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Posted by GoNintendo Jun 18 2010 09:47 GMT in Nintendo Stuff
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I think I’ve gotten all the hard-hitting news that hit the web while I was flying back to Jersey. Dear lord, I don’t think I’ve ever had such a long stint on the site. It’s been about 10 hours straight of just sitting here, typing away! Remind me to never leave the [...]

Posted by Kotaku Jun 18 2010 09:30 GMT in Darksiders 2
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#thq Darksiders, one of the surprise hits of 2010, has done enough to deserve a sequel, publishers THQ revealing this week that Darksiders 2 will be out in 2012. More »

Posted by Joystiq Jun 18 2010 10:30 GMT in Trine 2
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While failing to materialize on Xbox Live Arcade, whimsical puzzle platformer Trine found critical success on the PlayStation Network (even including a Platinum Trophy) and PC. Online co-op was a notable omission from the game -- and it's one Atlus and Frozenbyte's reforged partnership hopes to correct with Trine 2, coming to XBLA, PSN and PC in spring 2011.

The iconic trio of playable characters returns in Trine 2, each with a new ability to complement the game's more directed approach to puzzle design. Atlus claims that the physics-based challenges will be more difficult to break or avoid outright, but will still accommodate multiple solutions. Hopefully, experimentation -- or "messing around" in gaming parlance -- will still be encouraged, especially now that three friends can tackle puzzles together online.

We get dibs on the wizard, by the way.

Posted by Kotaku Jun 18 2010 09:00 GMT in PlayStation Move
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#ps3 That PlayStation Move gun sure looks...interesting, doesn't it? More »

Posted by Kotaku Jun 18 2010 08:30 GMT in Gaming News
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#valve It's been nearly six years since Counter-Strike: Source, a fancy revamp of the original Counter-Strike, was released on PC. Next week, Macs will finally get in on the action as well. More »

Posted by Kotaku Jun 18 2010 08:00 GMT in Okamiden
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#clips Okamiden, a DS successor to PS2/Wii classic Okami, seemed like a good idea at the time. Now there's a 3D Nintendo handheld, though, does anyone else wish the game was destined for that platform instead? More »

Posted by Joystiq Jun 18 2010 09:00 GMT in Gaming News
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Gaijin Games' retro-synaesthetic Bit.Trip series is no longer a WiiWare exclusive. The developer announced that it has partnered with Namco Bandai to release an iPhone and iPad version of Bit.Trip Beat It seems likely that the iPhone game will employ the tilt controls used to move the paddle in the Wii version, but that wasn't detailed in the brief, enthusiastic announcement -- and neither was a release date.

We're checking with Gaijin Games to see when you'll be able to fail repeatedly to complete stage 2 on the go.

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Posted by GoNintendo Jun 18 2010 07:38 GMT in Nintendo Stuff
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Poor David Young…such a nice guy. Unfortunately, he gets subjected to one rather wacky interview, and you can see that he’s a little freaked out at the situation. Still, he keeps the job moving along!

Posted by Kotaku Jun 18 2010 07:30 GMT in Brink
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#bethesda Brink, Splash Damage's promising take on blending single and multiplayer gaming, has now been delayed until 2011. Bummer. To get us all through the wait, here are some new screens for the game. More »

Posted by Joystiq Jun 18 2010 07:30 GMT in Bodycount
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Stuart Black showed off his upcoming Bodycount title on the show floor here at E3, and while we were able to see the title earlier this month, we did talk with the creator about the sense of fun he's trying to bring to the shooter genre this time around. "I wanted to get away from the seriousness of so many shooters at the moment," he told us. "Serious men in dangerous roles, and all that jazz, yeah? And we wanted to create something that was a little bit silly, a little bit ridiculous and more uplifting."

Lady Gaga was apparently an influence, after Black saw one of her concerts. "Going to her show, feeling really uplifted and energized by that, and going like yeah, I want to get that kind of spirit in the game. Just want to have fun with it -- fun with a gun!" And to accomplish that, Black put things like XP and health orbs in the game that looked familiar if you've ever hunted Agility Orbs in Pacific City. "The orbs are a little homage to Crackdown. I'm a big fan of Dave Jones, I've known him on and off for years, great to see him back making games again."

He also pointed out an in-game nod to Metal Gear Solid (an exclamation point marker on a building), and gave some kudos to Borderlands, another shooter with an arcade bent. "I was quite surprised at how well the [damage] numbers worked in Borderlands. You see it in videos, and you're like, that looks a bit naff. But you play it, and you're like, that's really $*(%ing cool, actually ... That spirit is sort of lost in video games, and we can do that stuff, and we should revel in it."

Posted by IGN Jun 18 2010 06:44 GMT in PC Gaming News
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Wrapping up everything massively multiplayer at this year's show.

Posted by Kotaku Jun 18 2010 06:30 GMT in Gaming News
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#pc OnLive is either the future of video gaming come early, or snake oil dressed as cloud computing. What will determine which it ends up being is up to you, the user, and with the service now live, is anyone using? More »

Posted by Joystiq Jun 18 2010 07:30 GMT in Bodycount
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Stuart Black showed off his upcoming Bodycount title on the show floor here at E3, and while we were able to see the title earlier this month, we did talk with the creator about the sense of fun he's trying to bring to the shooter genre this time around. "I wanted to get away from the seriousness of so many shooters at the moment," he told us. "Serious men in dangerous roles, and all that jazz, yeah? And we wanted to create something that was a little bit silly, a little bit ridiculous and more uplifting."

Lady Gaga was apparently an influence, after Black saw one of her concerts. "Going to her show, feeling really uplifted and energized by that, and going like yeah, I want to get that kind of spirit in the game. Just want to have fun with it -- fun with a gun!" And to accomplish that, Black put things like XP and health orbs in the game that looked familiar if you've ever hunted Agility Orbs in Pacific City. "The orbs are a little homage to Crackdown. I'm a big fan of Dave Jones, I've known him on and off for years, great to see him back making games again."

He also pointed out an in-game nod to Metal Gear Solid (an exclamation point marker on a building), and gave some kudos to Borderlands, another shooter with an arcade bent. "I was quite surprised at how well the [damage] numbers worked in Borderlands. You see it in videos, and you're like, that looks a bit naff. But you play it, and you're like, that's really $*(%ing cool, actually ... That spirit is sort of lost in video games, and we can do that stuff, and we should revel in it."

Posted by Kotaku Jun 18 2010 06:00 GMT in APB
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#screengrab Suicide Girl Dice on the hood of the APB mobile. More »

Posted by Kotaku Jun 18 2010 05:30 GMT in Gaming News
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#salesget Xenoblade, the new Wii role-playing game made by the people who made Xenosaga, is Japan's top selling game, dethroning previous champ Super Mario Galaxy 2, which crosses a milestone of its own. More »

Posted by GoNintendo Jun 18 2010 05:43 GMT in Nintendo Stuff
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The 3D effects may not be that good, but this system’s a stunner either way! Make your own 3DS papercraft here