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Posted by IGN Jun 16 2010 03:04 GMT in Black Mirror 3
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Cast a reflection and see some screens.

Posted by IGN Jun 16 2010 03:00 GMT in Heroes on the Move
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Battle through enemies with these heroes.

Posted by IGN Jun 16 2010 03:00 GMT in Nintendo News
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A rundown of which expected games were conspicuously absent.

Posted by IGN Jun 16 2010 02:57 GMT in Mafia II
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The best-of-the-best bits of this superb open world '50s crime blockbuster.

Posted by IGN Jun 16 2010 02:56 GMT in 3D Hopper
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A great proof of concept.

Posted by IGN Jun 16 2010 02:56 GMT in Test Drive Unlimited 2
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Test drive these unlimited screens. Actually, there are 10.

Posted by IGN Jun 16 2010 02:54 GMT in Wild Guns
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Posted by IGN Jun 16 2010 02:53 GMT in Halo: Reach
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Skull creation? Full customization? New armor ability? Whaaaaaaa?

Posted by Kotaku Jun 16 2010 00:45 GMT in The Legend of Zelda: Skyward Sword
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#zelda Nintendo designer Shigeru Miyamoto likes to base games on his interests and hobbies. Gardening led to Pikmin, for example. But what interest could possibly have inspired Zelda: Skyward Sword's unique art style? More »

Posted by IGN Jun 16 2010 02:49 GMT in The Lord of the Rings: Aragorn's Quest
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We go hacking and slashing our way through a family-friendly rendition of Middle Earth.

Posted by IGN Jun 16 2010 02:45 GMT in The Lord of the Rings: Aragorn's Quest
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Don't worry about butting in on someone else's quest, Aragorn's a cool dude and he won't mind.

Posted by IGN Jun 16 2010 02:44 GMT in NHL 11
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We finally hit the ice with full five-on-five hockey.

Posted by IGN Jun 16 2010 02:37 GMT in Portal 2
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We spend some time with GLaDOS.

Posted by Kotaku Jun 16 2010 02:30 GMT in Gaming News
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#nintendo Nintendo's E3 press conference came and went without a single mention of the Pikmin game we'd been promised. So where is it? Nintendo tells us it's coming, just...not today. More »

Posted by IGN Jun 16 2010 02:29 GMT in Rock Band 3
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Can rocking out without peripherals still be fun?

Posted by IGN Jun 16 2010 02:23 GMT in Just Dance 2
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Just look at these screens before you dance.

Posted by IGN Jun 16 2010 02:12 GMT in DJ Hero 2
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Posted by Kotaku Jun 16 2010 02:00 GMT in Spec Ops: The Line
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#e32010 A window blows open, and shards of glass go flying. Sand pours into the room. This isn't just another third person shooter, this is Spec-Ops: The Line. More »

Posted by Joystiq Jun 16 2010 03:00 GMT in Assassin's Creed: Brotherhood
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During a pre-E3 Ubisoft event a few weeks ago, I checked out Assassin's Creed: Brotherhood's multiplayer mode. The good news: it works. Ubisoft has successfully translated the running, jumping and stealth-kill gameplay of the single-player game into a functional multiplayer experience.

The bad news: we only got to play one match, and it's not clear just how durable the gameplay is. But as a first time experience, it was quite impressive as a feat of multiplayer game design.