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Posted by IGN Mar 29 2010 03:00 GMT in PC Gaming News
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A rose-tinted look back at the major games in the hallowed strategy series.

Posted by Joystiq Mar 29 2010 03:30 GMT in Battlefield: Bad Company 2
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DICE informed us at PAX East that it will continue to support its hit title Battlefield: Bad Company 2 with patching, however one thing it won't "fix" is players accidentally picking up kits from corpses when trying to activate M-COM stations in rush mode. With millions of copies sold so far, the kit kerfuffle is a problem we've consistently heard and experienced. Little did we know that there's been a remedy to the issue all along, as Bad Company 2 producer Gordon Van Dyke told us that players can press the M-COM activation button early. He expressed that BC2 players should spread the word.

Turns out that if players hold the M-COM activation button (example: the B button on Xbox 360) before the prompt displays, they'll be able to initiate (or deactivate) the station once in range. This avoids the frustration of picking up kits off the stacks of bodies that inevitably pile up next to the boxes. It's a rather simple solution to one of the most frustrating elements in the excellent multiplayer shooter.

Posted by GoNintendo Mar 22 2010 19:12 GMT in Mega Man 10
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We actually already knew about these, thanks to some hackers out there that sifted through the content of Mega Man 10. Now Capcom has officially announced the details, and given us a date as to when these goodies will be up for grabs. We’re very excited to announce the special time attack stages and bosses [...]
Fallen Shade
these better not be time attack oriented like Fakeman's stage in MM9 or I'm going to be pissed.
Fallen Shade
oh well in that case then *crag* that shit

Posted by Kotaku Mar 29 2010 01:00 GMT in Gaming News
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#paxeast In our svelte final PAX East cosplay gallery, we bring you the few, the proud, the amazingly-tall Bayonetta, the ex-Kotaku-editor-masquerading-as-a-cosplayer and the Ghostbusters (can you guess who there are protecting us from?) More »

Posted by Kotaku Mar 29 2010 00:00 GMT in Gaming News
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#paxeast I ended my tour of PAX East 2010 with two games vying for the title of Stephen's Favorite New Game At The Show. This was one of them. More »

Posted by Joystiq Mar 29 2010 00:30 GMT in Xbox 360 News
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Most Xbox Live Arcade enthusiasts likely aren't familiar with Halfbrick Studios, the Brisbane, Australia-based studio that's only previous work on the platform involved Indie Games that weren't very successful. After switching gears and offering some PSP Minis titles, the dev studio is back on Xbox with Raskulls, a polished and quirky game that has a variety of inspirations, from Mario Kart to Bomberman to, most notably, Mr. Driller.

Posted by Kotaku Mar 28 2010 23:00 GMT in Gaming News
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#psn With Final Fantasy VII and VIII already on PlayStation Network, Final Fantasy IX shouldn't be too far behind. Via Twitter, a Square Enix producer says the company will be considering such a release very soon. More »

Posted by IGN Mar 28 2010 23:09 GMT in PlayStation News
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Motion control or out-of-control? That's the question. (Not really.)

YouTube
Posted by GoNintendo Mar 28 2010 22:07 GMT in Nintendo Stuff
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Now here’s how the 3DS should work! I mean, without the use of a webcam, of course. I want that figurine displayed in real-life!

Posted by GoNintendo Mar 28 2010 22:09 GMT in Game & Watch: Judge
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A portion of a C3 review… Game & Watch: Judge is fun at the most basic level, but it has really not aged well at all. Considering this game, along with several others from the range, are available bundled together on other Nintendo formats for a very low price, there is simply no real reason to [...]

Posted by Kotaku Mar 28 2010 22:30 GMT in Gaming News
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#iphone Four developers laid off when Electronic Arts closed Pandemic Studios have formed "Downsized Games," and their first offering is slam full of very thinly veiled references to their old employers. More »

Posted by GoNintendo Mar 28 2010 21:51 GMT in Nintendo Stuff
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- retains series basics - play as Inazuma Japan - play on Riocot Island - both versions have some story parts that are different - new features: Hissatsu Tactics and Perfect Zone Press - Perfect Zone Press: surround a single enemy in a wall of fire - Soccer player Hide Nakata will play a role in this title as well, as [...]

