#zelda
Nintendo designer Shigeru Miyamoto likes to base games on his interests and hobbies. Gardening led to Pikmin, for example. But what interest could possibly have inspired Zelda: Skyward Sword's unique art style? More »
#nintendo
Nintendo's E3 press conference came and went without a single mention of the Pikmin game we'd been promised. So where is it? Nintendo tells us it's coming, just...not today. More »
#e32010
A window blows open, and shards of glass go flying. Sand pours into the room. This isn't just another third person shooter, this is Spec-Ops: The Line. More »
During a pre-E3 Ubisoft event a few weeks ago, I checked out Assassin's Creed: Brotherhood's multiplayer mode. The good news: it works. Ubisoft has successfully translated the running, jumping and stealth-kill gameplay of the single-player game into a functional multiplayer experience.
The bad news: we only got to play one match, and it's not clear just how durable the gameplay is. But as a first time experience, it was quite impressive as a feat of multiplayer game design.