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Posted by Kotaku Aug 30 2010 16:20 GMT in Gaming News
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#downloadables In a week with only four downloadable Nintendo titles, two of which aren't technically games, one small blob carries the weight of the Nintendo Download on his shoulders. More »

Posted by Kotaku Aug 30 2010 16:00 GMT in Gaming News
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#igaming Angry Birds is flocking on the top spot for both the iPhone and iPad. I was just replying it on my iPhone this weekend, great phone with those smarmy, smiling pigs. More »

Posted by Joystiq Aug 30 2010 16:57 GMT in Red Faction: Guerrilla
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During a recent presentation of Red Faction: Armageddon, we asked what the designers at Volition felt were the top five changes made from Guerrilla to the latest installment. Red Faction: Guerrilla stood out as one of our favorites in 2009, so we were interested to see if Volition would be covering up the same blemishes that we'd had in mind. You'll find the answers from RF:A's Lead Level Designer, Jameson Durall, after the break.

Posted by IGN Aug 30 2010 16:00 GMT in DeathSpank: Thongs of Virtue
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Rescuing orphans was only the beginning, now there's pirates and aliens and Santa, oh my!

Posted by IGN Aug 30 2010 15:54 GMT in Aika
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Closed Beta wraps and open Beta begins rolling out.

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Posted by Kotaku Aug 30 2010 15:40 GMT in Bulletstorm
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#clips Remember the on-stage Bulletstorm demo we described while liveblogging EA's Gamescom 2010 press conference? It's much more entertaining with commentary from Epic Games producer Tanya Jessen. More »

Posted by Joystiq Aug 30 2010 16:25 GMT in Gaming News
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Having released only two boxed retail games in the past three years, Worms developer Team17 has been working toward total independence from third-party publishers. That moment has arrived for the studio, which has repositioned itself as an independent digital publisher, reports MCV. "We have no ambitions to return to retail publishing," co-founder Martyn Brown told the site.

Team17 has completed a restructuring initiative, which has both promoted existing staff and brought in new hires to fill the roles of a publishing entity. In addition to continuing to self-publish its own titles through digital distribution channels -- having celebrated its 20th anniversary last December, Team17 is one of the oldest independent developers in the industry -- the company will be working with other independent developers to bring their games to digital platforms, including XBLA, PSN and the App Store.

"We are actively involved in working with other independent studios to publish their IP. This is a key aspect of our strategy going forward," Brown said. "We now have the right structure and team in place to accomplish this."

Posted by GoNintendo Aug 30 2010 15:07 GMT in Nintendo Stuff
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For the ‘End of Day’ thought on my birthday, I decided to write about the unfortunate event of my Mom’s DSi XL being stolen. If you missed out on that, you can catch up on the full story here. Today, I’m very happy to bring you guys a surprise update on the situation. When [...]

Posted by PlayStation Blog Aug 30 2010 15:04 GMT in PlayStation Move
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As dark clouds have taken residence over London and the weather resembles a certain interactive drama, I don’t think I’ll be stepping onto a tennis court any time soon. Luckily, I have a PlayStation Move motion controller, a 3D TV and an early demo of Virtua Tennis 4 to tide me over.

I recently spoke to the game’s Executive Producer, Mie Kumagai, and asked why she had chosen to develop a tennis game when she served us the first in the Virtua Tennis series, back in 1999.

“When we first started the series, we wanted to make a casual arcade game that everyone could pick up and enjoy,” she said. “Sport seemed like a good place to start because it appeals to many people that wouldn’t usually play games. That was the start of the series, but we reached a point where we were looking for something new; it’s around this time that we heard about PlayStation Move.”

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Virtua Tennis 4 lets you step into the shoes of some of the world’s best tennis pros. Every swing of the racquet can be performed with the PlayStation Move motion controller and you can judge the approach of the ball better than ever, thanks to stereoscopic 3D support. I asked Kumagai for her thoughts on Move and her philosophy behind working with a motion controller.

“I saw PlayStation Move at quite an early stage in its development,” she replied, “and I remember being curious about what Sony [Computer Entertainment] had been working on and excited about the new technology.”

“We have two points of consideration when it comes to the game’s controls. The first is that we want the game to be playable without the user having to press any buttons at all; in other words, you are relying entirely on your own movement.”

“The second consideration is to achieve a good balance between first and third person points of view. If we wan the game to be totally realistic, then first person would be the way to go, but that way you kind of lose the fun of controlling top tennis players like Roger Federer, so we have aimed for the right mixture of the two.”

