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Posted by GoNintendo Mar 19 2010 17:50 GMT in Nintendo Stuff
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“Given how hot a property it is, Twilight could easily present a seven-figure exploitation opportunity, especially if publishers look at taking it beyond retail gaming and considers network gaming. It may well be that the rights holders aren’t aware of the potential benefits as they haven’t explored the games market before. It’s not [...]

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Posted by GoNintendo Mar 19 2010 17:45 GMT in No More Heroes 2: Desperate Struggle
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More screens here Unfortunately, those looking forward to No More Heroes: Desperate Struggle’s supposed April release are going to have to wait a bit longer. The new release date for the title in Europe is now May 21st.

Posted by IGN Mar 19 2010 18:17 GMT in Runes of Magic
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Anniversary sees the online role-playing game surpasses the three million mark.

Posted by GoNintendo Mar 19 2010 17:40 GMT in Nintendo Stuff
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Focus Home Interactive is pleased to release a new batch of screenshots from the Nintendo DS edition of Runaway “A Twist of Fate”, the award-winning adventure game. After having captured the hearts of PC gamers, “A Twist of Fate” is ready to perform again on Nintendo’s handheld system. These images beautifully show the work achieved [...]

Posted by IGN Mar 19 2010 18:14 GMT in MapleStory
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Even more content to feed your MapleStory habit.

Posted by IGN Mar 19 2010 18:08 GMT in Samurai Shodown: Sen
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Next installment in popular fighting series will make its debut as an Xbox 360 exclusive in North America starting on March 30th.

Posted by Kotaku Mar 19 2010 18:00 GMT in Street Fighter IV
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#review Street Fighter IV was an exuberant return to the days of classic arcade fighters. It was a game designed specifically to reel back in aging gamers who once dropped pounds of quarters on virtual tournament in arcades around the world. More »

Posted by IGN Mar 19 2010 18:03 GMT in PC Gaming News
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Travel to the stars on a runaway plant in this indie freebie.

Posted by IGN Mar 19 2010 18:03 GMT in PlayStation News
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The ground-breaking High Definition 2D fighter BlazBlue makes its triumphant return to home consoles.

Posted by PlayStation Blog Mar 19 2010 18:01 GMT in ModNation Racers
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Hi Everyone,

Mat from UFG here to end your week on a high note with our latest trailer and a peek into some of the thought behind the sweet racing action we’ve built into ModNation Racers!

First and foremost when developing a racer, the key thing to outline is what the experience needs to be. As I have mentioned in my previous blog post, we worked through how we wanted the core driving experience to feel. Many development team members here at United Front Games have worked on several different racing games. Our focus is quite simple –- we wanted the handling to be tight and fun but allow the power of the PS3 to take kart handling to the next level with a more physical driving model. While we appreciate the simple arcade handling, we soon understood that if we were going to deliver the best race experience with our Track Studio tools, then we had to give the player a deeper handling model.

Drive Well & Get BOOST
While we developed our core handling model we also realized we needed to offer other race mechanics that were familiar with all types of racing fans, but offered something deeper than what we had seen previously in the genre. We decided to go with a player controlled boost meter, which in turn is filled by driving well.

Drifting
The major skill the player needs to perfect is the ability to drift – a staple for most kart racers. Our mechanic is simple in the sense that the better the drift, the more the player is rewarded with boost. We also added a few nuances, such as the longer you drift, the player will actually slowly speed up over time, which rewards the user with an overall better speed but comes with consequences too.

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At higher speeds, it is hard to avoid objects so maintaining the drift becomes a game in itself. The other key element with our drift is the ability to still steer and influence the direction of the drift. The player can do this with the basic steering controls, giving them full control over the drift. Finally, one of the coolest features with our drift is the ability to maintain the same drift even when the player jumps into the air. If the player drifts off a ramp, as long as they continue to hold the drift button, they will continue the drift when landing. This makes for some amazingly satisfying race moments on even the most challenging race tracks!

