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Posted by Kotaku Aug 23 2010 16:20 GMT in DeathSpank
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#psn In one of the fastest sequel turnarounds you'll see in gaming, last month's fun and funny fantasy action game DeathSpank will be succeeded in September by DeathSpank: Thongs of Virtue. It turns out they were making two DeathSpanks all along. More »

Posted by IGN Aug 23 2010 16:22 GMT in Nintendo News
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Kazuhiko Abe joins front office.

Posted by IGN Aug 23 2010 16:21 GMT in PlayStation News
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Kazuhiko Abe joins front office.

Posted by Kotaku Aug 23 2010 16:00 GMT in Mafia II
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#review Morning. The phone rings, I answer. It's Joe, chirping the usual advice. Get dressed and get my gun. I go to the fridge instead for a Master Beer. In the bathroom I flip on the light. I flush the toilet. More »

Posted by Joystiq Aug 23 2010 17:04 GMT in Gaming News
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Last Friday, EA announced a "Tokyo Showcase" event to be held the night before the annual Tokyo Game Show kicks off. We speculated that it was a prime opportunity to share EA Partners' highest-profile project: the Shinji Mikami-produced, Suda51-directed, Akira Yamaoka-scored, Q Entertainment co-developed horror title first announced in 2008. David DeMartini told Eurogamer that the title would be revealed at TGS (we're guessing at EA's aforementioned showcase) and explained the unusual pairing.

"The key thing is not for us to tone down Suda or try and Westernise Suda, but to try and make sure the game gets broad enough exposure that more people appreciate it," DeMartini said. "Obviously with EA's publishing and sales team [...] people are going to get an opportunity to finally listen to what you guys have been writing about Suda for a long time."

DeMartini also confirmed that the game would, unsurprisingly, be released on Xbox 360 and PS3. What is surprising, however, is the omission of the Wii. The announcement press release stated that the title was in development for all three console platforms as well as PC: "The title is being developed for the PC, Xbox 360 video game system from Microsoft, PlayStation 3 computer entertainment system and Wii." We've asked EA to comment on the title's intended platforms, but more than likely we'll be waiting until the September 15th event.

Posted by Joystiq Aug 23 2010 17:04 GMT in Xbox 360 News
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Last Friday, EA announced a "Tokyo Showcase" event to be held the night before the annual Tokyo Game Show kicks off. We speculated that it was a prime opportunity to share EA Partners' highest-profile project: the Shinji Mikami-produced, Suda51-directed, Akira Yamaoka-scored, Q Entertainment co-developed horror title first announced in 2008. David DeMartini told Eurogamer that the title would be revealed at TGS (we're guessing at EA's aforementioned showcase) and explained the unusual pairing.

"The key thing is not for us to tone down Suda or try and Westernise Suda, but to try and make sure the game gets broad enough exposure that more people appreciate it," DeMartini said. "Obviously with EA's publishing and sales team [...] people are going to get an opportunity to finally listen to what you guys have been writing about Suda for a long time."

DeMartini also confirmed that the game would, unsurprisingly, be released on Xbox 360 and PS3. What is surprising, however, is the omission of the Wii. The announcement press release stated that the title was in development for all three console platforms as well as PC: "The title is being developed for the PC, Xbox 360 video game system from Microsoft, PlayStation 3 computer entertainment system and Wii." We've asked EA to comment on the title's intended platforms, but more than likely we'll be waiting until the September 15th event.

Posted by PlayStation Blog Aug 23 2010 16:00 GMT in PlayStation News
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Hi MotorStormers! I’m excited to let you know that we will be releasing MotorStorm 3D Rift to PSN this Tuesday, August 24th for $9.99. Now you can enjoy an immersive 3D racing experience with 10 of our favorite MotorStorm Pacific Rift tracks like Kanaloa Bay or Caldera Ridge, using a selection of festival-favorite off-road vehicles including Bikes, Buggies, Racing Trucks, and Monster Trucks.

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For those of you who don’t have a 3D TV yet and want to sample MotorStorm Pacific Rift, I can assure you that 3D Rift is still wicked fun on a 2D TV! Check out this video of the adrenaline-soaked MotorStorm Pacific Rift in action.