Posted by Kotaku Mar 28 2010 22:00 GMT in Gaming News
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#newreleases Not much in the way of big releases this week. Modern Warfare 2's "Stimulus Package" of maps are out on Tuesday. WarioWare D.I.Y. is available today for DS, Dead or Alive Paradise is out Tuesday for the PSP. More »

Posted by Kotaku Mar 28 2010 21:30 GMT in BioShock
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#paxeast Damn you Andrew Ryan! As seen in my carry-on luggage, which Logan Airport security looked at for a very long time. More »

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Posted by Joystiq Mar 26 2010 21:45 GMT in Monday Night Combat
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Monday Night Combat sort of came out of the blue when it was announced earlier this year. At the time, we were impressed by the game's visuals and the promise of class-based shooter action all contained in a bite-sized XBLA form factor. Now, a new trailer has been released and, thankfully, the gameplay is more complex than it appeared at first glance. The mode showcased in the trailer, called "Crossfire," plays out something like a capture the flag or king of the hill mode with a few twists. Each side attempts to breach its opponents' defenses and destroy their "Money Ball" in order to win the match. In order to do this, players upgrade their abilities, place defensive turrets and push through with the help of AI-controlled robots. The trailer shows off several different classes, including a deadly sniper, lithe assassin/scout and a 'heavy' wearing some mean looking mech armor.

Unfortunately, the trailer fails to answer the most important question about Crossfire mode: Will you get caught up in it?

[Via XBLA Ratings]

Posted by Kotaku Mar 28 2010 20:30 GMT in BioShock
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#paxeast Lurking deep within the darkened Bring Your Own PC room at PAX East, the pixel Black Mage case mod waits, lightning wand in hand, for the right moment to strike. More »

Posted by Kotaku Mar 28 2010 20:00 GMT in Gaming News
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#disabledgamers Engineering students in London have developed a controller that enables eye-controlled movements in a video game, signaling the possibility someday for people with severe physical disabilities to enjoy video games for the first time. More »

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Posted by Kotaku Mar 28 2010 19:30 GMT in Blaster Master
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#paxeast This is Grapple Buggy, shown here in Boston at PAX East by Nathan Fouts, the almost-solo developer behind Xbox Live Indie game Weapon of Choice. You can tell which classic Nintendo Entertainment System games he loves. More »

Posted by IGN Mar 28 2010 16:34 GMT in Farmville
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A roundup of all that was new in the most popular Facebook games this week.
Fallen Shade
OH MY GOD I *CRAG*ING LOVE FAAAARMVIIILE HRGGGGGGN
Lord Crump
farmville is da shit then

Posted by Kotaku Mar 28 2010 19:00 GMT in Mass Effect 2
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#dealtaku Electronic Arts knocked $10 off the PC download of Battlefield: Bad Company 2 - and someone else found a promo code that takes an additional $20 off - for any game - making it $19.95 until the end of the day. More »

Posted by IGN Mar 28 2010 18:52 GMT in Monday Night Combat
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New gameplay clips of this 6-on-6 third person shooter that is headed to Xbox Live Arcade.

Posted by Joystiq Mar 28 2010 19:45 GMT in Skate 3
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We've covered Skate 3's new focus on co-operative challenges, managing a team of skaters and selling some skateboards -- but the raw experience of getting on the virtual board and busting tricks, not much has changed significantly. And that's why the new difficulty levels were such an interesting addition for me.

Posted by Kotaku Mar 28 2010 18:30 GMT in Gaming News
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#paxeast On the third floor of the Hynes Convention Center in Boston, visitors to the Penny Arcade Expo East get to visit an actual arcade, filled with free-to-play arcade cabinets and pinball machines, just like mother used to make. More »

Posted by Kotaku Mar 28 2010 18:00 GMT in Gaming News
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#science Playing Tetris shortly after traumatic experiences helps accident victims and war casualties ward off traumatic flashbacks, British researchers have found. More »