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Posted by Kotaku Jul 12 2010 21:20 GMT in Gaming News
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#hotflashes Step into the boots of action stars Jet Li, Sylvester Stallone, and Jason Statham, in an 8-bit Facebook action game based off of their upcoming movie, Contra The Expendables. More »

Posted by Kotaku Jul 12 2010 20:40 GMT in Gaming News
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#silenthill Composer Akira Yamaoka, perhaps best known for his moody musical contributions to Konami's Silent Hill series, wants his own funeral to be scored by Ennio Morricone's "Ecstasy of Gold," one of the game composer's five favorite songs. More »

Posted by Kotaku Jul 12 2010 21:00 GMT in Homefront
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#schwag Man, this brings back memories from when I lived in Seoul, South Korea as a kid. More »

Posted by Joystiq Jul 12 2010 22:00 GMT in Gaming News
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With "over 3,000 player signups," this year's Evolution Championship Series had the largest turnout in the tourney's history -- perhaps unsurprising given the recent resurgence in the popularity of fighting games. What's even less surprising? Daigo "The Beast" Umehara took the number one spot in Super Street Fighter IV, once again trouncing his competition. Meanwhile, Justin Wong headed up the Marvel vs Capcom 2 ladder and Yoichiro "Garu" Aruga topped the Melty Blood boards.

Alongside the ballyhoo and smack talkery of EVO 2010's proceedings came the announcement of the first-ever EVO Japan, set for September 11 and 12 (just before the Tokyo Game Show). According to Versus City, the event will take place "somewhere in the Tokyo/Kawasaki area" and is being put together by the EVO staff with the folks from Godsgarden. We've listed all of the winners after the break, alongside a video of the dramatic final SSFIV round.

Posted by PlayStation Blog Jul 12 2010 20:49 GMT in DeathSpank
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Hey everybody this is Darren Evenson and Chris Mitchell from Hothead Games. We’re here to talk about combat in DeathSpank.

In case you don’t know already, DeathSpank is an action-RPG mixed with adventure gameplay. A lot of people are saying it is like Diablo meets Monkey Island which is appropriate because Ron Gilbert, the co-creator of Monkey Island, was the Creative Director for the game. The quick summary is that the game has a ton of action, a ton of loot and is as funny as hell.

An early design goal for combat was that it needed to be approachable but with surprising depth. Gamers had to be able to pick up the game and figure it out immediately but make little discoveries as they continued to play.

The first thing players use are mortal weapons. This large collection of blunt objects and sharp things do physical damage to enemies. They’re an effective and satisfying way to smash enemies or put holes in them.

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Next up are what we call elemental weapons. These are imbued with mystic energies that are more effective on the right enemy, or far less on the wrong one. For example, you can use fire weapons on ice monsters, nature weapons on ghosts, you get the idea. It’s a simple thing but results in the player constantly making small tactical choices.

After that are Weapons Of Justice, crazy-powerful items that are most effective when DeathSpank’s Justice meter is full. How do you fill that meter you ask? Good question. Well the slow way is to button mash. The fast and totally more fun way is to create your own combos by using a variety of weapons, filling the meter quickly while doing bonus damage. Weapons of Justice can fling lightning, stun enemies or drive them into the ground!

And then there’s Runestones. These are looted from extremely hard to kill creatures but give DeathSpank some of his coolest abilities. To use a Runestone, DeathSpank uses a Weapon of Justice in one hand and an elemental weapon in the other in a two-handed strike for devastating results. Enemies are flung into the sky by geysers, have souls pulled out of them or are filled with dozens of flaming swords.

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We’ll stop there but mention things like tactically divine airstrikes, poison-coated crossbow bolts, and portable black holes (no really). On top of all that there’s a whole defensive side to DeathSpank, with dozens of potions and over a hundred pieces of unique armour for the min-maxers out there.

Ok this is usually the part in the post where the developers mention something they ‘heard in the hallway’. We’ll let you in on an industry secret, those are totally contrived, they didn’t hear anything, there probably wasn’t even a hallway. Have fun storming the castle!


Posted by Kotaku Jul 12 2010 20:20 GMT in Crysis 2
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#specialedition Swedish online store Webhallen.com briefly carried a listing for the Crysis 2 Nano Edition priced at the equivalent of nearly $200. What Crysis 2 swag could be worth that much? More »

Posted by IGN Jul 12 2010 20:40 GMT in NHL 11
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This video provides a broad overview on what is new for gameplay this year.