In 3D Rift you’ll have 10 unique events to compete in (one for each track) with the full range of competitor difficulty levels through the races, so you can enjoy the brutal off-road racing at your leisure or take on the toughest and most competitive rivals.

With 3D you can naturally judge your speed and proximity, which will be extremely helpful when trying to avoid being side-swiped by a rampaging Racing Truck, ramming a rival Buggy into a cave wall, or timing when to get back on the accelerator as you take a tricky corner. When you are riding a Bike, 3D makes it obvious what you can and can’t duck under — even at high speeds! And you can feel just how monstrous a Monster Truck is when looking down at a rival Buggy just before it disappears under your super-sized wheels. If you’ve played the 3D Collection demo then you’ve already gotten a taste of how awesome MotorStorm is in 3D. Check out MotorStorm 3D Rift for more tracks and greater challenges. If you haven’t, you’ll be blown away by the sense of speed as you fight through the tropical island setting and RIP it up in 3D paradise.

MotorStorm 3D Rift includes 10 tracks, 10 race events, multiple playable vehicles, and is playable in both 2D and 3D. You can get it on PSN for $9.99.

We hope you’ll enjoy it as much as the team here has enjoyed working on it. We look forward to bringing you more breathtaking 3D racing action with MotorStorm Apocalypse next year!


Posted by Kotaku Aug 23 2010 15:40 GMT in And Yet It Moves
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#downloadables If you only download one WiiWare title in your Wii-owning lifetime, this week's release of indie PC game And Yet It Moves from developer Broken Rules would be a damn fine choice. More »

Posted by IGN Aug 23 2010 15:39 GMT in Florist Shop
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Posted by Kotaku Aug 23 2010 15:20 GMT in DJ Hero 2
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#gamescom2010 My outrage at the fact that a novice had scored the freestyle crossfade instead of me quickly turned to delight that DJ Hero 2 multiplayer had made me feel anything at all. More »

Posted by Joystiq Aug 23 2010 16:28 GMT in Gaming News
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It's pretty safe to say that in its second year Gamescom has not only established itself as the premier European gaming event, with 254,000 visitors (up 9,000), but as a global one as well. Event organizers were obviously pleased with the show's size and the growing presence of international companies.

Gamescom 2011 is already set for Cologne from August 17 - 21. Like our roundup of figures from last year, you'll find some "official" and "unofficial statisticals" from our 2010 show experience after the break.

Posted by IGN Aug 23 2010 15:26 GMT in EyePet
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Posted by Kotaku Aug 23 2010 15:00 GMT in GoldenEye 007
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#handson When GoldenEye 007 returns to the console it will do so with a mix of covert and run-and-gun action and a brand new script penned by the writer of the original movie screenplay. More »

Posted by Joystiq Aug 23 2010 15:59 GMT in Gaming News
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Hey, die-hard fans of fantasy fiction, right about now would be a good time for you to make a saving throw against having your head explode. Atari and Cryptic, whose former unions resulted in Star Trek Online and Champions Online, have announced their next joint effort: A new online RPG set in the frequently game-adapted Dungeons and Dragons universe, Neverwinter.

The PC game allows up to five players (or one player with AI companions) to select between five classes from the pen-and-paper RPG's roster, and play through an all new campaign, the story for which was developed in collaboration with Wizards of the Coast and author R.A. Salvatore. Also, much like previous games in the Neverwinter franchise, this one will include a tool, tentatively named "Forge," that allows players to create their own campaigns. The game's currently set for Q4 2011, but a Salvatore-penned prequel book, titled Gauntlgrym, will hit store shelves on October 5 of this year.

Posted by IGN Aug 23 2010 15:00 GMT in uDraw Studio
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Hands-on with the hardware, uDraw Studio, Dood's Big Adventure and Pictionary.

Posted by IGN Aug 23 2010 15:00 GMT in Nintendo News
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Place your bets now: why Nintendo's handheld will launch this year.

Posted by IGN Aug 23 2010 14:54 GMT in Pokemon Black / White
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Fastest DS game to a million pre-orders, reports tracking firm Media Create.

