All Topics Gaming older than one year ago

Sign-in to post

Posted by GoNintendo Apr 05 2010 17:17 GMT in Nintendo Stuff
- Like?
You can now watch 2D Boy’s Ron Carmel speaking at his GDC 2010 panel, which was called Indies and Publishers: Fixing a System That Never Worked. The presentation is available for free at the link below.

Posted by Joystiq Apr 05 2010 18:30 GMT in Gaming News
- Like?
Have you been registering your Square Enix games like a good, devoted fan? If so, you may have earned a reward, ranging from postcards to an iPod Touch. Depending on your rewards status, you'll be able to access a special survey that will give you access to your prizes.

You should hurry if you want to receive your prize, though. The redemption period lasts for little over a week, ending on April 14th. The Square Enix Members site warns that "you will be ineligible to receive the reward" if you miss this deadline, so we'd advise you to check the site now before it's too late.

But what if you didn't register your games yet? Unfortunately, while you've missed the window for 2009 prizes, you'll still be able to acquire points for the 2010 period. It took nearly a dozen registered games to reach Platinum status this year, so there's still a long way to go before you can earn next year's primo prize.

YouTube
Posted by Kotaku Apr 05 2010 17:20 GMT in Gaming News
- Like?
#downloadables It's a slow week in The Nintendo Download, with a couple of educational WiiWare titles, a NEOGEO shooter, several Game & Watch titles, and poor little Mr. Driller taking up the rear. More »

Posted by IGN Apr 05 2010 17:30 GMT in Hamlet
- Like?
See the classic tragedy like never before.

YouTube
Posted by GoNintendo Apr 05 2010 16:50 GMT in Nintendo Stuff
- Like?
Okay…without any reference to the image above, what would you say that character is? I think many of our readers would call it out as a Diglett, one of the many Pocket Monsters from the Pokemon universe. Well, I’m not sure that you’re right this time around. This little guy pops up in a [...]

Posted by IGN Apr 05 2010 17:18 GMT in Free Realms
- Like?
Hit online virtual world surpasses ten million registered players and prepares to celebrate first birthday.

Posted by IGN Apr 05 2010 17:15 GMT in Blood Bowl
- Like?
Coming to PC's at the end of 2010.

Posted by Kotaku Apr 05 2010 17:00 GMT in Gaming News
- Like?
#nintendo Nintendo is celebrating the first year of DSiWare today, which gives us the perfect chance to ask our readers this question: how much DSiWare have you purchased? More »

Posted by IGN Apr 05 2010 17:07 GMT in Super Street Fighter IV
- Like?
Capcom planning full cabinet for updated fighter.

Posted by Joystiq Apr 05 2010 17:30 GMT in Xbox 360 News
- Like?
Having failed to find an appropriate publisher for its "finished, super polished" XBLA word game, Quarrel, developer Denki has announced layoffs of much of its staff. The "major restructuring" -- Develop claims the staff has shrunken from 25 to just 6 -- comes just one week after an exciting new trailer showed off the game's features. The studio hopes to abandon its "old business model" and gain better access to players directly, though it seems the game likely won't be heading to XBLA.

Denki's post posits that the game industry, in its reliance on low-risk projects, "doesn't value good games. Players do, but the games industry doesn't." It also notes that the game will still be released in some form "this year -- supposing we have to bring the board game version round each of your houses one-by-one." Keep your tea and biscuits at the ready! Oh, and also, if you're looking for developers, Denki would be happy to hear from you.

[Thanks, Steven.]

Posted by Joystiq Apr 05 2010 18:00 GMT in Battlefield: Bad Company 2
- Like?
Though the boys of Bad Company usually won't spare any subject from being the target of their crude brand of wit, there's one thing they'd never think of dissing: Sweet, sweet savings. Amazon recently began offering Battlefield: Bad Company 2 on 360 and PS3 for just $47. That's not quite as hot as getting both Mass Effect games for just three dollars more -- but really, in this economy, three dollars is a pretty substantial sum of money. You could easily buy one of your favorite candy bars with that much cash, which, in the long run, will provide much more enjoyment than any video game possibly could.

Unless it's a Mounds, of course.