Posted by Joystiq Jul 12 2010 21:30 GMT in Mortal Kombat
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While speaking to Game Informer about older Mortal Kombat projects, series creator Ed Boon unveiled one installment of the which never saw the light of day: A co-op action adventure game subtitled Fire & Ice. "When they finished [Shaolin Monks]," Boon explained, "the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game."

We're not sure how the game's writers would have navigated the series' canon to make this union possible (don't those two, like, hate each other?), but we're disappointed nonetheless. To think -- if someone had asked us what our favorite co-op Mortal Kombat game was, and then asked what our favorite 1980s German ski film was, we could have just given them a single, satisfying answer.Ed Boon reveals Mortal Kombat: Fire & Ice, a canceled co-op game

Posted by Kotaku Jul 12 2010 04:30 GMT in Gaming News
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#pc And by "affordable", they don't mean "cheap piece of crap". They mean (or at least claim) "bang for your buck" for the serious gamer on a budget. More »
darkz

i need this

Jack Noir
It is if you're looking for a good graphics card.

#welcomes If you are somebody, and you visit Nintendo's New York offices from out of town, you get your very own greeting in the lobby, running on a flat-screen TV. More »

Posted by IGN Jul 12 2010 20:20 GMT in Nintendo News
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One week until new title announcement from Arc System Works.

Posted by IGN Jul 12 2010 20:19 GMT in Xbox 360 News
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One week until new title announcement from Arc System Works.

Posted by IGN Jul 12 2010 20:19 GMT in PlayStation News
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One week until new title announcement from Arc System Works.

Posted by Kotaku Jul 12 2010 15:40 GMT in Batman: Arkham Asylum
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#warnerbros It's no secret Warner Bros. Interactive Entertainment is working on a follow-up to the smash hit Batman: Arkham Asylum, but what will it be called? Perhaps one of fifteen newly-registered Arkham-themed website domains contains a clue? More »

Posted by IGN Jul 12 2010 20:11 GMT in Deus Ex: Human Revolution
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James Swallow giving new life to the Deus Ex universe.

Posted by GoNintendo Jul 12 2010 20:02 GMT in Nintendo Stuff
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“The Cath Kidston licence is very important to Venom as it clearly sets us apart from the rest of the market. These products are eye-catching and hugely desirable – the Cath Kidston brand strengthens globally at pace. We are optimistic that this will be Venom’s best ever peak season and the Cath [...]

Posted by Kotaku Jul 12 2010 19:40 GMT in Gaming News
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#consoletaisen Nintendo's recent price drop on its line of portable game machines is giving the platform a big boost in Japan. As it has since becoming cheaper, the XL-sized Nintendo DSi LL reigns supreme on Japan's sales charts. More »

Posted by GoNintendo Jul 12 2010 19:36 GMT in Nintendo Stuff
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We’re hearing October…we’re hearing September…but Rune Factory 2 is indeed still on its way to Europe. I have no idea what has taken this game so long to make it over to our European friends, but at least the game is going to get its chance to shine. Hopefully one of these dates [...]

Posted by Kotaku Jul 12 2010 19:00 GMT in Flametail
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#review Could the video game Snake be improved by setting the snake's tail on fire? Of course! More »

Posted by Kotaku Jul 12 2010 19:20 GMT in Gaming News
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#requiredreading Fans looking to delve deeper into the cyberpunk dystopia of the Deus Ex series need look no further than Deus Ex: The Icarus Effect, a novel coming next year from Del Rey and tie-in author supreme James Swallow. More »

Posted by Joystiq Jul 12 2010 20:30 GMT in Gaming News
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Sony Online's Terms of Service was recently updated to warn users of the new dangers that PlayStation 3 poses to them and their loved ones: the harmful effects associated with prolonged viewing of a 3D display. The terms specify "discomfort (such as eye strain, eye fatigue or nausea)" as one of the unpleasant side effects. (Click past the jump to see the full cautionary addendum.)

Additionally, the update warns parents of children under the age of six to consult a doctor before allowing them to play 3D games. Why? Because their tiny brains can't handle all the non-stop, in-your-face action that the extra dimension provides. (Also, because it's bad for their eyes, apparently.)