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Posted by Joystiq May 17 2010 20:00 GMT in Prince of Persia: The Forgotten Sands
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Prince of Persia: The Forgotten Sands revisits the Sands of Time universe, taking place between the first and second games in the celebrated, last-gen trilogy. Ubisoft has sent us two copies of the game, which will be released this week; one of which you could win by following the rules for entry below. To enter this giveaway:
  • Leave a comment telling us the first Prince of Persia game you played (if any); and also indicate your preferred platform, should you win: PS3 or Xbox 360
  • You must be 13 years or older and a resident of the US or Canada (excluding Quebec).
  • Limit 1 entry per person.
  • This entry period ends at 3:00PM ET on Tuesday, May 18.
  • At that time, we will randomly select 2 winners. One winner who indicated the "PS3" platform in a winning comment will receive Prince of Persia: The Forgotten Sands for PS3, a Prince of Persia beanie and Prince of Persia iPhone skin (total ARV $59.99); and one winner who indicated the "Xbox 360" platform in a winning comment will receive Prince of Persia: The Forgotten Sands for Xbox 360, a Prince of Persia beanie and Prince of Persia iPhone skin (total ARV $59.99). Please note: Games, beanies and iPhone skins are promotional items not for resale.
  • For a list of complete rules, click here.
What is Joyswag? Since we don't keep the games and merchandise we receive for review or promotional purposes, it becomes "Joyswag," which is passed along to our readers. Please note that Joyswag may be in "used" condition.

For more info on our policy, click here.

Posted by GoNintendo May 17 2010 18:27 GMT in Super Mario Galaxy 2
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Coming from the official Aussie press release… Looks like North America is the only region not getting this disc. I guess that means the NA crowd is pretty good at Mario titles!

Posted by PlayStation Blog May 17 2010 19:01 GMT in PlayStation News
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Hello, PlayStation.Blog readers. We have a great news about echochrome today! Since its release, we have received a lot of feedback from fans who loved the music in the game and desperately wanted us to release it as a soundtrack. Today, I’m very excited to announce that the soundtrack will actually be available for download on May 18th from the PlayStation Store!

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echochrome’s music soundtrack is a departure from traditional games, featuring string quartet compositions that combine classical music with modern musical sensibilities. The original score is composed by Hideki Sakamoto of noisycroak Inc.

You can get a sampling of the music from the game’s trailer below:

Actually, we’re releasing two soundtracks on May 18th. Here are the details.

echochrome Original Soundtrack
Contains 12 original tracks from the game, plus one all-new bonus track.

echochrome Remix Soundtrack
Features five tracks from the original soundtrack re-done with special piano arrangements that add a completely new flavor to the mix. The remix soundtrack also features a mysterious bonus track.

Each of these soundtracks will be available on the PSN Store for $2.99. Or, you can pick them both up for $4.99 and save a buck. If you’re a fan of the franchise and are going to pick up the soundtracks anyway, we have a special deal for you. For a limited time only, when you buy the soundtrack bundle the “echochrome Gallery Demo” will be added to your download queue automatically.

What’s this “gallery demo” I speak of? Basically, we have created a special demo using 1,000 hand-selected user-created levels. There is no main menu. Instead, you see all 1000 stages on the screen, playing and rotating around. Use the analog sticks to zoom in and out and pan around. Zoom in far enough on a stage and you can jump right into it and start playing. This demo was actually featured at the Portland Art Museum “M.C. Escher Exhibit,” as well as a well-known art and cultural center in Tokyo, Japan! It’s a unique and fun way to interact with echochrome that I’m sure the fans will really enjoy.

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So watch for all of this exciting new content hitting the PSN Store tomorrow. And watch for some cool new echochrome Avatars for your PSN ID that will hit PSN in the coming weeks. And if you still haven’t tried out the game yet, there’s no excuse. There’s a PSN demo, and you can pick up the PS3 and PSP versions for $9.99 each. And if you like echochrome’s unique puzzle elements and have a PSP, be sure to check out echoshift as well.


Posted by Kotaku May 17 2010 18:30 GMT in Gaming News
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#science These science posts at Kotaku give me an opportunity to talk about something near and dear to my heart: The Robot menace. A Japanese couple being married by a robot? What if it misinterprets "til death do us part?" More »

Posted by IGN May 17 2010 18:55 GMT in Lara Croft and the Guardian of Light
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The trailer offers a sneak peak at many elements from Lara's brand new co-op adventure.

Posted by Kotaku May 17 2010 16:30 GMT in Gaming News
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#science These science posts at Kotaku give me an opportunity to talk about something near and dear to my heart: The Robot menace. A Japanese couple being married by a robot? What if it misinterprets "til death do us part?" More »

Posted by Joystiq May 17 2010 19:29 GMT in Mass Effect 2
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A BioWare representative announced on the developer's forums (login required) that one of the most ambiguous, open-to-interpretation game updates we've ever encountered launched this morning for the Xbox 360 version of Mass Effect 2. Sure, a few of the changes included in the patch are straightforward, such as a fix for a game-crashing error that would occur due to DLC incompatibility and the removal of another glitch that would allow the game's more sinister players to get infinite skill points using a simple menu exploit.

