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Posted by Joystiq Sep 03 2010 09:00 GMT in Gaming News
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Shin'en, developer of the DS shmup Nanostray and its sequel -- and, most recently, WiiWare platformer Jett Rocket -- has begun to tease its next project for Wii's digital platform: FAST Racing League. Only a single piece of promotional art (pictured) has been revealed so far, but this image is worth at least a couple dozen words. Like, for example, the game looks to be a futuristic racer and the ship design bears an uncanny similarity to those of a certain Sony racing franchise.

It's too soon to hope for an F-Zero style racer on Wii (where is the Wii game in that series, anyway?) but at least those of us who like our racing fast and future-focused have something to put on our radar.

Posted by Kotaku Sep 03 2010 07:30 GMT in Gaming News
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#pax Are you ready for PAX? You should be! It starts in exactly 9 hours. Team Kotaku will be on the ground, covering the festivities. The show hasn't started, so have a look behind the show's curtain. More »

Posted by Joystiq Sep 03 2010 08:00 GMT in Gaming News
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Do you feel the inexplicable compulsion to map the contours of your grotesque visage on a professional level? MakerBot Industries has come up with a clever device that should let you do so using a gaming peripheral you might already own: The PlayStation Eye.

The MakerScanner (which isn't available for purchase yet, though interested parties can put their names on a mailing list) is designed to let users create a full 3D geometric scan of an object using the PS Eye and a laser line pointer. This results in a data map that can be used to create 3D models or, with the right -- presumably expensive -- equipment, a physical statuette. We think it would be worth the investment to fill our apartment with busts of ourselves. "Oh, this one," we'd tell our visitors, "this one's us in repose."

Posted by Kotaku Sep 03 2010 06:30 GMT in Gaming News
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#modchips Sony Computer Entertainment America has filed suit in California against an online retailer, accusing them of a raft of charges including copyright violation. More »

Posted by Kotaku Sep 03 2010 06:00 GMT in Limbo
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#indie This year's IndieCade gathering in California will showcase 32 of the year's finest indie games. Here are those games! More »

Posted by Joystiq Sep 03 2010 07:00 GMT in Gaming News
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Gaijin Games (of Bit.Trip fame) announced during GDC that it is was bringing Different Cloth's award-winning inside music game, Lilt Line, to WiiWare. The first video of the port in action is out -- which looks and sounds just like the iPhone original (i.e, great.) Now all we need is a date!

Posted by Kotaku Sep 03 2010 05:30 GMT in Red Dead Redemption
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#retail Red Dead Redemption hasn't just been the critical surprise of the year, it's also been the retail surprise of the year, publisher parent company Take-Two revealing today that the game has shipped almost 7 million copies since May. More »

Posted by Kotaku Sep 03 2010 05:00 GMT in Gaming News
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#screengrab As seen by reader Jonathan. More »

Posted by Joystiq Sep 03 2010 06:00 GMT in Gaming News
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Lording over your Keflings in A Kingdom for Keflings was easily one its most amusing aspects. Watching this trailer for the sequel, A World of Keflings, confirms your duty has risen to a whole new level. Really, why would you help them build things when you can just stuff them into cannons?

Posted by Kotaku Sep 03 2010 04:30 GMT in Outland
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#ubisoft Ubisoft, when you show a game that is essentially Ikaruga reimagined as a platformer, congratulations, you have our undivided attention. More »

Posted by Kotaku Sep 03 2010 04:06 GMT in Minecraft
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Minecraft, the world-building cult hit from Markus Persson, has now sold over 100,000 copies of its paid version. Impressive! [thanks Tristan!] More »

Posted by Joystiq Sep 03 2010 05:10 GMT in Gaming News
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Well, what do we have here? While visiting lovely and scenic Redmond, WA to spend some time (about two hours, to be exact) with Fable 3, we accepted an invitation to swing by one of the Xbox buildings and check out the new (and, yes, improved) Xbox 360 wireless controller with transforming D-pad. We not only played with a final prototype controller, but also got a first look at the retail packaging, lenticular image and all.

First, the obvious attraction: The new "transforming" D-pad. With a not-so-simple twist of the D-pad, the corner quadrants drop out of the way leaving just the cross-shaped D-pad. I say "not-so-simple" because it actually requires a little bit of effort; after all, you don't want to go from cross-shaped to old-fashioned in the middle of a hadouken. Using two thumbs to spin the D-pad improves the process though, when not being twisted deliberately, it remained firmly in place. We were told that engineering the transforming D-pad was no easy feat and the final product is not only the result of several prototypes, but all sorts of stress testing.

Posted by Kotaku Sep 03 2010 04:00 GMT in Crysis 2
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#gunweek In many genres, the gun is the point where the gamer meets the game, making it the single most important element in a given title. That makes the guys who make the guns important, too. More »

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Posted by Kotaku Sep 03 2010 03:30 GMT in Kirby's Epic Yarn
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#clips Because the world was in need of something particularly soft and precious right now, Nintendo of Japan has released a new trailer for its hyper adorable platformer adventure Kirby's Epic Yarn. (It's perfectly acceptable to squeal now.) More »

Posted by Joystiq Sep 03 2010 04:35 GMT in Gaming News
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That mysterious Telltale mashup game teased last week? Telltale laid its cards on the table, revealing ... Poker Night at the Inventory, the second "pilot" game from the adventure publisher, which brings Team Fortress 2's Heavy, Penny Arcade's Tycho, Homestar Runner's Strong Bad, and Sam & Max's Max together for a little good-natured gambling. Now, we know what you're thinking. How can Strong Bad play cards with boxing gloves on?

