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Posted by Kotaku Mar 26 2010 16:00 GMT in UFC Undisputed 2010
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#ufcundisputed2010 After seeing tremendous success with mixed martial arts game UFC Undisputed 2009, THQ is back this year to show of a game sporting more fighters, more combat nuance and robust online support. More »

Posted by PlayStation Blog Mar 26 2010 16:01 GMT in ModNation Racers
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Hi PS.Blog dwellers,

Because Mat has already gone in to how racing skill and split-screen are key in ModNation Racers, I’m here to chat about a key part of the title — weapons. Specifically, it’s what we like to call the “Boom Box” weapon system.

Take a peek at our new trailer for a taste and read more below on how ModNation Racers will bring the BOOM on May 25.

Designing the Boom Box

When making ModNation Racers, we realized the need to advance the kart racing genre to the next level with a more physical driving model, but we also wanted to change how players use weapons. Nothing feels better than taking an opponent down, but that feeling of euphoria is soon forgotten when you are on the receiving end of an attack. Weapons can change the course of a race — it’s one of the defining characteristics in this genre, but we wanted to reduce the frustration of unskilled randomness. We wanted to give players more options.

Strategy – Using the Ladder

In ModNation Racers you can choose to upgrade your weapons to make them more powerful, but that doesn’t always come easy. When you get hammered with a lightning bolt from the sky, at the very least, you know your opponent had to work for it. In addition to having the choice between upgrading and firing, we also wanted players to plan out their attacks and try to utilize weapons in different ways. With that in mind, we designed each to have three distinct levels – so when you upgrade, you change the properties of the weapon, which then gives you a different style of attack.

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Level 2 Bolt attack will hit multiple karts / If the driver a head of you is bringing the HEAT, these puppies will SEEK it.


Using the Bolt ladder as an example, players can decide to fire off a level-1 Bolt attack for a quick, but risky electrical takedown. They can save up to a level-2 Chain Bolt for a homing attack capable of electrocuting multiple opponents, or they can wait until they have a level-3 Bolt Storm (the most powerful) and try to shock entire pack. Finally, any level of weapon can be dropped behind the kart as a mine. The higher the level of weapon dropped, the more potent the mine.

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Drop it like it’s Hot

Finally, any level of weapon can be dropped behind the kart as a mine…the higher the level of weapon the more potent the mine. This is a great way to leave traps for your opponents, and incidentally, gives the player in the lead the ability to still be able to use the weapons they have collected. Now you’re probably asking, “Why would I not just save up and always fire a powerful level-3?” Well, a number of reasons actually, but first and foremost is that your weapons can be knocked out by an opponent’s attack, so holding a weapon for too long might cause you to eventually lose it.

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This is going to hurt.

Also, level-3 weapons take time to work their way through the pack, so your opponents might finish the race before they are hit, or they may have built up enough boost to shield your attack.

Balance

One of our core mantras when balancing the weapons was to ensure that there aren’t any “silver bullets.” No matter how powerful a weapon is, there is still a chance to evade it. We also wanted to ensure a tight race, so the power of each stun is scaled based on your position in the race and distance from the player attacking. What that does is allow anyone in the pack to always have a chance. This isn’t so much a “punish the leader” situation, but a way to prevent stalemates. If players in positions 7th to 1st are hit by the player in 8th and stunned for an equal length of time, nothing will change. By having the weapons stun time (slightly) increase as it passes through the race pack, it helps to create a more dynamic race. This then opens up more opportunities for everyone to have a chance at changing their position.

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Sonic Bombs will give the kart in front of you an earful / The Sonic Rift blasts all the racers between you and first place

Let’s be clear though, there isn’t going to be a significant difference between the weapons power on the last racer as compared to the leader, but enough to make the leader worry that there are always racers on their tail. We have raced thousands millions of times in the office, and a skilled driver utilizing all of the tools at their disposal can maintain a lead, and that was an important factor for us. Skilled drivers should be rewarded for skilled play, which in turn causes other players to have to think and play differently.

We have a particular useful strategy we sometimes employ here at the office to take down a skilled driver. Two players will “team up” to swap positions and then each fire at the player in front in quick succession, the first to hopefully drain their shield, and the second to take them out. Very effective, although normally those alliances last about as long as the distance it takes to get to the next set of item pods, at which point all bets are off.

