All Topics Gaming older than one year ago

Sign-in to post

Posted by Kotaku Jul 30 2010 19:00 GMT in Gaming News
- Like?
#event Short notice, but Lil Poison, a documentary about a kid who became the world's youngest pro gamer plays at 6pm ET in New York City at the New York International Latino Film Festival. More »

Posted by PlayStation Blog Jul 30 2010 19:08 GMT in Shank
- Like?

Hey everyone! I’m Jamie, co-founder of Klei and I’d like to share our journey leading up to our decision to include a co-op campaign in our new title, Shank – and why we felt so strong about creating it as a separate mode altogether.

When Shank was shown at PAX 2009, there were two questions that I couldn’t answer which came up over and over again. The first was, “What platform is it coming out on?” The second “is there going to be co-op?”

I answered the first question, with my own question. I stuffed our dev kit into a ghetto cardboard box, labeled with a large question-mark and strung a handful of controllers (including Atari and Dreamcast ones) from underneath it for added effect. At the time, nobody had played Shank, and I didn’t have platform approval yet. Thankfully, the gaming community and our fans spoke up, and I got my wish — we were able to negotiate a deal to bring the game to the PlayStation Network.

The second, co-op question – proved to be much trickier.

On one hand, we felt strongly about the classic, couch-play beat-em-up genre; very much like Double Dragon – which is an awesome experience and one of our main influences – but, on the other hand, our single player campaign was something special and truly unique. Every camera is hand-crafted, ever scene and enemy is carefully placed, achieving our vision of the “cinematic brawler.” Moving or shifting one piece of the single-player puzzle, could easily spell disaster.

4842245290_da1d32e2be.jpg

Having two players in our orchestrated brawler tossed a huge wrench into our development plan. It’s challenging to keep both players on screen, so we can’t be sure how wide the camera will go. We also need enough enemies to keep both players busy, but the added chaos – while fun – introduces a different experience altogether. To make matters worse, building bosses that required two players, served no guarantee that the other player would be around to help. What we definitely didn’t want was to have a lame-o, tacked-on feature that just wasn’t very fun for the second player.

So we bit the bullet.

4841628859_f71f3c0653.jpg

We said, “we’re going to make a whole bonus co-op campaign, and in each separate campaign, we’re going to play to their strengths.” The solution was to design the single player experience to be far more cinematic, allowing you to really enjoy and savor each action packed moment. We then kept the co-op rooted to the good ol’ fashioned beat-em-up formula that encourages players to help each other, especially during our though boss battles – which we went back and designed specific boss battles that can only be won with a second player at hand. As a finishing touch, we used the co-op campaign to delve even deeper into each character and foe that will eventually mess Shank over, leading up to the events in his story.

At the end, it presented a long list of challenges and obstacles, but it proved to be well worth it when trying to achieve our unique vision that is Shank and it’s co-op experience.


Posted by Joystiq Jul 30 2010 19:50 GMT in Project Offset
- Like?
After the fate of its Offset Engine-powered MMO was left in doubt when the Project Offset team at Intel left the building, Red 5 Studios -- founded by former Blizzard crew -- has confirmed plans to show off its debut effort, a team-based online shooter, at PAX Prime in September. We knew that the developer intended to forge ahead with its game using "highly modified" Offset Engine tech; we just didn't know until now what the nature of the title was or when we'd see it.

It would seem that the $15 million Red 5 received from China's The9 (former operator of World of Warcraft in that territory) got the company through a rough patch, and that its game -- intended for a worldwide market -- will finally have its day in the sun. (If the sun even comes out in Seattle, that is.)

Posted by IGN Jul 30 2010 18:55 GMT in Metro 2033
- Like?
More content coming next week.

Posted by GoNintendo Jul 30 2010 18:41 GMT in Nintendo Stuff
- Like?
Avanquest Software Publishing has released Hidden Mysteries: Titanic Secrets of the Fateful Voyage on the Nintendo DSTM and WiiTM to retail today. Set on board the RMS Titanic on her fateful maiden voyage, this puzzle adventure game challenges players to explore and search the ship for hundreds of hidden objects. Time is critical as gamers [...]

Posted by Kotaku Jul 30 2010 18:30 GMT in Gaming News
- Like?
#science When you play with thermoelectrics, you're bound to get burned, or possibly chilled. More »

Posted by GoNintendo Jul 30 2010 18:27 GMT in Nintendo Stuff
- Like?
I can easily sum up the entire Mario series that has appeared on the Game Boy. It just takes one word to do so, and that word would be ‘weird’. I love the Mario games that have landed on the Game Boy, but they’re so different in design and mechanics when compared to [...]