Posted by IGN Apr 05 2010 16:48 GMT in Evony
- Like?
New features, expanded content and gameplay enhancements arrive with Evony: Age II – but the MMO is still free forever for its 16 million players.

Posted by IGN Apr 05 2010 16:43 GMT in Royal Envoy
- Like?
Royal Envoy Collector's Edition has been launched exclusively on Playrix's Web site.

Posted by Joystiq Apr 05 2010 17:30 GMT in Xbox 360 News
- Like?
Having failed to find an appropriate publisher for its "finished, super polished" XBLA word game, Quarrel, developer Denki has announced the game's cancellation and layoffs of much of its staff. The "major restructuring" -- Develop claims the staff has shrunken from 25 to just 6 -- comes just one week after an exciting new trailer showed off the game's features. The studio hopes to abandon it "old business model" and gain better access to players directly.

Denki's post posits that the game industry, in its reliance on low-risk projects, "doesn't value good games. Players do, but the games industry doesn't." It also notes that the game will still be released in some form "this year -- supposing we have to bring the board game version round each of your houses one-by-one." Keep your tea and biscuits at the ready! Oh, and also, if you're looking for developers, Denki would be happy to hear from you.

[Thanks, Steven.]

Posted by Kotaku Apr 05 2010 16:00 GMT in Heavy Rain
- Like?
#review Call it a missing chapter, an added short story or simply an extra sprinkling of Heavy Rain, but you may as well call for a do-over. More »

Posted by Joystiq Apr 05 2010 17:00 GMT in Halo: Reach
- Like?
Actress, geek goddess and self-identied Halo fan Aisha Tyler (Archer, Ghost Whisperer, CSI) apparently features in some kind of upcoming Halo: Reach promotion. Photos posted by @BungieTweets over the weekend depict Tyler, who has a voice role in the game, standing with a gravity hammer and looking glam. Bungie released no further details.

The Halo: Reach beta begins May 3, and the full game follows this fall. Once the promo featuring Tyler airs, we'll be sure to put a copy of it on a flash drive and drop it in our hope chest, storing it with the controller she touched at the Halo 3 premiere years ago and the water bottle from her stand-up special.

[Via Blast Magazine]

Posted by PlayStation Blog Apr 05 2010 16:00 GMT in Flower
- Like?

Hey, everyone. I’m excited to be back to talk more about the Flower soundtrack originally teased on February 12, the one-year anniversary of the game’s release.

The soundtrack will be coming out this Thursday on PSN, and features eight tracks from the game and over an hour’s worth of music, all for $2.99. So be sure to pick it up when it comes out. I also have a very special treat for you. I spoke with Vincent Diamante, the award-winning music composer and audio designer behind Flower’s wonderful soundtrack, and he graciously agreed to putting together some thoughts on creating the soundtrack. Enjoy!

Looking back, a year-plus removed from working on Flower, it’s hard for me to remember anything but wonderful times with Sony and thatgamecompany. Then I think a bit harder and remember: the fights. Not fights amongst us developers, no. Besides, that comes part and parcel in the process of game development. Rather, the fights happened within the music. All-out brawls between themes, lines, instruments, harmonies as the music struggled to find identity when Flower was just this bud of a game.

Ostensibly, I was the one in control, penning each note in my music synthesizer as environment after environment demanded score. Not just any score, though; an ambitious score where the number of instruments present in the music ultimately dictated a different perspective on the game. From that simple directive, I codified a way of writing the music that would result in the interactive score I dreamt of.

4427502871_5ee5ef0b41.jpg

In the beginning, however, there was nothing but fights. Instruments weren’t just masking or overshadowing their orchestral mates, they were outright demolishing them. French horns knocking bassoons to the floor, violins contorting cello lines, trumpets trampling over pianos. When I first started working on the music for Flower, I saw myself as being much like a conductor, gently urging sections of the orchestra into the space needed to fit the game. Instead, I felt like I had brought a conductor’s baton to a knife fight.

And then I started playing the game. And playing it. And playing it some more. I believe there were a few days in that year of working on Flower when I drove over to thatgamecompany and “worked” by playing the game for eight hours straight. Yes, I was having fun with the game, but I was also meditating, internalizing the rhythm, shape, and color of the world.

