All Topics Gaming older than one year ago

Sign-in to post

Posted by Joystiq Jul 30 2010 18:20 GMT in Call of Duty: Black Ops
- Like?
Last year's "Hardened" and "Prestige" editions of Modern Warfare 2 set a precedent -- a precedent apparently being reinforced by similar "limited editions" for Call of Duty: Black Ops, as spotted by IGN. The listing was seen over on Buy.com (it has since been pulled) for "Hardened" and "Prestige" editions of the forthcoming CoD sequel for the Xbox 360 and PS3 versions, though unfortunately no details are given in the listings.

For its part, Activison told Joystiq "We haven't made any announcements to date," but we would be downright shocked if the two editions don't pop up in a press release in the coming weeks; we're only a few months out from the game's release, after all. As for what we can expect to be packed in with the two versions -- listed at $79.99 and $149.99, respectively, just like last year's MW2 Hardened and Prestige editions -- we're not so sure. Perhaps an actual, working ghillie suit to combine with those night vision goggles? We can only dream.

Posted by IGN Jul 30 2010 17:25 GMT in Nintendo News
- Like?

Posted by Kotaku Jul 30 2010 17:00 GMT in Gaming News
- Like?
#preview Earlier today I showed you that the first LittleBigPlanet was customized by a gamer to play like Xbox downloadable darling Limbo. Last week, however, I watched its sequel play like Xbox downloadable darling Shadow Complex. LBP2 is wonderfully flexible. More »

Posted by IGN Jul 30 2010 17:12 GMT in PlayStation News
- Like?
Nintendo dominates the software charts following slow week for new releases.

Posted by IGN Jul 30 2010 17:11 GMT in Fate/Extra
- Like?
Nintendo dominates the software charts following slow week for new releases.

YouTube
Posted by GoNintendo Jul 30 2010 17:02 GMT in Nintendo Stuff
- Like?
London, UK – 30th July, 2010 – When the party starts this October, virtual DJ’s and MC’s throughout the universe will fire up two turntable controllers and a microphone and mix it up with Tiësto – one of electronic music’s defining artists, DJ’s and producers – in DJ Hero® 2, Activision Publishing, [...]

Posted by IGN Jul 30 2010 17:10 GMT in Nintendo News
- Like?
Nintendo dominates the software charts following slow week for new releases.

Posted by GoNintendo Jul 30 2010 16:59 GMT in Nintendo Stuff
- Like?
In the home video game software industry, the demand was generally weak in the U.S. and European markets due to the headwind like sluggish personal consumption. The Group needs to adapt to changing business environment in which the market demand for new content geared to social networking service (SNS) and smartphone is expanding. 《Consumer Business》 In the [...]

Posted by PlayStation Blog Jul 30 2010 17:01 GMT in Dead Nation
- Like?

I’m a pathological fan of zombie movies. Night of the Living Dead. Return of the Living Dead. 28 Days Later, [REC], Dawn of the Dead — I count these films among my all-time favorites.

So I was obviously itching to get my mitts on Dead Nation, the upcoming PSN shooter from the creators of Super Stardust HD. Luckily, I got some extensive play time from last week’s NYC PlayStation media day. Here’s what I learned.

4817513840_f1f0e33c8a_m.jpg 4817513698_9b274f0fee_m.jpg

You can upgrade your guns…a lot. Dead Nation’s environments are dotted with fenced-in “safe zones” that give you a chance to catch your breath and buy supplies from a nearby gun shop. In addition to buying health and ammo, you can purchase mods that will enhance your various weapons in different ways, depending on the gun. The mods upgrade stats such as damage, ammo capacity, firing rate, reload time, and range. While the most potent weapon upgrades are expensive, you can pop open car trunks and chests found through the environments in order to collect cash and other useful items.

The Shotgun is devastating. The Dead Nation build I played featured three weapons — the Shotgun, SMG, and Rifle — with more to come in the final version. Early on, I decided to pour my money into repeatedly upgrading the Shotgun’s damage and spread capability. The results were impressive: My buckshot blasts became massive cones of death, ripping through the ghoul hordes like a wet sneeze through a store-brand tissue. Sometimes I swapped to the SMG for its rapid firing rate, or the Rifle for its long-range capabilities. But come Dead Nation’s release date later this fall, I know what my go-to gun will be.

4817513760_72293937a1.jpg

There are many zombie types. After you shake off the initial shock of battling dozens and dozens of zombies, you’ll quickly learn that not every zombie is created equal. You’ll see fast, gangly zombies that rush up close but fall quickly to melee attacks. You’ll see big, tough zombies that take a licking but move more slowly. I even spotted a few zombie cops that wildly fired their service revolvers while they lunged at me.

