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Posted by IGN Mar 19 2010 22:18 GMT in Xbox 360 News
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In praise of Treyarch's work in Infinity Ward's universe.

Posted by IGN Mar 19 2010 22:15 GMT in PlayStation News
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In praise of Treyarch's work in Infinity Ward's universe.

Posted by IGN Mar 19 2010 22:14 GMT in Cave Story
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This retro adventure just feels like it belongs on a Nintendo system.

Posted by IGN Mar 19 2010 22:12 GMT in Mr. Driller: Drill Till You Drop
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The classic action puzzler from Namco is digging towards a DSiWare release.

Posted by IGN Mar 19 2010 22:12 GMT in Mr. Driller: Drill Till You Drop
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The Namco series is heading to the DSi. Check out the first footage.

Posted by Joystiq Mar 19 2010 23:01 GMT in Call of Duty: Modern Warfare 2
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Infinity Ward community manager Robert Bowling has announced that Call of Duty: Modern Warfare 2 will host its first worldwide double XP weekend from April 2 until April 5 on Xbox Live, just a few days after the "Stimulus Package" maps are set to arrive.

Unfortunately, in conveying this to Joystiq readers -- many of whom are statistically likely to be interested in the news -- we've expanded a perfectly concise tweet into a pompous, self-referential article and unfairly reduced the internet's available supply of letters and punctuation.

we r rly sry try 2 do bttr in futr

Posted by Kotaku Mar 19 2010 21:30 GMT in Gaming News
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#events If you're in the Atlanta area this weekend, you'd be remiss if you didn't stop by MomoCon, the largest free admission fan convention in North America, featuring anime, manga, gaming, comics, and a special Sunday panel session with yours truly. More »

Make sure your stomach is empty before you watch this.

Posted by IGN Mar 19 2010 21:45 GMT in Kinect
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A new studio dedicated strictly to motion gaming.

Posted by Joystiq Mar 19 2010 22:30 GMT in Turba
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The Penny Arcade Expo is mixing things up a bit for its inaugural east coast occurrence -- the annual showcase of independent games will now focus on local flavors. According to an update on the PAX East site, the Boston Indie Showcase (which attendees can spot on the show floor at Booth 117) will offer six games the chance to be prominently displayed at a major gaming event without "eating into their elusive indie budgets."

Here's a list of the games which made the cut, along with links to additional info.
  • Slam Bolt Scrappers - Fire Hose Games
  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Dejobaan Games
  • Dearth - MIT Gambit Game Lab
  • Waker - MIT Gambit Game Lab
  • Turba - Keith Morgado
  • Miegakure - Marc ten Bosch

Posted by Lord Crump Mar 19 2010 18:35 GMT in Pokemon HeartGold / SoulSilver
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I named it Silver

Nastasia
no one cares
Slim
talking

Posted by Kotaku Mar 19 2010 21:00 GMT in PixelJunk Racers: 2nd Lap
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#innovation The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favorite, Demon's Souls, beat the series to its latest clever innovation. More »

Posted by GoNintendo Mar 19 2010 20:38 GMT in Nintendo Stuff
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Auction here Tak and the Power of Juju Preorder Promo Bobblehead Various sealed games Turok 2 Seeds of Evil - PC game incl. sealed GBC game Prototype sale (not eBay) Ghost of Starman Figure Starmen.

Posted by Joystiq Mar 19 2010 22:00 GMT in Samurai Shodown: Sen
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When XSEED announced that it had picked up SNK's latest Samurai Shodown game, Samurai Shodown Sen, we didn't know just how soon it would bring the 3D samurai combat to us. And after waiting a couple of years for this game to show up -- and after seeing it at E3 last year with no word of a release date -- we're kind of shocked to see the game coming out so soon, on March 30.

There's a weird kind of parallelism in the design and the premise of the game: Sen is about the period when Western culture began to enter Japan, bringing foreigners in contact with samurai -- and the game is a high-definition 3D version of an SNK classic. So, if we were going to overthink this (and we are), we could see the game's samurai as a metaphor for classic 2D fighters, with the Vikings and other foreign elements representing the unstoppable influence of 3D.