YouTube
Posted by GoNintendo Jul 30 2010 18:22 GMT in Nintendo Stuff
- Like?
Have you ever heard of composer Kinuyo Yamashita? It’s okay if you haven’t, because Wiki refuses to allow an entry for her. That’s because they say she’s not notable enough. Funny, you’d think a composer that worked on Castlevania, Mega Man X3, Pocky & Rocky, the Medabot series, and many titles that [...]

Posted by Kotaku Jul 30 2010 18:00 GMT in Metroid: Other M
- Like?
#wii Once you finish playing next month's Metroid: Other M on the Wii, you can watch it. A "theater mode" will stitch the game's cut-scenes and some pre-recorded gameplay into a Samus epic. More »

Posted by Joystiq Jul 30 2010 19:20 GMT in Metro 2033
- Like?
THQ and 4A Games have announced Metro 2033's minimalistic DLC, the "Ranger Pack," will launch on Xbox Live Marketplace and Steam next Tuesday, August 3. The update will allow players to traverse the game in Ranger Mode, which "dramatically" reduces the amount of ammo you'll stumble upon but increases the damage dealt by players and enemies alike. It also adds a "Ranger Hardcore" mode, which does the same thing, but completely does away with the player's HUD, meaning you'll be able to see all those things that are killing you with unparalleled clarity.

The pack, which also adds new weapons and Achievements to the game, will arrive as a free update for Steam users -- though Xbox 360 players will have to purchase it from the Marketplace for 240 Microsoft Points ($3).

Posted by Joystiq Jul 30 2010 18:50 GMT in Iron Man 2
- Like?
Sega parent, Sega Sammy Holdings, has reported net sales of ¥91.3 billion ($1.05 billion) for its fiscal first quarter, which ended June 30. The outcome compares favorably to the ¥60.5 billion ($700 million) recorded by the company during the same period last year -- and it's mostly due to pachinko sales. Still, Sega's consumer products division -- the part that makes home video games -- also enjoyed increased sales, bringing in ¥20.9 billion ($241.8 million), minus ¥636 million ($7.36 million) in operating losses.

Despite the generally upward trend, Sega reported slow sales of its major Q1 titles, Iron Man 2 and Alpha Protocol, due to "adverse market conditions." Iron Man 2 sold 1.12 million units across multiple platforms, while Alpha Protocol only sneaked into about 700,000 homes.

Posted by Kotaku Jul 30 2010 17:30 GMT in Left 4 Dead 2
- Like?
#valve After teasing the first statue in their Left 4 Dead line on Wednesday, Gaming Heads sends us detail pictures of their grotesque Tank statue, along with a $300 price tag, and that's the cheap version. More »

Posted by GoNintendo Jul 30 2010 17:38 GMT in Nintendo Stuff
- Like?
There we go, a bundle that features a gold Classic Controller Pro. Now that’s a deal that makes a lot of sense. Thanks to Austin for the heads up!

Posted by IGN Jul 30 2010 17:42 GMT in Soul of the Ultimate Nation
- Like?
New content for MMORPG includes new "Shadow" character and 180 new quests.

Posted by Joystiq Jul 30 2010 18:20 GMT in Call of Duty: Black Ops
- Like?
Last year's "Hardened" and "Prestige" editions of Modern Warfare 2 set a precedent -- a precedent apparently being reinforced by similar "limited editions" for Call of Duty: Black Ops, as spotted by IGN. The listing was seen over on Buy.com (it has since been pulled) for "Hardened" and "Prestige" editions of the forthcoming CoD sequel for the Xbox 360 and PS3 versions, though unfortunately no details are given in the listings.

For its part, Activison told Joystiq "We haven't made any announcements to date," but we would be downright shocked if the two editions don't pop up in a press release in the coming weeks; we're only a few months out from the game's release, after all. As for what we can expect to be packed in with the two versions -- listed at $79.99 and $149.99, respectively, just like last year's MW2 Hardened and Prestige editions -- we're not so sure. Perhaps an actual, working ghillie suit to combine with those night vision goggles? We can only dream.

Posted by GoNintendo Jul 30 2010 17:21 GMT in Nintendo Stuff
- Like?
SANTA MONICA, Calif. – JULY 30, 2010 —Suspense and intense first-person action reign in Activision Publishing’s (Nasdaq: ATVI) Cabela’s Dangerous Hunts 2011, the first game to utilize the all new TOP SHOT ELITE hunting controller. Coming late fall for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Wii™ and [...]

Posted by IGN Jul 30 2010 17:28 GMT in PC Gaming News
- Like?