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Posted by IGN Apr 07 2010 15:25 GMT in Xbox 360 News
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The Fable III frontman talks about the importance of emotion in games and which ones have made him cry.

Posted by IGN Apr 07 2010 15:19 GMT in PC Gaming News
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Join Sony Online Entertainment (SOE) at Bally's Las Vegas for three days of fun and games at Fan Faire 2010 from August 5-8. Fan Faire is the ultimate place for gamers to mix, mingle and meet with some of the faces behind their favorite SOE titles.

Posted by IGN Apr 07 2010 15:11 GMT in Metal Gear Solid: Peace Walker
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Peace Walker teaming up with everything from soda to deodorant. Oh, and Assassin's Creed and Monster Hunter too.

Posted by IGN Apr 07 2010 15:09 GMT in Dungeon Fighter Online
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Worldwide sensation Dungeon Fighter Online prepares for June launch in North America.

Posted by Joystiq Apr 07 2010 16:00 GMT in No More Heroes 2: Desperate Struggle
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[Famitsu]

Not only has Suda 51 been thinking about a third No More Heroes game, he's been working on his scatological simile for its development -- so you know he's serious. To recap: No More Heroes was like taking a dump, and No More Heroes 2 was the result of lingering on the toilet afterwards. Yes, this is how the man sells his games.

"What we are hoping to do now with No More Heroes 3," the Grasshopper Manufacture leader told The Guardian in a video interview, "is probably to digest everything we eat and then purge absolutely everything in our guts, just like diarrhea!" In no way is this ... vivid ... description a confirmation that the game is definitely being released, but it is further indication that Suda wants to make such a game.

Speaking about the troubled state of the Japanese game market (without the use of poop metaphors), Suda said, "I am aware of the importance of the Japanese game industry, but we need to try not to think about how the market is behaving. Instead, we should concentrate on polishing our creativity, and taking our creativity to a higher level."

[Via Siliconera]

Posted by IGN Apr 07 2010 15:03 GMT in Fable III
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Molyneux makes bold claim for latest game. Again.

Posted by Kotaku Apr 07 2010 14:40 GMT in Metal Gear Solid: Peace Walker
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#psp To help stoke interest in upcoming Playstation Portable exclusive Metal Gear Solid: Peace Walker, game creator Hideo Kojima will be traveling the world over the next three months to promote the game. More »

Posted by Joystiq Apr 07 2010 15:32 GMT in Metal Gear Solid: Peace Walker
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Kojima Productions recently held a press conference in Japan to celebrate the completion of Metal Gear Solid: Peace Walker, which is set to shed its cardboard box cover for a very visible spot on Japanese store shelves come April 29. During the event, it was revealed that there would be Monster Hunter Portable 2nd G content in the Konami-published game. The collaboration should ensure that every Japanese citizen will now buy Peace Walker, regardless of whether they own a PSP (that's just how it works). 1UP confirms the content will also be in the US version of the game.

Monster Hunter's Felynes -- little cat-like things that act as support in Capcom's title -- will have a presence in Peace Walker. On top of that, some of the rations in Hideo Kojima's latest sneak-'em-up will appear as "well-cooked rations," a play on Monster Hunter's well-cooked meat. Also: Snake will hunt monsters, so ... yeah. Kojima justified the crazy crossover by playing the Jurassic Park card -- specifically, that Peace Walker takes place in Costa Rica. "I figured it'd be the perfect opportunity," he told Japanese mag Famitsu.

Metal Gear Solid: Peace Walker will be out in Europe and North America on May 28 and June 8, respectively. To check out some footage from the Monster Hunter unveiling, pay a visit to the Kojima Productions website.

Video
Posted by Kotaku Apr 07 2010 14:00 GMT in Metal Gear Solid: Peace Walker
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#clips As we reported last night, Snake and friends will be able to go Monster Hunting in Metal Gear Solid: Peace Walker when the PSP game hits. More »

Posted by Joystiq Apr 07 2010 15:04 GMT in Gaming News
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I've been consistently impressed by what I've played of the single-player aspect of Split/Second, Black Rock Studios' explosive action-racer, ever since we got our hands on it for the first time at E3 last year. I expected the 8-player online experience to be thrilling, but I think I actually under-anticipated just how over-the-top it would be.

Everything about the game looks and feels like it's really coming together in advance of its May 18 release, with the online component being the final -- and, from this hands-on preview, important -- piece of the experience. During the demo event, I played the multiplayer "Survival" mode and competed in several straight-up races against 7 other players via Xbox Live (although they were stationed in the same room). Calling any race "straight-up" in Split/Second, however, just isn't accurate at all.

Posted by Kotaku Apr 07 2010 13:00 GMT in Gaming News
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#crime Asuka Sawamoto is famous for one thing: flashing her tush in the streets of Tokyo's anime, manga and video game mecca, Akihabara. The 32-year-old is doing a lot more than that in her first adult movie. More »

Posted by Joystiq Apr 07 2010 14:00 GMT in Alan Wake
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Alan Wake's bizarro world seeps into ours as Europe's release date for the action thriller moves up a week to May 14. Whenever Europe gets a game release before the rest of the planet, it always compels us to check with the mice on the natural state of life, the universe and everything. The North American and Japanese releases remain May 18 and 27, respectively.