However, some changes are far more enigmatic -- particularly the suggestion that "scanning for minerals has been optimized." What does that even mean? Is the mining minigame now faster? Do you get more minerals with each probe? Can we now listen to phat beats while performing this otherwise mind-numbing task? We'll just have to download the patch to find out.

Check out the full list of (frequently perplexing) changes after the jump.

Posted by Joystiq May 17 2010 19:29 GMT in Mass Effect 2
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A BioWare representative announced on the developer's forums (login required) that one of the most ambiguous, open-to-interpretation game updates we've ever encountered launched this morning for the Xbox 360 version of Mass Effect 2. Sure, a few of the changes included in the patch are straightforward, such as a fix for a game-crashing error that would occur due to DLC incompatibility and the removal of another glitch that would allow the game's more sinister players to get infinite skill points using a simple menu exploit.

However, some changes are far more enigmatic -- particularly the suggestion that "scanning for minerals has been optimized." What does that even mean? Is the mining minigame now faster? Do you get more minerals with each probe? Can we now listen to phat beats while performing this otherwise mind-numbing task? We'll just have to download the patch to find out.

Check out the full list of (frequently perplexing) changes after the jump.

Posted by GoNintendo May 17 2010 17:57 GMT in Nintendo Stuff
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I don’t know what that’s all about, and the listing only appears on Amazon Germany. I wonder what could be packed inside of this deal!

YouTube
Posted by GoNintendo May 17 2010 17:44 GMT in Nintendo Stuff
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Remember, I only do one of these posts a day now, and will continuously update this post if/when I come across more HD/max resolution screens/videos.

Posted by IGN May 17 2010 18:18 GMT in Bit.Trip Runner
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The Commander lands on WiiWare today.

Posted by IGN May 17 2010 18:12 GMT in F1 2010
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Posted by Kotaku May 17 2010 18:00 GMT in Gaming News
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#republished Video games. High literature. They have nothing in common. True or False? More »

Posted by GoNintendo May 17 2010 17:35 GMT in Nintendo Stuff
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NRG – As his name implies, NRG is an alien being of pure radioactive energy contained in a heavy suit of armor. His powers allow him to melt through solid metal and rock with intense heat. NRG has the unique ability of firing radioactive beams to corrode and melt metallic objects, as well as attacking [...]

Posted by Joystiq May 17 2010 19:01 GMT in Splinter Cell: Conviction
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Ubisoft took the first Splinter Cell: Conviction paid DLC out of hiding this morning, dubbed the "Insurgency Pack," and stuck it with a May 27 release date and $10 (800) price tag for Xbox 360 and PC. Aside from 250 new Gamerscore points for you 'Cheevo seekers, the content includes four new maps, playable across all of the Deniable Ops game modes.

The DLC announcement says that the Insurgency Pack will span four unique new settings: "from the docks of San Francisco to a New Orleans cemetery, a prison in Portland to a hidden research complex in Salt Lake City." Presumably, this paid content won't disturb Ubi's plans to release weekly free content. Right Ubisoft? Right?!

Posted by Joystiq May 17 2010 18:00 GMT in Gaming News
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You in heap big trouble!

Choose your platform to jump to a specific release list:

Last updated: Monday, 12:45 PM

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Posted by Kotaku May 17 2010 17:40 GMT in Alan Wake
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#clips As far as we're concerned, the main drama of Alan Wake is having to wait another day to play, but developer Remedy went to all the trouble of putting together this Building the Drama trailer, so here you go. More »

Posted by Kotaku May 17 2010 17:20 GMT in Wii Sports Resort
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#wii Like a box of Cheerios, boxes for Wii, Wii Fit Plus and Wii Sports Resort will soon feature a seal of approval from The American Heart Association. That means, really, truly, these video games could be good for you. More »

Posted by Joystiq May 17 2010 18:28 GMT in Scribblenauts
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Start flexing those ... whatever muscles you would use to exercise your imagination. Warner Bros. Interactive today announced Super Scribblenauts, the sequel to last year's similarly titled puzzle-platformer. The DS game will hit store shelves sometime this fall. Check out the first three (tiny, tiny) screenshots from the game in the gallery below.

As hinted at by the April issue of Nintendo Power, players will be able to modify the game's catalog of summonable items using adjectives, leading to complex creations such as "gentlemanly, flaming, flying zombies and purple, obese, winged elephants." That sounds wonderful, but we're more excited by the announcement's surreptitious reference to "upgraded controls." Does that mean we'll actually be able to walk to said lavender pachyderm without accidentally jumping into that adjacent pit of lava? We can only hope!

Posted by IGN May 17 2010 17:34 GMT in Super Scribblenauts
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Don't call the follow-up a numerical sequel.