprehensive parody of October's infamous "F.A.G.S." video - is a straight-up nutshot. More »

Posted by GoNintendo Mar 17 2010 00:40 GMT in Pokemon HeartGold / SoulSilver
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Looking for a place to catch up on all the Pokemon HeartGold/SoulSilver information you could want? Need a little help on your quest to become the number one Pokemon trainer out there? Hit up the link below to check out all sorts of details that any Pokemon trainer would be smart to learn! Pokemon [...]


Posted by IGN Mar 17 2010 01:10 GMT in PC Gaming News
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Southpaws finally get a gaming peripheral to call their own.

Posted by IGN Mar 17 2010 01:09 GMT in PC Gaming News
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Built-to-order gaming PC manufacturer ups the ante with i7 processors.

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Posted by Joystiq Mar 17 2010 02:00 GMT in The Beatles: Rock Band
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Mega64 gets back to its roots in the troupe's latest video, enlisting the aid of John and Jane Q. Public to create another minute and a half of comedy based on The Beatles: Rock Band. You're probably asking yourself how the trio can recreate the full British pop quartet. To answer that, we offer this: through the aid of a surprise guest, of course!

Head past the break to see who. We're pretty sure you'll never guess who it is.

[Thanks, Brock]

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Posted by Kotaku Mar 17 2010 00:00 GMT in Gaming News
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#metroid Only answer if you're also wealthy enough to afford the form-fitting suit that made Samus Aran more of a sex object after Metroid: Zero Missions, because this custom-made Zero Suit probably won't go cheap. More »

Posted by Kotaku Mar 17 2010 00:30 GMT in EA Sports MMA
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#mma Having seen it at GDC, Totilo gave us his impressions of EA Sports MMA yesterday. Today, EA Sports released a batch of 16 screens. How about that ballroom setting? Nothing like fine dining while two guys pound each other senseless. More »

Posted by Joystiq Mar 17 2010 01:30 GMT in PC Gaming News
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We've spent quite a bit of time with the new and improved Battle.net, both in the StarCraft 2 beta and on its lonesome. It seems like it wouldn't be a bad platform for other, non-Blizzard games. The Escapist asked Blizzard VP Rob Pardo at GDC last week about just such a possibility.

"It's something that we've definitely always talked about," Pardo told The Escapist. "The problem for us is that it takes a lot of work from our other teams. Every time we have the discussion, we try to figure out what's going to happen if let's say a Blizzard game was coming out and a third party game was coming out at the same time. Could we be agnostic in that way? Could we offer the same level of support that we offer our games to third parties? We just never know. It just seems like a big job for us."

It's certainly an interesting question, one which we'd say begs comparison to other digital distribution platforms like Steam. The two aren't identical by any stretch, but in essence both deliver content. We'd say emulating Steam and its competitors certainly wouldn't be the worst first step in making Battle.net a viable service for third parties.

Capcom's Monster Hunter spinoff puts Felyne in the starring role. Check out this trailer while waiting for the August Japanese release.

Posted by IGN Mar 17 2010 00:16 GMT in Monster Hunter Freedom 3
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Check out the new locations, beasts and weapons for Capcom's instantly anticipated sequel.

Posted by Kotaku Mar 16 2010 23:40 GMT in Call of Duty: Modern Warfare 2
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#screengrab "Super Mario Warfare" by the talented and regularly featured Agent Scarlet, as seen at DeviantArt via GameFreaks. (Thanks, Morris!) More »

Posted by IGN Mar 16 2010 23:55 GMT in Spider-Man: Shattered Dimensions
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Bobby Kotick's spider sense is tingling.

Posted by IGN Mar 16 2010 23:50 GMT in Battlefield: Bad Company 2
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Multiplayer stats, plans for downloadable content, and more.

Posted by Kotaku Mar 16 2010 23:20 GMT in MLB 2K10
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#patch After vowing yesterday a patch fixing a bad multiplayer glitch and punching up the game's AI had been "fast-tracked" for delivery, MLB 2K10's team backed it up today with the arrival of the game's first Xbox 360 patch, sometime overnight. More »

Posted by IGN Mar 16 2010 23:31 GMT in Nintendo News
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Naruto and .hack developer working on original RPG featuring dog and cat people.

Posted by IGN Mar 16 2010 23:17 GMT in Metal Gear Solid: Peace Walker
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Get your cardboard boxes ready with all of our info.

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Posted by GoNintendo Mar 16 2010 19:10 GMT in Nintendo Stuff
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Francis
unexpected Gabe
Nastasia
that's why gabe never lands in the video
they don't want you to see the destruction of the city

Posted by Kotaku Mar 16 2010 22:40 GMT in Gaming News
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#activision The Spider-Man license won't go to waste at Activision just because Spider-Man 4 isn't coming to movie theaters next year. There will be more Spider-Man games, including one known as Spider-Man: Shattered Dimensions. More »

Posted by Joystiq Mar 17 2010 00:00 GMT in Heavy Rain
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If only Sony had waited until after the South by Southwest festival to release Heavy Rain, the publisher could have printed several glowing quotes from a known Xbox consorter on the back of the PS3-exclusive's game box. Oh, well -- there's always the "Game of the Year" edition.

During a a one-on-one conversation with writer Frank Rose at SXSW this week, Fabled designer Peter Molyneux heaped praise on Heavy Rain, calling it "absolutely brilliant."

"I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it," Molyneux advocated, before exposing his softer side to the audience. "But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up." Aww, Mr. Molyneux ...

"But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences." Molyneux steadfastly declared, having apparently recovered from the painful memories of the game's early moments (perhaps cries of Jason? Jason? Jason! still faintly echoing in his head).

Molyneux also commended developer Quantic Dream's design choices, observing that the QTE interface "really meant that you had to pay attention all the time because you didn't know whether these quick-time events were going to come up"; though he noted that such gameplay mechanics "may be a little bit tired after a while." Still, he said, "I have to take my hat off to [Quantic Dream] ... There's a couple of things they do in that game which were really revolutionary, and what they do with quick-time is fantastic."

"Us designers were just laughing because we thought quick-time was dead, but that really was part of the drama of Heavy Rain."