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Posted by IGN Jul 20 2010 20:40 GMT in Kingdom Hearts: Re:coded
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An awesome three minute trailer mixing cinematics, gameplay, and Goofy speaking Japanese. The next KH hits the Japanese DS in October.

Posted by Joystiq Jul 20 2010 21:30 GMT in The Sims 3
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Looking for a virtual metropolis your Sim can par-tay down in? EA just announced the next expansion for The Sims 3, called the "Late Night Expansion." The add-on will include an "active downtown scene" where players can "become a local celebrity, member of a music band, mixologist, director, and more." You can also apparently become a vampire, but if the announcement trailer past the break is any indication, you'll just loiter around a lot of alleys. We imagine it's kinda like being a teenager ... forever.

The Sims 3: Late Night Expansion launches this fall.

Posted by IGN Jul 20 2010 20:34 GMT in The Sims 3: Late Night
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Paint the town red with your Sims.

Posted by Kotaku Jul 20 2010 20:20 GMT in Gaming News
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#ea The creators of Spore are going to the dark side with an all-new "fast-paced and intense" sci-fi action-role-playing game known as Darkspore, coming to the Mac and PC next year. More »

Posted by GoNintendo Jul 20 2010 20:23 GMT in Nintendo Stuff
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Auction here Vintage 1989 Nintendo Super Mario Bros.

Posted by Joystiq Jul 20 2010 20:50 GMT in Gaming News
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Twitter account @thewhiterabbit is teasing news related to "the mad world of Alice," a note that EA's own Twitter account relayed. This is about 100 percent likely to be the announcement of Alice: Madness Returns, the sequel to American McGee's Alice. For one thing, the background of the Twitter page includes the "alicemadnessreturns.com" URL, which currently redirects to EA.com/alice.

"Alice: Madness Returns" was trademarked earlier this year by EA, and an Alice sequel was announced way back at DICE 2009, followed that year by an "unofficial" Alice-related video produced by someone with ties to developer Spicy Horse. EA is holding a press event in about ten minutes to announce several games, so we'll find out soon enough! Unless, like the White Rabbit, EA is late.

Update: It's official -- catch the terrifying teaser after the break.

Posted by IGN Jul 20 2010 20:25 GMT in Alice: Madness Returns
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EA goes back down the rabbit hole.

Posted by IGN Jul 20 2010 20:24 GMT in Alice: Madness Returns
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See how this return to Wonderland is shaping up.

Posted by Joystiq Jul 20 2010 21:00 GMT in Gaming News
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Last week saw the release of DeathSpank, a game I wasn't alone in likening to "Monkey Island meets Diablo." Presumably in an attempt to avoid missing the "meets Diablo" bus, Maxis is preparing to give the PC gaming world Darkspore -- a.k.a. "Spore meets Diablo" -- in February 2011.

It's a new Spore game, albeit one focused on combat. It's described by publisher Electronic Arts as a "sci-fi action-RPG," but you might describe it as "not really what you were hoping for from Maxis." Still, the studio Will Wright built (and later left) seems to be trying its best to work the idea - an idea it's had since wrapping the original Spore, we're told - into something that will satisfy a more hardcore, multiplayer-focused PC gamer.

Posted by GoNintendo Jul 20 2010 20:10 GMT in Nintendo Stuff
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Newsweek had a feature up that showed how various industries have grown/changed over a certain amount of years. As you can see, they brought in an image of Mario to represent how things have risen over the past few years. Not a bad job, Mario! Thanks to Jlast for the heads up!

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Posted by Kotaku Jul 20 2010 20:00 GMT in Gaming News
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#review There is a fish that can eat smaller fish. But this fish may be devoured in the jaws of one bigger, unless it eats many small fish, growing so it may gulp its predator. This is a game about that. More »

Posted by Kotaku Jul 20 2010 19:40 GMT in Fight Night Champion
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#easports EA Sports is giving its boxing sim series Fight Night one more round in the ring, officially naming Fight Night Champion for release on the Xbox 360 and PlayStation 3 in 2011. What's new? "Full Spectrum Punch Control" for one. More »

Posted by Joystiq Jul 20 2010 21:00 GMT in Gaming News
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Last week saw the release of DeathSpank, a game I wasn't alone in likening to "Monkey Island meets Diablo." Presumably in an attempt to avoid missing the "meets Diablo" bus, Maxis is preparing to give the PC gaming world Darkspore -- a.k.a. "Spore meets Diablo" -- in early 2011.

It's a new Spore game, albeit one focused on combat. It's described by publisher Electronic Arts as a "sci-fi action-RPG," but you might describe it as "not really what you were hoping for from Maxis." Still, the studio Will Wright built (and later left) seems to be trying its best to work the idea - an idea it's had since wrapping the original Spore, we're told - into something that will satisfy a more hardcore, multiplayer-focused PC gamer.

Posted by IGN Jul 20 2010 20:00 GMT in Dead Space Ignition
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It's good to see that 'The Office' is still relevant 400 years in the future.