Then they all hit each other with swords.

Posted by Joystiq Mar 19 2010 22:00 GMT in Mass Effect 2
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According to BioWare, an upcoming DLC pack for Mass Effect 2 -- the Alternate Appearance Pack -- will feature new outfits for "your favorite squad members." Apparently, you don't like Miranda, Jacob, Grunt or Mordin, because this pack includes new costumes for Garrus, Thane, and Jack.

While these new outfits seem like an appropriate fit for the Cerberus Network, this is actually the second announced premium DLC offering for Mass Effect 2. Available on March 23rd, the pack will set you back $2 on Xbox 360 or PC. Let's hope the upcoming Kasumi's Stolen Memories add-on will be a bit more reasonably priced than these costumes.

[Via @masseffect2]

Posted by GoNintendo Mar 19 2010 20:32 GMT in Nintendo Stuff
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This is the current poll that Nintendo has running over at their official Twitter page. It’s a rather strange promo for the DSi XL. If you want to cast your vote, click here!

Posted by IGN Mar 19 2010 21:01 GMT in Dynasty Warriors: Strikeforce
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Fine, whiners, you want a new Dynasty Warriors experience? KOEI's got it right here.

Posted by Kotaku Mar 19 2010 20:30 GMT in Farmville
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#strategy With around 82 million players worldwide, odds are at some point you're going to be playing the hit Facebook game, FarmVille. Kotaku went directly to Zynga's Farmville team for tips and tricks on harvesting your way to the top. More »

Posted by Joystiq Mar 19 2010 21:30 GMT in Final Fantasy XIII
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Great. We're pretty certain Square Enix is going to make another one of these videos now. With sales of "more than one million units in North America over the first five days," Square Enix has good reason for that smug look on its face. Taking into account European sales, Final Fantasy XIII has "recorded the largest first-week sales in franchise history."

A number of factors undoubtedly contributed to the record-breaking success of the latest iteration of the JRPG series. Not only is it the first numbered Final Fantasy game on a current generation system, but it's also the first game in the franchise to appear on two platforms -- and two continents -- simultaneously. Finally, it's been nearly four years since the release of Final Fantasy XII on PS2. Fans were clearly hungry for a real Final Fantasy fix.

Luckily for Square Enix, there's much, much more Final Fantasy in the works: Final Fantasy XIV is due this year and Final Fantasy Versus XIII should be ready by the time Square Enix is done counting all this money.

Posted by Kotaku Mar 19 2010 20:00 GMT in ModNation Racers
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#preview I care little for kart-racing games and seldom generate any user-generated content. So, to be honest, I did not rush at the chance I was given last week to play ModNation Racers at Game Developer's Conference 2010. My mistake. More »

Posted by GoNintendo Mar 19 2010 19:49 GMT in Pikmin 3
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Coming from the official Twitter account for Official Nintendo Magazine UK… ONM is at the BAFTAs! Miyamoto just told us Pikmin 3 development is “well under way”. Very, very glad to hear Miyamoto talk about this title again. I know we’re not really getting any new information, but at least another acknowledgment has come out. [...]


Posted by IGN Mar 19 2010 20:20 GMT in God of War Collection
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Court finds no similarities between works.

Posted by PlayStation Blog Mar 19 2010 20:12 GMT in Fat Princess
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Hello everyone! I’m Matt Morton, a Producer here at Santa Monica Studio. I’m VERY excited to be talking today about Fat Princess: Fistful of Cake, and to let everyone know that you will be able to have your very own copy beginning Tuesday, April 27 via the PlayStation Store or UMD at participating retail outlets! Fat Princess: Fistful of Cake is everything you love about Fat Princess on the PS3, and it fits right in the palm of your hand. Plus, there are even more slices of cakey goodness in the PSP version, as we’ve added additional content to this wonderful game. We’ve got new game modes, new maps, a new extended storyline for single player…. heck, there is just a LOT of fun to be had with Fat Princess: Fistful of Cake!