Poker Night at The Inventory features fully voiced characters utilizing Telltale's dynamic dialog system," according to the announcement. "All the characters will talk trash, give unique tells, and react to the game dynamically as it is being played, providing a unique experience with each round played." It also features Steamworks integration, a first for the publisher. Oh, and pre-orders from Telltale for the fall release ($4.95!) come with coupons for 25% off your order. If we knew the first thing about poker, we'd totally relate that to a hand of cards you'd be confident about holding.

[Thanks to everyone who sent this in!]

Posted by Joystiq Sep 03 2010 04:16 GMT in Gaming News
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Filed under: Podcasts We've just touched down in Seattle for PAX Prime, but we've already made a brief stop in Redmond to check out a few hours of Fable 3 and get hands-on with the new Xbox 360 controller.

Chris and Justin found a few minutes as they waited for a pizza to talk about what they've seen so far. So come, pull a chair, grab a beer and enjoy the calm before the storm with us.

Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast in iTunes
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Hosts: Justin McElroy (@justinmcelroy) and Chris Grant (@chrisgrant)
Music: "Gravity (Don't Let Me Go)" by Jon Black, "Red Eye" by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ

See all of this week's links after the jump.

Posted by Joystiq Sep 03 2010 04:00 GMT in Yakuza 4
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We don't think it would really be all that nice to bathe in a hot tub of money. It makes for a pretty memorable image in this Yakuza 4 trailer, though. Head past the break to see the yen-soak. Plus guns! Explosions! Tattooed gangsters fist fighting! Men in black suits looking tough!

Posted by Kotaku Sep 03 2010 02:30 GMT in Gaming News
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#addiction Quinn Pitcock, the once promising defensive lineman who washed out of the NFL in 2008, citing games addiction, has opened up about his dark days in front of a screen. His game of choice was Call of Duty: Modern Warfare. More »

Posted by Kotaku Sep 02 2010 21:20 GMT in Mega Man Universe
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Mega Man Universe, which will be making an appearance at this weekend's PAX, looks pretty great. More »
Viddd

oh my godddddddddddddddd

sims
Read it as "Mega Man University".

Posted by GoNintendo Sep 03 2010 02:19 GMT in Nintendo Stuff
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The following are the results of a 4Gamer study including 21,810 responses. This question pertains to what Nintendo 3DS titles respondents are looking forward to. As you can see, Japan is very hungry for games that don’t even exist. Metal Gear Solid is on there, a handful of Nintendo titles, but the list is [...]

Posted by Joystiq Sep 03 2010 03:00 GMT in Gaming News
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When Supergiant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title -- it's called Bastion and should be available for public consumption by next summer.

Supergiant explains Bastion as an "action role-playing game set in a lush imaginative world, in which players must create and fight for civilization's last refuge as a mysterious narrator marks their every move." The "mysterious," somewhat lyrical narrator makes his first appearance in the game's trailer -- which we've dropped after the break. Considering Supergiant's pedigree (ex-EALA Command & Conquer devs) and how beautifully detailed this initial media is, we have high hopes for Bastion.

The game will be playable at PAX Prime this weekend as part of the "PAX 10."

A portion of an NWR interview with Beenox’s creative director, Thomas Wilson… Nintendo World Report (NWR): What differences are there between the Wii version and the Xbox 360 and PlayStation 3 versions? If they’re very similar, what challenges arose when making a Wii version? Thomas Wilson (TW): There are practically no differences between the Wii version and [...]

Posted by Joystiq Sep 03 2010 03:00 GMT in Gaming News
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When Super Giant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title -- it's called Bastion and should be available for public consumption by next summer.

Supergiant explains Bastion as an "action role-playing game set in a lush imaginative world, in which players must create and fight for civilization's last refuge as a mysterious narrator marks their every move." The "mysterious," somewhat lyrical narrator makes his first appearance in the game's trailer -- which we've dropped after the break. Considering Supergiant's pedigree (ex-EALA Command & Conquer devs) and how beautifully detailed this initial media is, we have high hopes for Bastion.

The game will be playable at PAX Prime this weekend as part of the "PAX 10."

Posted by Kotaku Sep 03 2010 01:30 GMT in Portal 2
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#screengrab Custom-made Portal shelf art, spied by reader martinf1 via Bob's House of Video Games. More »

Posted by Joystiq Sep 03 2010 02:30 GMT in Gaming News
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The bump in cost for a Gold membership on Xbox Live is just the tip of the iceberg, according to game industry seer Michael Pachter. Predicting a $100 plan as the next evolutionary step in subscription options soon to be available to Xbox Live consumers, he told IndustryGamers reports that while the initial extra $10 "translates to around $100 to 150 million per year in additional revenue for Microsoft," the company will "reinvest at least this much in developing other new applications, and will roll out a premium service with $100 to 200 million worth of enhancements. If they can get 2 million users to switch from the $60 plan to the $100 plan, they'll make an extra $80 million a year, and can keep investing to try to grow that business."

It makes sense: Xbox Live is easily one of the biggest draws of the console and consumers have already shown they're willing to pay a premium for it. But even if Microsoft were to offer a "Platinum" service, what could justify what is comparably such a heftier price tag?

"For all I know, the Platinum plan might include virtual goods credits for various Microsoft games," Pachter posits. "If members could get specialized Halo armor or weapons worth the extra $40, they might be more willing to sign up, and it doesn't really cost Microsoft anything to offer things like that." You know what? We may know a few people willing to pay for something like that.

[Thanks, Mark]