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Posted by IGN Jun 17 2010 04:53 GMT in Shogun II: Total War
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The Creative Assembly brings the franchise back to where it began.

Posted by IGN Jun 17 2010 04:53 GMT in Mindjack
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The mind is a terrible thing to waste.

Posted by Kotaku Jun 17 2010 04:40 GMT in Gaming News
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#e3 It may be the end of the day in Los Angeles, but our E3 coverage doesn't care. It just continues, like a machine, and it will not stop until you are dead. Or at least informed! More »

Posted by IGN Jun 17 2010 04:46 GMT in PlayStation News
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Rubbing two sticks together isn't going to cut it.

Posted by IGN Jun 17 2010 04:37 GMT in T.E.R.A.
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Still fun. Really, really fun.

Video
Posted by Kotaku Jun 17 2010 04:20 GMT in Kid Icarus Uprising
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#3ds First shown off yesterday, and probably the best-looking game from the initial 3DS lineup, here's Kid Icarus: Uprising's debut trailer. More »

Posted by IGN Jun 17 2010 04:30 GMT in Nintendogs + Cats
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Our exclusive interview with the 3DS hardware director reveals the method behind its madness.

Posted by IGN Jun 17 2010 04:30 GMT in GoldenEye 007
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We dissect how faithful it is compared to the N64 classic.

Posted by IGN Jun 17 2010 04:30 GMT in Nintendo News
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Our exclusive interview with the 3DS hardware director reveals the method behind its madness.

Posted by IGN Jun 17 2010 04:25 GMT in Time Crisis: Razing Storm
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Popular arcade shooter charges into homes with enhanced gameplay, special content, and PlayStation Move support.

Posted by IGN Jun 17 2010 04:17 GMT in Silent Hill 8
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Debut footage of the newest installment in the horror franchise.

Posted by Kotaku Jun 17 2010 04:00 GMT in Gaming News
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#e3 Let's see, Final Fantasy XI came out in Japan in spring 2002. It's been over 8 years! But how long did Square Enix intend to support the game? More »

Posted by IGN Jun 17 2010 04:02 GMT in Gears of War 3
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Epic's third-person shooter gains some street cred.

Posted by IGN Jun 17 2010 04:01 GMT in Def Jam Rapstar
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Drop, drop, drop it like it's hot.

Posted by Joystiq Jun 17 2010 04:59 GMT in Portal 2
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"Oh, it's you. It's been a long time. How have you been? I've been really busy being dead. You know, after you murdered me. Okay, look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."

Both Portal and its slightly unhinged antagonist GLaDOS are back in a sequel that hopes to do more than "just extend the original game" according to Valve's Erik Johnson. "If you ask fans what they wanted, they'd say they want more Portal 1," Johnson said. "But we felt like what they're saying is that they want to be surprised again." While the addition of a co-op experience may surprise you, there's a lot of comfort food here. Not only is GLaDOS back, but so is protagonist Chell, the (slightly worse for wear) Aperture Science facility, and the game's now trademark sense of humor.

While laying out the three major focal points for the game - that's story, gameplay, music if you're keeping track at home - Johnson explained, "The story needed to be funny. It needed to have a lot of the same characters. You're playing as Chell in Portal 2. GladOS is back. And there will also be some new characters, one of which you'll see today."

Posted by IGN Jun 17 2010 03:53 GMT in Knights Contract
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Watch as our two heroes battle with some angry looking creatures.

Posted by IGN Jun 17 2010 03:40 GMT in Vanquish
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We spend some time conquering Russian robots in space in Platinum Games next big thing.

Posted by IGN Jun 17 2010 03:39 GMT in Trine 2
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Better price, online coop and new features. Excited yet?

Posted by Kotaku Jun 17 2010 03:30 GMT in Vanquish
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#e3 The makers of Madworld and Bayonetta turn their attention to Gears of War-style, cover-based shooting. Then they step on the accelerator and wind up with Vanquish, a lightning fast action game created by a man who loves to smoke. More »

Posted by Joystiq Jun 17 2010 04:30 GMT in Deus Ex: Human Revolution
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Eidos Montreal producer and lead game designer David Anfossi and Jean-François Dugas may have difficult-to-pronounce names (see the beginning of our video) but they've got an even more difficult job, convincing gamers that the Deus Ex franchise can work without designer Warren Spector.

The duo chatted with us about that challenge, plus how Deus Ex: Human Revolution differentiates itself, in the video interview you'll find just after the break.

Posted by GoNintendo Jun 17 2010 03:26 GMT in Nintendo Stuff
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Even from 3,000 miles away I felt the impact of this E3. Just imagine when I get to play some of Nintendo’s upcoming lineup! The 3DS alone sounds like its going to be another game changing system. It puts a big smile on my face How about you?

Posted by IGN Jun 17 2010 03:30 GMT in PC Gaming News
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Rubbing two sticks together isn't going to cut it.

Posted by IGN Jun 17 2010 03:12 GMT in Dungeon Siege III
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Obsidian Entertainment's latest role-playing game.