After launch, Alan Wake will receive DLC episodes before the end of the year that should -- fans willing -- build a cozy, covered bridge to further adventures.

[Via @RemedyAlerts]

Posted by Kotaku Apr 07 2010 12:00 GMT in Alan Wake
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#xbox360 Microsoft slipped us word this morning that Alan Wake's European release date has been changed. Thing is, it's been changed for the better. More »

Posted by Kotaku Apr 07 2010 11:30 GMT in Metal Gear Solid: Peace Walker
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#psp If there's one thing Japanese PSPs have over Western PSPs (aside from people playing Monster Hunter), it's Porter's range of nice, albeit expensive PSP carry cases. Here's a new one, for Metal Gear Solid: Peace Walker. More »

Posted by Kotaku Apr 07 2010 11:00 GMT in Metal Gear Solid: Peace Walker
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#gallery Square Enix doesn't only make Final Fantasy games. It also makes Dragon Quest games. But besides that, it also makes figures. Fancy figures. More »

Posted by Kotaku Apr 07 2010 10:30 GMT in Transformers: War for Cybertron
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#clips While the upcoming Transformers: War for Cybertron lets you play as actual Transformers, its multiplayer mode also lets you create your own Autobot or Decepticon and, as my people would say, get amongst it. More »

Posted by Kotaku Apr 07 2010 10:00 GMT in Tron Evolution
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#hollywood Apparently not! Tron: Legacy, the sequel to the 1982 sci-fi film about a virtual game world, won't be out until this December. Instead of waiting to see how it does, Disney has already started work on a Legacy sequel. More »

Posted by Joystiq Apr 07 2010 11:00 GMT in Vanquish
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If Platinum Games's Vanquish looks less like the idiosyncratic weirdness we've come to expect from Platinum Games, and more like something targeted at the core games market, well, it is. "We're definitely going for something a little more massmarket that will appeal to a wide audience," producer Shinji Mikami told Edge.

Mikami specifically contrasted Vanquish with God Hand, a PS2 brawler he created at Clover Studio. "I've released a lot of titles before," he said, "and I feel that, perhaps specifically with regard to God Hand, I was given too much freedom to make that game just as I liked. It didn't sell too well." While we understand Mikami's desire for commercial success (like he had with the Resident Evil and Devil May Cry games), we'd suggest that the only people who need to change their decision-making process in response to God Hand are the ones who didn't buy God Hand.

Posted by Kotaku Apr 07 2010 09:30 GMT in Gaming News
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#ea Continuing the series' move away from Fast & the Furious and towards the kind of corporate street racing seen in games like DiRT, EA today revealed the formation of Team Need For Speed, a real, proper racing team. More »

Posted by Kotaku Apr 07 2010 09:00 GMT in No More Heroes 2: Desperate Struggle
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#goichisuda There has been No More Heroes and No More Heroes 2. They are, says series creator Goichi Suda, like emptying one's bowls. No More Heroes 3? That's like diarrhea, he says. More »

Posted by Kotaku Apr 07 2010 08:30 GMT in Gaming News
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#religionweek We're running a religion theme week here on Kotaku. And it would wrong - no, it would be a sin - if we went those seven days without once mentioning Afterlife, a 1996 strategy game by Lucasarts. More »

Posted by Kotaku Apr 07 2010 08:00 GMT in Metal Gear Solid: Peace Walker
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#konami Stealth series Metal Gear Solid has never shied away from corporate sponsorship and obvious in-game product plugs. In past games, there have been tie-ups with CalorieMate and Playboy. But has the franchise now gone too far? More »

Posted by IGN Apr 07 2010 07:43 GMT in KORG DS-10 Plus
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The portable synthesizer is significantly improved -- if you have a DSi.

Posted by Kotaku Apr 07 2010 07:30 GMT in Gaming News
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#wii The Nintendo Wii supports standard widescreen resolutions. 16:9, just like most movies and TV shows. But a Wii emulator on a PC can get really wide. More »

Posted by Kotaku Apr 07 2010 07:00 GMT in Prince of Persia
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#hollywood We're not talking popularity here, but size, physical size — er, scope. Distance! Get your mind out of the gutter. More »

Posted by Kotaku Apr 07 2010 06:30 GMT in Transformers: War for Cybertron
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#wii Systems like the PS3 and Xbox 360 will be getting a good-looking Transformers game soon called "War For Cybertron". That same game is headed for the Wii, but when it hits Nintendo's console, the name won't be so combative. More »

Posted by Joystiq Apr 07 2010 07:00 GMT in PC Gaming News
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We give the big studios a hard time about revealing their games inexcusably early, but indies can be just as bad. Take Feist for instance. We were intrigued by the first video for the dark PC and Mac platformer in September of 2008, just before the game promptly disappeared for 19 months or so, only to return ... with another trailer? See if you can catch a glimpse after the break (courtesy of Game Informer) before it submerges again.

Sure, you could argue that most independent developers have a much harder row to hoe than the big guys or that their development schedules can be much more easily thrown off by outside influence. But where does that get our need for instant gratification? Nowhere, that's where.

YouTube
Posted by Kotaku Apr 07 2010 05:30 GMT in Crysis 2
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#clips There was a big Crysis 2 event in New York earlier today, the pinnacle of which was this debut of a new trailer for the game. More »