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Posted by Kotaku May 11 2010 11:30 GMT in Backbreaker
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#clips Tired of Madden's arbitrary approach to contact? How its running looks, and feels, more like ice skating? Upcoming football game Backbreaker is, which is why it does things a little differently. More »

Posted by Kotaku May 11 2010 12:00 GMT in Gaming News
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#crime The teenager who got so miffed at Sony over a game of SOCOM that he hacked the company's website has been sentenced for his crimes. He will not be hung, drawn or quartered. More »

Posted by Kotaku May 11 2010 11:00 GMT in Monster Hunter Frontier
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#monsterhunter Joining THE iDOLM@STER credit card is this: a Japanese Monster Hunter branded credit card. More »

Posted by Kotaku May 11 2010 10:30 GMT in Prince of Persia
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In the Hollywood version of video game Prince of Persia, Jake Gyllenhaal plays Chesty Jake Prince Dastan. How did he get ready to play the part? More »

Posted by Kotaku May 11 2010 10:00 GMT in Super Mario Galaxy 2
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#nintendo When it was developing the upcoming Mario game, the character's creator Shigeru Miyamoto says that the game had a *slightly* different temporary title: More »

Posted by Kotaku May 11 2010 09:30 GMT in Kinect
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#xbox360 In an interview with Saudi television, Microsoft marketing guy Syed Bilal Tariq has given a release date for Microsoft's motion controller, Project Natal. More »

Posted by Joystiq May 11 2010 10:30 GMT in Nier RepliCant
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New DLC for Nier, expected to be available tomorrow, adds 15 new stages, new costumes for Kaine, Emil, and Nier, and new Shades, as part of a new time-traveling scenario. Perhaps more importantly, it also enables players to control the young version of Nier from the Japan-only, PS3-only Nier Replicant, effectively removing the single difference between the two versions.

The character model change is included as a bonus in the "World of Recycled Vessel" pack, whose main component is a world unlocked by a hidden diary, in which Nier and his companions find themselves in a "dreamscape" that combines the past and present of the game.

Square Enix didn't announce pricing for North America, but the price in Europe, where the release date is May 12, is €6.99 or 560.

Posted by Kotaku May 11 2010 09:00 GMT in Gaming News
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#xbox360 Nintendo is getting a glasses-free 3D handheld. Sony is updating PS3 consoles to full 3D. And Microsoft? More »

Posted by Kotaku May 11 2010 08:00 GMT in Gaming News
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#nintendo The 3DS isn't the first Nintendo console to enter the public consciousness with a name that's never actually used. Plenty of other machines have also been revealed with names never destined for a retail shelf. More »

Posted by Kotaku May 11 2010 08:30 GMT in Gaming News
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#sales Courtesy of Nintendo, let's take a look at the thirty top-selling games in the United States so far this year. As a bonus, we'll look at the top 30 from Europe, too. More »

Posted by IGN May 11 2010 08:28 GMT in Kinect
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Finalized release date coming after E3.

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Posted by Kotaku May 11 2010 07:30 GMT in Gaming News
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#clips Desert Story is a fan-made short film set in the Fallout universe, in which a transaction over hookers goes a little pear-shaped. More »

Posted by Joystiq May 11 2010 08:30 GMT in Backbreaker
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Backbreaker continues to promise a little innovation in the football genre, even as it tries to take on the mighty Madden juggernaut. In this new Training Camp video, you can check out the running game and how it works. In theory, it sounds great -- just use the right stick in an intuitive way to bump, stiff arm, and hurdle your opponents in the constant drive towards the end zone. In practice, though, it's tough to see how well the game will determine the gestures, like comparing a simple hurdle (pushing the right stick up quickly) versus an all-out leap (pushing the right stick up for a while).

Still, even though Backbreaker is starting out deep in its own territory against the long-lived, well-funded and officially-licensed Madden series, if there's anywhere a plucky young underdog with a big, physics-based heart can win, it's in the sports genre. The game will set, hut, hike on June 1 for a discount price of $49.99.

Posted by Kotaku May 11 2010 05:00 GMT in Gaming News
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#wii Nintendo Wii sales are down 21 percent. 21 percent! That's a lot. But Nintendo certainly hasn't given up on the Nintendo Wii. More »

Posted by GoNintendo May 11 2010 06:15 GMT in Mega Man Zero Collection
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As of right now, that limited edition anniversary box is Japan only, and I have a feeling it’ll stay that way. That looks like a must-have for Mega Man fans, so keep an eye on import retailers. Keep your fingers crossed as well!

