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Posted by Kotaku Aug 05 2010 19:00 GMT in Def Jam Rapstar
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#music A bunch of new tracks confirmed for Def Jam Rapstar today guarantee that you'll be able to spend part of your fall rapping along to Public Enemy at their best and Nas at his most obnoxious. More »

Posted by GoNintendo Aug 05 2010 19:09 GMT in Nintendo Stuff
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This deal kicks off this Friday, but it will end on Sunday! Better grab it while you have the chance! Thanks to Weeman for the heads up.

Posted by GoNintendo Aug 05 2010 19:03 GMT in Nintendo Stuff
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Check out the footage here (bottom of page - thanks FutureNintendoCEO!)

Posted by PlayStation Blog Aug 05 2010 19:01 GMT in Young Thor
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Developer of fan-favorite Zombie Tycoon and the recently launched Young Thor talks about rethinking just how big a mini can get.

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Last week’s launch of Young Thor has been a tremendous occasion for our studio, and finally launching one of the biggest mini titles to date has brought up a lot of warm praise and even some questions from the fans. In short, I’d love to take this opportunity to tell you how this project came about, and fill you in on our unique approach to minis.

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Nearly three years ago, an idea came to us for a project surrounding a fresh take on Norse mythology. We wanted to make something that we’d enjoy as hardcore gamers, but also something for all ages that our families could dive into at the same time. While we weren’t exactly sure where we would decide to take the game, our imaginations ran wild before we got into the actual game design itself. We created our own animated short for Young Thor that helped us wrap our heads around what we wanted to do. Once finished, we all knew that we still wanted to tell this story in game form, but we wanted to do so in the same vein as an animated short.

At the time, there just wasn’t really a platform for that.

We DID know that we loved the PlayStation platform, but we didn’t want to stretch things into a full-on retail game, nor did we want to go as big as a downloadable PSN game. We needed a format that could help us encapsulate the essence of a short animated film, yet retain the feel of the all-out epic adventure we wanted to enjoy. By 2009, we knew that Sony had exactly what we were looking for when the PlayStation minis were first announced.

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This is what lead us to the launch of our first mini, Zombie Tycoon, a ghoulish take on the RTS genre that was designed to be played in as short or as long of bursts as needed. Once we wrapped on that project, we finally had time to go back to the drawing board on Young Thor. Not only did this mean a total redesign of the characters and the logo, this also meant we were faced with the challenge of creating not necessarily a ‘full-length’ action epic, but a ‘mini-length’ action epic. A game that would fit the tone for what minis are all about, yet still retain all of the same production value as a full-blown retail game.

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I’d say that overall, this was definitely the most challenging piece of new territory for us, rethinking a lot of how we knew games could be presented and trying something fresh. In our story, we wanted Young Thor to travel through rich and vibrant environments, but we also only wanted to focus in on four of the Norse realms where we would follow him on his journey. This meant that we would give the player an epic experience, bashing their way through all four worlds, upgrading experience and finding rare items – but this also meant keeping the experience brief, or ‘mini’, as you will. This was an idea we fell in love with, but also wanted to see if we could flesh things out for the hardcore players like us. With this notion, we gave players the option to re-explore those same levels with a completely different set of enemies and challenges, also giving 50 different achievements to complete. This was precisely our goal: a short, epic story for everyone with plenty extra packed in for the hardcore gamers like us.

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This is why we love the minis so much. We have the ability to create something for everyone, tell our stories, hook players in just long enough to finish, and then give them even more gameplay on top of it. We encourage players to check out all of our minis, and not to miss Widgets Odyssey II which launched this week and which echoes many of our same approaches we had with Young Thor. I also want to thank everyone again for supporting Frima, and we look forward to continuing our delivery of quality games on minis that come from big ideas.


Posted by Joystiq Aug 05 2010 19:55 GMT in Gaming News
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If we keep ignoring the demands set forth by Jillian Michaels, she is going to get really mad. The trainer is giving us her third Fitness Ultimatum, Jillian Michaels Fitness Ultimatum 2011, so we'd better all get fit or else. She's putting her foot down this time.

And this time, the Ultimatum is being delivered only in the form of a Wii game (no DS game), so there's no option to kowtow to Ms. Michaels on the go. Ultimatum 2011 incorporates a more traditional game-like design than its predecessors, including a story mode that involves taking down "an evil food and drug corporation."

Intriguingly, the license is now in the hands of D3 Publisher rather than Majesco. Majesco recently popped up in the news when it acquired the My Baby license from SouthPeak (though not with SouthPeak's cooperation), and now one of its former licenses has moved to another company.