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Some other race skills implemented in the game include drafting and air play. Drafting opponents is incredibly easy – simply drive in behind an opponent and try to maintain your position behind them. In addition to gaining a speed increase, the longer the player stays there, the more points they will accumulate. When a draft ends, those points are tallied and converted into boost. When in the air, the player will be rewarded in two ways. Firstly, the longer the player stays in the air, they will automatically be rewarded points and the larger jumps such as drops from launchers will give the player points. When the user lands, these points are tallied and then converted to boost.

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When in the air, the player can also attempt spins. Using the right stick, the player can spin their vehicle. Every successful rotation will be rewarded with additional boost on the landing. The key thing to note however is that in order to be rewarded the player has to land the spin and face in the direction of travel. It is always fun to try and squeeze in one last spin to bag more points! What does the player do with all this boost when they have it? Well, obviously the player can simply press the L1 button and start boosting. The system is fully analogue meaning that the player can tap the boost for small bursts or hold it for long periods of sustained boosting. For some really hard advanced driving, players can try drifting and boosting at the same time!

We have created what I consider a racing experience that can appeal to everyone. You can pick up the game and enjoy the frantic gameplay but if you spend time with ModNation Racers you will become an expert by using all the strategies the systems bring. We feel very proud of the ModNation race experience and look forward to our fans playing it!


Posted by Joystiq Mar 19 2010 19:00 GMT in Metro 2033
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You already know all about our love affair with Metro 2033, don't you? It's true, we're smitten with the admittedly less-than-perfect, but atmospheric, FPS. And the game's publisher (THQ) is probably living it up right now, several games deep into what could be called a roll at this point. What did other outlets have to say about it? Well, they tend to agree with us ... mostly!
  • Game Informer (9.0): "Metro 2033 is an impressively polished and extremely linear experience that makes for an excellent debut ... From the second you start the campaign, you follow a straight line to the finale with only a handful of opportunities to explore alternate paths or side missions. What a glorious straight line it is."
  • Official Xbox Magazine UK (8.0): "Metro 2033 excels at setting a scene and creating a tense atmosphere, and presents a very different post-apocalyptic world from Fallout 3: there's no black comedy, just unrelentingly bleak realism."
  • GamePro (3.5/5 Stars): "The post-apocalyptic scenario has been done to death but Metro 2033's particular version still manages to stand out thanks to a fascinating backstory ... I just wish Metro 2033 had done a better job of explaining and exploring these themes, especially because the distinctly Russian perspective is so different from the 'Western' viewpoint that I'm intimately familiar with. But instead of taking the time to properly introduce you to the world and acclimate you to all the ins-and-outs, the developers throw you into the deep-end without anything resembling a life-preserver."

Posted by GoNintendo Mar 19 2010 17:27 GMT in Nintendo Stuff
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- game about cocky school boys and love triangles - Konami claims the game to be the first DS game to use a 4 gigabit ROM - unless Ninokuni sees release first (which it’s not slated to)

Posted by IGN Mar 19 2010 17:59 GMT in Spirit of Adventure
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This interactive "soap opera" contains puzzles sprinkled in with an episodic story.

Posted by IGN Mar 19 2010 17:55 GMT in BlazBlue: Continuum Shift
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The ground-breaking High Definition 2D fighter BlazBlue makes its triumphant return to home consoles.

Posted by GoNintendo Mar 19 2010 17:16 GMT in Nintendo Stuff
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Coming from Nicalis’ official Facebook page… If you haven’t already, add Nicalis, Inc. on Twitter and leave a message. We’ll be giving away a few copies of Cave Story for Wii next week! Tell your friends! You can check out the official Nicalis Twitter account here Good luck to anyone out for a free copy!

Posted by IGN Mar 19 2010 17:50 GMT in PC Gaming News
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The massively popular gaming portal takes fan feedback to a new level with game naming contest.

Posted by Kotaku Mar 19 2010 17:30 GMT in Zombie Apocalypse
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#screengrab Will you die now, or survive to die in the sequel? The suspense (and zombies) is killing us, as seen on Game Informer. More »

Posted by IGN Mar 19 2010 17:40 GMT in Mass Effect 2
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Next batch of downloadable content coming next week.