4428279610_44e78a08e1_m.jpg

And somewhere in the process, I started writing Flower. There was no real struggle; just, suddenly, it didn’t feel like work to pen line after line of music. Each instrument in the score seemed to love each other, raising each other up even as they were added to the increasingly complex mix. Looking back on it, I can see exactly what changed in my approach to the music.

At the time, though, it all just felt magical.

It’s nice, now, playing Flower as just another player, reliving those bits of magic. That amazing exhale when you leave the canyon in the wind level. The drive that pushes you through a darkened city. The serenity of night that accompanies the post-game credits.

4428268404_2faf21c04a.jpg

And while those magical parts were carefully composed and scripted for effect, the parts where the computer dictates the order of notes for a flower’s melody continue to floor me.

I remember one time, while playing the color level, a series of flowers set before the beginning of the third section of music played a melody so full of longing that I had to drop the controller to catch my breath.

When people speak of game development, they often describe it as a process of discovery. Though I’ve worked on video game scores before Flower, working closely with Sony and thatgamecompany was probably the best experience I ever had writing music. The music, ostensibly coming from me, seemed to keep on revealing itself to us from everywhere in the development. From level design, art, and mechanics to little things like the time needed to load a level and even the heft of the Dualshock 3; all of these had such an impact on the music composition that I couldn’t help but feel joy that the music was springing up from some space beyond myself.

And here I am, a little more than a year later thinking: I can’t wait to take part in that experience once again.

Watch for the Flower official soundtrack, coming this Thursday to the PlayStation Store for $2.99. And if you missed it, check out the Flower dynamic theme as well, also only $2.99.


Posted by IGN Apr 05 2010 16:00 GMT in Madden NFL 11
- Like?
We ponder what EA Sports has up its sleeve.

Posted by Kotaku Apr 04 2010 14:30 GMT in Gaming News
- Like?
#roleplaying I might seem like a friendly sort of fellow, ready and wiling to share his newly-acquired technology with the world, but really I'm just the asshole at Starbucks with the iPad. More »

Posted by Kotaku Apr 05 2010 15:40 GMT in Gaming News
- Like?
#igaming Electronic Arts' Spring sale proves once again that sales can have a HUGE impact on game sales. More »

Posted by Joystiq Apr 05 2010 16:45 GMT in Gaming News
- Like?

Cheer up -- just think of all the money you're saving this week!

Choose your platform to jump to a specific release list:

Last updated: Monday, 11:30 AM

Posted by Joystiq Apr 05 2010 16:30 GMT in Xbox 360 News
- Like?
Some brands just seem to go with gaming. We don't know why Mountain Dew, Cheetos and our beloved Blueberry Muffintops match so perfectly with joysticks and thumb pads, but there's no denying that they do. For whatever reason, Old Spice deodorant desperately wants to be in that club (anyone remember the Old Spice Experience Challenge or its bastardized rehash?).

Now the Bane of B.O. has returned with three Xbox Live Indie (in name only, we guess) Games designed to keep Old Spice in your brain as well as under your arms: Newton vs The Horde, The Fresh Card Game and Old Spice Racers. We were going to try to describe each of the games, but we only got as far as "zombie Stinkies" before we were overwhelmed by a crippling wave of depression. Props to Xbox 360 Digest for being made of stronger stuff than us.

Posted by Joystiq Apr 05 2010 16:30 GMT in PlayStation News
- Like?
One of the beefiest PSP Minis we've seen to date, Kidguru Studios' Freekscape: Escape from Hell, will arrive on the European and North American PlayStation Stores with this week's April 8th PSN update. The game, which goea for $4.99 (or €4.99), is a puzzle-platformer where you must use the minions of Beelzebub to evacuate his domain. Check out the trailer above to get a glimpse of the demonic ingenuity required to brave the hazards of Hades. Who knew pitchforks were so darn practical?

Posted by Kotaku Apr 05 2010 15:20 GMT in Gaming News
- Like?
#microsoft Several readers sent us tips this morning indicating that Microsoft gifted them seven additional days of Xbox Live Gold for purchasing the Modern Warfare 2 Stimulus Package on day one. Julian sent us a picture, however, so Julian wins. More »