Posted by IGN Jul 20 2010 20:00 GMT in Darkspore
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New images from Maxis' next big game.

Posted by IGN Jul 20 2010 20:00 GMT in Darkspore
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A new game from Maxis that goes in a bold new direction.

Posted by Kotaku Jul 20 2010 19:20 GMT in Gaming News
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#americanmcgee A strangely Tweeting member of the family Leporidae teases big news about Alice: Madness Returns, the newly-named action-adventure return of American McGee's Alice, due out next year from Spicy Horse. More »

Posted by Joystiq Jul 20 2010 20:40 GMT in Gaming News
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Microsoft enjoyed a "significant sales spike" for Xbox 360 hardware in June, but according to Wedbush Morgan analyst Michael Pachter, discounts on the original version of the Xbox 360 may have had more to do with driving consumer excitement than the new model.

40 percent of Xboxes sold in the US last month were new "Short" systems, Pachter told investors in a report (summarized by GamesIndustry.biz), with $150 Arcade systems accounting for another 35 percent. That leaves various bundles, also discounted by $50, as the other 25 percent of the month's sales.

"It is clear that the sales spike for the 360 was largely temporary, as clearance items accounted for around 60 per cent of total sales," Pachter concluded, "and it is not clear that software attached heavily to these purchase." Those discounted Xboxes would account for an even higher percentage by volume!

Posted by Kotaku Jul 20 2010 19:00 GMT in Gaming News
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#preview One of the best games I played at a recent EA showcase of dozens of games — Bulletstorm! Dead Space 2! — was an iPad racing game. Really. More »

Posted by IGN Jul 20 2010 19:29 GMT in Ghost Trick: Phantom Detective
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Protecting the living from the land of the dead.

Posted by Joystiq Jul 20 2010 20:20 GMT in Street Fighter IV
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In case you missed the live, streaming video of the EVO tournament, the special EVO edition of X-Play will be on G4 tonight. Even if you saw every fight, this sounds worthwhile -- it's more than just fighting game footage!

Posted by Joystiq Jul 20 2010 20:00 GMT in Gaming News
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If you like your superhero MMOs a bit more kid-friendly than DC Universe Online and a bit more ... actually-in-development than Marvel Universe Online, expect a treat at this year's San Diego Comic-Con. Gazillion will be showing off Super Hero Squad Online at Marvel's booth with "dozens of Marvel's iconic Super Heroes, combat missions, and social spaces all available for all con-goers to play."

Gazillion will also be showing off the game's headquarters system, touted as the most "in-depth housing system ever created for an MMO." We're unclear why the big push for a superhero MMO wouldn't be the "flying around" system or the "punching things really hard" system, but there you go.

If you're going to look up the game at SDCC, we've got all the info you need after the break.

Posted by PlayStation Blog Jul 20 2010 19:02 GMT in PlayStation News
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Last week I attended a Mafia II preview event, armed with a list of questions you wanted me to investigate. After speaking with Director of Creative Production Jack Scalici, I left with those answers… and a tommy gun filled with tequila (seriously). Since there isn’t enough in there for me to mix margaritas for all of you, I’ll just cut straight to the interview.

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PlayStation.Blog: Why go with Empire Bay instead of New York City?

Jack Scalici: It’s New York, with a little bit of influence of Chicago, with a bit of San Francisco mixed in there. But when you do New York you have to do it right, and it has to be exact, and you’ll get some psychopaths on the forums who’ll take a map of New York City, and a map of your game and point out everything that you did wrong and bad and why go through that? And also, if you’ve ever driven through New York, it’s not the most gameplay-driving-friendly city. There are a lot of one way streets, and it’s not as much fun as it could be if you were driving around doing 90 mph in a convertable blasting 1950’s rock ‘n’ roll. So you take reality, and you bend reality into what’s going to equal great gameplay.

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PSB: How will Mafia II be connected to Mafia? (VesterDK) I haven’t played the first Mafia game, and I’m wondering if I jump right into the second installment, will I miss out on important story lines, controls or game play techniques? (luckyinlove777)

JC: It’s a completely new story with completely new characters. There are a couple of links to Mafia I, but you won’t really pick up on those unless you played Mafia I. Mafia I fans will have something that they’ll jump out of their seats when they get to a certain part of the game’s story, but you don’t need to know anything about Mafia I to play Mafia II. You don’t even need to know anything about the Mafia to play Mafia II.

PSB: What differentiates this game from other open world games? (skynidas) Is Mafia 2 just like GTA4? (asked on Twitter)

JC: You’ve played it, there’s nothing else out there like it. It doesn’t feel like anything else out there, does it? If some people did certain things right, and we wanted to do them right, instead of re-inventing them for no other purpose than being different, we didn’t do that; we did it right. So there will be some similarities to some other games. But in Mafia II, the core focus is on the epic Mafia story; Playing through it as this guy Vito, going through what he’s going through. It’s also staying true to what the Mafia is, you have to behave a certain way or they’re going to kill you. So rather than allowing the character to do silly things like “the old lady wants you to rescue the cat from a tree,” or whatever, you can’t do s— like that… because a wiseguy would never do something like that.

