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Posted by Kotaku Jul 31 2010 00:00 GMT in Gaming News
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#sega If you thought Darius Burst's transition from PSP game to old-school super widescreen arcade cabinet was an odd choice, Sega's arcade return to old school might blow your mind. That is if you've ever heard of Pengo before. More »

Posted by Kotaku Jul 30 2010 23:40 GMT in Gaming News
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#getlamp Do you love the computer adventure game? You know, Zork, Planetfall, The Hitchhiker's Guide to the Galaxy and anything that falls under the "interactive fiction" description or bears the Infocom publishing label. Then get Get Lamp, Jason Scott's long-in-the-making documentary. More »

Posted by GoNintendo Jul 31 2010 00:04 GMT in Nintendo Stuff
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We talked about the VUE awhile back. It’s a special gaming room at the Ritz-Carlton in Florida, and it caters to all your gaming needs. It’s all about bringing people together in a more modern-day arcade, where consoles fill the room instead of arcade cabinets. Will it actually catch on with the [...]

Posted by Joystiq Jul 31 2010 01:00 GMT in Splatterhouse
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Controversy is not new to games, but few tend to attract it as eagerly as the upcoming Splatterhouse remake. Following our E3 preview of the game, we were unsure if Namco Bandai's effort would be little more than fodder for your local news looking to stir up viewers. I chatted with producer Dan Tovar at Comic-Con last week to find out if there's more to Splatterhouse than blood, guts and a sensational headline.

"I was a huge fan of Splatterhouse since as far back as I could remember," Tovar told me. "Played the crap out of all three of the original games back in the '80s and '90s, and so when I came to Namco years ago, they were looking for concepts to get going in the next couple of years. I asked them, 'Are we going to be able to do old properties?' and they said yes. Splatterhouse was on the top of my list, so we just went to work trying to get a concept together, and it just snowballed from there."

Posted by IGN Jul 30 2010 23:42 GMT in Rhythm Zone
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The gaming equivalent to an out of tune piano.

Posted by IGN Jul 30 2010 23:36 GMT in Madden NFL 11
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The game is done and it's about to be in your hands. Here's why you should be excited.

Posted by Joystiq Jul 31 2010 00:30 GMT in Medal of Honor
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All good things must come to an end, friends, but -- wait a second, is war really a good thing? We guess not. In that case -- hey, great news! The virtual streets of Kabul are about to become a great deal more peaceful, as the Medal of Honor beta is slated to come to an abrupt stop tomorrow on PS3 and PC, and August 9 on Xbox 360.

We know you're sad, but think about all the good you've done, figuring out all the things that were wrong with the game's online multiplayer component before it came out. Think about all the grief you saved your future self -- and, for that matter, our future self! We owe you a great debt of gratitude. Or rather, we will. In the future.

Posted by Kotaku Jul 30 2010 23:20 GMT in Gaming News
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#screengrab The Cincinnati Bengals receiver scoured the used bin at his local GameStop today. I'll never again doubt his gamer bonafides. Seen via Twitter. More »

Posted by IGN Jul 30 2010 23:31 GMT in Nintendo News
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From Zerg rushes to creepy spiders, there's something for (almost) everyone.

Posted by IGN Jul 30 2010 23:30 GMT in PC Gaming News
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From Zerg rushes to creepy spiders, there's something for (almost) everyone.

Posted by IGN Jul 30 2010 23:30 GMT in PlayStation News
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From Zerg rushes to creepy spiders, there's something for (almost) everyone.

Posted by IGN Jul 30 2010 23:29 GMT in Xbox 360 News
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From Zerg rushes to creepy spiders, there's something for (almost) everyone.

Posted by Joystiq Jul 31 2010 00:00 GMT in Naruto: Ultimate Ninja Storm 2
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Do you want to play some Naruto Shippuden: Ultimate Ninja Storm 2 before it comes out later this year? If you're a hardcore enough Naruto fan, you'll want to navigate the Japanese PlayStation Store to find the demo (under New Releases). If your kanji isn't up to snuff, don't worry. PSN Stores has recorded a video of the demo that you can watch after the break.

Posted by IGN Jul 30 2010 22:57 GMT in Resistance 3
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Could Resistance 3 finally be shown?

Posted by Kotaku Jul 30 2010 22:40 GMT in Gaming News
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#mac The creator of Half-Life, Team Fortress and Portal has a plan to increase the number of Mac games that are available through its digital distribution service, Steam. Valve plans on giving away* "some" of its Mac-specific game code to developers. More »

Posted by IGN Jul 30 2010 22:39 GMT in NBA Elite 11
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We play a full game for the very first time.

Posted by Joystiq Jul 30 2010 23:31 GMT in Halo: Reach
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Bungie has something special in store for Halo fans that have been with the series since the beginning -- on PC, at least. The developer has revealed on its official forums that those who purchased the PC version of Halo: Combat Evolved and activated their CD key before May 26, 2010 will receive "a small visual flair" in Halo: Reach. (Flair, no matter how small, is very important to some people.)

Why that date? Bungie is going to pour over a list of keys activated (by joining a multiplayer game) before then in an effort to ensure that only valid ones -- i.e., those not produced using a key generator -- are rewarded. As for the reward, Bungie is assuring its community that it is "not armor or anything in the Armory," so no one is "missing out on something like Recon or Flames, it's just a little indication that people have been part of a certain Halo community for a while."

Given the cut-off date, the keys from any copies of the game that may be on shelves right now aren't eligible. Owners of the original Halo for the Xbox are out of luck, too, as Bungie says, "we have no way of telling if you've played the Xbox version." The exact nature of this especially exclusive tip of the hat to old-school franchise fans will be revealed on Bungie.net "a couple of weeks before Reach launches" on September 14.

Posted by Kotaku Jul 30 2010 22:20 GMT in Madden NFL 11
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#satire Madden NFL 11 strives to make your football video game experience "simpler, quicker, deeper." Not sure what dedicated Dorito support can add to this - maybe "more stoned?" - but two flavors "inspired" by the game have hit store shelves. More »

Posted by GoNintendo Jul 30 2010 22:26 GMT in Nintendo Stuff
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“Our global development is not the release of all titles in all regions, nor is it game development in a certain region for meeting any individual, regional taste,” Wada said in a message to investors in the company’s annual financial report. As we maximize the unique strengths of each title, sales performance may vary [...]

Posted by Kotaku Jul 30 2010 22:00 GMT in Project: MyWorld
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#realtimeworlds How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don't. It was the other way around. More »

Posted by Joystiq Jul 30 2010 23:04 GMT in PlayStation 3
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In the latest Insomniac Games newsletter, the company hints that it will be releasing news about a brand new title in the coming weeks, specifically for the PlayStation 3, ruling out its multi-platform project with EA. "Sometime between now and the Penny-Arcade Expo over Labor Day weekend," says the newsletter, the Burbank-based studio will pull the curtain off of the project. And during PAX 2010 there will be a panel in the Serpent Theater on September 4 at 6:30pm, moderated by G4's Adam Sessler, that will see Insomniac "discuss (and demo!) our upcoming PlayStation 3 project."

So we can all agree that it's Resistance 3, right? I mean, sure, it'd be nice to have a brand new Spyro or even some new IP, but we're all going with Resistance 3 for this one, right? We'll find out sometime in the next few weeks exactly what they're talking about.