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That’s weapons in a nutshell. I’m sure everyone is going to find all sorts of fun ways to take out opponents online when the game is released, so until then I will leave you all to your plotting.


Posted by Kotaku Mar 26 2010 15:40 GMT in PlayStation Move
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#ps3 The PlayStation Move thrives in darkness, could enable a new kind of Greek god game, has 10 hours of battery life, a mystery port and a simple innovation that could be profound. More »

Video
Posted by Joystiq Mar 26 2010 16:30 GMT in Tom Clancy's Ghost Recon: Future Soldier
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Ubisoft is kind of knocking it out of the park with live-action short films based on its games. First it brought us Assassin's Creed: Lineage, now we have a live-action trailer for Ghost Recon: Future Soldier. The trailer, directed by Ben Mor, pretty much has anything you could want. Rather than spoil the action, we'll just give a brief rundown of some of the things included:
  • Minigun-packing robot drones
  • Personal cloaking devices
  • Explosions
  • Shoulder mounted anti-tank missiles
Yeah, you should probably watch it right now. And don't forget a full short film is still slated to be released later this year.

Posted by Kotaku Mar 26 2010 15:20 GMT in Gaming News
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#pax Behold stately John B. Hynes Veterans Memorial Convention Center. As this post goes live, Kotaku's East Coast contingent is speeding towards this very location, in order to regale you with glorious tales of PAX East. More »

Posted by Kotaku Mar 26 2010 15:00 GMT in Gaming News
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#dsixl The DSi XL is a large portable gaming device, but is it too large? More »

Posted by Joystiq Mar 26 2010 16:00 GMT in Xbox 360 News
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This morning at the PAX East Microsoft breakfast, Larry "Major Nelson" Hryb revealed the 16GB Xbox 360-branded Flash drive from SanDisk. Available in May, the not-yet-priced device comes pre-installed with the April 6 Dashboard update for those who shun the connectivity of Xbox Live.

In a conversation with Joystiq, Hryb informed us that all data will be transferable to the USB device, except for installed games -- users will need to re-install those directly to the USB device once more. He assured us, however, that, "If youve got a 16GB and you only want to use 8, you can use the UI and throttle it back." Further, he reiterated to Joystiq that while this branded device is certainly one option, other Flash drives (including those larger than 16GB) will work in the same capacity.

Posted by Kotaku Mar 26 2010 14:40 GMT in Gaming News
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#republished Excerpts from the book The Splendid Magic of Penny Arcade: The 11 1/2 Anniversary Edition. Reprinted with express permission of the author and publisher. More »

Posted by Joystiq Mar 26 2010 15:30 GMT in PC Gaming News
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If you've found every little piece of news about Eskil Steenberg's weird, pretty, procedural MMO Love completely scintillating, you'll be pleased to know the game is now available. The game client is free to download, but players have to pay for a 10-Euro voucher which allows them to access the game for 30 days. Much like in real life, Love doesn't come cheap.

Potential players can download the client (as well as a system spec test) from the game's official site -- but if you're hoping to actually know what you're doing once you fall into Love, you might want to check out some supplemental materials.

Posted by Joystiq Mar 26 2010 15:00 GMT in Lost Planet 2
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Capcom has announced that a multiplayer demo for Lost Planet 2 will arrive on Xbox Live and PlayStation Network on April 21 and 22, respectively. The demo will feature the Turbulent Jungle map and allow up to 16 players to duke it out online and track their stats. If you'd rather not wait until late April, Capcom has also announced it will be giving the demo away to its "most avid fans" starting next Wednesday, March 31. The press release doesn't say how or when the company will hand out the "community-distributed voucher codes" for the demo, though we'd say it's probably a good idea to keep your eyes on Capcom-Unity.

Finally, fans will definitely want to snag the demo, as it will unlock the Machine Gun SP -- which fires three shot bursts -- in the full version. Speaking of the retail release, Capcom has also announced that Lost Planet 2 will now launch on May 11, a week earlier than originally planned. The PC version will release this fall.

Posted by Joystiq Mar 26 2010 14:45 GMT in Xbox 360
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Look at Major Nelson, dropping the scoop about USB hard drive support being added to the Xbox 360 like it's news to you. It's adorable. Okay, okay, so he did have some new information -- like a launch date. April 6 -- but otherwise things seem to be exactly as we laid them out a week ago: You'll be able to use up to 16GB of two separate USB-based storage devices for a total of 32GB of extra storage.