Posted by Kotaku May 11 2010 06:30 GMT in Halo: Reach
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#halo While the Halo: Reach beta is largely a blast, not everything is perfect. Thankfully Bungie knows this, and is letting us know the things that will be fixed by the time the final game rolls around. More »

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Posted by GoNintendo May 11 2010 05:57 GMT in Nintendo Stuff
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“The plan was always to do more,” he said. “I always wanted to do a series or a movie and this ended up being the best [method]. If the fans get behind it — which they have — it’s going to make it all the more easy to get the real deal off the ground [...]

Posted by Kotaku May 11 2010 06:00 GMT in Gaming News
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#nintendo The Nintendo 3DS, Nintendo's upcoming glasses-free 3D gaming handheld, does not yet have a finalized name. The "Nintendo 3DS" is a temporary moniker for the portable. So what will it ever be called? More »

Posted by GoNintendo May 11 2010 05:44 GMT in Diatomic
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A portion of a WiiWare review… …when reality hits, anyone who purchases this will just be left with negative emotions, and for that reason, I have a hard time recommending this to even the most patient of gamers.

Posted by Kotaku May 11 2010 05:30 GMT in Gaming News
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#pc Bigfoot Networks has unveiled a PC network card that it claims is "the fastest network card available for online games". What does this mean for you? It means you may get an unfair advantage in online shootouts. More »

Posted by Joystiq May 11 2010 06:30 GMT in My Baby First Steps
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SouthPeak Interactive may be a little wobbly on paper and in the courtroom, but its My Baby franchise was born to run. The publisher's three My Baby games have sold over one million units in the US and Canada. Yes, one million units over three games may not sound so impressive, but we're talking about a series that retails for $30 and likely didn't cost much more to develop.

The games are meant to appeal to girls ages 6 to 11, allowing "gamers" to start with a newborn in My Baby Boy and My Baby Girl, then transitioning them to "experience the joys of parenthood through to the toddler years in My Baby First Steps" After that, they'll be all set for the real thing with 16 and Pregnant.

Posted by Kotaku May 11 2010 04:30 GMT in Gaming News
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#indie Last week, a pack went on sale that let you name your own price for five great indie games, all in the name of charity. Know what a ton of people then went and did? Pirated the thing. Wonderful. More »

Posted by Kotaku May 11 2010 03:30 GMT in Gaming News
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#screengrab Mario receives a brief respite from the copyright infringing small businessman as EA Carpet Cleaning speeds presumably towards John Madden's house to clean up another massive mustard spill. Thanks, Robby! More »

Posted by Kotaku May 11 2010 04:00 GMT in Call of Duty: Black Ops
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#callofduty A few more details on Treyarch's Call of Duty: Black Ops popped up today, answering a few of the more pointed questions arising from the game's debut trailer. More »

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Posted by GoNintendo May 11 2010 03:58 GMT in Super Mario Galaxy 2
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This is from the Japanese site updates that we talked about a few posts below. I thought you might like to see this one in embed form.

Let us lay it out for you: in 2008, Square Enix released Dragon Quest Swords for Wii, a game based entirely around using the Wii Remote to simulate a sword. It used the normal Wii Remote/Nunchuk setup. Now, Square Enix is preparing a Wii port of Dragon Quest Monsters Battle Road Victory, an arcade game based on collectible cards. For that, peripheral company Hori is producing a controller shaped like a sword.

The optional controller, first shown off on VJump magazine's staff blog, features an exact replica of the arcade machine's layout, including two giant buttons and a replica sword hilt, which players push down to activate special attacks. The controller will retail for ¥12,800 ($137) and will be out in Japan this summer. Keep an eye on your favorite import retailer if you've been waiting for a controller with part of a sword sticking out of it.

[Via Andriasang]

Posted by Joystiq May 11 2010 04:00 GMT in Transformers: War for Cybertron
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You may have heard about the multiplayer customization features in Transformers: War for Cybertron, but now, thanks to the video above, you can actually see them in action. Before you ask, no, you can't create your dream Transformer that transforms from a Lamborghini into a totally sweet dragon. Instead, War for Cybertron allows players to select a character class and then customize that character with several different abilities. And, as we discovered during our reason hands-on session with the game, it's actually pretty fun.