Check out the trailer!

I wouldn’t be able to talk about this great game without mentioning SuperVillain Studios (SVS). They are the developers that met the challenge of bringing Fat Princess to the PSP, making it a faithful game that stands on its own, and adds so much more than the original did. I would like to introduce you to Todd Morgan, the Senior Producer from SuperVillain Studios that helped bring Fat Princess: Fistful of Cake to life.

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Todd, let’s talk about what SVS has brought to FP: FoC. What new and exciting things will we see in this new title?

Hi Matt! First of all, thank you for providing me the opportunity to speak about the game. We are very excited about game, and think that everyone else will be too! First off, we have added six new maps to the game. Five of these news maps will be showcased through the newly expanded single player mode called Legend of the Fat Princess. The sixth map was created specifically for one of our new play modes that we have created for our version of the game. In total we have added 4 NEW play modes to the game. These new play modes are integrated into the single player story mode, but can also be played as stand alone play types from the main menu. We added six new music tracks created specifically for each map, in order to stay true to how the PS3 version was made. Lastly, since this game is so multiplayer friendly, we made sure to make this game support both Adhoc play and Infrastructure play.

How did you get all of this extra-good cakey-ness onto the PSP?

Lots of hard work! I’m kidding, good question. For the most part we took what was already there with the PS3 version of the game, and then by hand remodeled and resized all of the existing maps and characters in the game so that they would fit onto the PSP. All the while making sure that the game still looks as close to the PS3 version as possible. We also had to make tweaks to the in-game UI and FX’s to again fit with in the PSP hardware. The additional game modes took a bit of work, but were a lot of fun to add to the game. We had to re-sample the audio, but again this was just necessary in order to fit onto the PSP and to sound as best as possible.

Fat Princess is a great online experience. What is the number of players we can battle, and in what modes: Ad Hoc, Infrastructure?

Adhoc will support up to 8 unique users to be able to connect and play together without having to be signed into a PSN account. Infrastructure will support up to 8 unique users logged into PSN. Both play types will have the ability to have up to 24 characters onscreen during gameplay. We’re very excited about this. We worked really hard to make this happen for the integrity of the game.


I can’t wait until everyone gets their hands on Fat Princess: Fistful of Cake! It’s been a pleasure getting to work on this with you guys. Anything else to add before we sign off?

Working on Fat Princess: Fistful of Cake was a lot fun for us here at SuperVillain. We really enjoyed working on the game, and would definitely like to give credit to Titan Studios for creating such a fun game to work on. I would also like to thank you and Deb Mars, and SCEA Santa Monica Studio for giving us the opportunity to work on such a fun and creative game. We are very excited about the work we’ve done, and think that everyone else will really enjoy it as well.

Thank you, Todd!

Well everyone, there you have it! We’ve got a great game heading your way for the PSP very soon! We’ve had a blast making it, and we are very proud of how it’s all come together. I think you will be thrilled with this game, no matter if you are a fan of Fat Princess on the PS3, or even if you’ve never played Fat Princess before.

See you on the battlefield, and remember: Cake for EVERYONE!!

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Posted by Joystiq Mar 19 2010 21:00 GMT in Vanquish
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In a recent interview with CVG, Sega West president Mike Hayes spoke briefly on the future of the company's portfolio of intellectual properties. Hayes explained, "If you think about it, we can sequel-ise Bayonetta, AvP, Alpha Protocol and we can make a hit of something like Vanquish." Those are some mighty bold plans, considering only two of those games have actually been released.

We're fairly unsurprised by Sega's interest in a follow-up to Bayonetta. Not only because it's been a commercial success for the company, but also because the developers need another chance to do all the crazy action sequences they couldn't fit in the first game. Like, for instance, throwing a church at a dragon. Wait, they did that in Bayonetta? How about riding a motorcycle in space? Really, that too? Well, then ... we're stumped.