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Posted by Joystiq Mar 19 2010 18:30 GMT in Splinter Cell: Conviction
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Splinter Cell: Conviction is having a little premiere on April 1 at ten GameStops across the US -- no, this is not an April Fool's joke; we made sure. Before the game hits stores (and the head ... and heads) on April 13, a premiere event will take place in Los Angeles on the high holy joking day. GameStop will concurrently host "first-to-play co-op demo events" at select stores.

The LA event will take place at the Les Deux Nightclub in Hollywood. First-to-play sessions will occur between 2-6PM, prior to the "celebrity red carpet premiere" at 8PM. The event will feature the "Search for Sam Fisher" live interactive game, in which 15 attendees (21+) who attend the co-op event earlier in the day will be invited to participate. Grand prize is an "Xbox 360 Splinter Cell Conviction Special Edition Bundle and a library of Ubisoft Xbox 360 games."

The non-LA co-op demo events will be held from 9PM until midnight in Boston, Orlando, New York City (two locations), Denver, Chicago, San Francisco, San Jose, Dallas and New Jersey. Specific locations will be listed on GameStop's website or at SplinterCell.com. The first 100 attendees at each location receive a "free Splinter Cell Conviction beanie." Honestly, we have no idea what to say to that.

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Posted by Kotaku Mar 19 2010 17:00 GMT in Slider
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#clips I had a chance to virtually chair-run my way through the downhill streets of a virtual city last week using the Playstation Move controller. More »

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Posted by Joystiq Mar 19 2010 18:00 GMT in Heavy Rain
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We have a hard time watching films where people get caught being in places they totally shouldn't be. We get no enjoyment from watching a Misery or a Rear Window, for example. That kind of scenario is the bread and butter of Heavy Rain's first downloadable chapter, "The Taxidermist," which pre-orderers of the game have already gotten their hands on. The rest of us will have our chance to grab the suspenseful scene on April 1, when it hits the PSN storefront for $4.99.

Check out the video above for a brief teaser of the chapter's events. Actually, it doesn't look that scary to us. Madison climbs in a window, walks up some stairs, and accidentally intrudes on a woman taking a bath. What's that? The woman is dead? Yes, well, that is significantly more upsetting.

Posted by Kotaku Mar 19 2010 16:30 GMT in Gaming News
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#sega Sega's Sonic the Hedgehog 4: Episode 1 website updated yesterday, with new screens showing off the verdant Splash Hills Zone, Dr. Eggman's character profile, and a little free music to whet your appetite for some old school hedgehog action. More »

Posted by IGN Mar 19 2010 16:31 GMT in Tom Clancy's Splinter Cell: Conviction
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GameStop to host first-to-play co-op events at ten store locations across the U.S. offering sneak-peak access to exclusive in-game SPAS-12.

Posted by IGN Mar 19 2010 16:28 GMT in The Settlers 7: Paths to a Kingdom
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The Settlers 7: Paths to a Kingdom demo is now available. The demo features one map (called the "River Town") playable in three different modes: single player mode against a predefined AI; free single player mode with no AI / opponent for free building; and in multiplayer mode with predefined victory points.

Posted by Joystiq Mar 19 2010 17:15 GMT in Photo Dojo
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All right, we didn't think there would be anything that could distract us from the release of Castlevania: Rondo of Blood -- but here we are, on the day of its European release, with pretty much all our focus elsewhere. And no, the object of our gaze isn't Muscle March, as amusing as that is.

It's ... Flashlight for DSiWare. It's ... a flashlight. You pay 200 DSi Points for something that displays a solid color on your screens. We kind of knew it would arrive someday, since there are a million of these on the iPhone, but still. A flashlight.
  • Castlevania: Rondo of Blood (Turbografx CD-ROM, 1 player, 900 Wii Points)
  • Milon's Secret Castle (NES, 1 player, 600 Wii Points)
  • Muscle March (WiiWare, 1-4 players, 500 Wii Points)
  • Car Jack Streets (DSiWare, 1 player, 800 DSi Points)
  • Flashlight (DSiWare, 1 player, 200 DSi Points)
  • Flips: The Enchanted Wood (DSiWare, 1 player, 500 DSi Points)
  • Libera Wing (DSiWare, 1 player, 800 DSi Points)
  • Photo Dojo (DSiWare, 1-2 players, 200 DSi Points)