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Posted by Kotaku Aug 05 2010 18:30 GMT in Spider-Man: Shattered Dimensions
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#clips In normal Spider-Man continuity, a burglar Peter Parker lets escape kills his Uncle Ben. In Spider-Man Noir continuity, former circus freak Adrian Toomes, a.k.a. the Vulture, eats Uncle Ben. You can avenge the Vulture's dinner in Spider-Man: Shattered Dimensions. More »

Posted by Joystiq Aug 05 2010 19:25 GMT in Batman: Arkham City
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With every sequel announcement comes the inevitable fear that whatever made the original worthy of a sequel would be lost in the followup. Perhaps this fear is doubly true in the case of Batman: Arkham City; its predecessor, the less-awkwardly named Batman: Arkham Asylum, stands a giant atop a mountain of mediocre Batman games. Is it possible to capture that same lightning in a bottle?

One good formula is to keep the same creative team around. While UK-based Rocksteady Studios is back in the role of "developer," writer Paul Dini is back in the role of, well, writer and spoke with MTV about the project. Perhaps most notably - outside of his very existence in the project - is the information that Arkham City started production right after Arkham Asylum was finished, giving the sequel a solid two years of development time before its Fall 2011 release, MTV reports.

While Dini wouldn't drop any hints about the story (spoiler alert: Catwoman's in it ... and on the cover of Game Informer) he did tell MTV, "We're well on our way through production. We're doing recordings all this week here in Los Angeles [...] It's all sounding great and it's looking terrific." When discussing things that didn't make it into the original and may be in the sequel, Dini said there was "perhaps a little more Batmobile action" they would've liked to include in Asylum. We don't know about you guys, but no Batmobile segment in the sequel sounds a-okay to us.

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Posted by Kotaku Aug 05 2010 06:00 GMT in Gaming News
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#clips Nintendo's fifth generation of Pocket Monsters, subtitled Black and White, will be released next month in Japan. More »
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Posted by IGN Aug 05 2010 18:07 GMT in PC Gaming News
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Dedicated support and production for Latin American gamers moving to Sao Paulo branch.

Posted by Kotaku Aug 05 2010 18:01 GMT in Farmville
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#thewaywelivenow The company behind Farmville is sealing a deal with Google and has been embraced by Apple and Facebook. That such companies would associate themselves with the exploitation of children and financially depleted addicts is alarming, even in hyper-aggressive Silicon Valley. More »

Posted by Joystiq Aug 05 2010 18:55 GMT in Gaming News
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We knew the technology powering the compression and streaming capabilities of OnLive was actually the work of dark and ancient sorcery, but we never would have guessed how profitable said sorcery actually is. According to a report fromVenture Beat, a regulatory filing issued in May seems to indicate that the company's 342 million shares can be valued at around $1.1 billion.

If this sounds like the kind of moneypie you'd like to enjoy a slice of, the filing values some 8 million new shares created in May at $7.50 a piece. You could totally get down on one of those, then sit back, and just watch the finances roll in. We're pretty sure that's how shares work. You get them, and then the company shares its money with you.

Posted by IGN Aug 05 2010 17:53 GMT in Battle Vs Chess
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What do Kratos, Guitar Hero, and Bomberman have in common with Chess? I have no idea, actually.

Posted by Kotaku Aug 05 2010 17:20 GMT in Gaming News
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#rumor Hellboy and Pan's Labyrinth director Guillermo Del Toro is bringing his creative vision to bear on the games industry. Last week he teased a "big deal with a big company." According to the LA Times, that big company is THQ. More »

Posted by Kotaku Aug 05 2010 17:40 GMT in Super Scribblenauts
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#ds Nouns can solve problems in Super Scribblenauts, as you can can see in the first two solutions to this challenge level in next month's DS game. But so can a noun connected to just the right adjective. More »

Posted by GoNintendo Aug 05 2010 17:31 GMT in Spider-Man: Shattered Dimensions
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function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "goni001"); so.addVariable("siteId", "485"); so.addVariable("videoId", "182595"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/485/3/182595/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_485_goni001_single_182595"); } getVideo()

Posted by IGN Aug 05 2010 17:37 GMT in Def Jam Rapstar
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New freestyle beats from Danja and Nitti Beats announced.

Posted by Joystiq Aug 05 2010 18:25 GMT in LittleBigPlanet 2
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There is plenty for LittleBigPlanet fans to soak up in the newest trailer for the customizable platformer's upcoming sequel. The most tantalizing clips offer a look at some of the new tools Sackboy will have at his disposal, including the Grappling Hook, Creatinator (used as a Shadow Complex-esque Foam Gun in this particular video) and the Power Gloves, which appear to allow Sackboy to lift enemies and objects and toss them at other things, Super Mario Bros. 2 style.

The PlayStation.Blog post revealing the trailer also gives a few hints about the game's plot, which sees Sackboy protecting "Craftworld" from the nefarious, vacuum cleaner-shaped Negativatron in an "epic adventure through time and space." Check out the video below the jump, and, as is the case with most of Media Molecule's marketing videos, get your tapping toe ready for a workout.