To me, the open city you can drive around is just icing on the cake. If, after killing [the target of Chapter 9 in the game], we just warped you back to the restaurant and Vito said “I did it,” that robs you of the magic of driving around in the 1940s and 1950s in Empire Bay. You’d really be hard-pressed to communicate “it’s the 40s” or “it’s the 50s” if you didn’t have this magic city to drive around in, and see the advertising, the fashions, the cars, the music.

PSB: How does the city change over time?

JC: The cars are completely different in the 50s than there were in the 40s. In the 40s you have these dull-colored, boxy people movers, some of which are fun to drive. But once you get into the 50s, you get this cherry-red convertable that just tears ass. You get up to something like 120 MPH, you can fly in those cars, it’s amazing. That’s my most favorite thing to do in the game, driving around in a convertable, listening to rock ‘n’ roll in the 50s.

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PSB: Yeah, the soundtrack’s great. There’s, what, 120 tracks in the game?

JC: Over 120… Nothing defines an era like the music. Goodfellas is one of my own personal favorite movies. I thought one thing they really did amazing is, I don’t remember any kind of score. I only remember that music defined every scene. That’s how you knew where you were. You start off with “Rags to Riches” in the 50s and you end up on “Layla.” Every song that they chose was perfect, and they really set the tone for every scene.

This is something we did in Mafia. There’s a radio everywhere in Mafia II… and we scripted certain tracks to be playing on the radio when I knew you were getting into a car. So you’ll see it when you kill [that Chapter 9 dude] and you steal his car, and you start driving away and there’s a song that plays and it’s like “yes!”

PSB: Will there be some sort of customization in Mafia II? Such as clothing, weapon customization, etc. (Ar4chNova89)

JC: Well the cars can be tuned for performance, you can change the wheels, you can repair them, you can change license plate, you can paint it any color you want. That level of customization we really encourage because we want people to fall in love with their cars the way America did in the 50s.

PSB: Will this game be more of a free world type of game or will you be locked in to the storyline? (Ftwrthtx)

JC: When we looked at all of our potential sidequests we looked at them and said “which ones would a wiseguy just not do, period?” “What makes sense for a guy who wants to move up in the mob?” So we removed all this other stuff and said “OK, so this is all stuff a wiseguy would do, why isn’t it integrated with the story?” Everything he does has to be integrated into the story or has to fit with his motivation to move up, get rich, and get out. So everything that did fit, fit with the story, so we made it mandatory.

There are some little random things that happen that you can get involved in if you want. You may have seen there’s a greaser who gets into an accident with [a supporting character]’s girlfriend, and if you want to intervene, you can beat the s— out of the guy. That makes sense in the story, and it’s also an optional thing. You can just let it play out like “f— it, it’s probably her own fault.”

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PSB: Will it have functionality with the Move Controller and can u just use one move or two, if so? (polo155)

JC: At this time no. Possibly in future games because I think there’s a lot of cool potential there… melee combat especially.

PSB: Will There Be any multiplayer/ co-op in the game? (Harlemz-Prodigy and others)

JC: Not currently at this time. We wanted to keep it story-based and focus on that and have that be the experience you remember. We don’t want people running around as these characters in the game world behaving as those characters never would. It just doesn’t fit with Mafia at this point in time.

PSB: Tell them thanks for the exclusive content for our system, that was really nice of them :) (Fallen_Guardian)

JC: It is really cool. We came up with the ideas of this character, Jimmy, who exists outside of the main story of Mafia II. Jimmy is just a total badass. He’s sent in by the mob to clean up the mess, like when you have a dead body or when something’s really going wrong. He’s like a combination hitman/cleaner. He’s this badass bald dude who basically does whatever the hell he wants.

The beginning of the Jimmy stuff [multiplatform DLC] is he gets out of jail and he wants to kill those people who wronged him and forced him to go to jail for them. For the PS3 [exclusive] stuff, we thought it’d be really cool to tell the story of what happened to Jimmy. How did Jimmy get here? That’s what the PS3 stuff is.


Posted by Kotaku Jul 20 2010 18:00 GMT in Gaming News
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#sega He's faced off gods, giants, and serpents so large they wrap around the entire planet, but even the mighty Thor might not powerful enough to survive next year's video game adaptation by Sega. More »

Posted by Kotaku Jul 20 2010 18:20 GMT in Gaming News
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#summer Summer is a month old, but we like to think of the year's warmest season as two-thirds incomplete. With that, plan your new game purchases with our (belated) Summer Gaming Preview. More »

Posted by Kotaku Jul 20 2010 18:40 GMT in Gaming News
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#books Will Scott defeat Ramona's seventh evil ex-boyfriend and live happily ever after, or will he finally realize that he and Kim Pine were meant to be together? Find out today, as the final volume of Scott Pilgrim hits store shelves. More »