Posted by IGN Aug 23 2010 14:54 GMT in PlayStation News
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Is this our first hint at a Valkyria Chronicles followup?

Posted by Kotaku Aug 23 2010 14:40 GMT in Gaming News
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#atari Atari and Cryptic Studios return to the Forgotten Realms Dungeons & Dragons setting next year with Neverwinter, an online co-op role-playing game based on an upcoming series of novels from R.A. Salvatore. More »

Posted by Joystiq Aug 23 2010 15:30 GMT in Plants vs. Zombies
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This January, you'll be able to play Plants vs. Zombies on two screens without running two simultaneous games on your iPhone and computer. PopCap Games revealed plans today to publish the tower yard defense game on DS in January of next year, at a suggested $19.95 price point.

The DS version will have all the content of the original release, "as well as new and exclusive game content." The DS port of Peggle added entirely new, entirely weird levels under the existing levels, but there's no telling how extensive or insane the additions to Plants vs. Zombies will be.

Posted by Kotaku Aug 23 2010 14:00 GMT in Darkspore
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#handson Darkspore is a bit like classic action title Diablo, with a twist: Instead of concentrating on leveling up a single character, you're working to level up a team of heroes, three of which you bring on every mission. More »

Posted by PlayStation Blog Aug 23 2010 14:01 GMT in Medal of Honor
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The Medal of Honor beta is now closed and we want to thank you, PlayStation fans, for supporting us! The turnout was tremendous and we could not have asked for a better experience.

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It is always great to do a true beta like this, because at the end of the day, this game is for you, the gamers. We received some amazing feedback and opted to extend the beta to make sure that we were able to hear as much of it as we could. Twitter, Facebook, and our forums have been blowing up with comments and we have been taking many notes.

We have learned a lot, and we wanted to take this opportunity to run down some of the major changes/fixes we have made to the game as a direct result of your feedback.

Improved Hit Detection

This was a very big issue and came up many times in the forums. We are glad to say that hit detection has been vastly improved. We really tightened up the mechanics and essentially, wherever the bullet hits on the body — that is where the hit registers. It is even possible to shoot and have the bullet go between someone’s legs – it is that precise!

Weapon Pickups

Out of ammo? No longer do you need to find an ammo crate. Find the nearest dead enemy/friendly and pick up their weapon. And remember, the knife knows no ammunition, so if you really want to be Tier 1 — pull out that bad boy and start slashing your way to victory.

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Support Actions Balanced

We heard the outcry and we have made adjustments. The support actions were tweaked and are now more difficult to achieve. There is always a fine line between what is too hard and what is too easy, but we think we have balanced it pretty well. It is just not fun when you are getting nailed with rocket and mortar attacks every 20 seconds.

Unlock Tree Expanded and Balanced

Your ascension to Tier 1 status will now be even more eventful. The unlock tree has been expanded for every weapon, providing an extensive series of choices.

Crash Fixes

Every beta has its crashes and the Medal of Honor beta was no different. We know it is frustrating, but it is all part of the beta process. The good news is that we have fixed the crashes and resolved a number of connectivity issues.

Major Graphic Overhaul

The graphics have been overhauled and upgraded. We are happy to report that the game looks even more spectacular than before.

Weapons

The weapons are essential to gameplay, obviously, and we made sure to concentrate on getting them right. The list is long and the changes are many. From zoom spread to damage inflicted, rest assured that every weapon has been modified.

These changes and fixes are just the tip of the iceberg. As we move toward the game’s release, we continue to improve the game every single day.

Make sure you follow us on Twitter, fan us on Facebook, and visit us at the official website for up-to-the-date Medal of Honor news and information.


Posted by Joystiq Aug 23 2010 14:57 GMT in And Yet It Moves
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As if summoned by our claim last week of the Virtual Console's death, Sunsoft swoops in with a really interesting Virtual Console game! Sunsoft (who also published the last one) might be the only company left releasing retro games on the Wii Shop.

WiiWare has a (single) interesting release as well: the physics-based puzzle platformer And Yet It Moves, which has moved from PC to WiiWare with new modes and some new levels.

Posted by IGN Aug 23 2010 14:00 GMT in Camp Rock: The Final Jam
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Finally some screens for the final jam.