He also offered some new screens! Experience the face-melting user interface excitement of right here.

Posted by Kotaku Mar 26 2010 13:28 GMT in Gaming News
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#xbox360 Starting April 6 Xbox 360 owners will be able to use USB flash drives to store profiles, game saves, demos and "more", Microsoft confirmed this morning. More »

YouTube
Posted by Kotaku Mar 26 2010 13:00 GMT in Gaming News
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#skinput Imagine playing Frogger on your hand just by tapping your palm with a finger, or whipping through menus projected onto your arm. More »

Posted by IGN Mar 26 2010 13:00 GMT in Star Wars: The Old Republic
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A look at three of the major players in BioWare's upcoming MMO.

Posted by Kotaku Mar 26 2010 12:00 GMT in Gaming News
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#iphone THQ has revealed a new Star Wars game in development for the iPhone, that forgoes the usual stiff like lightsaber duels and X-Wing dogfights in lieu of...simulating the experience of running the Mos Eisley Cantina. More »

Posted by Kotaku Mar 26 2010 11:00 GMT in Farmville
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#facebook What a way to start the morning, with news that a Bulgarian city official has been sacked for milking a virtual cow in popular Facebook title Farmville. During government meetings. More »

Posted by Kotaku Mar 26 2010 09:00 GMT in Gaming News
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#sonic Sega today released some new screenshots for its upcoming love-letter to Sonic fans, Sonic 4. More »

Posted by Joystiq Mar 26 2010 09:57 GMT in Guitar Hero 5
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As expected, the '80s Track Pack for Guitar Hero 5 and Band Hero is now available for download on all the various consoles, featuring three respectable songs from the decade of New Wave and hair bands. Well, two or three, depending on how you like The Go-Gos. The entire thing is available for 440 on Xbox Live, $5.49 on PSN, or 550 Wii Points, and the individual songs are as follows:
  • "Girls, Girls, Girls" by Motley Crue (160/ $1.99 / 200 Wii Points)
  • "We Got the Beat" by The Go-Go's (160 / $1.99 / 200 Wii Points)
  • "Sister Christian" by Night Ranger (160/ $1.99 / 200 Wii Points)
Say what you want about "We Got the Beat," but we won't tolerate hating on the Crue or Night Ranger and, from the looks of those hairstyles above, they won't either. These songs are available now for both games, so get yourself mo-tor-in' on over to the store if you want 'em.

Posted by Kotaku Mar 26 2010 08:00 GMT in Gaming News
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#sports When you think football games, you think Madden. When you think football games, you think FIFA. When you think basketball, you think NBA Live, NBA 2K, and the fact neither of them is really that huge. Why is that, EA? More »

Posted by Kotaku Mar 26 2010 07:00 GMT in Gaming News
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#zombies Zombies don't just bite regular people. They bite World Warriors as well, meaning not only do these zombies know all kinds of crazy martial arts moves, they also know how to eat your face off. Formidable! More »

Posted by GoNintendo Mar 26 2010 06:03 GMT in Monster Hunter 3
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A portion of a CoffeewithGames interview with Monster Hunter 3 spokesperson, Ironbeard… CwG: “Will we see you in actual television commercials for the game?” Ironbeard: “Dunna if the powdered wigs at Capcom would let me say any specifics, but…lemme just say, dunna stop watchin’ yer tele.

Posted by GoNintendo Mar 26 2010 05:55 GMT in Nintendo Stuff
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I so desperately want the Double Dragon series to come back. Double Dragon 1 and 2 were great games, and 3 was pretty good as well. BattleToads and Double Dragon was an amazing experience, and then the franchise seemed to take a nosedive from there. Shouldn’t Billy and Jimmy deserve another shot [...]

Posted by Kotaku Mar 26 2010 06:00 GMT in Gaming News
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#nintendo To say Nintendo lags behind Microsoft and Sony when it comes to online gaming is an understatement. Want to know why? It's because the Japanese company's priorities lie with entertaining everyone. More »

Posted by Kotaku Mar 26 2010 05:30 GMT in Gaming News
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#nintendo This Tuesday was a very important day. It was the first day my 1 and a-half-year-old son played his first video game. More »