Mobility = life. Housemarque’s previous game, twinstick PSN shooter Super Stardust HD, is clearly an influence on Dead Nation’s fast-paced gameplay. For example, rapid kills fill up your combo meter, which in turn sends your score into the stratosphere. As in Super Stardust HD, you’ll also realize the importance of staying mobile to avoid incoming enemies — to get cornered is to die. Luckily, you can throw mines and grenades to clear some temporary space, or use the “rush” move to push your way through a line of hungry flesh eaters.

Dead Nation will be released on PSN later this fall. Have any questions about its core gameplay, or zombies in general? Ask away in the comments!


Posted by Joystiq Jul 30 2010 17:50 GMT in DJ Hero 2
- Like?
Well, Activision and FreeStyleGames have gone ahead and signed on some pretty big guns to craft mixes for their upcoming rhythm title, DJ Hero 2 -- it makes sense that they'd go after the biggest gun. We're talking about DJ Tiesto, a man who most leading scientists in the field agree is made of beats. Like, his physical structure is composed entirely of beats and high synth, and also glowsticks.

Don't believe us? Check out the video after the jump to see some of Tiesto's in-game work. Just don't blame us if you're reading this post at your job, and then you get fired when you start uncontrollably full-on raving.

Posted by GoNintendo Jul 30 2010 16:46 GMT in Earth Seeker
- Like?
We’ll only be posting info on the game that we haven’t already covered… - again, developed by Crafts & Meisters, a studio formed in 2004 by ex-Capcom talent - game begins 1,000 years after a crash landing of ships that were trying to save cultural information and artifacts from the destruction of earth - team up with this [...]

Posted by GoNintendo Jul 30 2010 16:50 GMT in Nintendo Stuff
- Like?
Los Angeles - (July 30, 2010)-Virtual Play Games, a global Console and PC video game publisher announced today the release of one of the most recognizable classic games in video game history by bringing Intellivision Lives! to the Nintendo DS™ family of hand-held systems. “Virtual Play Games is very excited to bring Intellivision Lives! to a [...]

Posted by Kotaku Jul 30 2010 16:40 GMT in Gaming News
- Like?
#destineer Were Dragon's Lair, Space Ace, and Dragon's Lair II: TIme Warp too hard for you? Then you'll want Destineer's Dragon's Lair Trilogy for the Wii, featuring a beginner moves guide and Watch Mode, so you don't even have to play. More »

Posted by IGN Jul 30 2010 16:41 GMT in Wii Party
- Like?
Nintendo dominates the software charts following slow week for new releases.

Posted by IGN Jul 30 2010 16:39 GMT in Super Street Fighter IV 3D Edition
- Like?
Company excludes Resident Evil and Street Fighter IV from sales forecasts.

Posted by Kotaku Jul 30 2010 16:20 GMT in Gaming News
- Like?
#gameface Seen outside the Hong Kong convention center at the Hong Kong Comics Festival and Game Fair today. More »

Posted by Kotaku Jul 30 2010 16:00 GMT in Alan Wake
- Like?
#xbox360 Shadow-possessed people are not the only unrealistic elements of celebrated Xbox 360 game Alan Wake. More »

Posted by IGN Jul 30 2010 16:20 GMT in The Treasures of Montezuma
- Like?
Set out on a magical journey to uncover the ancient artifacts of Montezuma.

Posted by Joystiq Jul 30 2010 17:00 GMT in Intellivision Lives!
- Like?
Virtual Play Games unearthed a collection of ancient relics, believed to have been called "Intellivision games" in their time. To allow modern audiences to examine these historical artifacts for themselves, Virtual Play has built a mobile exhibition called Intellivision Lives!, which requires only a Nintendo DS for admission. In other words, the publisher's putting a bunch of old games on a DS cartridge and selling it this September.

The collection includes classics like Astro Smash, Armor Battle, Night Stalker and Shark! Shark! (a precursor of Flow), as well as six unreleased games, for a total of 60 titles from Mattel's console. The DS touchscreen substitutes for the Intellivision controller's number pad, with an image of each game's custom controller overlay!

The last we heard of this project, it had been banished from DSiWare. It'll finally be out (as a cartridge-based game) this September, and we'll get a chance to play ... these games that have been out since 1982.

Posted by IGN Jul 30 2010 16:00 GMT in Halo: Reach
- Like?
We've seen the beginning of the end, and it's looking awesome.

Posted by Kotaku Jul 30 2010 15:40 GMT in Star Wars: The Old Republic
- Like?
#gallery The Star Wars universe has its fair share of wretched hives of scum and villainy, but Nar Shaddaa, the crowning jewel of the underworld, is a rather lovely hive of scum and villainy. More »

Posted by IGN Jul 30 2010 15:51 GMT in Intellivision Lives!
- Like?
Classic console games for Nintendo DS provide fun for the whole family.

Posted by IGN Jul 30 2010 15:47 GMT in Distant Worlds
- Like?
A huge list of improvements and changes coming with this capital ship-sized update.

Posted by IGN Jul 30 2010 15:47 GMT in Dirt 3
- Like?
X Games to host first look at Codemasters' off-roader.