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Posted by Joystiq Mar 21 2010 18:00 GMT in Prince of Persia: The Forgotten Sands
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Wondering how Ubisoft's upcoming Wii iteration of the timeless royal platformer, Prince of Persia: The Forgotten Sands, will implement the system's decreasingly unique control scheme? Wonder no further -- just past the jump, you'll find the first installment in a series of developer diaries for the game, which shows off the motion-controlled powers at your disposal, as well as the title's light co-op mechanics. Man, if New Super Mario Bros. Wii almost tore your family apart, we can't imagine what PoP's shenanigans will be capable of.

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Posted by GoNintendo Mar 21 2010 16:22 GMT in Nintendo Stuff
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Remember when games had pause music? Sometimes you would get a special song when you paused, and other times you’d get a little jingle leading you into the pause screen. Now you just get menus and all sorts of options. I think the Battletoads pause music shows us that we [...]

Posted by GoNintendo Mar 21 2010 15:51 GMT in Triple Shot Sports
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A portion of a Nintendo Life review… If you’re a die-hard fan of Olympic shooting you can give it a try, but we’d suggest choosing any one of a myriad of other games on the Wii featuring target shooting instead.

Posted by Kotaku Mar 21 2010 16:00 GMT in Gaming News
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#sleepisdeath Next month, Jason Rohrer, innovative developer of Passage, is releasing Sleep Is Death. The multiplayer video game combines adventure gaming with a second player's need to craft new, reactive scenes in mere 30 seconds intervals. Caught Sleeping [Boing Boing] More »

Posted by GoNintendo Mar 21 2010 15:31 GMT in Nintendo Stuff
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I’m going to take this opportunity to talk about just how proud I am of Deux Michaels for finally giving Majora’s Mask a proper go. He’s jumped into the game 3 times over, and couldn’t even manage to get out of the first town. This time around, he’s actually at the first temple. [...]

Posted by Kotaku Mar 21 2010 13:52 GMT in Gaming News
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#politics No, not yet, but the possibility of Australia getting games rated 18 and older will increase quite a bit in 2014 when the chief opponent to the move, trouble-plagued South Australian attorney-general Michael Atkinson steps down from office. More »

Posted by GoNintendo Mar 21 2010 02:36 GMT in Nintendo Stuff
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That right there is Ironbeard McCullough, an expert monster hunter. He’s been popping up in Capcom’s series of Monster Hunter 3 promos that we’ve featured over the last few weeks. It must be tough being a monster hunter in today’s day and age! Just how does Ironbeard McCullough live amongst us common [...]

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Posted by Joystiq Mar 21 2010 02:30 GMT in Red Steel 2
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Well sure, the baddies from Red Steel 2's "Enemies" trailer aren't quite dancing, per se, but there is quite a bit of fancy footwork going on -- not to mention tons of other stuff getting cut, as you might imagine. From the adorably named "Katakara" to the not so subtly named "Ninja," it seems that Red Steel 2 is full of flamboyantly exaggerated personalities, all of which are ready to put a sword or bullet through you at a moment's notice. Oh, and if you were wondering how your foes will stop your combination of bullets and sword charging full speed at them, you'll want to pay extra close attention at the end there (spoilers: they handle it like jedi).

Posted by Joystiq Mar 21 2010 00:30 GMT in Super Street Fighter IV
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So, what would you imagine to be included in a special edition version of Capcom's upcoming pseudo-expansion pack, Super Street Fighter IV? Perhaps a FightStick emblazoned with the personas of the game's new characters? That's a pretty good guess, but the correct answer was, of course, a USB flash drive, a gym bag, a head band, a Dudley T-shirt and an aluminum water bottle. Sorry! You were so close.

Capcom recently began taking pre-orders on the "Dojo Edition" of SSFIV, which retails for a crisp $79.99. Yes, that's double the price of the standalone game -- however, the standalone game won't make you the envy of all the folks at your local workout center. We think that notoriety would be worth the extra cash.

Posted by Kotaku Mar 20 2010 23:00 GMT in Dante's Inferno
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#review For five bucks, a Dante's Inferno player can have the most powerful Dante in the video games. More »

Posted by Kotaku Mar 20 2010 21:00 GMT in Gaming News
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#kotakutalkradio Each week we record a live audio call-in show, modeled off of all those drive-time talk radio shows on the radio. We do this, in part, so you can listen to Kotaku while obeying the speed limit. More »
Tails Doll
no shut up you stupid bot
Tails Doll
fine

Posted by GoNintendo Mar 20 2010 21:31 GMT in Art Style: Boxlife
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The Japanese ending for Art Style: Boxlife is a lot different than the version that hit the states. There’s a lot more vocaloid singing, which you can check out in the video link below.

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Posted by GoNintendo Mar 20 2010 21:23 GMT in Nintendo Stuff
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A portion of a Game Informer interview with Rob Kovacs, the piano player in the video above… GI: How much time did it take to learn? RK: It took me over a span of nine months to make the recording. I began by downloading different MIDI versions of the theme and comparing the notes to [...]

Posted by GoNintendo Mar 20 2010 21:19 GMT in Nintendo Stuff
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Man, that’s a pretty big screw-up. You’d think that Joust is jam-packed with action, but it’s really a game all about strategy! Having a weapon other than your lance in Joust would sure make it an easier game!

Posted by Joystiq Mar 20 2010 22:38 GMT in PlayStation Move
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If you're not out walking around on this beautiful day, or sitting in the live taping at the Times Center in NYC, you should probably get your eyes on The Engadget Show that's happening live right now! Aside from the MIT Media Lab and OLPC Project's Nicholas Negroponte, Sony's Dr. Richard Marks will be dishing on the PlayStation Move to Engadget's Joshua Topolsky and Joystiq's very own Chris Grant. Hit the break for the live stream!

Posted by Joystiq Mar 20 2010 22:30 GMT in Rock Band Network
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We haven't gotten much of an indication of how successful Harmonix's recently launched Rock Band Network platform has been during its first few weeks in operation. I mean, we'd consider the Rock Band-ification of The Slip's timeless Guitar Hero classic "Even Rats" to be a huge success, but we're pretty sure they measure it in dollars and cents. RockBandAide recently did a bit of calculation and educated guesswork to come with the amount of cash the RBN has brought in so far -- according to the site, Harmonix has grossed over $107,000 in sales from user-generated tracks alone.

RockBandAide also estimate that regular DLC has brought in roughly $161,000 in revenue on the 360 since the Network went live -- a slightly larger sum, though the profit margin on Network tracks is supposedly much higher than that of regular DLC. The site also compiled the top 20 purchased RBN songs thus far, which we've posted after the jump. Keep in mind -- these numbers aren't official, but they're the best we've got to go on thus far.

[Thanks Tommy!]

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Posted by GoNintendo Mar 20 2010 20:54 GMT in Nintendo Stuff
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This video was too good not to pass up. With motion control all the rage now, I wish we had Siskel and Ebert to test all this stuff out!

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Posted by Kotaku Mar 20 2010 20:00 GMT in Gaming News
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#sony Sure, a third entry in the Guerrilla Games' Killzone series seems like an inevitability, an obvious sequel as assured as Gears of War 3 or Resistance 3. PlayStation president Jack Tretton promises it will happen, as close to confirmation as well get. More »