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The demo available to play at gamescom (and my desk) features Roger Federer and Andy Murray. Your character’s left and right movement is automatic but each swing of the racquet must be performed by the player and you can drop back or rush to the net by physically stepping back or forward. There’s a dynamic camera system in place, so when the ball is in the other half of the court, the camera pans out so that you can see your position.

When the ball is coming towards you, it glides seamlessly into a first person viewpoint where you can see your racquet in front of you and time your swing accordingly. You can even twist the racquet to adjust its face when it connects with the ball, allowing skilled players to apply spin. It’s accessible and extremely intuitive, especially when playing in stereoscopic 3D.

“The balance between accessibility and realism in very important when it comes to gameplay, but I think that Virtua Tennis with Move has a really good system, where the gameplay and the controls are in perfect sync. Building the game up from this existing system wasn’t too hard for us,” Kumagai added.

Virtua Tennis 4 will be available on PlayStation 3 in Spring 2011.


Posted by Kotaku Aug 30 2010 14:40 GMT in Gaming News
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#gunweek Gamers and the people who make games are crazy about guns. More »

Posted by Kotaku Aug 30 2010 15:00 GMT in Gaming News
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#gunweek It may seem ghoulish to the outsider. It will seem essential to the gamer. One of the most popular things to do in video games is to aim for the head with a gun and fire. Who thought of that? And why do people like doing it so much? More »

Posted by Joystiq Aug 30 2010 15:55 GMT in Dead Rising 2
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Dead Rising 2's standalone playable prologue, Case Zero, has been delayed in Japan. According to Andriasang, the delay may have been prompted by some inappropriate content presented in the free trial portion of the game (which can be fully unlocked for 400 Microsoft Points). Capcom assured Famitsu that Case Zero's delay would not affect Dead Rising 2's release in the region.

We're currently following up with Capcom in other regions to confirm the status of the title, which is supposed to unleash its brain-munching masses on Xbox Live Marketplace tomorrow, August 31.

Posted by GoNintendo Aug 30 2010 14:53 GMT in Nintendo Stuff
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The Fed-Ex guy woke me up today, and he had quite an amazing present for me. I had a huge, flat box to open up, and I had no idea what was inside. When I finally ripped all the packaging off, I was greeted by this beauty. As you can see, this print is [...]

Posted by IGN Aug 30 2010 15:00 GMT in Might and Magic Heroes Kingdoms
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North America can now experience Might & Magic Heroes Kingdoms on Windows PC, Mac and iPad.

Posted by IGN Aug 30 2010 14:43 GMT in Golden Sun: Dark Dawn
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The dawn of a new entry in the renowned Golden Sun video game series has nearly arrived in North America.

Posted by IGN Aug 30 2010 14:37 GMT in Nintendo News
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Get fired up for fall with alien battles, colorful doodles and musical greats.

Posted by Joystiq Aug 30 2010 15:10 GMT in Gaming News
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The PlayStation Network is down today, August 30, for maintenance until "approximately 12:30pm Pacific." So, don't bother trying to buy anything from the store or attempt to access account management. Also, users "may encounter difficulty while signing in to PSN."

Posted by IGN Aug 30 2010 14:10 GMT in Nintendo News
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Nintendo cuts price on handhelds by $20.

Posted by GoNintendo Aug 30 2010 13:53 GMT in Nintendo Stuff
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All the way back in 2004, this week saw the release of Pikmin 2. Who knew that it would take so long for us to get another Pikmin sequel? The franchise started out quick and strong, but it’s been quiet as a mouse since the sequel. We’ve seen some Pikmin love in [...]

Posted by Joystiq Aug 30 2010 14:55 GMT in Gaming News
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Nintendo of America has announced price reductions for the DSi and DSi XL systems. Starting September 12, the handhelds will retail for $149.99 and 169.99, respectively.

Americans have been waiting patiently for this price drop, which occurred in the UK and Japan this June. The DSi had a price drop in Australia way back in April. We were all waiting for a price drop even before that, of course, since the 3DS is on the way to make both of these things appear a little more antiquated.

Posted by Kotaku Aug 30 2010 13:45 GMT in Gaming News
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#ds Starting Sept. 12 Nintendo will be dropping the price of the DSi to $150 and the price of the DSi XL to $170. The DS Lite will remain $130. More »